Difference between revisions of "Melee Combat"
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Revision as of 19:44, 7 October 2012
Melee Combat follows all of the same rules as the basic task resolution system with the additional rules listed below.
Basic Melee Combat
Balanced Stance: No bonus. VPs add to damage if win, VPs subtract from opponent's VPs if lose.
Aggressive Stance: +2 to roll. VPs add to damage if win. VPs do not subtract from opponent's VPs if lose.
Defensive Stance: +2 to roll. No damage on win. VPs subtract from opponent's VPs if lose.
Dexterity + (Melee/Fight)
+2 to highest total.
Damage and Armor
Damage and Damage Type
Basic High Velocity Energy
Subtract applicable armor soak from damage.