Melee Combat follows all of the same rules as the basic task resolution system with the additional rules listed below.
Basic Melee Combat
Balanced Stance: No bonus. VPs add to damage if win, VPs subtract from opponent's VPs if lose.
Aggressive Stance: +2 to roll. VPs add to damage if win. VPs do not subtract from opponent's VPs if lose.
Defensive Stance: +2 to roll. No damage on win. VPs subtract from opponent's VPs if lose.
Dexterity + (Melee/Fight)
The Edge represents the side that has the initiative in a battle. The side that rolls the highest number of VPs in a round receives the Edge for the next round. The side with the Edge receives a +1 bonus to combat rolls.
Damage and Armor
Damage and Damage Type
Subtract applicable armor soak from damage.