Difference between revisions of "Melee Combat"

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===Stances===
 
===Stances===
  
Balanced Stance
+
Balanced Stance:  No bonus.  VPs add to damage if win, VPs subtract from opponent's VPs if lose.
  
Aggressive Stance
+
Aggressive Stance:  +2 to roll.  VPs add to damage if win.  VPs do not subtract from opponent's VPs if lose.
  
Defensive Stance
+
Defensive Stance: +2 to roll.  No damage on win.  VPs subtract from opponent's VPs if lose.
  
 
===Resolution===
 
===Resolution===

Revision as of 18:44, 7 October 2012

Melee Combat follows all of the same rules as the basic task resolution system with the additional rules listed below.

Basic Melee Combat

Stances

Balanced Stance: No bonus. VPs add to damage if win, VPs subtract from opponent's VPs if lose.

Aggressive Stance: +2 to roll. VPs add to damage if win. VPs do not subtract from opponent's VPs if lose.

Defensive Stance: +2 to roll. No damage on win. VPs subtract from opponent's VPs if lose.

Resolution

Dexterity + (Melee/Fight)

The Edge

+2 to highest total.

Damage and Armor

Damage and Damage Type

Basic High Velocity Energy


Armor Soak

Subtract applicable armor soak from damage.

Wounds and Healing

Multiple Combatants

Combined Melee and Range Combat