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	<title>Star Crusade MUX - User contributions [en]</title>
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	<updated>2026-10-17T01:56:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=1500</id>
		<title>Towns and Baronies</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=1500"/>
		<updated>2013-03-26T18:27:49Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Prior&amp;#039;s Ford */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the various counties have vassals, usually barons; some have more, some have less, but each vassal baron is an independent lordship in its own right, bearing only faint allegiance to its count.&lt;br /&gt;
&lt;br /&gt;
== County Olivet ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;10,989&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3,011&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;140,000&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;70,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Walker Maxwell Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
County Olivet is at the top of Vale of Olives; ruled by Count Walker Justinian, the town of Olivet has the distinction of having a working planetary shield.  Olivet&#039;s manors are famous for their olives and olive oil as well as a variety of citrus and nuts.&lt;br /&gt;
&lt;br /&gt;
===Barony of Jahant===&lt;br /&gt;
&lt;br /&gt;
Guelph Jahant is the Lord of Jahant; his family is distantly related to House Justinian, though it has plenty of Van Gelder in its bloodline as well.  Jahant itself is a hill town midway up the Vale of Olives, and is a particularly dependable vassal of Olivet; it is famous for the boar hunted in its hills, who feed on wild truffles.&lt;br /&gt;
&lt;br /&gt;
===Barony of Coarsegold===&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Bees ==&lt;br /&gt;
&lt;br /&gt;
Ruled by Count Fredo Hawkwood, the Bees was once a Justinian county that was lost through marriage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,780&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,024&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;98,040&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;49,020	&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fredo Hawkwood&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hawkwood&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Redburg ===&lt;br /&gt;
&lt;br /&gt;
Situated inside the Mountains of Moab, Redburg is a herding town.  During several of the wars between Bee and Vine it has been used as a military base by the Count of the Bees.&lt;br /&gt;
&lt;br /&gt;
=== Castelcandide ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hawthorne ===&lt;br /&gt;
&lt;br /&gt;
A Justinian fief ruled by Baron Krastor Justinian of Midian and his wife, Lady Aika - formerly of House Li Halan.  The fief was earned during the Flavian Crusade through military prowess of the Baron and his son.  It is also of note that the titular Baron happens to be the father of the Baroness of Avenal, Chiaka Justinian.&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Vines ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,120&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;834&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;89,540&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;44,770&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Galen Malcolm Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
 &lt;br /&gt;
===Ravenhurst===&lt;br /&gt;
&lt;br /&gt;
===Gant-on-Moss===&lt;br /&gt;
&lt;br /&gt;
=== Barony of Fowler ===&lt;br /&gt;
&lt;br /&gt;
Situated near the mouth of the Vale of Olives, Fowler is a little up in the foothills. Grapes from Fowler are often dried into raisins, and its population swelled with an influx of people fleeing the Siege of Akko. Some of them have stayed, allowing the baron to put more fields under cultivation.&lt;br /&gt;
&lt;br /&gt;
== County of Johburg ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,941&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;844&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;97,850&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;48,925&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Amber Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Van Gelder - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Free Port of Rotdam===&lt;br /&gt;
&lt;br /&gt;
Rotdam is the next town south along the Wild Coast from Johburg, and it has not been under noble rule since Mad Baron Aziz Azizi was killed by a popular mob for allegedly performing dark rites in his palace.  Legends still tell of how he had a room whose walls were dyed red with blood, though the palace itself has long been razed and replaced by a Civic Arena, famous for gladitorial contests.   Now, Rotdam is ruled by a Council of Aldermen under a direct charter from the Court at Akko.   It retains traditional obligations to Johburg, and the Count or Countess is given the Keys to the Port of Rotdam upon her accession, but with the arrival of the League to Yathrib the burghers have been beginning to flex more muscle.  Rotdam never had very many dependent manors, relying instead on the fishing trade, and with the dissolution of the barony many of those manors have been deeded to the Brother Battle, who maintain a chapter house in Rotdam whose prior-administrator is an ex officio alderman.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;496&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,126&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,220&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,110&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Free City - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Teldam===&lt;br /&gt;
&lt;br /&gt;
Set on a bluff on the Calpe peninsula, Teldam is the southern-most town held by the Known Worlders and the subject of constant Kurgan raiding.  While it once boasted an active port, the docks were outside the city walls and now the fishermen drag their boats up to cover or into the town itself at night.  Teldam has been conquered by the Kurgans on no less than six separate occasions in the last century, but its inland mesne vassals have been able to retake it with the help of Johburg each time.  Still, it is a shadow of what it once was, as its lack of a proper harbor requires larger ships to anchor offshore and send in boats.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,612&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;198&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;38,100&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,050&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Valentijn Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Van Gelder - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Margat===&lt;br /&gt;
&lt;br /&gt;
Inland of Rotdam and southeast of Johburg is Margat, one of Johburg&#039; s inland vassals.  Originally granted to one of the Count&#039;s daughters as a dowry, the barony bears her name even centuries later.  The Counts of Johburg still maintain a country residence near Margat that rather overshadows the baron&#039;s own palace.  Margat&#039;s wheat is supposed to be particularly excellent, and several Charioteers have experimented with trying to export its famous bread in the form of unbaked dough.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;4,541&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;311&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;48,520&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;24,260&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Arkady Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Helborg===&lt;br /&gt;
&lt;br /&gt;
One of the mountain baronies, Helborg was the only one of Johburg&#039;s vassals to avoid heavy fighting during the Betrayal, though the town&#039;s geography makes it a natural citadel.  Though it grows citrus and wheat in terraced fields, Helborg&#039;s manors put most of their land towards pasture, and Helborg wool is somewhat famous.  During the Betrayal, Helborg served as an arsenal for Johburg and indeed all the southern campaigns, and now the Muster have rented portions of its arsenal to use as a facility for training and R&amp;amp;R far from the front.   The townsfolk have cautiously welcomed mercenary money, though there has been an increase in crime, drugs and several unpleasant incidents with guilders who have gone too far.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hassan al-Malik&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik - Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Monastery of St. Cato===&lt;br /&gt;
&lt;br /&gt;
St. Cato&#039;s is on Cape Hattusas and is about the size of a sovereign baronetcy. The monastery is named after St. Cato, who led his followers to commit suicide after the Prophet&#039;s death on Ravenna, and it is notable because almost all of its monks are in their &#039;second life.&#039; It was founded when a wealthy technologist had a vision of St. Cato during the Second Republic, and he believed as a result that - like St. Cato - he had died and now was beginning a new life. Since then, it has been a place that draws people who come to Church after a period as a knight, a lord, a soldier, a guilder, or anything else, sometimes even taking new names to signify their rebirth. The monastic community is consequently quite eclectic, and as part of that mission it has a substantial colony for lepers and the ill, with an Amalthean community co-located with the Orthodox monastery.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,009&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;1,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12,400&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;6,200&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Orthodox. &#039;Other&#039; represents lepers nd other terminally ill patients.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Crow&#039;s Landing===&lt;br /&gt;
&lt;br /&gt;
Though a vassal of Johburg, Crow&#039;s Landing is more properly in Cote-Leon than on Cape Hattusas or the Wild Coast.  It is just on the northern edge of the badlands of Pilgrim&#039;s Landing, and is most famous as the site of the Battle of Hamelin Hill during the All Saints&#039; War.  Originally a Leon barony, Crow&#039;s Landing became a vassal of Johburg as a weregild for Johburg&#039;s lifting of a blockade of Port-Leon during the brief &#039;War of the Ports&#039; prior to the Kurgan invasion.  Now, Crow&#039;s Landing is most famous as a base for tech redeemers and relic hunters who comb the ruins of the deserted starport badlands to its south.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;PENDING&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados - Other represents relic hunters and badlanders. &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== County of Leon ==&lt;br /&gt;
&lt;br /&gt;
The town of Leon is founded on the site where a lion is said to have knelt to the Prophet, and the Basilica of the Submission is one of the most beautiful cathedrals on the east bank of the Shining Gulf.  Leon&#039;s manors range all up and down the Shining Gulf, up to the very border of the Lesser Fork in some cases.&lt;br /&gt;
&lt;br /&gt;
=== Noted Baronetcies of Leon ===&lt;br /&gt;
* Issen - Everyone here died. It was evil. &lt;br /&gt;
* Wolsey - currently empty, a tournament will be held for it. &lt;br /&gt;
* Jaffrey Hall - Baronet Pierce De Moley&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;11,234&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,092&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;133,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;66,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Renaud Germain De Moley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;De Moley &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Arvin ===&lt;br /&gt;
Northwest of Leon, Arvin is renowned for its orchards, particularly its apple cider. Terraced vineyards also produce a quite drinkable white wine.  During the Betrayal, Arvin was the site of a major Kurgan encampment used in the latter stages of the war to prosecute the final assault on Akko.  As a consequence, Arvin experienced far less direct spoilage than the rest of Leon, as Jalalkan kept the vineyards running and the manor intact.  The Baron of Arvin has since capitalized on this, absorbing a number of nearby manors.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,812&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;178&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;39,900&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,950&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Seraphine De Moley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;De Moley&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Josselin ===&lt;br /&gt;
&lt;br /&gt;
One of Leon&#039;s oldest vassals, Josselin is just inland of the coast south of Joyeaux. It used to be a close town with Joyeaux itself, but since Joyeaux left Leon behind relations between the two places have been strained.   Josselin was hard-hit in the betrayal; reliant on fishing, many of its boats were destroyed and so many of the fishing families have lost their livelihood.  Worse still is an ongoing dispute with Joyeaux over Josselin&#039;s traditional right to fish in the fens immediately near the citadel.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,248&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;320&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;35,680&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;17,840&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Katerine De Moley&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;De Moley - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Deylik of Farouk===&lt;br /&gt;
&lt;br /&gt;
The only taifa barony in the Known Worlds&#039; territory, the Sheikhdom of Farouk is north of Joyeaux along the banks of the Joyeaux, though the river is too broad to allow for easy crossing there.  Farouk al-Farouk conquered the barony in 4983, and when the tides of war retreated founded himself surrounded by crusaders.  He cut a deal with the elderly Count Renaud de Moley (grandfather of the current count) and swore fealty to Leon.  During the Betrayal, Baron Farouk remained silent, letting Jalalkan&#039;s forces pass him by, neither aiding nor hindering their forces officially.  After Joscelin&#039;s Crusade the canny Kurgan lord immediately renewed his vows, but he is now closer to both Auberry and Joyeaux than Leon, and those two counties eye the riverine barony.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;4,102&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;401&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,030&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,515&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Farouk al-Farouk&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Taifa Barony&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of the Altamont===&lt;br /&gt;
&lt;br /&gt;
The quintessential mountain barony, the manors of the Altamont grow few crops.  Instead, the chiefs of the mountain men pay the Lord of the Altamont homage, filling his armies with fierce hobilars on mountain ponies and paying a tax in goats and sheep to the barony each year.  In years past, the Baron of Altamont acquired some lowland manors, but they were lost to Arvin and now the Altamonters pride themselves on having a sort of highland independence.  The ramshead of the Altamont was particularly feared by the Kurgans during the Betrayal, as the Lord led constant raids out of the mountains against Jalalkan&#039;s supply lines, but he was ultimately caught and quartered along with his heirs shortly before the arrival of Joscelin&#039;s Crusade.  A distant Known Worlder relative has now taken over the barony and is grappling with earning the trust of the mountain chiefs his cousins cemented over many generations.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,943&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;113&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;100,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;170,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;85,280&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Leilani Hawkwood&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hawkwood - Mountain Fief - Others represent the Mountain Tribes&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Sovereign Baronetcy of Gant===&lt;br /&gt;
&lt;br /&gt;
A small but proud town, Gant is in fact south of Akko on the border between Johburg and Childeric of the Vines.  The lord of Gant was once a mesne tenant of the Counts of Johburg, but a distant Lady of Gant married the Count of Leon and the baronetcy was her dowry.  When the marriage ended in a stormy separation and a bastard child was elevated to the county over Lady Gant&#039;s daughter, civil war was averted by the grant of sovereign land to Gant.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,002&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;87&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10,890&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;5,445&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Ysbrandt van Gelder&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Comstock===&lt;br /&gt;
&lt;br /&gt;
A mountain barony, Comstock was conquered by Evard Charles Hawkwood - &#039;Evard Gray-Face&#039; with a company of Muster during Joscelin&#039;s crusade. Since then, he has been been busy digging - he has huge numbers of slave miners who labor constantly producing iron. Until Evard arrived, Comstock was a relatively quiet barony - its iron mines were unknown - but apparently Baron Evard located mineral surveys from the Second Republic prior to joining Joscelin&#039;s Crusade. As a consequence of these resources, the baron is exceedingly wealthy, and his close relationship with the Muster - both their slavers and their mercenaries - occasionally make his neighbors worried.  Supposedly, Comstock is not the only one of the Fifty Fiefs he purchased paper title to, though he has been silent as to what else he holds ancient deeds for.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,077&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;516&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;33,430&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,715&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Evard Charles Comstock (NPC)&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hawkwood - Mountain Fief - Others represent miners.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Port-Leon===&lt;br /&gt;
&lt;br /&gt;
Port-Leon is a proud coastal city to the west of Leon, for which it serves as a port, and it has had a somewhat historically tense relationship with the City of Leon proper, which is around twice its size. Still, Port-Leon is one of the larger coastal towns on the east bank of the Shining Gulf - it is larger than Johburg and Teldam, and it has a better harbor than Joyeaux.  Only Rotdam, its historical rival, is larger.  While Port-Leon is not a free city like Rotdam, it has long enjoyed a prosperous merchant class with town rights and self-rule, rights that were abruptly terminated in 4960 after the town council was accused of illegal war profiteering.  For the last forty years, the burghers of the town have been directly ruled by the baron, who has converted the old Port Hall into barracks.  This has been a source of profit for the barony, which has used the town profits to raise a substantial navy, but the burghers complain that the lack of control over their own affairs hurts them in competition with Joyeaux and Rotdam.  Now, the Merchant League has been meeting with the burghers and there is talk that one day there may be a petition directly to the Curia to exempt the town from the barony and give it Free Port status.  Outside the town, Port-Leon is well known for being the originator of the ship-soke system, where instead of armsmen fields near the coast owe part of the support of a ship.  This system has been adopted in most coastal baronies, but the Portsmen are proud that it is their governmental innovation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,784&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;976&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;47,600&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;23,800&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Desideria Maria....Rolas&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hazat - Coastal Fief&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Two Counties of Auberry and Maleband ==&lt;br /&gt;
Auberry is a town in transition, with Kossacks on the ground and change in the air... as well as the blare of loudspeakers in most of its public spaces. After a large part of the Castle formerly known as Castle Mortimer was blown up New Years 5000, the black Decados Tower rising from gleaming white stone walls looms over the town, unfinished and casting a long shadow from the bluff. It has taken up the moniker of &#039;the Obsidian Omen&#039; and curiously, the Mantis has not moved to stamp out that foreboding nickname. &lt;br /&gt;
&lt;br /&gt;
Maleband - TBD&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,671&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,345&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100,160&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;50,080&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lyov Kurakin Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== March of Sidon ===&lt;br /&gt;
&lt;br /&gt;
Sidon Keep is one of the few great castles owned by an independent lord instead of a Crusader State castellan; perched atop a hill in the Craglands, it (along with Arsuf, which guards its westerly valleys) is one of the only bastions keeping the Kurgans from the Lesser Fork itself.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,432&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;676&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;61,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;30,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Karl Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Arsuf ===&lt;br /&gt;
&lt;br /&gt;
North of the Lesser Fork, Arsuf is an exposed hill barony that suffered heavily during the Betrayal. It was reconquered by an al-Malik knight, Ranjat al-Arsuf, who claimed the barony for his own with a claim to one of the Fifty Fiefs.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,409&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;216&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Disputed&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Held by Karl Justinian (Justinian)&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Barony of Avenal ===&lt;br /&gt;
&lt;br /&gt;
Situated at the head of the Pass of Arrows, Avenal is a new barony, created by Auberry after the fall of Maleband.  Its territory used to be part of the lands of the Earl of Malefaux, a vassal of Maleband; now, Malefaux&#039;s only remnant is the crusader castle at the top of the pass.  Around it, Malefaux town - the baronial seat - is an important trading center for desert nomads, who bring herds over the pass to Avenal where local merchants purchase them to drive to Akko.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,789&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;436&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Chiaka Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian - Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Prior&#039;s Ford===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,013&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;83&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20,960&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;10,480&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Prior Moroko&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Brother Battle Priory &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Newbridge===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,566&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;587&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;41,530&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;20,765&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Martin De Moley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;De Moley - Includes town at Cripple Bridge&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Saba===		&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,045&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;212&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,570&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,285&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;PENDING&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Notable Baronetcies===&lt;br /&gt;
&lt;br /&gt;
* Calliere - Andrei Mikhailovich Obolensky Decados&lt;br /&gt;
* Joseph&#039;s Cross - Nikolai Gregorovich Denisenko Decados&lt;br /&gt;
* Malartic - Constance Josephina De Moley&lt;br /&gt;
* Maleband Inferior - Nikolai Andreievich Kurakin Decados&lt;br /&gt;
* Nord-du-Auberry - Vacant&lt;br /&gt;
* South Fork - Alam al-Malik (Titular Baron Arsuf)&lt;br /&gt;
* Sovenc Bluff - Lucretia Nikolaevna Golitsin Decados&lt;br /&gt;
&lt;br /&gt;
== Lordship of Joyeaux and County of Oultrejoyeaux ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,237&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,611&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;3,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;72,980&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;36,490&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Juan Antonio ... Rolas &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat - Other represents Crusader Camps&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Jopha ===&lt;br /&gt;
One of the Oultrejoyeaux baronies, Jopha is half-way to Malaga.  Famed for its dates, the Barony is almost constantly at war with several nearby vassals of the Malagan emir.  Recently, though, it conquered the nearby town of Ghilat and has added it to its barony.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,897&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,134&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;50,310&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;25,155&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Midare Li Halan&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Li Halan - Includes town of Ghilat.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Port Sant-Claude===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,101&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,870&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,935&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Prior Lucien LaGrange&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Coastal Fief - Brother Battle Priory&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Fenford===&lt;br /&gt;
&lt;br /&gt;
In the midst of the Great Fen that stretches east of Joyeaux, Fenford is a predominantly coastal fief; indeed, many of its soldiers are the fen-men, levies raised from the eel-fishers of the fens. Fenford itself sits where the Prophet&#039;s Causeway has been submerged, and guards that great crossing.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,609&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;147&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;27,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,780&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Louis Cesare ... Gascon&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===High Fen===&lt;br /&gt;
&lt;br /&gt;
Like Fenford, High Fen sits within the Great Fen - though it is deep indeed in the fens, and its keep is hard to find in the marshes. Before the expansion into Oultrejoyeaux, it was a hidden holdfast for Crusader State scouts, and even now its towns are far away from Fen Keep.&lt;br /&gt;
&lt;br /&gt;
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 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,011&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;233&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,440&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,220&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Kazimir ibn Mezsaros&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Claudius&#039; Tomb===&lt;br /&gt;
&lt;br /&gt;
Claudius&#039; Tomb is the barony centered around the town of Meekham, where Saint Claudius was supposedly captured prior to his martyrdom. It now has his tomb, an imposing basalt edifice that sits on its own small plaza, rivaling the Meekham manor in size.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,455&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;191&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;36,460&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;18,230&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lysandra Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Haqq===	&lt;br /&gt;
&lt;br /&gt;
The town of Haqq was - like Joyeaux - once a vassal to Leon, and it still has several taifa lords among its membership. Indeed, it was a taifa barony prior to the betrayal, but its Kurgan lord joined Jalalkhan and it was ultimately reconquered by the same crusaders who seized Joyeaux.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,040&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;68&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Momoko ... Rolas&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Other Places ==&lt;br /&gt;
&lt;br /&gt;
=== Monastery of St. Palamedes the Redeemer ===&lt;br /&gt;
&lt;br /&gt;
The Monastery of St. Palamedes the Redeemer is an independent monastery located between Leon and Josselin. It does not owe anyone any fealty, and was first created because that is the spot St. Palamedes is supposed to have landed when he visited the planet to liberate after the Ukar Wars. The abbot of St. Palamedes is mitred - that means he counts as a bishop - and traditionally, he has been an important Orthodox politico who serves as an assistant to the Archbishop. Many Archbishops have been Abbot of St. Palamedes before they ascended, though others have been bishops of different sees.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,688&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;221&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;29,090&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;14,545&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Agravain Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Orthodox&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=1499</id>
		<title>Towns and Baronies</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=1499"/>
		<updated>2013-03-26T03:21:03Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Hawthorne */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the various counties have vassals, usually barons; some have more, some have less, but each vassal baron is an independent lordship in its own right, bearing only faint allegiance to its count.&lt;br /&gt;
&lt;br /&gt;
== County Olivet ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;10,989&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3,011&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;140,000&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;70,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Walker Maxwell Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
County Olivet is at the top of Vale of Olives; ruled by Count Walker Justinian, the town of Olivet has the distinction of having a working planetary shield.  Olivet&#039;s manors are famous for their olives and olive oil as well as a variety of citrus and nuts.&lt;br /&gt;
&lt;br /&gt;
===Barony of Jahant===&lt;br /&gt;
&lt;br /&gt;
Guelph Jahant is the Lord of Jahant; his family is distantly related to House Justinian, though it has plenty of Van Gelder in its bloodline as well.  Jahant itself is a hill town midway up the Vale of Olives, and is a particularly dependable vassal of Olivet; it is famous for the boar hunted in its hills, who feed on wild truffles.&lt;br /&gt;
&lt;br /&gt;
===Barony of Coarsegold===&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Bees ==&lt;br /&gt;
&lt;br /&gt;
Ruled by Count Fredo Hawkwood, the Bees was once a Justinian county that was lost through marriage.&lt;br /&gt;
&lt;br /&gt;
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 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,780&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,024&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;98,040&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;49,020	&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fredo Hawkwood&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hawkwood&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Redburg ===&lt;br /&gt;
&lt;br /&gt;
Situated inside the Mountains of Moab, Redburg is a herding town.  During several of the wars between Bee and Vine it has been used as a military base by the Count of the Bees.&lt;br /&gt;
&lt;br /&gt;
=== Castelcandide ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hawthorne ===&lt;br /&gt;
&lt;br /&gt;
A Justinian fief ruled by Baron Krastor Justinian of Midian and his wife, Lady Aika - formerly of House Li Halan.  The fief was earned during the Flavian Crusade through military prowess of the Baron and his son.  It is also of note that the titular Baron happens to be the father of the Baroness of Avenal, Chiaka Justinian.&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Vines ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,120&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;834&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;89,540&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;44,770&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Galen Malcolm Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
 &lt;br /&gt;
===Ravenhurst===&lt;br /&gt;
&lt;br /&gt;
===Gant-on-Moss===&lt;br /&gt;
&lt;br /&gt;
=== Barony of Fowler ===&lt;br /&gt;
&lt;br /&gt;
Situated near the mouth of the Vale of Olives, Fowler is a little up in the foothills. Grapes from Fowler are often dried into raisins, and its population swelled with an influx of people fleeing the Siege of Akko. Some of them have stayed, allowing the baron to put more fields under cultivation.&lt;br /&gt;
&lt;br /&gt;
== County of Johburg ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,941&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;844&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;97,850&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;48,925&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Amber Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Van Gelder - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Free Port of Rotdam===&lt;br /&gt;
&lt;br /&gt;
Rotdam is the next town south along the Wild Coast from Johburg, and it has not been under noble rule since Mad Baron Aziz Azizi was killed by a popular mob for allegedly performing dark rites in his palace.  Legends still tell of how he had a room whose walls were dyed red with blood, though the palace itself has long been razed and replaced by a Civic Arena, famous for gladitorial contests.   Now, Rotdam is ruled by a Council of Aldermen under a direct charter from the Court at Akko.   It retains traditional obligations to Johburg, and the Count or Countess is given the Keys to the Port of Rotdam upon her accession, but with the arrival of the League to Yathrib the burghers have been beginning to flex more muscle.  Rotdam never had very many dependent manors, relying instead on the fishing trade, and with the dissolution of the barony many of those manors have been deeded to the Brother Battle, who maintain a chapter house in Rotdam whose prior-administrator is an ex officio alderman.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;496&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,126&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,220&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,110&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Free City - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Teldam===&lt;br /&gt;
&lt;br /&gt;
Set on a bluff on the Calpe peninsula, Teldam is the southern-most town held by the Known Worlders and the subject of constant Kurgan raiding.  While it once boasted an active port, the docks were outside the city walls and now the fishermen drag their boats up to cover or into the town itself at night.  Teldam has been conquered by the Kurgans on no less than six separate occasions in the last century, but its inland mesne vassals have been able to retake it with the help of Johburg each time.  Still, it is a shadow of what it once was, as its lack of a proper harbor requires larger ships to anchor offshore and send in boats.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,612&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;198&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;38,100&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,050&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Valentijn Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Van Gelder - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Margat===&lt;br /&gt;
&lt;br /&gt;
Inland of Rotdam and southeast of Johburg is Margat, one of Johburg&#039; s inland vassals.  Originally granted to one of the Count&#039;s daughters as a dowry, the barony bears her name even centuries later.  The Counts of Johburg still maintain a country residence near Margat that rather overshadows the baron&#039;s own palace.  Margat&#039;s wheat is supposed to be particularly excellent, and several Charioteers have experimented with trying to export its famous bread in the form of unbaked dough.&lt;br /&gt;
&lt;br /&gt;
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 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;4,541&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;311&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;48,520&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;24,260&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Arkady Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Helborg===&lt;br /&gt;
&lt;br /&gt;
One of the mountain baronies, Helborg was the only one of Johburg&#039;s vassals to avoid heavy fighting during the Betrayal, though the town&#039;s geography makes it a natural citadel.  Though it grows citrus and wheat in terraced fields, Helborg&#039;s manors put most of their land towards pasture, and Helborg wool is somewhat famous.  During the Betrayal, Helborg served as an arsenal for Johburg and indeed all the southern campaigns, and now the Muster have rented portions of its arsenal to use as a facility for training and R&amp;amp;R far from the front.   The townsfolk have cautiously welcomed mercenary money, though there has been an increase in crime, drugs and several unpleasant incidents with guilders who have gone too far.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hassan al-Malik&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik - Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Monastery of St. Cato===&lt;br /&gt;
&lt;br /&gt;
St. Cato&#039;s is on Cape Hattusas and is about the size of a sovereign baronetcy. The monastery is named after St. Cato, who led his followers to commit suicide after the Prophet&#039;s death on Ravenna, and it is notable because almost all of its monks are in their &#039;second life.&#039; It was founded when a wealthy technologist had a vision of St. Cato during the Second Republic, and he believed as a result that - like St. Cato - he had died and now was beginning a new life. Since then, it has been a place that draws people who come to Church after a period as a knight, a lord, a soldier, a guilder, or anything else, sometimes even taking new names to signify their rebirth. The monastic community is consequently quite eclectic, and as part of that mission it has a substantial colony for lepers and the ill, with an Amalthean community co-located with the Orthodox monastery.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,009&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;1,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12,400&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;6,200&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Orthodox. &#039;Other&#039; represents lepers nd other terminally ill patients.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Crow&#039;s Landing===&lt;br /&gt;
&lt;br /&gt;
Though a vassal of Johburg, Crow&#039;s Landing is more properly in Cote-Leon than on Cape Hattusas or the Wild Coast.  It is just on the northern edge of the badlands of Pilgrim&#039;s Landing, and is most famous as the site of the Battle of Hamelin Hill during the All Saints&#039; War.  Originally a Leon barony, Crow&#039;s Landing became a vassal of Johburg as a weregild for Johburg&#039;s lifting of a blockade of Port-Leon during the brief &#039;War of the Ports&#039; prior to the Kurgan invasion.  Now, Crow&#039;s Landing is most famous as a base for tech redeemers and relic hunters who comb the ruins of the deserted starport badlands to its south.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;PENDING&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados - Other represents relic hunters and badlanders. &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== County of Leon ==&lt;br /&gt;
&lt;br /&gt;
The town of Leon is founded on the site where a lion is said to have knelt to the Prophet, and the Basilica of the Submission is one of the most beautiful cathedrals on the east bank of the Shining Gulf.  Leon&#039;s manors range all up and down the Shining Gulf, up to the very border of the Lesser Fork in some cases.&lt;br /&gt;
&lt;br /&gt;
=== Noted Baronetcies of Leon ===&lt;br /&gt;
* Issen - Everyone here died. It was evil. &lt;br /&gt;
* Wolsey - currently empty, a tournament will be held for it. &lt;br /&gt;
* Jaffrey Hall - Baronet Pierce De Moley&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;11,234&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,092&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;133,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;66,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Renaud Germain De Moley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;De Moley &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Arvin ===&lt;br /&gt;
Northwest of Leon, Arvin is renowned for its orchards, particularly its apple cider. Terraced vineyards also produce a quite drinkable white wine.  During the Betrayal, Arvin was the site of a major Kurgan encampment used in the latter stages of the war to prosecute the final assault on Akko.  As a consequence, Arvin experienced far less direct spoilage than the rest of Leon, as Jalalkan kept the vineyards running and the manor intact.  The Baron of Arvin has since capitalized on this, absorbing a number of nearby manors.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,812&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;178&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;39,900&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,950&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Seraphine De Moley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;De Moley&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Josselin ===&lt;br /&gt;
&lt;br /&gt;
One of Leon&#039;s oldest vassals, Josselin is just inland of the coast south of Joyeaux. It used to be a close town with Joyeaux itself, but since Joyeaux left Leon behind relations between the two places have been strained.   Josselin was hard-hit in the betrayal; reliant on fishing, many of its boats were destroyed and so many of the fishing families have lost their livelihood.  Worse still is an ongoing dispute with Joyeaux over Josselin&#039;s traditional right to fish in the fens immediately near the citadel.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,248&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;320&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;35,680&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;17,840&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Katerine De Moley&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;De Moley - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Deylik of Farouk===&lt;br /&gt;
&lt;br /&gt;
The only taifa barony in the Known Worlds&#039; territory, the Sheikhdom of Farouk is north of Joyeaux along the banks of the Joyeaux, though the river is too broad to allow for easy crossing there.  Farouk al-Farouk conquered the barony in 4983, and when the tides of war retreated founded himself surrounded by crusaders.  He cut a deal with the elderly Count Renaud de Moley (grandfather of the current count) and swore fealty to Leon.  During the Betrayal, Baron Farouk remained silent, letting Jalalkan&#039;s forces pass him by, neither aiding nor hindering their forces officially.  After Joscelin&#039;s Crusade the canny Kurgan lord immediately renewed his vows, but he is now closer to both Auberry and Joyeaux than Leon, and those two counties eye the riverine barony.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;4,102&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;401&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,030&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,515&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Farouk al-Farouk&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Taifa Barony&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of the Altamont===&lt;br /&gt;
&lt;br /&gt;
The quintessential mountain barony, the manors of the Altamont grow few crops.  Instead, the chiefs of the mountain men pay the Lord of the Altamont homage, filling his armies with fierce hobilars on mountain ponies and paying a tax in goats and sheep to the barony each year.  In years past, the Baron of Altamont acquired some lowland manors, but they were lost to Arvin and now the Altamonters pride themselves on having a sort of highland independence.  The ramshead of the Altamont was particularly feared by the Kurgans during the Betrayal, as the Lord led constant raids out of the mountains against Jalalkan&#039;s supply lines, but he was ultimately caught and quartered along with his heirs shortly before the arrival of Joscelin&#039;s Crusade.  A distant Known Worlder relative has now taken over the barony and is grappling with earning the trust of the mountain chiefs his cousins cemented over many generations.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,943&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;113&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;100,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;170,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;85,280&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Leilani Hawkwood&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hawkwood - Mountain Fief - Others represent the Mountain Tribes&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Sovereign Baronetcy of Gant===&lt;br /&gt;
&lt;br /&gt;
A small but proud town, Gant is in fact south of Akko on the border between Johburg and Childeric of the Vines.  The lord of Gant was once a mesne tenant of the Counts of Johburg, but a distant Lady of Gant married the Count of Leon and the baronetcy was her dowry.  When the marriage ended in a stormy separation and a bastard child was elevated to the county over Lady Gant&#039;s daughter, civil war was averted by the grant of sovereign land to Gant.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,002&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;87&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10,890&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;5,445&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Ysbrandt van Gelder&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Comstock===&lt;br /&gt;
&lt;br /&gt;
A mountain barony, Comstock was conquered by Evard Charles Hawkwood - &#039;Evard Gray-Face&#039; with a company of Muster during Joscelin&#039;s crusade. Since then, he has been been busy digging - he has huge numbers of slave miners who labor constantly producing iron. Until Evard arrived, Comstock was a relatively quiet barony - its iron mines were unknown - but apparently Baron Evard located mineral surveys from the Second Republic prior to joining Joscelin&#039;s Crusade. As a consequence of these resources, the baron is exceedingly wealthy, and his close relationship with the Muster - both their slavers and their mercenaries - occasionally make his neighbors worried.  Supposedly, Comstock is not the only one of the Fifty Fiefs he purchased paper title to, though he has been silent as to what else he holds ancient deeds for.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,077&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;516&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;33,430&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,715&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Evard Charles Comstock (NPC)&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hawkwood - Mountain Fief - Others represent miners.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Port-Leon===&lt;br /&gt;
&lt;br /&gt;
Port-Leon is a proud coastal city to the west of Leon, for which it serves as a port, and it has had a somewhat historically tense relationship with the City of Leon proper, which is around twice its size. Still, Port-Leon is one of the larger coastal towns on the east bank of the Shining Gulf - it is larger than Johburg and Teldam, and it has a better harbor than Joyeaux.  Only Rotdam, its historical rival, is larger.  While Port-Leon is not a free city like Rotdam, it has long enjoyed a prosperous merchant class with town rights and self-rule, rights that were abruptly terminated in 4960 after the town council was accused of illegal war profiteering.  For the last forty years, the burghers of the town have been directly ruled by the baron, who has converted the old Port Hall into barracks.  This has been a source of profit for the barony, which has used the town profits to raise a substantial navy, but the burghers complain that the lack of control over their own affairs hurts them in competition with Joyeaux and Rotdam.  Now, the Merchant League has been meeting with the burghers and there is talk that one day there may be a petition directly to the Curia to exempt the town from the barony and give it Free Port status.  Outside the town, Port-Leon is well known for being the originator of the ship-soke system, where instead of armsmen fields near the coast owe part of the support of a ship.  This system has been adopted in most coastal baronies, but the Portsmen are proud that it is their governmental innovation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,784&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;976&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;47,600&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;23,800&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Desideria Maria....Rolas&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hazat - Coastal Fief&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Two Counties of Auberry and Maleband ==&lt;br /&gt;
Auberry is a town in transition, with Kossacks on the ground and change in the air... as well as the blare of loudspeakers in most of its public spaces. After a large part of the Castle formerly known as Castle Mortimer was blown up New Years 5000, the black Decados Tower rising from gleaming white stone walls looms over the town, unfinished and casting a long shadow from the bluff. It has taken up the moniker of &#039;the Obsidian Omen&#039; and curiously, the Mantis has not moved to stamp out that foreboding nickname. &lt;br /&gt;
&lt;br /&gt;
Maleband - TBD&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,671&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,345&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100,160&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;50,080&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lyov Kurakin Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== March of Sidon ===&lt;br /&gt;
&lt;br /&gt;
Sidon Keep is one of the few great castles owned by an independent lord instead of a Crusader State castellan; perched atop a hill in the Craglands, it (along with Arsuf, which guards its westerly valleys) is one of the only bastions keeping the Kurgans from the Lesser Fork itself.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,432&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;676&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;61,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;30,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Karl Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Arsuf ===&lt;br /&gt;
&lt;br /&gt;
North of the Lesser Fork, Arsuf is an exposed hill barony that suffered heavily during the Betrayal. It was reconquered by an al-Malik knight, Ranjat al-Arsuf, who claimed the barony for his own with a claim to one of the Fifty Fiefs.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,409&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;216&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Disputed&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Held by Karl Justinian (Justinian)&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Barony of Avenal ===&lt;br /&gt;
&lt;br /&gt;
Situated at the head of the Pass of Arrows, Avenal is a new barony, created by Auberry after the fall of Maleband.  Its territory used to be part of the lands of the Earl of Malefaux, a vassal of Maleband; now, Malefaux&#039;s only remnant is the crusader castle at the top of the pass.  Around it, Malefaux town - the baronial seat - is an important trading center for desert nomads, who bring herds over the pass to Avenal where local merchants purchase them to drive to Akko.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,789&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;436&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Chiaka Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian - Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Prior&#039;s Ford===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,013&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;83&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20,960&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;10,480&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Brother Battle Priory &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Newbridge===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,566&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;587&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;41,530&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;20,765&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Martin De Moley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;De Moley - Includes town at Cripple Bridge&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Saba===		&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,045&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;212&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,570&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,285&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;PENDING&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Notable Baronetcies===&lt;br /&gt;
&lt;br /&gt;
* Calliere - Andrei Mikhailovich Obolensky Decados&lt;br /&gt;
* Joseph&#039;s Cross - Nikolai Gregorovich Denisenko Decados&lt;br /&gt;
* Malartic - Constance Josephina De Moley&lt;br /&gt;
* Maleband Inferior - Nikolai Andreievich Kurakin Decados&lt;br /&gt;
* Nord-du-Auberry - Vacant&lt;br /&gt;
* South Fork - Alam al-Malik (Titular Baron Arsuf)&lt;br /&gt;
* Sovenc Bluff - Lucretia Nikolaevna Golitsin Decados&lt;br /&gt;
&lt;br /&gt;
== Lordship of Joyeaux and County of Oultrejoyeaux ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,237&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,611&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;3,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;72,980&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;36,490&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Juan Antonio ... Rolas &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat - Other represents Crusader Camps&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Jopha ===&lt;br /&gt;
One of the Oultrejoyeaux baronies, Jopha is half-way to Malaga.  Famed for its dates, the Barony is almost constantly at war with several nearby vassals of the Malagan emir.  Recently, though, it conquered the nearby town of Ghilat and has added it to its barony.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,897&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,134&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;50,310&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;25,155&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Midare Li Halan&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Li Halan - Includes town of Ghilat.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Port Sant-Claude===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,101&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,870&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,935&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Prior Lucien LaGrange&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Coastal Fief - Brother Battle Priory&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Fenford===&lt;br /&gt;
&lt;br /&gt;
In the midst of the Great Fen that stretches east of Joyeaux, Fenford is a predominantly coastal fief; indeed, many of its soldiers are the fen-men, levies raised from the eel-fishers of the fens. Fenford itself sits where the Prophet&#039;s Causeway has been submerged, and guards that great crossing.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,609&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;147&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;27,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,780&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Louis Cesare ... Gascon&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===High Fen===&lt;br /&gt;
&lt;br /&gt;
Like Fenford, High Fen sits within the Great Fen - though it is deep indeed in the fens, and its keep is hard to find in the marshes. Before the expansion into Oultrejoyeaux, it was a hidden holdfast for Crusader State scouts, and even now its towns are far away from Fen Keep.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,011&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;233&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,440&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,220&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Kazimir ibn Mezsaros&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Claudius&#039; Tomb===&lt;br /&gt;
&lt;br /&gt;
Claudius&#039; Tomb is the barony centered around the town of Meekham, where Saint Claudius was supposedly captured prior to his martyrdom. It now has his tomb, an imposing basalt edifice that sits on its own small plaza, rivaling the Meekham manor in size.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,455&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;191&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;36,460&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;18,230&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lysandra Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Haqq===	&lt;br /&gt;
&lt;br /&gt;
The town of Haqq was - like Joyeaux - once a vassal to Leon, and it still has several taifa lords among its membership. Indeed, it was a taifa barony prior to the betrayal, but its Kurgan lord joined Jalalkhan and it was ultimately reconquered by the same crusaders who seized Joyeaux.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,040&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;68&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Momoko ... Rolas&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Other Places ==&lt;br /&gt;
&lt;br /&gt;
=== Monastery of St. Palamedes the Redeemer ===&lt;br /&gt;
&lt;br /&gt;
The Monastery of St. Palamedes the Redeemer is an independent monastery located between Leon and Josselin. It does not owe anyone any fealty, and was first created because that is the spot St. Palamedes is supposed to have landed when he visited the planet to liberate after the Ukar Wars. The abbot of St. Palamedes is mitred - that means he counts as a bishop - and traditionally, he has been an important Orthodox politico who serves as an assistant to the Archbishop. Many Archbishops have been Abbot of St. Palamedes before they ascended, though others have been bishops of different sees.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,688&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;221&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;29,090&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;14,545&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Agravain Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Orthodox&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=1498</id>
		<title>Towns and Baronies</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=1498"/>
		<updated>2013-03-26T03:19:11Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* County of Childeric of the Bees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the various counties have vassals, usually barons; some have more, some have less, but each vassal baron is an independent lordship in its own right, bearing only faint allegiance to its count.&lt;br /&gt;
&lt;br /&gt;
== County Olivet ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;10,989&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;3,011&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;140,000&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;70,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Walker Maxwell Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
County Olivet is at the top of Vale of Olives; ruled by Count Walker Justinian, the town of Olivet has the distinction of having a working planetary shield.  Olivet&#039;s manors are famous for their olives and olive oil as well as a variety of citrus and nuts.&lt;br /&gt;
&lt;br /&gt;
===Barony of Jahant===&lt;br /&gt;
&lt;br /&gt;
Guelph Jahant is the Lord of Jahant; his family is distantly related to House Justinian, though it has plenty of Van Gelder in its bloodline as well.  Jahant itself is a hill town midway up the Vale of Olives, and is a particularly dependable vassal of Olivet; it is famous for the boar hunted in its hills, who feed on wild truffles.&lt;br /&gt;
&lt;br /&gt;
===Barony of Coarsegold===&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Bees ==&lt;br /&gt;
&lt;br /&gt;
Ruled by Count Fredo Hawkwood, the Bees was once a Justinian county that was lost through marriage.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,780&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,024&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;98,040&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;49,020	&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Fredo Hawkwood&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hawkwood&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Redburg ===&lt;br /&gt;
&lt;br /&gt;
Situated inside the Mountains of Moab, Redburg is a herding town.  During several of the wars between Bee and Vine it has been used as a military base by the Count of the Bees.&lt;br /&gt;
&lt;br /&gt;
=== Castelcandide ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hawthorne ===&lt;br /&gt;
&lt;br /&gt;
A Justinian fief ruled by Baron Krastor Justinian and his wife, Lady Aika - formerly of House Li Halan.  The fief was earned during the Flavian Crusade through military prowess of the Baron and his son.  It is also of note that the titular Baron happens to be the father of the Baroness of Avenal, Chiaka Justinian.&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Vines ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,120&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;834&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;89,540&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;44,770&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Galen Malcolm Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
 &lt;br /&gt;
===Ravenhurst===&lt;br /&gt;
&lt;br /&gt;
===Gant-on-Moss===&lt;br /&gt;
&lt;br /&gt;
=== Barony of Fowler ===&lt;br /&gt;
&lt;br /&gt;
Situated near the mouth of the Vale of Olives, Fowler is a little up in the foothills. Grapes from Fowler are often dried into raisins, and its population swelled with an influx of people fleeing the Siege of Akko. Some of them have stayed, allowing the baron to put more fields under cultivation.&lt;br /&gt;
&lt;br /&gt;
== County of Johburg ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,941&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;844&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;97,850&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;48,925&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Amber Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Van Gelder - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Free Port of Rotdam===&lt;br /&gt;
&lt;br /&gt;
Rotdam is the next town south along the Wild Coast from Johburg, and it has not been under noble rule since Mad Baron Aziz Azizi was killed by a popular mob for allegedly performing dark rites in his palace.  Legends still tell of how he had a room whose walls were dyed red with blood, though the palace itself has long been razed and replaced by a Civic Arena, famous for gladitorial contests.   Now, Rotdam is ruled by a Council of Aldermen under a direct charter from the Court at Akko.   It retains traditional obligations to Johburg, and the Count or Countess is given the Keys to the Port of Rotdam upon her accession, but with the arrival of the League to Yathrib the burghers have been beginning to flex more muscle.  Rotdam never had very many dependent manors, relying instead on the fishing trade, and with the dissolution of the barony many of those manors have been deeded to the Brother Battle, who maintain a chapter house in Rotdam whose prior-administrator is an ex officio alderman.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;496&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,126&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,220&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,110&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Free City - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Teldam===&lt;br /&gt;
&lt;br /&gt;
Set on a bluff on the Calpe peninsula, Teldam is the southern-most town held by the Known Worlders and the subject of constant Kurgan raiding.  While it once boasted an active port, the docks were outside the city walls and now the fishermen drag their boats up to cover or into the town itself at night.  Teldam has been conquered by the Kurgans on no less than six separate occasions in the last century, but its inland mesne vassals have been able to retake it with the help of Johburg each time.  Still, it is a shadow of what it once was, as its lack of a proper harbor requires larger ships to anchor offshore and send in boats.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,612&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;198&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;38,100&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,050&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Valentijn Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Van Gelder - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Margat===&lt;br /&gt;
&lt;br /&gt;
Inland of Rotdam and southeast of Johburg is Margat, one of Johburg&#039; s inland vassals.  Originally granted to one of the Count&#039;s daughters as a dowry, the barony bears her name even centuries later.  The Counts of Johburg still maintain a country residence near Margat that rather overshadows the baron&#039;s own palace.  Margat&#039;s wheat is supposed to be particularly excellent, and several Charioteers have experimented with trying to export its famous bread in the form of unbaked dough.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
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 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;4,541&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;311&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;48,520&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;24,260&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Arkady Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Helborg===&lt;br /&gt;
&lt;br /&gt;
One of the mountain baronies, Helborg was the only one of Johburg&#039;s vassals to avoid heavy fighting during the Betrayal, though the town&#039;s geography makes it a natural citadel.  Though it grows citrus and wheat in terraced fields, Helborg&#039;s manors put most of their land towards pasture, and Helborg wool is somewhat famous.  During the Betrayal, Helborg served as an arsenal for Johburg and indeed all the southern campaigns, and now the Muster have rented portions of its arsenal to use as a facility for training and R&amp;amp;R far from the front.   The townsfolk have cautiously welcomed mercenary money, though there has been an increase in crime, drugs and several unpleasant incidents with guilders who have gone too far.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
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 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hassan al-Malik&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik - Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Monastery of St. Cato===&lt;br /&gt;
&lt;br /&gt;
St. Cato&#039;s is on Cape Hattusas and is about the size of a sovereign baronetcy. The monastery is named after St. Cato, who led his followers to commit suicide after the Prophet&#039;s death on Ravenna, and it is notable because almost all of its monks are in their &#039;second life.&#039; It was founded when a wealthy technologist had a vision of St. Cato during the Second Republic, and he believed as a result that - like St. Cato - he had died and now was beginning a new life. Since then, it has been a place that draws people who come to Church after a period as a knight, a lord, a soldier, a guilder, or anything else, sometimes even taking new names to signify their rebirth. The monastic community is consequently quite eclectic, and as part of that mission it has a substantial colony for lepers and the ill, with an Amalthean community co-located with the Orthodox monastery.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
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 | &amp;lt;center&amp;gt;1,009&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;1,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;12,400&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;6,200&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Orthodox. &#039;Other&#039; represents lepers nd other terminally ill patients.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Crow&#039;s Landing===&lt;br /&gt;
&lt;br /&gt;
Though a vassal of Johburg, Crow&#039;s Landing is more properly in Cote-Leon than on Cape Hattusas or the Wild Coast.  It is just on the northern edge of the badlands of Pilgrim&#039;s Landing, and is most famous as the site of the Battle of Hamelin Hill during the All Saints&#039; War.  Originally a Leon barony, Crow&#039;s Landing became a vassal of Johburg as a weregild for Johburg&#039;s lifting of a blockade of Port-Leon during the brief &#039;War of the Ports&#039; prior to the Kurgan invasion.  Now, Crow&#039;s Landing is most famous as a base for tech redeemers and relic hunters who comb the ruins of the deserted starport badlands to its south.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;PENDING&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados - Other represents relic hunters and badlanders. &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== County of Leon ==&lt;br /&gt;
&lt;br /&gt;
The town of Leon is founded on the site where a lion is said to have knelt to the Prophet, and the Basilica of the Submission is one of the most beautiful cathedrals on the east bank of the Shining Gulf.  Leon&#039;s manors range all up and down the Shining Gulf, up to the very border of the Lesser Fork in some cases.&lt;br /&gt;
&lt;br /&gt;
=== Noted Baronetcies of Leon ===&lt;br /&gt;
* Issen - Everyone here died. It was evil. &lt;br /&gt;
* Wolsey - currently empty, a tournament will be held for it. &lt;br /&gt;
* Jaffrey Hall - Baronet Pierce De Moley&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;11,234&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,092&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;133,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;66,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Renaud Germain De Moley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;De Moley &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Arvin ===&lt;br /&gt;
Northwest of Leon, Arvin is renowned for its orchards, particularly its apple cider. Terraced vineyards also produce a quite drinkable white wine.  During the Betrayal, Arvin was the site of a major Kurgan encampment used in the latter stages of the war to prosecute the final assault on Akko.  As a consequence, Arvin experienced far less direct spoilage than the rest of Leon, as Jalalkan kept the vineyards running and the manor intact.  The Baron of Arvin has since capitalized on this, absorbing a number of nearby manors.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
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 | &amp;lt;center&amp;gt;3,812&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;178&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;39,900&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,950&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Seraphine De Moley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;De Moley&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Josselin ===&lt;br /&gt;
&lt;br /&gt;
One of Leon&#039;s oldest vassals, Josselin is just inland of the coast south of Joyeaux. It used to be a close town with Joyeaux itself, but since Joyeaux left Leon behind relations between the two places have been strained.   Josselin was hard-hit in the betrayal; reliant on fishing, many of its boats were destroyed and so many of the fishing families have lost their livelihood.  Worse still is an ongoing dispute with Joyeaux over Josselin&#039;s traditional right to fish in the fens immediately near the citadel.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
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 | &amp;lt;center&amp;gt;3,248&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;320&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;35,680&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;17,840&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Katerine De Moley&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;De Moley - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Deylik of Farouk===&lt;br /&gt;
&lt;br /&gt;
The only taifa barony in the Known Worlds&#039; territory, the Sheikhdom of Farouk is north of Joyeaux along the banks of the Joyeaux, though the river is too broad to allow for easy crossing there.  Farouk al-Farouk conquered the barony in 4983, and when the tides of war retreated founded himself surrounded by crusaders.  He cut a deal with the elderly Count Renaud de Moley (grandfather of the current count) and swore fealty to Leon.  During the Betrayal, Baron Farouk remained silent, letting Jalalkan&#039;s forces pass him by, neither aiding nor hindering their forces officially.  After Joscelin&#039;s Crusade the canny Kurgan lord immediately renewed his vows, but he is now closer to both Auberry and Joyeaux than Leon, and those two counties eye the riverine barony.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
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 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
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 | &amp;lt;center&amp;gt;4,102&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;401&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,030&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,515&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Farouk al-Farouk&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Taifa Barony&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of the Altamont===&lt;br /&gt;
&lt;br /&gt;
The quintessential mountain barony, the manors of the Altamont grow few crops.  Instead, the chiefs of the mountain men pay the Lord of the Altamont homage, filling his armies with fierce hobilars on mountain ponies and paying a tax in goats and sheep to the barony each year.  In years past, the Baron of Altamont acquired some lowland manors, but they were lost to Arvin and now the Altamonters pride themselves on having a sort of highland independence.  The ramshead of the Altamont was particularly feared by the Kurgans during the Betrayal, as the Lord led constant raids out of the mountains against Jalalkan&#039;s supply lines, but he was ultimately caught and quartered along with his heirs shortly before the arrival of Joscelin&#039;s Crusade.  A distant Known Worlder relative has now taken over the barony and is grappling with earning the trust of the mountain chiefs his cousins cemented over many generations.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
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 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
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 | &amp;lt;center&amp;gt;1,943&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;113&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;100,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;170,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;85,280&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Leilani Hawkwood&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hawkwood - Mountain Fief - Others represent the Mountain Tribes&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Sovereign Baronetcy of Gant===&lt;br /&gt;
&lt;br /&gt;
A small but proud town, Gant is in fact south of Akko on the border between Johburg and Childeric of the Vines.  The lord of Gant was once a mesne tenant of the Counts of Johburg, but a distant Lady of Gant married the Count of Leon and the baronetcy was her dowry.  When the marriage ended in a stormy separation and a bastard child was elevated to the county over Lady Gant&#039;s daughter, civil war was averted by the grant of sovereign land to Gant.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
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 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
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 | &amp;lt;center&amp;gt;1,002&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;87&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10,890&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;5,445&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Ysbrandt van Gelder&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Comstock===&lt;br /&gt;
&lt;br /&gt;
A mountain barony, Comstock was conquered by Evard Charles Hawkwood - &#039;Evard Gray-Face&#039; with a company of Muster during Joscelin&#039;s crusade. Since then, he has been been busy digging - he has huge numbers of slave miners who labor constantly producing iron. Until Evard arrived, Comstock was a relatively quiet barony - its iron mines were unknown - but apparently Baron Evard located mineral surveys from the Second Republic prior to joining Joscelin&#039;s Crusade. As a consequence of these resources, the baron is exceedingly wealthy, and his close relationship with the Muster - both their slavers and their mercenaries - occasionally make his neighbors worried.  Supposedly, Comstock is not the only one of the Fifty Fiefs he purchased paper title to, though he has been silent as to what else he holds ancient deeds for.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
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 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,077&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;516&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;33,430&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,715&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Evard Charles Comstock (NPC)&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hawkwood - Mountain Fief - Others represent miners.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Port-Leon===&lt;br /&gt;
&lt;br /&gt;
Port-Leon is a proud coastal city to the west of Leon, for which it serves as a port, and it has had a somewhat historically tense relationship with the City of Leon proper, which is around twice its size. Still, Port-Leon is one of the larger coastal towns on the east bank of the Shining Gulf - it is larger than Johburg and Teldam, and it has a better harbor than Joyeaux.  Only Rotdam, its historical rival, is larger.  While Port-Leon is not a free city like Rotdam, it has long enjoyed a prosperous merchant class with town rights and self-rule, rights that were abruptly terminated in 4960 after the town council was accused of illegal war profiteering.  For the last forty years, the burghers of the town have been directly ruled by the baron, who has converted the old Port Hall into barracks.  This has been a source of profit for the barony, which has used the town profits to raise a substantial navy, but the burghers complain that the lack of control over their own affairs hurts them in competition with Joyeaux and Rotdam.  Now, the Merchant League has been meeting with the burghers and there is talk that one day there may be a petition directly to the Curia to exempt the town from the barony and give it Free Port status.  Outside the town, Port-Leon is well known for being the originator of the ship-soke system, where instead of armsmen fields near the coast owe part of the support of a ship.  This system has been adopted in most coastal baronies, but the Portsmen are proud that it is their governmental innovation.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,784&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;976&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;47,600&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;23,800&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Desideria Maria....Rolas&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hazat - Coastal Fief&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Two Counties of Auberry and Maleband ==&lt;br /&gt;
Auberry is a town in transition, with Kossacks on the ground and change in the air... as well as the blare of loudspeakers in most of its public spaces. After a large part of the Castle formerly known as Castle Mortimer was blown up New Years 5000, the black Decados Tower rising from gleaming white stone walls looms over the town, unfinished and casting a long shadow from the bluff. It has taken up the moniker of &#039;the Obsidian Omen&#039; and curiously, the Mantis has not moved to stamp out that foreboding nickname. &lt;br /&gt;
&lt;br /&gt;
Maleband - TBD&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,671&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,345&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100,160&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;50,080&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lyov Kurakin Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== March of Sidon ===&lt;br /&gt;
&lt;br /&gt;
Sidon Keep is one of the few great castles owned by an independent lord instead of a Crusader State castellan; perched atop a hill in the Craglands, it (along with Arsuf, which guards its westerly valleys) is one of the only bastions keeping the Kurgans from the Lesser Fork itself.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,432&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;676&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;61,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;30,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Karl Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Arsuf ===&lt;br /&gt;
&lt;br /&gt;
North of the Lesser Fork, Arsuf is an exposed hill barony that suffered heavily during the Betrayal. It was reconquered by an al-Malik knight, Ranjat al-Arsuf, who claimed the barony for his own with a claim to one of the Fifty Fiefs.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,409&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;216&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Disputed&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Held by Karl Justinian (Justinian)&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Barony of Avenal ===&lt;br /&gt;
&lt;br /&gt;
Situated at the head of the Pass of Arrows, Avenal is a new barony, created by Auberry after the fall of Maleband.  Its territory used to be part of the lands of the Earl of Malefaux, a vassal of Maleband; now, Malefaux&#039;s only remnant is the crusader castle at the top of the pass.  Around it, Malefaux town - the baronial seat - is an important trading center for desert nomads, who bring herds over the pass to Avenal where local merchants purchase them to drive to Akko.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,789&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;436&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Chiaka Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian - Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Prior&#039;s Ford===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,013&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;83&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20,960&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;10,480&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Brother Battle Priory &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Newbridge===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,566&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;587&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;41,530&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;20,765&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Martin De Moley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;De Moley - Includes town at Cripple Bridge&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Saba===		&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,045&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;212&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,570&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,285&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;PENDING&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Notable Baronetcies===&lt;br /&gt;
&lt;br /&gt;
* Calliere - Andrei Mikhailovich Obolensky Decados&lt;br /&gt;
* Joseph&#039;s Cross - Nikolai Gregorovich Denisenko Decados&lt;br /&gt;
* Malartic - Constance Josephina De Moley&lt;br /&gt;
* Maleband Inferior - Nikolai Andreievich Kurakin Decados&lt;br /&gt;
* Nord-du-Auberry - Vacant&lt;br /&gt;
* South Fork - Alam al-Malik (Titular Baron Arsuf)&lt;br /&gt;
* Sovenc Bluff - Lucretia Nikolaevna Golitsin Decados&lt;br /&gt;
&lt;br /&gt;
== Lordship of Joyeaux and County of Oultrejoyeaux ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,237&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,611&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;3,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;72,980&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;36,490&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Juan Antonio ... Rolas &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat - Other represents Crusader Camps&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Jopha ===&lt;br /&gt;
One of the Oultrejoyeaux baronies, Jopha is half-way to Malaga.  Famed for its dates, the Barony is almost constantly at war with several nearby vassals of the Malagan emir.  Recently, though, it conquered the nearby town of Ghilat and has added it to its barony.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,897&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,134&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;50,310&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;25,155&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Midare Li Halan&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Li Halan - Includes town of Ghilat.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Port Sant-Claude===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,101&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,870&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,935&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Prior Lucien LaGrange&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Coastal Fief - Brother Battle Priory&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Fenford===&lt;br /&gt;
&lt;br /&gt;
In the midst of the Great Fen that stretches east of Joyeaux, Fenford is a predominantly coastal fief; indeed, many of its soldiers are the fen-men, levies raised from the eel-fishers of the fens. Fenford itself sits where the Prophet&#039;s Causeway has been submerged, and guards that great crossing.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,609&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;147&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;27,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,780&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Louis Cesare ... Gascon&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===High Fen===&lt;br /&gt;
&lt;br /&gt;
Like Fenford, High Fen sits within the Great Fen - though it is deep indeed in the fens, and its keep is hard to find in the marshes. Before the expansion into Oultrejoyeaux, it was a hidden holdfast for Crusader State scouts, and even now its towns are far away from Fen Keep.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,011&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;233&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,440&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,220&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Kazimir ibn Mezsaros&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Claudius&#039; Tomb===&lt;br /&gt;
&lt;br /&gt;
Claudius&#039; Tomb is the barony centered around the town of Meekham, where Saint Claudius was supposedly captured prior to his martyrdom. It now has his tomb, an imposing basalt edifice that sits on its own small plaza, rivaling the Meekham manor in size.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,455&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;191&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;36,460&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;18,230&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lysandra Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Haqq===	&lt;br /&gt;
&lt;br /&gt;
The town of Haqq was - like Joyeaux - once a vassal to Leon, and it still has several taifa lords among its membership. Indeed, it was a taifa barony prior to the betrayal, but its Kurgan lord joined Jalalkhan and it was ultimately reconquered by the same crusaders who seized Joyeaux.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,040&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;68&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Momoko ... Rolas&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Other Places ==&lt;br /&gt;
&lt;br /&gt;
=== Monastery of St. Palamedes the Redeemer ===&lt;br /&gt;
&lt;br /&gt;
The Monastery of St. Palamedes the Redeemer is an independent monastery located between Leon and Josselin. It does not owe anyone any fealty, and was first created because that is the spot St. Palamedes is supposed to have landed when he visited the planet to liberate after the Ukar Wars. The abbot of St. Palamedes is mitred - that means he counts as a bishop - and traditionally, he has been an important Orthodox politico who serves as an assistant to the Archbishop. Many Archbishops have been Abbot of St. Palamedes before they ascended, though others have been bishops of different sees.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,688&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;221&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;29,090&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;14,545&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Agravain Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Orthodox&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Fashion&amp;diff=1490</id>
		<title>Fashion</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Fashion&amp;diff=1490"/>
		<updated>2013-03-16T02:19:36Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Other Fashion Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fashions of the Known Worlds= &lt;br /&gt;
&lt;br /&gt;
The reality of fashion in the Known Worlds is a complicated one indeed, with each world having dozens of variations, or more.  Each House and Guild having their own styles within these.  And of course the easiest to pin down, Imperial Fashion, the Courtly styles that have rose to prominence with the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Imperial Fashion ==&lt;br /&gt;
Imperial fashion is fundamentally, the purview of Nobles, and to nobles Court is as much a battleground as any battlefield, it is just a battlefield of appearances instead of blades.  Nowhere is wealth displayed quite so prominently as it is in the Imperial Court, though the Courts of House Princes can come close.  This is where nobles come to shine, and outfits can sometimes cost as much as a fief&#039;s income for a month or more.  Elaborate gowns with lengthy trains and cloth of gold and silver, and other far more exotic materials such as silks from the Garden Worlds or even fabrics looted from the Caliphate or traded illicitly from the Vau (Of course, such fabrics are inevitably family heirlooms if anyone from the Church asks).  &lt;br /&gt;
&lt;br /&gt;
Uniforms festooned with medals both earned and invented.   Austerity is frowned upon.  The fashion of High Court is fundamentally modest by nature... most of the time.  Though the Decados, al-Malik, and Hazat often push the boundaries, especially when trying to include their traditional fashions in the design as so often happens.  And of course sometimes the more libertine young nobility of any house may be daring as well.&lt;br /&gt;
&lt;br /&gt;
== House Hawkwood ==&lt;br /&gt;
House Hawkwood&#039;s fashion is the template for Imperial Fashion.  And as such, they tend to dress in modest gowns of Victorian style cuts for women, or military style uniforms most of the time.  Of course, the uniforms are only cut in the same way as the House Military unless they hold actual rank in it.  Though they may well be just as elaborate.  In general, Hawkwood&#039;s fashion is considered the most classic, and practical throughout any climate, which combined with Alexius as Emperor easily sets the trends. &lt;br /&gt;
&lt;br /&gt;
== The Hazat ==&lt;br /&gt;
The Hazat is similar to Hawkwood, though a more flamboyant and less modest, as befits the passionate house.   The women more likely to wear outfits which are easy to move in given the more martial nature of the house.  The men less likely to wear uniforms, as technically almost all Hazat are in the military.  Instead, they will wear flamboyant, though practical outfits.  And some elements of the house push the boundaries nearly as much as House Decados.&lt;br /&gt;
&lt;br /&gt;
== House Decados ==&lt;br /&gt;
House Decados tends towards the shocking. And modesty is not a word in their vernacular.  They tend towards leather, pleather, pvc, and such things in black, and tight, with a lot of skin for both sexes.  In modern terms, their outfits wouldn&#039;t be out of place in modern trendy industrial dance clubs.  By modern, real world standards, think Lady Gaga, Bjork, Marilyn Manson, Alice Cooper, and you might not be far off.&lt;br /&gt;
&lt;br /&gt;
== House al-Malik==&lt;br /&gt;
House al-Malik is a combination of the exoticism of the Arabian Nights and India, as well as Lawrence of Arabia.  They can seem immodest, yet are often very carefully designed to be anything but (Or exactly that), and very luxurious in how they do things.  Some of the more libertine types may even dress similar to a simple guilder!&lt;br /&gt;
&lt;br /&gt;
== House Li Halan ==&lt;br /&gt;
House Li Halan tends towards Robes  by many definitions.  But what constitutes robes is a very different story.  The women tend towards a combination of Asian cultural outfits, Kimonos, Ru Qun, Qi Pao... and fashions more like the Hawkwood ones.  While the men do towards robes similar to those wore by Qing Dynasty nobles and scholars in Earth&#039;s China, with the more martial trending towards Hawkwood style uniforms.   Still others will dress in a more lush fashion similar to the courts of Byzantium. That said, while  Li Halan outfits are often some of the more simple in cut, they are also often the most elaborate in how they are embroidered, and how they are decorated, and especially  in fabrics used.  What a Baronet or Knight wears in House Li Halan is often the same fabric a Count in any other house paid a fortune to have.&lt;br /&gt;
&lt;br /&gt;
== House Justinian ==&lt;br /&gt;
House Justinian depends on the sub faction.  Those of the Traditionalists tend towards extremely modest outfits, very much like the Hawkwood Imperial Fashions.  The Young Turks tend towards uniforms and military cuts similar to The Hazat, with a strong influence form the Yathrib branch..  While the Yathrib branch is something of a combination of al-Malik styles and more militant ones.  Definitely influenced by the tropical desert climate.&lt;br /&gt;
&lt;br /&gt;
== House de Moley ==&lt;br /&gt;
House de Moley tends towards conservative fashions as well, similar to the Yathribi Justinian, though it is still practical given the heat of the planet, and quite militant in design.  There are also elements of the medieval crusades. After the fall of Giliad during the invasions, the influx of tropical pearl-city based De Moley into Akko brought with them a penchant for flowing robes and loose fitting garments of light cloth.&lt;br /&gt;
&lt;br /&gt;
== Other Fashion Notes ==&lt;br /&gt;
Finally, of note to the Mush is Yathribi fashion. Particularly in the Crusader fiefs.  Akko and its environs are tropical, near desert environments.  So outfits that define Yathrib tend to be something of a mesh of al-Malik and whatever house the member is from due to the desert clime.  Also, as it is a military state, armor is quite common as well, though keep in mind how hot it is!&lt;br /&gt;
&lt;br /&gt;
Overall, however, Nobles are unique.  As much as they will cleave to fashion at times, they are also unique individuals who walk a fine line trying to stand out.  This can mean some will stick to fashion as trying to fit in and be recognized, while others will drastically differ to stand out and create gossip.  Such is the conundrum of the nobility, as what will work for one will create a scandal for another, often within the same house.  And this in turn is the thing that makes the nobility turn.&lt;br /&gt;
&lt;br /&gt;
Guilders will tend to a wide range of fashions, much more individualistic, and looking to modern fashions with sci fi and medieval elements is not a bad start.  In general, they will not be as elaborate or expensive as the Nobility.  However, a notable exception is the Charioteers, who sometimes try to be as flamboyant as possible, including things such as personal holo projectors that help give auras of light and such.&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Fashion&amp;diff=1489</id>
		<title>Fashion</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Fashion&amp;diff=1489"/>
		<updated>2013-03-16T02:13:19Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* House Li Halan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fashions of the Known Worlds= &lt;br /&gt;
&lt;br /&gt;
The reality of fashion in the Known Worlds is a complicated one indeed, with each world having dozens of variations, or more.  Each House and Guild having their own styles within these.  And of course the easiest to pin down, Imperial Fashion, the Courtly styles that have rose to prominence with the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Imperial Fashion ==&lt;br /&gt;
Imperial fashion is fundamentally, the purview of Nobles, and to nobles Court is as much a battleground as any battlefield, it is just a battlefield of appearances instead of blades.  Nowhere is wealth displayed quite so prominently as it is in the Imperial Court, though the Courts of House Princes can come close.  This is where nobles come to shine, and outfits can sometimes cost as much as a fief&#039;s income for a month or more.  Elaborate gowns with lengthy trains and cloth of gold and silver, and other far more exotic materials such as silks from the Garden Worlds or even fabrics looted from the Caliphate or traded illicitly from the Vau (Of course, such fabrics are inevitably family heirlooms if anyone from the Church asks).  &lt;br /&gt;
&lt;br /&gt;
Uniforms festooned with medals both earned and invented.   Austerity is frowned upon.  The fashion of High Court is fundamentally modest by nature... most of the time.  Though the Decados, al-Malik, and Hazat often push the boundaries, especially when trying to include their traditional fashions in the design as so often happens.  And of course sometimes the more libertine young nobility of any house may be daring as well.&lt;br /&gt;
&lt;br /&gt;
== House Hawkwood ==&lt;br /&gt;
House Hawkwood&#039;s fashion is the template for Imperial Fashion.  And as such, they tend to dress in modest gowns of Victorian style cuts for women, or military style uniforms most of the time.  Of course, the uniforms are only cut in the same way as the House Military unless they hold actual rank in it.  Though they may well be just as elaborate.  In general, Hawkwood&#039;s fashion is considered the most classic, and practical throughout any climate, which combined with Alexius as Emperor easily sets the trends. &lt;br /&gt;
&lt;br /&gt;
== The Hazat ==&lt;br /&gt;
The Hazat is similar to Hawkwood, though a more flamboyant and less modest, as befits the passionate house.   The women more likely to wear outfits which are easy to move in given the more martial nature of the house.  The men less likely to wear uniforms, as technically almost all Hazat are in the military.  Instead, they will wear flamboyant, though practical outfits.  And some elements of the house push the boundaries nearly as much as House Decados.&lt;br /&gt;
&lt;br /&gt;
== House Decados ==&lt;br /&gt;
House Decados tends towards the shocking. And modesty is not a word in their vernacular.  They tend towards leather, pleather, pvc, and such things in black, and tight, with a lot of skin for both sexes.  In modern terms, their outfits wouldn&#039;t be out of place in modern trendy industrial dance clubs.  By modern, real world standards, think Lady Gaga, Bjork, Marilyn Manson, Alice Cooper, and you might not be far off.&lt;br /&gt;
&lt;br /&gt;
== House al-Malik==&lt;br /&gt;
House al-Malik is a combination of the exoticism of the Arabian Nights and India, as well as Lawrence of Arabia.  They can seem immodest, yet are often very carefully designed to be anything but (Or exactly that), and very luxurious in how they do things.  Some of the more libertine types may even dress similar to a simple guilder!&lt;br /&gt;
&lt;br /&gt;
== House Li Halan ==&lt;br /&gt;
House Li Halan tends towards Robes  by many definitions.  But what constitutes robes is a very different story.  The women tend towards a combination of Asian cultural outfits, Kimonos, Ru Qun, Qi Pao... and fashions more like the Hawkwood ones.  While the men do towards robes similar to those wore by Qing Dynasty nobles and scholars in Earth&#039;s China, with the more martial trending towards Hawkwood style uniforms.   Still others will dress in a more lush fashion similar to the courts of Byzantium. That said, while  Li Halan outfits are often some of the more simple in cut, they are also often the most elaborate in how they are embroidered, and how they are decorated, and especially  in fabrics used.  What a Baronet or Knight wears in House Li Halan is often the same fabric a Count in any other house paid a fortune to have.&lt;br /&gt;
&lt;br /&gt;
== House Justinian ==&lt;br /&gt;
House Justinian depends on the sub faction.  Those of the Traditionalists tend towards extremely modest outfits, very much like the Hawkwood Imperial Fashions.  The Young Turks tend towards uniforms and military cuts similar to The Hazat, with a strong influence form the Yathrib branch..  While the Yathrib branch is something of a combination of al-Malik styles and more militant ones.  Definitely influenced by the tropical desert climate.&lt;br /&gt;
&lt;br /&gt;
== House de Moley ==&lt;br /&gt;
House de Moley tends towards conservative fashions as well, similar to the Yathribi Justinian, though it is still practical given the heat of the planet, and quite militant in design.  There are also elements of the medieval crusades. After the fall of Giliad during the invasions, the influx of tropical pearl-city based De Moley into Akko brought with them a penchant for flowing robes and loose fitting garments of light cloth.&lt;br /&gt;
&lt;br /&gt;
== Other Fashion Notes ==&lt;br /&gt;
Finally, of note to the Mush is Yathribi fashion. Particularly in the Crusader fiefs.  Akko and its environs are tropical, near desert environments.  So outfits that define Yathribe tend to be something of a mesh of al-Malik and whatever house the member is from due to the desert clime.  Also, as it is a military state, armor is quite common as well, though keep in mind how hot it is!&lt;br /&gt;
&lt;br /&gt;
Overall, however, Nobles are unique.  As much as they will cleave to fashion at times, they are also unique individuals who walk a fine line trying to stand out.  This can mean some will stick to fashion as trying to fit in and be recognized, while others will drastically differ to stand out and create gossip.  Such is the conundrum of the nobility, as what will work for one will create a scandal for another, often within the same house.  And this in turn is the thing that makes the nobility turn.&lt;br /&gt;
&lt;br /&gt;
Guilders will tend to a wide range of fashions, much more individualistic, and looking to modern fashions with sci fi and medieval elements is not a bad start.  In general, they will not be as elaborate or expensive as the Nobility.  However, a notable exception is the Charioteers, who sometimes try to be as flamboyant as possible, including things such as personal holo projectors that help give auras of light and such.&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Fashion&amp;diff=1488</id>
		<title>Fashion</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Fashion&amp;diff=1488"/>
		<updated>2013-03-16T02:12:43Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* House Li Halan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Fashions of the Known Worlds= &lt;br /&gt;
&lt;br /&gt;
The reality of fashion in the Known Worlds is a complicated one indeed, with each world having dozens of variations, or more.  Each House and Guild having their own styles within these.  And of course the easiest to pin down, Imperial Fashion, the Courtly styles that have rose to prominence with the Empire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Imperial Fashion ==&lt;br /&gt;
Imperial fashion is fundamentally, the purview of Nobles, and to nobles Court is as much a battleground as any battlefield, it is just a battlefield of appearances instead of blades.  Nowhere is wealth displayed quite so prominently as it is in the Imperial Court, though the Courts of House Princes can come close.  This is where nobles come to shine, and outfits can sometimes cost as much as a fief&#039;s income for a month or more.  Elaborate gowns with lengthy trains and cloth of gold and silver, and other far more exotic materials such as silks from the Garden Worlds or even fabrics looted from the Caliphate or traded illicitly from the Vau (Of course, such fabrics are inevitably family heirlooms if anyone from the Church asks).  &lt;br /&gt;
&lt;br /&gt;
Uniforms festooned with medals both earned and invented.   Austerity is frowned upon.  The fashion of High Court is fundamentally modest by nature... most of the time.  Though the Decados, al-Malik, and Hazat often push the boundaries, especially when trying to include their traditional fashions in the design as so often happens.  And of course sometimes the more libertine young nobility of any house may be daring as well.&lt;br /&gt;
&lt;br /&gt;
== House Hawkwood ==&lt;br /&gt;
House Hawkwood&#039;s fashion is the template for Imperial Fashion.  And as such, they tend to dress in modest gowns of Victorian style cuts for women, or military style uniforms most of the time.  Of course, the uniforms are only cut in the same way as the House Military unless they hold actual rank in it.  Though they may well be just as elaborate.  In general, Hawkwood&#039;s fashion is considered the most classic, and practical throughout any climate, which combined with Alexius as Emperor easily sets the trends. &lt;br /&gt;
&lt;br /&gt;
== The Hazat ==&lt;br /&gt;
The Hazat is similar to Hawkwood, though a more flamboyant and less modest, as befits the passionate house.   The women more likely to wear outfits which are easy to move in given the more martial nature of the house.  The men less likely to wear uniforms, as technically almost all Hazat are in the military.  Instead, they will wear flamboyant, though practical outfits.  And some elements of the house push the boundaries nearly as much as House Decados.&lt;br /&gt;
&lt;br /&gt;
== House Decados ==&lt;br /&gt;
House Decados tends towards the shocking. And modesty is not a word in their vernacular.  They tend towards leather, pleather, pvc, and such things in black, and tight, with a lot of skin for both sexes.  In modern terms, their outfits wouldn&#039;t be out of place in modern trendy industrial dance clubs.  By modern, real world standards, think Lady Gaga, Bjork, Marilyn Manson, Alice Cooper, and you might not be far off.&lt;br /&gt;
&lt;br /&gt;
== House al-Malik==&lt;br /&gt;
House al-Malik is a combination of the exoticism of the Arabian Nights and India, as well as Lawrence of Arabia.  They can seem immodest, yet are often very carefully designed to be anything but (Or exactly that), and very luxurious in how they do things.  Some of the more libertine types may even dress similar to a simple guilder!&lt;br /&gt;
&lt;br /&gt;
== House Li Halan ==&lt;br /&gt;
House Li Halan tends towards Robes  by many definitions.  But what constitutes robes is a very different story.  The women tend towards a combination of Asian cultural outfits, Kimonos, Ru Qun, Qi Pao... and fashions more like the Hawkwood ones.  While the men do towards robes similar to those wore by Qing Dynasty nobles and scholars in Earth&#039;s China, with the more martial trending towards either Hawkwood style uniforms.   Still others will dress in a more lush fashion similar to the courts of Byzantium. That said, while  Li Halan outfits are often some of the more simple in cut, they are also often the most elaborate in how they are embroidered, and how they are decorated, and especially  in fabrics used.  What a Baronet or Knight wears in House Li Halan is often the same fabric a Count in any other house paid a fortune to have.&lt;br /&gt;
&lt;br /&gt;
== House Justinian ==&lt;br /&gt;
House Justinian depends on the sub faction.  Those of the Traditionalists tend towards extremely modest outfits, very much like the Hawkwood Imperial Fashions.  The Young Turks tend towards uniforms and military cuts similar to The Hazat, with a strong influence form the Yathrib branch..  While the Yathrib branch is something of a combination of al-Malik styles and more militant ones.  Definitely influenced by the tropical desert climate.&lt;br /&gt;
&lt;br /&gt;
== House de Moley ==&lt;br /&gt;
House de Moley tends towards conservative fashions as well, similar to the Yathribi Justinian, though it is still practical given the heat of the planet, and quite militant in design.  There are also elements of the medieval crusades. After the fall of Giliad during the invasions, the influx of tropical pearl-city based De Moley into Akko brought with them a penchant for flowing robes and loose fitting garments of light cloth.&lt;br /&gt;
&lt;br /&gt;
== Other Fashion Notes ==&lt;br /&gt;
Finally, of note to the Mush is Yathribi fashion. Particularly in the Crusader fiefs.  Akko and its environs are tropical, near desert environments.  So outfits that define Yathribe tend to be something of a mesh of al-Malik and whatever house the member is from due to the desert clime.  Also, as it is a military state, armor is quite common as well, though keep in mind how hot it is!&lt;br /&gt;
&lt;br /&gt;
Overall, however, Nobles are unique.  As much as they will cleave to fashion at times, they are also unique individuals who walk a fine line trying to stand out.  This can mean some will stick to fashion as trying to fit in and be recognized, while others will drastically differ to stand out and create gossip.  Such is the conundrum of the nobility, as what will work for one will create a scandal for another, often within the same house.  And this in turn is the thing that makes the nobility turn.&lt;br /&gt;
&lt;br /&gt;
Guilders will tend to a wide range of fashions, much more individualistic, and looking to modern fashions with sci fi and medieval elements is not a bad start.  In general, they will not be as elaborate or expensive as the Nobility.  However, a notable exception is the Charioteers, who sometimes try to be as flamboyant as possible, including things such as personal holo projectors that help give auras of light and such.&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Rolando%27s_Rules_of_Royal_and_Noble_Etiquette&amp;diff=1423</id>
		<title>Rolando&#039;s Rules of Royal and Noble Etiquette</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Rolando%27s_Rules_of_Royal_and_Noble_Etiquette&amp;diff=1423"/>
		<updated>2013-01-27T03:33:02Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knights are &#039;Sir Knight.&#039;&lt;br /&gt;
Baronets are &#039;my lord.&#039;&lt;br /&gt;
Barons are &#039;Your Lordship.&#039;&lt;br /&gt;
Earls and Marquises are usually also &#039;Your Lordship&#039;, though sometimes they are &#039;Your Excellency.&#039;&lt;br /&gt;
Bishops and Counts are &#039;Your Excellency.&#039;&lt;br /&gt;
Archbishops, Dukes and the Lord of Akko are &#039;Your Grace.&#039;&lt;br /&gt;
Priests are Father or Mother.   Or monastics may be Brother or Sister&lt;br /&gt;
&lt;br /&gt;
&#039;My lord&#039; is also a generic title that can used to address any noble; among freemen and peasants, linguistic drift amongst less polite society has rendered it as &#039;milord&#039;.  &lt;br /&gt;
&lt;br /&gt;
In general, one should always use the more formal greeting when first meeting with someone at any given event.  So when meeting Count Tiddlywinks of Whoville, one would greet them as &amp;quot;Count Whoville&amp;quot;.  Though after that they may revert to the less cumbersome Your Excellency.  Or even Count Tiddlywinks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For nobles, when one approaches a social superior, a male should bow.  A female should either curtsey if wearing a dress or skirt, or bow if wearing pants.  The depth of the bow depends on the difference in rank, the farther the superior&#039;s rank is above you, the deeper the obeisance.  A Knight meeting a Count should bow quite deeply - possibly even kneeling in full court, while a Marquis may be just the faintest of bows at the waist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a social superior wishing to be polite may incline their head, or offer a more shallow obeisance, again depending on the difference in rank. They never truly owe anything however, especially to the peasantry and freemen, though it is generally wise to at least acknowledge a member of the Merchant League.&lt;br /&gt;
&lt;br /&gt;
Other common social niceties are related to introductions, a lady should offer her hand palm downwards to a lord, who should then make the gesture of kissing it - though this does not generally entail pressing lips to the hand proper.&lt;br /&gt;
&lt;br /&gt;
Two men will shake hands after bowing.  Two ladies will generally leave it at the obeisance.&lt;br /&gt;
&lt;br /&gt;
A slap, with a glove especially, is a challenge to a duel.  As is throwing down the glove, or gauntlet if you will.&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Holidays&amp;diff=680</id>
		<title>Holidays</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Holidays&amp;diff=680"/>
		<updated>2012-12-06T05:54:52Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: Created page with &amp;quot;Cosmos Carnival (Late February - Early March, week long)  -  The Feast of Fools.  Mardi Gras.  A long party week.  All classes throwing caution to the wind and dressing in as ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cosmos Carnival (Late February - Early March, week long)  -  The Feast of Fools.  Mardi Gras.  A long party week.  All classes throwing caution to the wind and dressing in as elaborate of masques and costumes as they can afford.  Even the Church takes a more lax view on sin during this single week.  And the League loves it, because they sell a lot more booze than usual.  Finally, of interest to Yathrib, the Kurgans also celebrate this holiday, as the birthday of their own strange prophet.&lt;br /&gt;
&lt;br /&gt;
Urth Day (May 1st) -  A holiday dedicated to Mankind&#039;s Homeworld, Holy Terra.&lt;br /&gt;
&lt;br /&gt;
First Jump (July 4th) -  The celebration of the first leap into the Stars by Mankind.  Mainly celebrated by Charioteers and Spacers.&lt;br /&gt;
&lt;br /&gt;
Saint Ramos Day/Colony Day (August 10th) - A Holiday Celebrating a pre-reflective Saint adopted by the Church for his struggles against the Zaibatsu.  The League sees it in a different light, as a worker&#039;s holiday that Ramos was killed opposing.&lt;br /&gt;
&lt;br /&gt;
Santa Flama Dies (Sep 17) - A Day of Prayer and Contemplation.  Also of plays and magic lantern shows about the Prophet and his Disciplies throughout the Known Worlds.&lt;br /&gt;
&lt;br /&gt;
Mortos Diablos  (Oct 31) - Halloween, it&#039;s survived.&lt;br /&gt;
&lt;br /&gt;
Dies Lamentum  (Dec 23) - the day of the Prophet&#039;s Death.  A very Holy Day, religious in nature.  Expect to go to Church!  The most devout self mortificate.&lt;br /&gt;
&lt;br /&gt;
Lux Splendor (Dec 25) - The most important holiday in the Known Worlds, celebrating the Prophet&#039;s radiant light cleansing the Jumpgates after his death.  Gifts are commonly given.&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Main_Page&amp;diff=679</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Main_Page&amp;diff=679"/>
		<updated>2012-12-06T05:40:31Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sclogo.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;mush.fadingsuns.org 5001&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the wiki for Star Crusade, a Fading Suns MU set on the rediscovered world of Yathrib - the planet where the Prophet received his vision of the Holy Flame.  Now beset by heathens, it is a center of conflict and intrigue at the dawn of the sixth millennium.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
* [[Overview]] -- An overview of Star Crusade&lt;br /&gt;
** [http://starcrusade.fadingsuns.org/FSIntro2.pdf Introduction PDF] -- While the system has changed, this has a broad introduction to the world.&lt;br /&gt;
&lt;br /&gt;
*[[Imperial Survey: Yathrib]] -- An overview of the people and places of the Prophet&#039;s world.&lt;br /&gt;
&lt;br /&gt;
* [[The Crusader State]] -- The Known Worlders&#039; central state on Yathrib.&lt;br /&gt;
** [[Seven Seigneuries]] -- The most important vassals of the Lord of Akko.&lt;br /&gt;
** [[Towns and Baronies]] -- Other places in the Shining Gulf.&lt;br /&gt;
** [[Politics of the Crusader State]] -- The major political factions in the Curia.&lt;br /&gt;
** [[Law and Order in Akko]] -- The city of Akko and how law and order are maintained within it.&lt;br /&gt;
* [[Warfare in the Known Worlds]] -- How war is fought in the sixth millenium.&lt;br /&gt;
** [[What Is An Armsman?]] -- The traditional House soldier.&lt;br /&gt;
* [[Society and the Occult]]&lt;br /&gt;
* [[The Church on Yathrib]]&lt;br /&gt;
* [[NPCs of Note]]&lt;br /&gt;
* [http://photos.photobin.com/10251211_11021427_ciF2sRr_large.jpg Grid Map] -- Map of the &#039;Grid&#039; of Akko.&lt;br /&gt;
* [[Fashion]] -- The Fashion of the Crusader State and noble houses.&lt;br /&gt;
* [[Rolando&#039;s Rules of Royal and Noble Etiquette]] -- Noble Etiquette, forms of address, and such.&lt;br /&gt;
* [[Holidays]] --Important Holidays of the Known Worlds&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
&lt;br /&gt;
Star Crusade uses a heavily modified version of the Fading Suns, 2nd Edition system.  Inspiration for its changes come from house rules in our various tabletop and online games as well as early playests of Fading Suns Revised and the Infinity Core system.&lt;br /&gt;
&lt;br /&gt;
* [[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Rules&#039;&#039;&#039;&lt;br /&gt;
** [[Task Resolution]]&lt;br /&gt;
** [[Melee Combat]]&lt;br /&gt;
** [[Ranged Combat]]&lt;br /&gt;
** [[Wounds and Healing]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
** [[Fencing Maneuvers]]&lt;br /&gt;
** [[Battlefield Maneuvers]]&lt;br /&gt;
** [[Martial Arts Maneuvers]]&lt;br /&gt;
** [[Firearms Maneuvers]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** [[Characteristics]]&lt;br /&gt;
** [[Skills]]&lt;br /&gt;
** [[Blessings and Curses]]&lt;br /&gt;
** [[What Do Traits and Goals Mean?]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
** [[Psychic Powers]]&lt;br /&gt;
** [[Theurgic Rituals]]&lt;br /&gt;
** [[Heretical Rites]]&lt;br /&gt;
** [[Stigma]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
** [http://starcrusade.fadingsuns.org/fsweapons.html Weapons and Armor]&lt;br /&gt;
&lt;br /&gt;
* [[IC Periods and Advancement]]&lt;br /&gt;
&lt;br /&gt;
* [[System Seminar]] -- Given by Lextius on November 25, 2012.&lt;br /&gt;
&lt;br /&gt;
== Policies ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== Other Resources ==&lt;br /&gt;
* [http://wiki.fadingsuns.org fadingsuns.org] -- Our general Fading Suns site, which has broad theme and system speculation. Much of that has been incorporated into this game.&lt;br /&gt;
* [http://fadingsuns.org/faq.pdf The Fading Suns Listserv FAQ] -- The FAQ includes summaries of rule changes between 1st and 2nd Edition as well as Q&amp;amp;A with the game designers.&lt;br /&gt;
* [http://fadingsuns.wikia.com/wiki/Periods_of_History Fading Suns Timeline]&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Rolando%27s_Rules_of_Royal_and_Noble_Etiquette&amp;diff=653</id>
		<title>Rolando&#039;s Rules of Royal and Noble Etiquette</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Rolando%27s_Rules_of_Royal_and_Noble_Etiquette&amp;diff=653"/>
		<updated>2012-11-27T02:41:04Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knights are &#039;Sir Knight.&#039;&lt;br /&gt;
Baronets are &#039;my lord.&#039;&lt;br /&gt;
Barons are &#039;Your Lordship.&#039;&lt;br /&gt;
Earls and Marquises are usually also &#039;Your Lordship&#039;, though sometimes they are &#039;Your Excellency.&#039;&lt;br /&gt;
Bishops and Counts are &#039;Your Excellency.&#039;&lt;br /&gt;
Archbishops, Dukes and the Lord of Akko are &#039;Your Grace.&#039;&lt;br /&gt;
Priests are Father or Mother.   Or monastics may be Brother or Sister&lt;br /&gt;
&lt;br /&gt;
&#039;My lord&#039; is also a generic title that can used to address any noble; among freemen and peasants, linguistic drift amongst less polite society has rendered it as &#039;milord&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For nobles, when one approaches a social superior, a male should bow.  A female should either curtsey if wearing a dress or skirt, or bow if wearing pants.  The depth of the bow depends on the difference in rank, the farther the superior&#039;s rank is above you, the deeper the obeisance.  A Knight meeting a Count should bow quite deeply - possibly even kneeling in full court, while a Marquis may be just the faintest of bows at the waist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a social superior wishing to be polite may incline their head, or offer a more shallow obeisance, again depending on the difference in rank. They never truly owe anything however, especially to the peasantry and freemen, though it is generally wise to at least acknowledge a member of the Merchant League.&lt;br /&gt;
&lt;br /&gt;
Other common social niceties are related to introductions, a lady should offer her hand palm downwards to a lord, who should then make the gesture of kissing it - though this does not generally entail pressing lips to the hand proper.&lt;br /&gt;
&lt;br /&gt;
Two men will shake hands after bowing.  Two ladies will generally leave it at the obeisance.&lt;br /&gt;
&lt;br /&gt;
A slap, with a glove especially, is a challenge to a duel.  As is throwing down the glove, or gauntlet if you will.&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Rolando%27s_Rules_of_Royal_and_Noble_Etiquette&amp;diff=652</id>
		<title>Rolando&#039;s Rules of Royal and Noble Etiquette</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Rolando%27s_Rules_of_Royal_and_Noble_Etiquette&amp;diff=652"/>
		<updated>2012-11-27T02:40:47Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: Created page with &amp;quot;Knights are &amp;#039;Sir Knight.&amp;#039; Baronets are &amp;#039;my lord.&amp;#039; Barons are &amp;#039;Your Lordship.&amp;#039; Earls and Marquises are usually also &amp;#039;Your Lordship&amp;#039;, though sometimes they are &amp;#039;Your Excellency....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knights are &#039;Sir Knight.&#039;&lt;br /&gt;
Baronets are &#039;my lord.&#039;&lt;br /&gt;
Barons are &#039;Your Lordship.&#039;&lt;br /&gt;
Earls and Marquises are usually also &#039;Your Lordship&#039;, though sometimes they are &#039;Your Excellency.&#039;&lt;br /&gt;
Bishops and Counts are &#039;Your Excellency.&#039;&lt;br /&gt;
Archbishops, Dukes and the Lord of Akko are &#039;Your Grace.&#039;&lt;br /&gt;
Priests are Father or Mother.   Or monastics may be Brother or Sister&lt;br /&gt;
&lt;br /&gt;
&#039;My lord&#039; is also a generic title that can used to address any noble; among freemen and peasants, linguistic drift amongst less polite society has rendered it as &#039;milord&#039;.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For nobles, when one approaches a social superior, a male should bow.  A female should either curtsey if wearing a dress or skirt, or bow if wearing pants.  The depth of the bow depends on the difference in rank, the farther the superior&#039;s rank is above you, the deeper the obeisance.  A Knight meeting a Count should bow quite deeply - possibly even kneeling in full court, while a Marquis may be just the faintest of bows at the waist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meanwhile, a social superior wishing to be polite may incline their head, or offer a more shallow obeisance, again depending on the difference in rank. They never truly owe anything however, especially to the peasantry and freemen, though it is generally wise to at least aknowledge a member of the Merchant League.&lt;br /&gt;
&lt;br /&gt;
Other common social niceties are related to introductions, a lady should offer her hand palm downwards to a lord, who should then make the gesture of kissing it - though this does not generally entail pressing lips to the hand proper.&lt;br /&gt;
&lt;br /&gt;
Two men will shake hands after bowing.  Two ladies will generally leave it at the obeisance.&lt;br /&gt;
&lt;br /&gt;
A slap, with a glove especially, is a challenge to a duel.  As is throwing down the glove, or gauntlet if you will.&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Main_Page&amp;diff=651</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Main_Page&amp;diff=651"/>
		<updated>2012-11-27T02:40:32Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sclogo.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;mush.fadingsuns.org 5001&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the wiki for Star Crusade, a Fading Suns MU set on the rediscovered world of Yathrib - the planet where the Prophet received his vision of the Holy Flame.  Now beset by heathens, it is a center of conflict and intrigue at the dawn of the sixth millennium.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
* [[Overview]] -- An overview of Star Crusade&lt;br /&gt;
** [http://starcrusade.fadingsuns.org/FSIntro2.pdf Introduction PDF] -- While the system has changed, this has a broad introduction to the world.&lt;br /&gt;
&lt;br /&gt;
*[[Imperial Survey: Yathrib]] -- An overview of the people and places of the Prophet&#039;s world.&lt;br /&gt;
&lt;br /&gt;
* [[The Crusader State]] -- The Known Worlders&#039; central state on Yathrib.&lt;br /&gt;
** [[Seven Seigneuries]] -- The most important vassals of the Lord of Akko.&lt;br /&gt;
** [[Towns and Baronies]] -- Other places in the Shining Gulf.&lt;br /&gt;
** [[Politics of the Crusader State]] -- The major political factions in the Curia.&lt;br /&gt;
* [[Warfare in the Known Worlds]] -- How war is fought in the sixth millenium.&lt;br /&gt;
** [[What Is An Armsman?]] -- The traditional House soldier.&lt;br /&gt;
* [[Society and the Occult]]&lt;br /&gt;
* [[The Church on Yathrib]]&lt;br /&gt;
* [[NPCs of Note]]&lt;br /&gt;
* [http://photos.photobin.com/10251211_11021427_ciF2sRr_large.jpg Grid Map] -- Map of the &#039;Grid&#039; of Akko.&lt;br /&gt;
* [[Fashion]] -- The Fashion of the Crusader State and noble houses.&lt;br /&gt;
* [[Rolando&#039;s Rules of Royal and Noble Etiquette]] -- Noble Etiquette, forms of address, and such.&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
&lt;br /&gt;
Star Crusade uses a heavily modified version of the Fading Suns, 2nd Edition system.  Inspiration for its changes come from house rules in our various tabletop and online games as well as early playests of Fading Suns Revised and the Infinity Core system.&lt;br /&gt;
&lt;br /&gt;
* [[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Rules&#039;&#039;&#039;&lt;br /&gt;
** [[Task Resolution]]&lt;br /&gt;
** [[Melee Combat]]&lt;br /&gt;
** [[Ranged Combat]]&lt;br /&gt;
** [[Wounds and Healing]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
** [[Fencing Maneuvers]]&lt;br /&gt;
** [[Battlefield Maneuvers]]&lt;br /&gt;
** [[Martial Arts Maneuvers]]&lt;br /&gt;
** [[Firearms Maneuvers]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** [[Characteristics]]&lt;br /&gt;
** [[Skills]]&lt;br /&gt;
** [[Blessings and Curses]]&lt;br /&gt;
** [[What Do Traits and Goals Mean?]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
** [[Psychic Powers]]&lt;br /&gt;
** [[Theurgic Rituals]]&lt;br /&gt;
** [[Heretical Rites]]&lt;br /&gt;
** [[Stigma]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
** [http://starcrusade.fadingsuns.org/fsweapons.html Weapons and Armor]&lt;br /&gt;
&lt;br /&gt;
* [[IC Periods and Advancement]]&lt;br /&gt;
&lt;br /&gt;
== Policies ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== Other Resources ==&lt;br /&gt;
* [http://wiki.fadingsuns.org fadingsuns.org] -- Our general Fading Suns site, which has broad theme and system speculation. Much of that has been incorporated into this game.&lt;br /&gt;
* [http://fadingsuns.org/faq.pdf The Fading Suns Listserv FAQ] -- The FAQ includes summaries of rule changes between 1st and 2nd Edition as well as Q&amp;amp;A with the game designers.&lt;br /&gt;
* [http://fadingsuns.wikia.com/wiki/Periods_of_History Fading Suns Timeline]&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Main_Page&amp;diff=635</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Main_Page&amp;diff=635"/>
		<updated>2012-11-24T03:44:18Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sclogo.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;mush.fadingsuns.org 5001&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the wiki for Star Crusade, a Fading Suns MU set on the rediscovered world of Yathrib - the planet where the Prophet received his vision of the Holy Flame.  Now beset by heathens, it is a center of conflict and intrigue at the dawn of the sixth millennium.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
* [[Overview]] -- An overview of Star Crusade&lt;br /&gt;
** [http://starcrusade.fadingsuns.org/FSIntro2.pdf Introduction PDF] -- While the system has changed, this has a broad introduction to the world.&lt;br /&gt;
&lt;br /&gt;
*[[Imperial Survey: Yathrib]] -- An overview of the people and places of the Prophet&#039;s world.&lt;br /&gt;
&lt;br /&gt;
* [[The Crusader State]] -- The Known Worlders&#039; central state on Yathrib.&lt;br /&gt;
** [[Seven Seigneuries]] -- The most important vassals of the Lord of Akko.&lt;br /&gt;
** [[Towns and Baronies]] -- Other places in the Shining Gulf.&lt;br /&gt;
** [[Politics of the Crusader State]] -- The major political factions in the Curia.&lt;br /&gt;
* [[Warfare in the Known Worlds]] -- How war is fought in the sixth millenium.&lt;br /&gt;
** [[What Is An Armsman?]] -- The traditional House soldier.&lt;br /&gt;
* [[Society and the Occult]]&lt;br /&gt;
* [[The Church on Yathrib]]&lt;br /&gt;
* [[NPCs of Note]]&lt;br /&gt;
* [http://photos.photobin.com/10251211_11021427_ciF2sRr_large.jpg Grid Map] -- Map of the &#039;Grid&#039; of Akko.&lt;br /&gt;
* [[Fashion]] -- The Fashion of the Crusader State and noble houses.&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
&lt;br /&gt;
Star Crusade uses a heavily modified version of the Fading Suns, 2nd Edition system.  Inspiration for its changes come from house rules in our various tabletop and online games as well as early playests of Fading Suns Revised and the Infinity Core system.&lt;br /&gt;
&lt;br /&gt;
* [[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Rules&#039;&#039;&#039;&lt;br /&gt;
** [[Task Resolution]]&lt;br /&gt;
** [[Melee Combat]]&lt;br /&gt;
** [[Ranged Combat]]&lt;br /&gt;
** [[Wounds and Healing]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
** [[Fencing Maneuvers]]&lt;br /&gt;
** [[Battlefield Maneuvers]]&lt;br /&gt;
** [[Martial Arts Maneuvers]]&lt;br /&gt;
** [[Firearms Maneuvers]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** [[Characteristics]]&lt;br /&gt;
** [[Skills]]&lt;br /&gt;
** [[Blessings and Curses]]&lt;br /&gt;
** [[What Do Traits and Goals Mean?]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
** [[Psychic Powers]]&lt;br /&gt;
** [[Theurgic Rituals]]&lt;br /&gt;
** [[Heretical Rites]]&lt;br /&gt;
** [[Stigma]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
** [http://starcrusade.fadingsuns.org/fsweapons.html Weapons and Armor]&lt;br /&gt;
&lt;br /&gt;
* [[IC Periods and Advancement]]&lt;br /&gt;
&lt;br /&gt;
== Policies ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== Other Resources ==&lt;br /&gt;
* [http://wiki.fadingsuns.org fadingsuns.org] -- Our general Fading Suns site, which has broad theme and system speculation. Much of that has been incorporated into this game.&lt;br /&gt;
* [http://fadingsuns.org/faq.pdf The Fading Suns Listserv FAQ] -- The FAQ includes summaries of rule changes between 1st and 2nd Edition as well as Q&amp;amp;A with the game designers.&lt;br /&gt;
* [http://fadingsuns.wikia.com/wiki/Periods_of_History Fading Suns Timeline]&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Fashion&amp;diff=634</id>
		<title>Fashion</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Fashion&amp;diff=634"/>
		<updated>2012-11-24T03:43:58Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: Created page with &amp;quot;The reality of fashion in the Known Worlds is a complicated one indeed, with each world having dozens of variations, or more.  Each House and Guild having their own styles wit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The reality of fashion in the Known Worlds is a complicated one indeed, with each world having dozens of variations, or more.  Each House and Guild having their own styles within these.  And of course the easiest to pin down, Imperial Fashion, the Courtly styles that have rose to prominence with the Empire.&lt;br /&gt;
&lt;br /&gt;
Imperial fashion is fundamentally, the purview of Nobles, and to nobles Court is as much a battleground as any battlefield, it is just a battlefield of appearances instead of blades.  Nowhere is wealth displayed quite so prominently as it is in the Imperial Court, though the Courts of House Princes can come close.  This is where nobles come to shine, and outfits can sometimes cost as much as a fief&#039;s income for a month or more.  Elaborate gowns with lengthy trains and cloth of gold and silver, and other far more exotic materials such as silks from the Garden Worlds or even fabrics looted from the Caliphate or traded illicitly from the Vau (Of course, such fabrics are inevitably family heirlooms if anyone from the Church asks).  Uniforms festooned with medals both earned and invented.   Austerity is frowned upon.  The fashion of High Court is fundamentally modest by nature... most of the time.  Though the Decados, al-Malik, and Hazat often push the boundaries, especially when trying to include their traditional fashions in the design as so often happens.  And of course sometimes the more libertine young nobility of any house may be daring as well.&lt;br /&gt;
&lt;br /&gt;
House Hawkwood&#039;s fashion is the template for Imperial Fashion.  And as such, they tend to dress in modest gowns of Victorian style cuts for women, or military style uniforms most of the time.  Of course, the uniforms are only cut in the same way as the House Military unless they hold actual rank in it.  Though they may well be just as elaborate.  In general, Hawkwood&#039;s fashion is considered the most classic, and practical throughout any climate, which combined with Alexius as Emperor easily sets the trends. &lt;br /&gt;
&lt;br /&gt;
House Hazat is similar to Hawkwood, though a more flamboyant and less modest, as befits the passionate house.   The women more likely to wear outfits which are easy to move in given the more martial nature of the house.  The men less likely to wear uniforms, as technically almost all Hazat are in the military.  Instead, they will wear flamboyant, though practical outfits.  And some elements of the house push the boundaries nearly as much as House Decados.&lt;br /&gt;
&lt;br /&gt;
House Decados tends towards the shocking. And modesty is not a word in their vernacular.  They tend towards leather, pleather, pvc, and such things in black, and tight, with a lot of skin for both sexes.  In modern terms, their outfits wouldn&#039;t be out of place in modern trendy industrial dance clubs.  By modern, real world standards, think Lady Gaga, Bjork, Marilyn Manson, Alice Cooper, and you might not be far off.&lt;br /&gt;
&lt;br /&gt;
House al-Malik is a combination of the exoticism of the Arabian Nights and India, as well as Lawrence of Arabia.  They can seem immodest, yet are often very carefully designed to be anything but (Or exactly that), and very luxurious in how they do things.  Some of the more libertine types may even dress similar to a simple guilder!&lt;br /&gt;
&lt;br /&gt;
House Li Halan tends towards Robes  by many definition.  But what constitutes robes is a very different story.  The women tend towards a combination of Asian cultural outfits, Kimonos, Ru Qun, Qi Pao... and fashions more like the Hawkwood ones.  While the men do towards robes similar to those wore by Qing Dynasty nobles and scholars in Earth&#039;s China, with the more martial trending towards either Hawkwood style uniforms.   Still others will dress in a more lush fashion similar to the courts of Byzantium. That said, while  Li Halan outfits are often some of the more simple in cut, they are also often the most elaborate in how they are embroidered, and how they are decorated, and especially  in fabrics used.  What a Baronet or Knight wears in House Li Halan is often the same fabric a Count in any other house paid a fortune to have.&lt;br /&gt;
&lt;br /&gt;
House Justinian depends on the sub faction.  Those of the Traditionalists tend towards extremely modest outfits, very much like the Hawkwood Imperial Fashions.  The Young Turks tend towards uniforms and military cuts similar to The Hazat, with a strong influence form the Yathrib branch..  While the Yathrib branch is something of a combination of al-Malik styles and more militant ones.  Definitely influenced by the tropical desert climate.&lt;br /&gt;
&lt;br /&gt;
House de Moley tends towards conservative fashions as well, similar to the Yathribi Justinian, though it is still practical given the heat of the planet, and quite militant in design.  There are also elements of the medieval crusades.&lt;br /&gt;
&lt;br /&gt;
Finally, of note to the Mush is Yathribi fashion. Particularly in the Crusader fiefs.  Akko and its environs are tropical, near desert environments.  So outfits that define Yathribe tend to be something of a mesh of al-Malik and whatever house the member is from due to the desert clime.  Also, as it is a military state, armor is quite common as well, though keep in mind how hot it is!&lt;br /&gt;
&lt;br /&gt;
Overall, however, Nobles are unique.  As much as they will cleave to fashion at times, they are also unique individuals who walk a fine line trying to stand out.  This can mean some will stick to fashion as trying to fit in and be recognized, while others will drastically differ to stand out and create gossip.  Such is the conundrum of the nobility, as what will work for one will create a scandal for another, often within the same house.  And this in turn is the thing that makes the nobility turn.&lt;br /&gt;
&lt;br /&gt;
Guilders will tend to a wide range of fashions, much more individualistic, and looking to modern fashions with sci fi and medieval elements is not a bad start.  In general, they will not be as elaborate or expensive as the Nobility.  However, a notable exception is the Charioteers, who sometimes try to be as flamboyant as possible, including things such as personal holo projectors that help give auras of light and such.&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Main_Page&amp;diff=633</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Main_Page&amp;diff=633"/>
		<updated>2012-11-24T03:43:36Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Sclogo.png|center]]&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;mush.fadingsuns.org 5001&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the wiki for Star Crusade, a Fading Suns MU set on the rediscovered world of Yathrib - the planet where the Prophet received his vision of the Holy Flame.  Now beset by heathens, it is a center of conflict and intrigue at the dawn of the sixth millennium.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
* [[Overview]] -- An overview of Star Crusade&lt;br /&gt;
** [http://starcrusade.fadingsuns.org/FSIntro2.pdf Introduction PDF] -- While the system has changed, this has a broad introduction to the world.&lt;br /&gt;
&lt;br /&gt;
*[[Imperial Survey: Yathrib]] -- An overview of the people and places of the Prophet&#039;s world.&lt;br /&gt;
&lt;br /&gt;
* [[The Crusader State]] -- The Known Worlders&#039; central state on Yathrib.&lt;br /&gt;
** [[Seven Seigneuries]] -- The most important vassals of the Lord of Akko.&lt;br /&gt;
** [[Towns and Baronies]] -- Other places in the Shining Gulf.&lt;br /&gt;
** [[Politics of the Crusader State]] -- The major political factions in the Curia.&lt;br /&gt;
* [[Warfare in the Known Worlds]] -- How war is fought in the sixth millenium.&lt;br /&gt;
** [[What Is An Armsman?]] -- The traditional House soldier.&lt;br /&gt;
* [[Society and the Occult]]&lt;br /&gt;
* [[The Church on Yathrib]]&lt;br /&gt;
* [[NPCs of Note]]&lt;br /&gt;
* [http://photos.photobin.com/10251211_11021427_ciF2sRr_large.jpg Grid Map] -- Map of the &#039;Grid&#039; of Akko.&lt;br /&gt;
+ [[Fashion]] -- The Fashion of the Crusader State and noble houses.&lt;br /&gt;
&lt;br /&gt;
== System ==&lt;br /&gt;
&lt;br /&gt;
Star Crusade uses a heavily modified version of the Fading Suns, 2nd Edition system.  Inspiration for its changes come from house rules in our various tabletop and online games as well as early playests of Fading Suns Revised and the Infinity Core system.&lt;br /&gt;
&lt;br /&gt;
* [[Character Creation]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Basic Rules&#039;&#039;&#039;&lt;br /&gt;
** [[Task Resolution]]&lt;br /&gt;
** [[Melee Combat]]&lt;br /&gt;
** [[Ranged Combat]]&lt;br /&gt;
** [[Wounds and Healing]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat Maneuvers&#039;&#039;&#039;&lt;br /&gt;
** [[Fencing Maneuvers]]&lt;br /&gt;
** [[Battlefield Maneuvers]]&lt;br /&gt;
** [[Martial Arts Maneuvers]]&lt;br /&gt;
** [[Firearms Maneuvers]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
** [[Characteristics]]&lt;br /&gt;
** [[Skills]]&lt;br /&gt;
** [[Blessings and Curses]]&lt;br /&gt;
** [[What Do Traits and Goals Mean?]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Occult&#039;&#039;&#039;&lt;br /&gt;
** [[Psychic Powers]]&lt;br /&gt;
** [[Theurgic Rituals]]&lt;br /&gt;
** [[Heretical Rites]]&lt;br /&gt;
** [[Stigma]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
** [http://starcrusade.fadingsuns.org/fsweapons.html Weapons and Armor]&lt;br /&gt;
&lt;br /&gt;
* [[IC Periods and Advancement]]&lt;br /&gt;
&lt;br /&gt;
== Policies ==&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
== Other Resources ==&lt;br /&gt;
* [http://wiki.fadingsuns.org fadingsuns.org] -- Our general Fading Suns site, which has broad theme and system speculation. Much of that has been incorporated into this game.&lt;br /&gt;
* [http://fadingsuns.org/faq.pdf The Fading Suns Listserv FAQ] -- The FAQ includes summaries of rule changes between 1st and 2nd Edition as well as Q&amp;amp;A with the game designers.&lt;br /&gt;
* [http://fadingsuns.wikia.com/wiki/Periods_of_History Fading Suns Timeline]&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=625</id>
		<title>Blessings and Curses</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=625"/>
		<updated>2012-11-23T07:05:26Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Military Careers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:System]][[Category:Traits]]&lt;br /&gt;
Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
== Blessing and Curse Effects ==&lt;br /&gt;
&lt;br /&gt;
All blessings and curses give synergy bonuses and dissonance penalties when applicable. Career blessings - and some other blessings - can be taken multiple times. If a character has taken the Courtier blessing twice, it would be noted on the character&#039;s sheet as Courtier II, but would count as two sources of synergy when calculating synergy for rolls. &lt;br /&gt;
&lt;br /&gt;
Some blessings and curses have additional special rules: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adaptation&#039;&#039;&#039; -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Ride in mounted combat.  If you have one related Adaptation blessing, treat the cap as 2 points higher; if you have two or more related Adaptation blessings, treat the cap as 4 points higher.&lt;br /&gt;
* &#039;&#039;&#039;Attractive&#039;&#039;&#039; -- Most appearance blessings denote characters who are more attractive than average, indicated in parentheses as levels of the Attractive blessing. Appearance blessings with more than one level of Attractive count as having multiple Attractive blessings for the purpose of contested rolls, but they count as only one source of synergy in unopposed rolls. Thus, a character who is Beautiful (Attractive II) counts as having two sources of synergy from Beautiful in a contested roll but not in an uncontested roll.&lt;br /&gt;
* &#039;&#039;&#039;Unattractive&#039;&#039;&#039; - Curses with &#039;Unattractive II&#039; or &#039;Unattractive III&#039; count as multiple curses of the same type.&lt;br /&gt;
&lt;br /&gt;
== Blessing List ==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
=== Careers ===&lt;br /&gt;
&lt;br /&gt;
==== Military Careers ====&lt;br /&gt;
;Armsman&lt;br /&gt;
:Service as a military tenant man-at-arms. &lt;br /&gt;
;Artilleryman&lt;br /&gt;
:Service on an Artillery Team&lt;br /&gt;
;Cavalryman&lt;br /&gt;
:Service in a cavalry unit. (Adaptation)&lt;br /&gt;
;Dervish&lt;br /&gt;
:Service in a psychic military unit.&lt;br /&gt;
;Legionary&lt;br /&gt;
:Service in a heavy rifleman unit. &lt;br /&gt;
;Ranger&lt;br /&gt;
:Service in an elite scout or commando unit. &lt;br /&gt;
;Tanker&lt;br /&gt;
:Service in a mechanized unit. &lt;br /&gt;
;Ground Command&lt;br /&gt;
:Command of a ground unit. &lt;br /&gt;
;Sea Command&lt;br /&gt;
:Command of a surface ship or sea unit. &lt;br /&gt;
;Void Command&lt;br /&gt;
:Command of a starship or space unit. &lt;br /&gt;
;Able Seaman&lt;br /&gt;
:Service aboard a military sea vessel. (Adaptation)&lt;br /&gt;
;Marine&lt;br /&gt;
:Service in a sea boarding/landing unit. (Adaptation)&lt;br /&gt;
;Able Starman&lt;br /&gt;
:Service aboard a military starship. (Adaptation)&lt;br /&gt;
;Marauder&lt;br /&gt;
:Service in a space boarding/landing unit. (Adaptation)&lt;br /&gt;
;Combat Pilot&lt;br /&gt;
:Service as a aerospace or void pilot. (Adaptation)&lt;br /&gt;
;Staff Officer&lt;br /&gt;
:Service as a staff officer in a unit command.&lt;br /&gt;
;Marshal&lt;br /&gt;
:Service as a flag officer in a strategic headquarters.&lt;br /&gt;
&lt;br /&gt;
==== Peasant Careers ====&lt;br /&gt;
&lt;br /&gt;
;Farmer&lt;br /&gt;
:You farmed your lord&#039;s lands. &lt;br /&gt;
;Fisherman&lt;br /&gt;
:You fished, from the shore or small boats. &lt;br /&gt;
;Hunter&lt;br /&gt;
:You hunted game in the woods and hills. &lt;br /&gt;
;Drover&lt;br /&gt;
:You herded cattle, sheep, or other animals.  &lt;br /&gt;
;Smith&lt;br /&gt;
:You ran a village smithy. &lt;br /&gt;
;Craftsman (Type)&lt;br /&gt;
:You produced some good or service. &lt;br /&gt;
;Bailiff&lt;br /&gt;
:You served as a local official for a lord or other body.&lt;br /&gt;
;Miner&lt;br /&gt;
:You worked in a mine, unlikely any diamonds shined there.&lt;br /&gt;
&lt;br /&gt;
==== Court Careers ====&lt;br /&gt;
&lt;br /&gt;
;Courtier&lt;br /&gt;
:You were a fixture at the court of a greater noble. &lt;br /&gt;
;Court Official&lt;br /&gt;
:You held some court office, like a chancellor or seneschal. &lt;br /&gt;
;Lady-in-Waiting&lt;br /&gt;
:You were a noble companion to a greater lady. &lt;br /&gt;
;Equerry&lt;br /&gt;
:You were a squire, page, or aide to a high noble. &lt;br /&gt;
;Duelist&lt;br /&gt;
:You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Training)&lt;br /&gt;
;Artist at Court&lt;br /&gt;
:You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like. &lt;br /&gt;
;Chamberlain&lt;br /&gt;
:You managed the affairs of a great household, either as a noble or freeman. &lt;br /&gt;
;Debutante&lt;br /&gt;
:You were a young lady at court seeking suitors and recognition. &lt;br /&gt;
&lt;br /&gt;
==== Estate Careers ====&lt;br /&gt;
See also Court and Military Careers, above.&lt;br /&gt;
&lt;br /&gt;
;Lord/Lady of the Manor&lt;br /&gt;
:You ruled a fief.  &lt;br /&gt;
;Country Noble&lt;br /&gt;
:You lived on a rural or town estate distant from court. &lt;br /&gt;
;Squire&lt;br /&gt;
:You were a squire to a knight in peace and war. &lt;br /&gt;
;Household Knight&lt;br /&gt;
:You served in the household of a lord as an armed retainer. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief.&lt;br /&gt;
;Academic Pursuits&lt;br /&gt;
:You spent your idle time studying anything that suited your fancy.&lt;br /&gt;
&lt;br /&gt;
==== Guild and Freelancer Careers ====&lt;br /&gt;
;Academy Interrata&lt;br /&gt;
:You attended the Academy, the premier institute of Guild Learning.  Further tours represent graduate work, or even teaching.&lt;br /&gt;
;Mercenary&lt;br /&gt;
:You served as a mercenary soldier in a Muster or free mercenary unit. &lt;br /&gt;
;Slaver&lt;br /&gt;
:You captured, traded and sold sentient beings. &lt;br /&gt;
;Bounty Hunter&lt;br /&gt;
:You hunted down fugitives as a member of the Muster&#039;s Ashtati or as a freelancer. &lt;br /&gt;
;Bodyguard &lt;br /&gt;
:You hired out as personal protection to important people. &lt;br /&gt;
;Advocate&lt;br /&gt;
:You argued in the courts of law of the Known Worlds. &lt;br /&gt;
;Magistrate&lt;br /&gt;
:You served as a local judge for a lord, guild or city. &lt;br /&gt;
;Banker&lt;br /&gt;
:You lent money for the League or another bank. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief. &lt;br /&gt;
;Guildmaster&lt;br /&gt;
:You served in the leadership of a guild, representing its political and economic interests. &lt;br /&gt;
;Star Merchant&lt;br /&gt;
:You traveled the stars carrying and trading cargo.&lt;br /&gt;
&lt;br /&gt;
==== Church Careers ====&lt;br /&gt;
&lt;br /&gt;
;Monk&lt;br /&gt;
:You were a member of a monastic order.&lt;br /&gt;
;Temple Priest&lt;br /&gt;
:You were a cleric in a large urban church or cathedral.&lt;br /&gt;
;Parish Priest&lt;br /&gt;
:You were a cleric in a rural parish.&lt;br /&gt;
;Preacher&lt;br /&gt;
:You were a wandering preacher moving from place to place.&lt;br /&gt;
;Mystic&lt;br /&gt;
:You have dedicated your clerical career to the study of strange mysteries and apocrypha.&lt;br /&gt;
;Sword of Lextius&lt;br /&gt;
:You were a member of the Swords of Lextius, knights sworn to defend the Church.&lt;br /&gt;
;Brother Battle&lt;br /&gt;
:You were a member of the elite military order of the Brother Battle.&lt;br /&gt;
;Missionary&lt;br /&gt;
:You are an emissary from the Church to the unconverted.&lt;br /&gt;
;Healer&lt;br /&gt;
:You are a healer and physick at a Church mission.&lt;br /&gt;
;Demon Hunter&lt;br /&gt;
:You track down antinomists and demons, either as a member of the Kalinthi or as a lone hunter.&lt;br /&gt;
;Penitent&lt;br /&gt;
:You are a psychic sanctioned and trained by the Church.&lt;br /&gt;
;Inquisitor&lt;br /&gt;
:You hunt out heresy and witchcraft.&lt;br /&gt;
;Avesti Pilgrim&lt;br /&gt;
:You hunt out hirisy and wichkraft.&lt;br /&gt;
;Scholar&lt;br /&gt;
:You spend your time studying theology and other pursuits of (hopefully) wholesome knowledge.&lt;br /&gt;
&lt;br /&gt;
==== Questing Careers ====&lt;br /&gt;
;Knight-Errant&lt;br /&gt;
:You wandered the planet or the Jumpweb as a knight, seeking adventure. &lt;br /&gt;
;Questing Knight&lt;br /&gt;
:You were a member of the Company of the Phoenix.&lt;br /&gt;
;Mantis Knight&lt;br /&gt;
:You were a member of the Decados&#039; Order of the Mantis.&lt;br /&gt;
;Imperial Cohort&lt;br /&gt;
:You were the companion of a Questing Knight.&lt;br /&gt;
;Knightly Cohort&lt;br /&gt;
:You traveled with a knight-errant or other adventurer.&lt;br /&gt;
;Archaeologist&lt;br /&gt;
:You traveled the stars seeking out relics and ancient ruins.&lt;br /&gt;
&lt;br /&gt;
==== Void Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spacer&lt;br /&gt;
:You were crew aboard a civilian starship. (Adaptation)&lt;br /&gt;
;Starship Engineer&lt;br /&gt;
:You served as an engineer aboard a starship. (Adaptation)&lt;br /&gt;
;Starship Pilot&lt;br /&gt;
:You were the pilot for a civilian spacecraft. (Adaptation)&lt;br /&gt;
&lt;br /&gt;
==== Espionage Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spy&lt;br /&gt;
:You were a full-time field operative of an intelligence agency.&lt;br /&gt;
;Spymaster&lt;br /&gt;
:You ran an intelligence network or cell.&lt;br /&gt;
;Thought Police&lt;br /&gt;
:You were a psychic spy.&lt;br /&gt;
&lt;br /&gt;
==== Criminal Careers ====&lt;br /&gt;
;Thug&lt;br /&gt;
:You worked as muscle for an organisation or wielded violence for your own benefit.&lt;br /&gt;
;Pickpocket&lt;br /&gt;
:You relieved people of their valuables through sleuth and stealth.&lt;br /&gt;
;Prostitute&lt;br /&gt;
:You sold your body for a living.&lt;br /&gt;
;Madam/Pimp&lt;br /&gt;
:You sold others bodies for a living.&lt;br /&gt;
;Burglar&lt;br /&gt;
:You stole objects from people&#039;s homes or places of business for a living.&lt;br /&gt;
;Brigand&lt;br /&gt;
:You plundered and raided for a living.&lt;br /&gt;
;Sea Pirate&lt;br /&gt;
:You plundered and raided from aboard a ship, for a living. (Adaptation)&lt;br /&gt;
;Void Pirate&lt;br /&gt;
:You plundered the spaceways and undefended worlds. (Adaptation)&lt;br /&gt;
;Drug Dealer&lt;br /&gt;
:You dealt in narcotic goods either legal or illegal.&lt;br /&gt;
;Fence&lt;br /&gt;
:You dealt in stolen or other misappropriated goods.&lt;br /&gt;
;Kingpin&lt;br /&gt;
:You ran a criminal organisation.&lt;br /&gt;
&lt;br /&gt;
==== Occult Careers ====&lt;br /&gt;
;Fayvana&lt;br /&gt;
:You were a operative for the psychic coven known as the Fayvana.&lt;br /&gt;
;Invisible Path&lt;br /&gt;
:You were a operative for the psychic coven known as the Invisible Path.&lt;br /&gt;
;Antinomist&lt;br /&gt;
:You were a full-time demon worshipper.&lt;br /&gt;
;Sathraist Leader&lt;br /&gt;
:You were a priest of a Sathra cult.&lt;br /&gt;
;Gjartin Shaman&lt;br /&gt;
:You were a Gjartin cleric.&lt;br /&gt;
;Manjaist&lt;br /&gt;
:You were a Manja ancestral worshiper.&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Tall&lt;br /&gt;
:The character is very tall, six-and-a-half feet or more. (Move +2m)&lt;br /&gt;
;Tiny&lt;br /&gt;
:The character is very petite in build. They may have an easier time in small spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
While appearance blessings have different names, they count as a single blessing with levels as discussed above.&lt;br /&gt;
&lt;br /&gt;
;Handsome&lt;br /&gt;
:The character is good-looking in a striking fashion. (Attractive I)&lt;br /&gt;
;Cute&lt;br /&gt;
:The character is attractive in an endearing fashion. (Attractive I)&lt;br /&gt;
;Comely&lt;br /&gt;
:The character is pleasingly attractive in a winsome way. (Attractive I)&lt;br /&gt;
;Pretty&lt;br /&gt;
:The character is attractive in a graceful or delicate way. (Attractive I)&lt;br /&gt;
;Beautiful&lt;br /&gt;
:The character is extremely attractive. (Attractive II)&lt;br /&gt;
;Angelic&lt;br /&gt;
:The character has unearthly beauty.  This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Attractive III)&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
;Astute&lt;br /&gt;
:The character has a knack for remembering small details about others.&lt;br /&gt;
;Bold&lt;br /&gt;
:The character acts when others hesitate. &lt;br /&gt;
;Canny&lt;br /&gt;
:The character has a talent for secret plans and networks&lt;br /&gt;
;Curious&lt;br /&gt;
:The character is good at ferreting out secrets. &lt;br /&gt;
;Loyal&lt;br /&gt;
:The character is hard to deter when aiding friends, family, and companions.&lt;br /&gt;
;Crafty&lt;br /&gt;
:The character is able to find business opportunities when others might not.&lt;br /&gt;
;Compassionate&lt;br /&gt;
:The character acts to help others in need.&lt;br /&gt;
;Dedicated&lt;br /&gt;
:When following a cause, it&#039;s difficult to derail the character.&lt;br /&gt;
;Nerves of Steel&lt;br /&gt;
:The character is hard to rattle in combat situations.&lt;br /&gt;
;Gracious&lt;br /&gt;
:The character knows how to handle guests with utmost courtesy.&lt;br /&gt;
;Innovative&lt;br /&gt;
:The character is good at inventing new things, or re-purposing old ones.&lt;br /&gt;
;Just&lt;br /&gt;
:The character feels strongly about righting wrongs.&lt;br /&gt;
;Natural Leader&lt;br /&gt;
:The character has natural aptitude for command.&lt;br /&gt;
;Intimidating&lt;br /&gt;
:The character has the sort of presence that cows others.&lt;br /&gt;
;Persistent&lt;br /&gt;
:The character is able to remain calm when faced with obstacles to a goal.&lt;br /&gt;
;Pious&lt;br /&gt;
:When amongst those of low moral character, the character seems like an inspiring example of high moral charcter.&lt;br /&gt;
;Shrewd&lt;br /&gt;
:The character is skilled at convincing others to do what she wants.&lt;br /&gt;
;Stubborn&lt;br /&gt;
:It&#039;s hard to get the character to change his mind.&lt;br /&gt;
;Suspicious&lt;br /&gt;
:The character is wary when amongst rivals.&lt;br /&gt;
;Tenacious&lt;br /&gt;
:The character is hard to intimidate.&lt;br /&gt;
;Tight Lipped&lt;br /&gt;
:Even under pressure, the character is unlikely to divulge secrets&lt;br /&gt;
;Unyielding&lt;br /&gt;
:When honor is at stake, the character just won&#039;t quit.&lt;br /&gt;
;Virtuous&lt;br /&gt;
:When amongst the faithful, the character is seen as an upstanding pillar of the community.&lt;br /&gt;
;Sanctified&lt;br /&gt;
:The character&#039;s faith holds strong in the face of the occult.&lt;br /&gt;
;Ambidexterity&lt;br /&gt;
:The character is equally skilled with either hand.&lt;br /&gt;
;Beastmaster&lt;br /&gt;
:Animals are more likely to keep calm and responsive to the character.&lt;br /&gt;
;Born Salesman&lt;br /&gt;
:The character can sell ice on Malignatius.		&lt;br /&gt;
;Business Mind&lt;br /&gt;
:Some people are just good with money.		&lt;br /&gt;
;Casanova&lt;br /&gt;
:The character is skilled at the art of seduction.		&lt;br /&gt;
;Codemaster&lt;br /&gt;
:The character is good at encrypting and decrypting codes.		&lt;br /&gt;
;Compass&lt;br /&gt;
:The character has an excellent sense of direction.		&lt;br /&gt;
;Crack driver&lt;br /&gt;
:The character has a natural aptitude for driving all kinds of vehicles.		&lt;br /&gt;
;Eloquent&lt;br /&gt;
:The character just has a way with words.		&lt;br /&gt;
;Grease Monkey&lt;br /&gt;
:The character has a knack for fixing things.		&lt;br /&gt;
;Hacker&lt;br /&gt;
:The character has an aptitude with Think Machines.		&lt;br /&gt;
;Keen Ears&lt;br /&gt;
:The character has an excellent sense of hearing.		&lt;br /&gt;
;Keen Eyes&lt;br /&gt;
:The character has an excellent sense of sight.		&lt;br /&gt;
;Lucky at Cards&lt;br /&gt;
:On the big bets, the character often gets the cards needed to win a card game.		&lt;br /&gt;
;Sensitive Smell&lt;br /&gt;
:The character has a keen sense of smell.		&lt;br /&gt;
;Sensitive Touch&lt;br /&gt;
:The character is able to discern small details with their sense of touch.		&lt;br /&gt;
;Sonorous&lt;br /&gt;
:The character&#039;s voice is very impressive.		&lt;br /&gt;
;Thrifty&lt;br /&gt;
:The character is good at cutting costs.&lt;br /&gt;
;Zealous&lt;br /&gt;
:The character has great endurance when dedicated to a task.&lt;br /&gt;
&lt;br /&gt;
=== Expertise ===&lt;br /&gt;
&lt;br /&gt;
==== Animal ====&lt;br /&gt;
;Equestrian&lt;br /&gt;
:Riding horses. (Adaptation)&lt;br /&gt;
;Camel Jockey&lt;br /&gt;
:Riding camels. (Adaptation)&lt;br /&gt;
;Spitter Jockey&lt;br /&gt;
:Riding Pherizia - &amp;quot;Spitters.&amp;quot; (Adaptation)&lt;br /&gt;
;Charioteer&lt;br /&gt;
:Driving chariots. &lt;br /&gt;
;Teamster&lt;br /&gt;
:Driving wagons, carts, and sleds.&lt;br /&gt;
&lt;br /&gt;
==Reputation==&lt;br /&gt;
;Well-liked&lt;br /&gt;
:The character has a personality that others just gravitate towards.		&lt;br /&gt;
;Charitable&lt;br /&gt;
:The character is known as a generous and kind person.		&lt;br /&gt;
;Honest&lt;br /&gt;
:The character is known for their candor.		&lt;br /&gt;
;Hero&lt;br /&gt;
:The character is known for their heroic actions.		&lt;br /&gt;
;Trustworthy&lt;br /&gt;
:The character seems like someone you can trust with a secret. 				&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
==Curse List==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
;Argumentative	&lt;br /&gt;
:The character can be annoying in social situations by their argumentative nature.		&lt;br /&gt;
;Bluster	&lt;br /&gt;
:When the character gets started retelling his deeds, the tale often gets obviously exaggerated.		&lt;br /&gt;
;Brainwashed	&lt;br /&gt;
:The character is unlikely to entertain any ideas that conflict with the brainwashed beliefs.		&lt;br /&gt;
;Callous	&lt;br /&gt;
:The character is often uncaring when asked for aid.		&lt;br /&gt;
;Clueless	&lt;br /&gt;
:The character often doesn&#039;t pick up on social clues.		&lt;br /&gt;
;Condescending	&lt;br /&gt;
:The character often acts like others are inferior.&lt;br /&gt;
;Coward&lt;br /&gt;
:The character gets scared by dangerous situations, and will often try to leave them as quickly as possible.		&lt;br /&gt;
;Delusional	&lt;br /&gt;
:The character fervently believes things that aren&#039;t true.		&lt;br /&gt;
;Disrespectful	&lt;br /&gt;
:The character is often rude to authority figures.&lt;br /&gt;
;Follower&lt;br /&gt;
:The character has a hard time leading, and often looks to others for direction. 		&lt;br /&gt;
;Greedy	&lt;br /&gt;
:The character has trouble saying no to offers involving money.		&lt;br /&gt;
;Guilty	&lt;br /&gt;
:The character reacts poorly to Church officials.		&lt;br /&gt;
;Gullible	&lt;br /&gt;
:The character is likely to believe whatever they&#039;re told.		&lt;br /&gt;
;Haughty	&lt;br /&gt;
:The character alienates commoners with their imperious behavior.		&lt;br /&gt;
;Impetuous	&lt;br /&gt;
:The character acts first, thinks things through later.		&lt;br /&gt;
;Righteous	&lt;br /&gt;
:The character responds poorly when her judgement is questioned.		&lt;br /&gt;
;Mammon	&lt;br /&gt;
:The character will often sacrifice the tenets of faith for money.		&lt;br /&gt;
;Nosy	&lt;br /&gt;
:The character can often be intrusive with their desire to know private details of others&#039; lives.		&lt;br /&gt;
;Phobia	&lt;br /&gt;
:The character has an irrational fear.  He has trouble remaining calm around the source of that fear.		&lt;br /&gt;
;Possessive	&lt;br /&gt;
:The character often displays jealousy if others use their things, or display interest in close companions.		&lt;br /&gt;
;Prideful	&lt;br /&gt;
:The character reacts with anger when insulted.		&lt;br /&gt;
;Secretive	&lt;br /&gt;
:The character has a hard time relating to strangers.		&lt;br /&gt;
;Subtle	&lt;br /&gt;
:The character  has a hard time explaining things as she assumes many things are already understood.		&lt;br /&gt;
;Surly	&lt;br /&gt;
:The character can often be rude when upset.		&lt;br /&gt;
;Uncouth	&lt;br /&gt;
:The character often acts rudely at society functions.		&lt;br /&gt;
;Unnerving	&lt;br /&gt;
:Superstitious people find the character disturbing and sometimes scary.		&lt;br /&gt;
;Vain	&lt;br /&gt;
:When flattered, the character is often open to others&#039; ideas.		&lt;br /&gt;
;Vengeful	&lt;br /&gt;
:The character reacts poorly when his honor is impinged and is unlikely to forget a slight.		&lt;br /&gt;
;Pain Sensitive	&lt;br /&gt;
:When the character takes damage, it&#039;s hard to concentrate on anything else.		&lt;br /&gt;
;Beast Foe	&lt;br /&gt;
:Animals react poorly to the character.		&lt;br /&gt;
;Clumsy	&lt;br /&gt;
:Actions which require particular agility are especially hard for the character.		&lt;br /&gt;
;Mechanically Disinclined	&lt;br /&gt;
:The character just doesn&#039;t understand mechanical tasks.		&lt;br /&gt;
;Socially Awkward&lt;br /&gt;
:The character is bad at seducing people or making small talk.&lt;br /&gt;
;Poor Liar	&lt;br /&gt;
:The character is unconvincing when telling lies.		&lt;br /&gt;
;Cad	&lt;br /&gt;
:The character can come off as a little sleazy.	&lt;br /&gt;
;Bitter	&lt;br /&gt;
:A member of an oppressed group, the character is tense around the oppressors.		&lt;br /&gt;
;Rebellious	&lt;br /&gt;
:The character is visibly uncomfortable when taking orders.		&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
;Scary	&lt;br /&gt;
:The character has a reputation that makes others afraid.		&lt;br /&gt;
;Liar	&lt;br /&gt;
:The character is a known liar.  Anything he says will be viewed with suspicion.		&lt;br /&gt;
;Tyrant	&lt;br /&gt;
:The character is known for their oppressive behavior towards peasants.			&lt;br /&gt;
;Known Criminal	&lt;br /&gt;
:The character is a known criminal and will be viewed with suspicion.		&lt;br /&gt;
;Combat Lust	&lt;br /&gt;
:The character shows too much enthusiasm during combat, which can be disturbing to those that witness it.		&lt;br /&gt;
;Social Disease	&lt;br /&gt;
:When it is revealed that the character has this disease, their attempts at seduction are often met with rejection.		&lt;br /&gt;
		&lt;br /&gt;
===Physical===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Large&lt;br /&gt;
:The character is very large and will need custom clothing. This curse is very often combined with the Tall blessing, particularly for men.&lt;br /&gt;
;Short	&lt;br /&gt;
:The character is very short, 5&#039;3&amp;quot; or below. Men may need custom clothing or armor. (Move -1m)&lt;br /&gt;
;Dwarf	&lt;br /&gt;
:The character is extremely short, 4&#039;8&amp;quot; or below, and will need custom clothing. (Move -2m)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
&lt;br /&gt;
;Horrible Scar	&lt;br /&gt;
:The character has an ugly burn or scar that affects his appearance when visible.&lt;br /&gt;
;Plain&lt;br /&gt;
:The character lacks distinctive features. (Unattractive I)&lt;br /&gt;
;Homely&lt;br /&gt;
:There is nothing attractive about the character. (Unattractive I)&lt;br /&gt;
;Lazy Eye&lt;br /&gt;
:The character has a lazy eye which rather spoils their appearance. (Unattractive I) &lt;br /&gt;
;Harelip&lt;br /&gt;
:The character has a harelip. (Unattractive I)&lt;br /&gt;
;Battered&lt;br /&gt;
:The character may have once been ordinary or even attractive, but life has ground that away with a rough stone. (Unattractive I)&lt;br /&gt;
;Ugly	&lt;br /&gt;
:The character is just plain unattractive. (Unattractive II)&lt;br /&gt;
;Quasimodo	&lt;br /&gt;
:The character is hideously unattractive. (Unattractive III)&lt;br /&gt;
;Cybered&lt;br /&gt;
:The character has obvious cybernetics.  Depending on others&#039; views, they may react negatively.&lt;br /&gt;
&lt;br /&gt;
==== Injuries ====&lt;br /&gt;
&lt;br /&gt;
;Limp	&lt;br /&gt;
:The character  has a limp that affects their rate of movement.		&lt;br /&gt;
;Missing Arm	&lt;br /&gt;
:The character is missing an arm. Tasks that usually require two hands are extremely difficult.		&lt;br /&gt;
;Missing Eye	&lt;br /&gt;
:The character is missing an eye, causing poor depth perception and peripheral vision.		&lt;br /&gt;
;Missing Leg	&lt;br /&gt;
:The character is missing a leg.  Moving is extremely difficult.	&lt;br /&gt;
&lt;br /&gt;
==== Disabilities ====&lt;br /&gt;
;Shaky Hands	&lt;br /&gt;
:The character&#039;s shaky hands make actions which require fine manipulation difficult.		&lt;br /&gt;
;Bad Hearing	&lt;br /&gt;
:The character can&#039;t hear very well.		&lt;br /&gt;
;Bad Vision	&lt;br /&gt;
:The character can&#039;t see very well.&lt;br /&gt;
;Bad Heart	&lt;br /&gt;
:The character has a hard time sustaining physical activities. 		&lt;br /&gt;
;Bad Liver	&lt;br /&gt;
:The character is susceptible to toxins.		&lt;br /&gt;
;Bad Lungs	&lt;br /&gt;
:The character has a hard time sustaining athletic tasks.		&lt;br /&gt;
;Sterile	&lt;br /&gt;
:The character is unable to have children.&lt;br /&gt;
;Frail&lt;br /&gt;
:The character is particularly delicate.&lt;br /&gt;
&lt;br /&gt;
==== Age ====&lt;br /&gt;
&lt;br /&gt;
;Young&lt;br /&gt;
:The character is younger than most and may be inexperienced or just out-muscled.&lt;br /&gt;
;Aging&lt;br /&gt;
:The character is getting into late middle-age, and her reactions and muscles are slowing.&lt;br /&gt;
;Old&lt;br /&gt;
:The character is not just middle-aged; she is old, and her body feels it.&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=624</id>
		<title>Blessings and Curses</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=624"/>
		<updated>2012-11-23T07:00:21Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Peasant Careers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:System]][[Category:Traits]]&lt;br /&gt;
Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
== Blessing and Curse Effects ==&lt;br /&gt;
&lt;br /&gt;
All blessings and curses give synergy bonuses and dissonance penalties when applicable. Career blessings - and some other blessings - can be taken multiple times. If a character has taken the Courtier blessing twice, it would be noted on the character&#039;s sheet as Courtier II, but would count as two sources of synergy when calculating synergy for rolls. &lt;br /&gt;
&lt;br /&gt;
Some blessings and curses have additional special rules: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adaptation&#039;&#039;&#039; -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Ride in mounted combat.  If you have one related Adaptation blessing, treat the cap as 2 points higher; if you have two or more related Adaptation blessings, treat the cap as 4 points higher.&lt;br /&gt;
* &#039;&#039;&#039;Attractive&#039;&#039;&#039; -- Most appearance blessings denote characters who are more attractive than average, indicated in parentheses as levels of the Attractive blessing. Appearance blessings with more than one level of Attractive count as having multiple Attractive blessings for the purpose of contested rolls, but they count as only one source of synergy in unopposed rolls. Thus, a character who is Beautiful (Attractive II) counts as having two sources of synergy from Beautiful in a contested roll but not in an uncontested roll.&lt;br /&gt;
* &#039;&#039;&#039;Unattractive&#039;&#039;&#039; - Curses with &#039;Unattractive II&#039; or &#039;Unattractive III&#039; count as multiple curses of the same type.&lt;br /&gt;
&lt;br /&gt;
== Blessing List ==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
=== Careers ===&lt;br /&gt;
&lt;br /&gt;
==== Military Careers ====&lt;br /&gt;
;Armsman&lt;br /&gt;
:Service as a military tenant man-at-arms. &lt;br /&gt;
;Cavalryman&lt;br /&gt;
:Service in a cavalry unit. (Adaptation)&lt;br /&gt;
;Dervish&lt;br /&gt;
:Service in a psychic military unit.&lt;br /&gt;
;Legionary&lt;br /&gt;
:Service in a heavy rifleman unit. &lt;br /&gt;
;Ranger&lt;br /&gt;
:Service in an elite scout or commando unit. &lt;br /&gt;
;Tanker&lt;br /&gt;
:Service in a mechanized unit. &lt;br /&gt;
;Ground Command&lt;br /&gt;
:Command of a ground unit. &lt;br /&gt;
;Sea Command&lt;br /&gt;
:Command of a surface ship or sea unit. &lt;br /&gt;
;Void Command&lt;br /&gt;
:Command of a starship or space unit. &lt;br /&gt;
;Able Seaman&lt;br /&gt;
:Service aboard a military sea vessel. (Adaptation)&lt;br /&gt;
;Marine&lt;br /&gt;
:Service in a sea boarding/landing unit. (Adaptation)&lt;br /&gt;
;Able Starman&lt;br /&gt;
:Service aboard a military starship. (Adaptation)&lt;br /&gt;
;Marauder&lt;br /&gt;
:Service in a space boarding/landing unit. (Adaptation)&lt;br /&gt;
;Combat Pilot&lt;br /&gt;
:Service as a aerospace or void pilot. (Adaptation)&lt;br /&gt;
;Staff Officer&lt;br /&gt;
:Service as a staff officer in a unit command.&lt;br /&gt;
;Marshal&lt;br /&gt;
:Service as a flag officer in a strategic headquarters.&lt;br /&gt;
&lt;br /&gt;
==== Peasant Careers ====&lt;br /&gt;
&lt;br /&gt;
;Farmer&lt;br /&gt;
:You farmed your lord&#039;s lands. &lt;br /&gt;
;Fisherman&lt;br /&gt;
:You fished, from the shore or small boats. &lt;br /&gt;
;Hunter&lt;br /&gt;
:You hunted game in the woods and hills. &lt;br /&gt;
;Drover&lt;br /&gt;
:You herded cattle, sheep, or other animals.  &lt;br /&gt;
;Smith&lt;br /&gt;
:You ran a village smithy. &lt;br /&gt;
;Craftsman (Type)&lt;br /&gt;
:You produced some good or service. &lt;br /&gt;
;Bailiff&lt;br /&gt;
:You served as a local official for a lord or other body.&lt;br /&gt;
;Miner&lt;br /&gt;
:You worked in a mine, unlikely any diamonds shined there.&lt;br /&gt;
&lt;br /&gt;
==== Court Careers ====&lt;br /&gt;
&lt;br /&gt;
;Courtier&lt;br /&gt;
:You were a fixture at the court of a greater noble. &lt;br /&gt;
;Court Official&lt;br /&gt;
:You held some court office, like a chancellor or seneschal. &lt;br /&gt;
;Lady-in-Waiting&lt;br /&gt;
:You were a noble companion to a greater lady. &lt;br /&gt;
;Equerry&lt;br /&gt;
:You were a squire, page, or aide to a high noble. &lt;br /&gt;
;Duelist&lt;br /&gt;
:You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Training)&lt;br /&gt;
;Artist at Court&lt;br /&gt;
:You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like. &lt;br /&gt;
;Chamberlain&lt;br /&gt;
:You managed the affairs of a great household, either as a noble or freeman. &lt;br /&gt;
;Debutante&lt;br /&gt;
:You were a young lady at court seeking suitors and recognition. &lt;br /&gt;
&lt;br /&gt;
==== Estate Careers ====&lt;br /&gt;
See also Court and Military Careers, above.&lt;br /&gt;
&lt;br /&gt;
;Lord/Lady of the Manor&lt;br /&gt;
:You ruled a fief.  &lt;br /&gt;
;Country Noble&lt;br /&gt;
:You lived on a rural or town estate distant from court. &lt;br /&gt;
;Squire&lt;br /&gt;
:You were a squire to a knight in peace and war. &lt;br /&gt;
;Household Knight&lt;br /&gt;
:You served in the household of a lord as an armed retainer. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief.&lt;br /&gt;
;Academic Pursuits&lt;br /&gt;
:You spent your idle time studying anything that suited your fancy.&lt;br /&gt;
&lt;br /&gt;
==== Guild and Freelancer Careers ====&lt;br /&gt;
;Academy Interrata&lt;br /&gt;
:You attended the Academy, the premier institute of Guild Learning.  Further tours represent graduate work, or even teaching.&lt;br /&gt;
;Mercenary&lt;br /&gt;
:You served as a mercenary soldier in a Muster or free mercenary unit. &lt;br /&gt;
;Slaver&lt;br /&gt;
:You captured, traded and sold sentient beings. &lt;br /&gt;
;Bounty Hunter&lt;br /&gt;
:You hunted down fugitives as a member of the Muster&#039;s Ashtati or as a freelancer. &lt;br /&gt;
;Bodyguard &lt;br /&gt;
:You hired out as personal protection to important people. &lt;br /&gt;
;Advocate&lt;br /&gt;
:You argued in the courts of law of the Known Worlds. &lt;br /&gt;
;Magistrate&lt;br /&gt;
:You served as a local judge for a lord, guild or city. &lt;br /&gt;
;Banker&lt;br /&gt;
:You lent money for the League or another bank. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief. &lt;br /&gt;
;Guildmaster&lt;br /&gt;
:You served in the leadership of a guild, representing its political and economic interests. &lt;br /&gt;
;Star Merchant&lt;br /&gt;
:You traveled the stars carrying and trading cargo.&lt;br /&gt;
&lt;br /&gt;
==== Church Careers ====&lt;br /&gt;
&lt;br /&gt;
;Monk&lt;br /&gt;
:You were a member of a monastic order.&lt;br /&gt;
;Temple Priest&lt;br /&gt;
:You were a cleric in a large urban church or cathedral.&lt;br /&gt;
;Parish Priest&lt;br /&gt;
:You were a cleric in a rural parish.&lt;br /&gt;
;Preacher&lt;br /&gt;
:You were a wandering preacher moving from place to place.&lt;br /&gt;
;Mystic&lt;br /&gt;
:You have dedicated your clerical career to the study of strange mysteries and apocrypha.&lt;br /&gt;
;Sword of Lextius&lt;br /&gt;
:You were a member of the Swords of Lextius, knights sworn to defend the Church.&lt;br /&gt;
;Brother Battle&lt;br /&gt;
:You were a member of the elite military order of the Brother Battle.&lt;br /&gt;
;Missionary&lt;br /&gt;
:You are an emissary from the Church to the unconverted.&lt;br /&gt;
;Healer&lt;br /&gt;
:You are a healer and physick at a Church mission.&lt;br /&gt;
;Demon Hunter&lt;br /&gt;
:You track down antinomists and demons, either as a member of the Kalinthi or as a lone hunter.&lt;br /&gt;
;Penitent&lt;br /&gt;
:You are a psychic sanctioned and trained by the Church.&lt;br /&gt;
;Inquisitor&lt;br /&gt;
:You hunt out heresy and witchcraft.&lt;br /&gt;
;Avesti Pilgrim&lt;br /&gt;
:You hunt out hirisy and wichkraft.&lt;br /&gt;
;Scholar&lt;br /&gt;
:You spend your time studying theology and other pursuits of (hopefully) wholesome knowledge.&lt;br /&gt;
&lt;br /&gt;
==== Questing Careers ====&lt;br /&gt;
;Knight-Errant&lt;br /&gt;
:You wandered the planet or the Jumpweb as a knight, seeking adventure. &lt;br /&gt;
;Questing Knight&lt;br /&gt;
:You were a member of the Company of the Phoenix.&lt;br /&gt;
;Mantis Knight&lt;br /&gt;
:You were a member of the Decados&#039; Order of the Mantis.&lt;br /&gt;
;Imperial Cohort&lt;br /&gt;
:You were the companion of a Questing Knight.&lt;br /&gt;
;Knightly Cohort&lt;br /&gt;
:You traveled with a knight-errant or other adventurer.&lt;br /&gt;
;Archaeologist&lt;br /&gt;
:You traveled the stars seeking out relics and ancient ruins.&lt;br /&gt;
&lt;br /&gt;
==== Void Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spacer&lt;br /&gt;
:You were crew aboard a civilian starship. (Adaptation)&lt;br /&gt;
;Starship Engineer&lt;br /&gt;
:You served as an engineer aboard a starship. (Adaptation)&lt;br /&gt;
;Starship Pilot&lt;br /&gt;
:You were the pilot for a civilian spacecraft. (Adaptation)&lt;br /&gt;
&lt;br /&gt;
==== Espionage Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spy&lt;br /&gt;
:You were a full-time field operative of an intelligence agency.&lt;br /&gt;
;Spymaster&lt;br /&gt;
:You ran an intelligence network or cell.&lt;br /&gt;
;Thought Police&lt;br /&gt;
:You were a psychic spy.&lt;br /&gt;
&lt;br /&gt;
==== Criminal Careers ====&lt;br /&gt;
;Thug&lt;br /&gt;
:You worked as muscle for an organisation or wielded violence for your own benefit.&lt;br /&gt;
;Pickpocket&lt;br /&gt;
:You relieved people of their valuables through sleuth and stealth.&lt;br /&gt;
;Prostitute&lt;br /&gt;
:You sold your body for a living.&lt;br /&gt;
;Madam/Pimp&lt;br /&gt;
:You sold others bodies for a living.&lt;br /&gt;
;Burglar&lt;br /&gt;
:You stole objects from people&#039;s homes or places of business for a living.&lt;br /&gt;
;Brigand&lt;br /&gt;
:You plundered and raided for a living.&lt;br /&gt;
;Sea Pirate&lt;br /&gt;
:You plundered and raided from aboard a ship, for a living. (Adaptation)&lt;br /&gt;
;Void Pirate&lt;br /&gt;
:You plundered the spaceways and undefended worlds. (Adaptation)&lt;br /&gt;
;Drug Dealer&lt;br /&gt;
:You dealt in narcotic goods either legal or illegal.&lt;br /&gt;
;Fence&lt;br /&gt;
:You dealt in stolen or other misappropriated goods.&lt;br /&gt;
;Kingpin&lt;br /&gt;
:You ran a criminal organisation.&lt;br /&gt;
&lt;br /&gt;
==== Occult Careers ====&lt;br /&gt;
;Fayvana&lt;br /&gt;
:You were a operative for the psychic coven known as the Fayvana.&lt;br /&gt;
;Invisible Path&lt;br /&gt;
:You were a operative for the psychic coven known as the Invisible Path.&lt;br /&gt;
;Antinomist&lt;br /&gt;
:You were a full-time demon worshipper.&lt;br /&gt;
;Sathraist Leader&lt;br /&gt;
:You were a priest of a Sathra cult.&lt;br /&gt;
;Gjartin Shaman&lt;br /&gt;
:You were a Gjartin cleric.&lt;br /&gt;
;Manjaist&lt;br /&gt;
:You were a Manja ancestral worshiper.&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Tall&lt;br /&gt;
:The character is very tall, six-and-a-half feet or more. (Move +2m)&lt;br /&gt;
;Tiny&lt;br /&gt;
:The character is very petite in build. They may have an easier time in small spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
While appearance blessings have different names, they count as a single blessing with levels as discussed above.&lt;br /&gt;
&lt;br /&gt;
;Handsome&lt;br /&gt;
:The character is good-looking in a striking fashion. (Attractive I)&lt;br /&gt;
;Cute&lt;br /&gt;
:The character is attractive in an endearing fashion. (Attractive I)&lt;br /&gt;
;Comely&lt;br /&gt;
:The character is pleasingly attractive in a winsome way. (Attractive I)&lt;br /&gt;
;Pretty&lt;br /&gt;
:The character is attractive in a graceful or delicate way. (Attractive I)&lt;br /&gt;
;Beautiful&lt;br /&gt;
:The character is extremely attractive. (Attractive II)&lt;br /&gt;
;Angelic&lt;br /&gt;
:The character has unearthly beauty.  This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Attractive III)&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
;Astute&lt;br /&gt;
:The character has a knack for remembering small details about others.&lt;br /&gt;
;Bold&lt;br /&gt;
:The character acts when others hesitate. &lt;br /&gt;
;Canny&lt;br /&gt;
:The character has a talent for secret plans and networks&lt;br /&gt;
;Curious&lt;br /&gt;
:The character is good at ferreting out secrets. &lt;br /&gt;
;Loyal&lt;br /&gt;
:The character is hard to deter when aiding friends, family, and companions.&lt;br /&gt;
;Crafty&lt;br /&gt;
:The character is able to find business opportunities when others might not.&lt;br /&gt;
;Compassionate&lt;br /&gt;
:The character acts to help others in need.&lt;br /&gt;
;Dedicated&lt;br /&gt;
:When following a cause, it&#039;s difficult to derail the character.&lt;br /&gt;
;Nerves of Steel&lt;br /&gt;
:The character is hard to rattle in combat situations.&lt;br /&gt;
;Gracious&lt;br /&gt;
:The character knows how to handle guests with utmost courtesy.&lt;br /&gt;
;Innovative&lt;br /&gt;
:The character is good at inventing new things, or re-purposing old ones.&lt;br /&gt;
;Just&lt;br /&gt;
:The character feels strongly about righting wrongs.&lt;br /&gt;
;Natural Leader&lt;br /&gt;
:The character has natural aptitude for command.&lt;br /&gt;
;Intimidating&lt;br /&gt;
:The character has the sort of presence that cows others.&lt;br /&gt;
;Persistent&lt;br /&gt;
:The character is able to remain calm when faced with obstacles to a goal.&lt;br /&gt;
;Pious&lt;br /&gt;
:When amongst those of low moral character, the character seems like an inspiring example of high moral charcter.&lt;br /&gt;
;Shrewd&lt;br /&gt;
:The character is skilled at convincing others to do what she wants.&lt;br /&gt;
;Stubborn&lt;br /&gt;
:It&#039;s hard to get the character to change his mind.&lt;br /&gt;
;Suspicious&lt;br /&gt;
:The character is wary when amongst rivals.&lt;br /&gt;
;Tenacious&lt;br /&gt;
:The character is hard to intimidate.&lt;br /&gt;
;Tight Lipped&lt;br /&gt;
:Even under pressure, the character is unlikely to divulge secrets&lt;br /&gt;
;Unyielding&lt;br /&gt;
:When honor is at stake, the character just won&#039;t quit.&lt;br /&gt;
;Virtuous&lt;br /&gt;
:When amongst the faithful, the character is seen as an upstanding pillar of the community.&lt;br /&gt;
;Sanctified&lt;br /&gt;
:The character&#039;s faith holds strong in the face of the occult.&lt;br /&gt;
;Ambidexterity&lt;br /&gt;
:The character is equally skilled with either hand.&lt;br /&gt;
;Beastmaster&lt;br /&gt;
:Animals are more likely to keep calm and responsive to the character.&lt;br /&gt;
;Born Salesman&lt;br /&gt;
:The character can sell ice on Malignatius.		&lt;br /&gt;
;Business Mind&lt;br /&gt;
:Some people are just good with money.		&lt;br /&gt;
;Casanova&lt;br /&gt;
:The character is skilled at the art of seduction.		&lt;br /&gt;
;Codemaster&lt;br /&gt;
:The character is good at encrypting and decrypting codes.		&lt;br /&gt;
;Compass&lt;br /&gt;
:The character has an excellent sense of direction.		&lt;br /&gt;
;Crack driver&lt;br /&gt;
:The character has a natural aptitude for driving all kinds of vehicles.		&lt;br /&gt;
;Eloquent&lt;br /&gt;
:The character just has a way with words.		&lt;br /&gt;
;Grease Monkey&lt;br /&gt;
:The character has a knack for fixing things.		&lt;br /&gt;
;Hacker&lt;br /&gt;
:The character has an aptitude with Think Machines.		&lt;br /&gt;
;Keen Ears&lt;br /&gt;
:The character has an excellent sense of hearing.		&lt;br /&gt;
;Keen Eyes&lt;br /&gt;
:The character has an excellent sense of sight.		&lt;br /&gt;
;Lucky at Cards&lt;br /&gt;
:On the big bets, the character often gets the cards needed to win a card game.		&lt;br /&gt;
;Sensitive Smell&lt;br /&gt;
:The character has a keen sense of smell.		&lt;br /&gt;
;Sensitive Touch&lt;br /&gt;
:The character is able to discern small details with their sense of touch.		&lt;br /&gt;
;Sonorous&lt;br /&gt;
:The character&#039;s voice is very impressive.		&lt;br /&gt;
;Thrifty&lt;br /&gt;
:The character is good at cutting costs.&lt;br /&gt;
;Zealous&lt;br /&gt;
:The character has great endurance when dedicated to a task.&lt;br /&gt;
&lt;br /&gt;
=== Expertise ===&lt;br /&gt;
&lt;br /&gt;
==== Animal ====&lt;br /&gt;
;Equestrian&lt;br /&gt;
:Riding horses. (Adaptation)&lt;br /&gt;
;Camel Jockey&lt;br /&gt;
:Riding camels. (Adaptation)&lt;br /&gt;
;Spitter Jockey&lt;br /&gt;
:Riding Pherizia - &amp;quot;Spitters.&amp;quot; (Adaptation)&lt;br /&gt;
;Charioteer&lt;br /&gt;
:Driving chariots. &lt;br /&gt;
;Teamster&lt;br /&gt;
:Driving wagons, carts, and sleds.&lt;br /&gt;
&lt;br /&gt;
==Reputation==&lt;br /&gt;
;Well-liked&lt;br /&gt;
:The character has a personality that others just gravitate towards.		&lt;br /&gt;
;Charitable&lt;br /&gt;
:The character is known as a generous and kind person.		&lt;br /&gt;
;Honest&lt;br /&gt;
:The character is known for their candor.		&lt;br /&gt;
;Hero&lt;br /&gt;
:The character is known for their heroic actions.		&lt;br /&gt;
;Trustworthy&lt;br /&gt;
:The character seems like someone you can trust with a secret. 				&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
==Curse List==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
;Argumentative	&lt;br /&gt;
:The character can be annoying in social situations by their argumentative nature.		&lt;br /&gt;
;Bluster	&lt;br /&gt;
:When the character gets started retelling his deeds, the tale often gets obviously exaggerated.		&lt;br /&gt;
;Brainwashed	&lt;br /&gt;
:The character is unlikely to entertain any ideas that conflict with the brainwashed beliefs.		&lt;br /&gt;
;Callous	&lt;br /&gt;
:The character is often uncaring when asked for aid.		&lt;br /&gt;
;Clueless	&lt;br /&gt;
:The character often doesn&#039;t pick up on social clues.		&lt;br /&gt;
;Condescending	&lt;br /&gt;
:The character often acts like others are inferior.&lt;br /&gt;
;Coward&lt;br /&gt;
:The character gets scared by dangerous situations, and will often try to leave them as quickly as possible.		&lt;br /&gt;
;Delusional	&lt;br /&gt;
:The character fervently believes things that aren&#039;t true.		&lt;br /&gt;
;Disrespectful	&lt;br /&gt;
:The character is often rude to authority figures.&lt;br /&gt;
;Follower&lt;br /&gt;
:The character has a hard time leading, and often looks to others for direction. 		&lt;br /&gt;
;Greedy	&lt;br /&gt;
:The character has trouble saying no to offers involving money.		&lt;br /&gt;
;Guilty	&lt;br /&gt;
:The character reacts poorly to Church officials.		&lt;br /&gt;
;Gullible	&lt;br /&gt;
:The character is likely to believe whatever they&#039;re told.		&lt;br /&gt;
;Haughty	&lt;br /&gt;
:The character alienates commoners with their imperious behavior.		&lt;br /&gt;
;Impetuous	&lt;br /&gt;
:The character acts first, thinks things through later.		&lt;br /&gt;
;Righteous	&lt;br /&gt;
:The character responds poorly when her judgement is questioned.		&lt;br /&gt;
;Mammon	&lt;br /&gt;
:The character will often sacrifice the tenets of faith for money.		&lt;br /&gt;
;Nosy	&lt;br /&gt;
:The character can often be intrusive with their desire to know private details of others&#039; lives.		&lt;br /&gt;
;Phobia	&lt;br /&gt;
:The character has an irrational fear.  He has trouble remaining calm around the source of that fear.		&lt;br /&gt;
;Possessive	&lt;br /&gt;
:The character often displays jealousy if others use their things, or display interest in close companions.		&lt;br /&gt;
;Prideful	&lt;br /&gt;
:The character reacts with anger when insulted.		&lt;br /&gt;
;Secretive	&lt;br /&gt;
:The character has a hard time relating to strangers.		&lt;br /&gt;
;Subtle	&lt;br /&gt;
:The character  has a hard time explaining things as she assumes many things are already understood.		&lt;br /&gt;
;Surly	&lt;br /&gt;
:The character can often be rude when upset.		&lt;br /&gt;
;Uncouth	&lt;br /&gt;
:The character often acts rudely at society functions.		&lt;br /&gt;
;Unnerving	&lt;br /&gt;
:Superstitious people find the character disturbing and sometimes scary.		&lt;br /&gt;
;Vain	&lt;br /&gt;
:When flattered, the character is often open to others&#039; ideas.		&lt;br /&gt;
;Vengeful	&lt;br /&gt;
:The character reacts poorly when his honor is impinged and is unlikely to forget a slight.		&lt;br /&gt;
;Pain Sensitive	&lt;br /&gt;
:When the character takes damage, it&#039;s hard to concentrate on anything else.		&lt;br /&gt;
;Beast Foe	&lt;br /&gt;
:Animals react poorly to the character.		&lt;br /&gt;
;Clumsy	&lt;br /&gt;
:Actions which require particular agility are especially hard for the character.		&lt;br /&gt;
;Mechanically Disinclined	&lt;br /&gt;
:The character just doesn&#039;t understand mechanical tasks.		&lt;br /&gt;
;Socially Awkward&lt;br /&gt;
:The character is bad at seducing people or making small talk.&lt;br /&gt;
;Poor Liar	&lt;br /&gt;
:The character is unconvincing when telling lies.		&lt;br /&gt;
;Cad	&lt;br /&gt;
:The character can come off as a little sleazy.	&lt;br /&gt;
;Bitter	&lt;br /&gt;
:A member of an oppressed group, the character is tense around the oppressors.		&lt;br /&gt;
;Rebellious	&lt;br /&gt;
:The character is visibly uncomfortable when taking orders.		&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
;Scary	&lt;br /&gt;
:The character has a reputation that makes others afraid.		&lt;br /&gt;
;Liar	&lt;br /&gt;
:The character is a known liar.  Anything he says will be viewed with suspicion.		&lt;br /&gt;
;Tyrant	&lt;br /&gt;
:The character is known for their oppressive behavior towards peasants.			&lt;br /&gt;
;Known Criminal	&lt;br /&gt;
:The character is a known criminal and will be viewed with suspicion.		&lt;br /&gt;
;Combat Lust	&lt;br /&gt;
:The character shows too much enthusiasm during combat, which can be disturbing to those that witness it.		&lt;br /&gt;
;Social Disease	&lt;br /&gt;
:When it is revealed that the character has this disease, their attempts at seduction are often met with rejection.		&lt;br /&gt;
		&lt;br /&gt;
===Physical===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Large&lt;br /&gt;
:The character is very large and will need custom clothing. This curse is very often combined with the Tall blessing, particularly for men.&lt;br /&gt;
;Short	&lt;br /&gt;
:The character is very short, 5&#039;3&amp;quot; or below. Men may need custom clothing or armor. (Move -1m)&lt;br /&gt;
;Dwarf	&lt;br /&gt;
:The character is extremely short, 4&#039;8&amp;quot; or below, and will need custom clothing. (Move -2m)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
&lt;br /&gt;
;Horrible Scar	&lt;br /&gt;
:The character has an ugly burn or scar that affects his appearance when visible.&lt;br /&gt;
;Plain&lt;br /&gt;
:The character lacks distinctive features. (Unattractive I)&lt;br /&gt;
;Homely&lt;br /&gt;
:There is nothing attractive about the character. (Unattractive I)&lt;br /&gt;
;Lazy Eye&lt;br /&gt;
:The character has a lazy eye which rather spoils their appearance. (Unattractive I) &lt;br /&gt;
;Harelip&lt;br /&gt;
:The character has a harelip. (Unattractive I)&lt;br /&gt;
;Battered&lt;br /&gt;
:The character may have once been ordinary or even attractive, but life has ground that away with a rough stone. (Unattractive I)&lt;br /&gt;
;Ugly	&lt;br /&gt;
:The character is just plain unattractive. (Unattractive II)&lt;br /&gt;
;Quasimodo	&lt;br /&gt;
:The character is hideously unattractive. (Unattractive III)&lt;br /&gt;
;Cybered&lt;br /&gt;
:The character has obvious cybernetics.  Depending on others&#039; views, they may react negatively.&lt;br /&gt;
&lt;br /&gt;
==== Injuries ====&lt;br /&gt;
&lt;br /&gt;
;Limp	&lt;br /&gt;
:The character  has a limp that affects their rate of movement.		&lt;br /&gt;
;Missing Arm	&lt;br /&gt;
:The character is missing an arm. Tasks that usually require two hands are extremely difficult.		&lt;br /&gt;
;Missing Eye	&lt;br /&gt;
:The character is missing an eye, causing poor depth perception and peripheral vision.		&lt;br /&gt;
;Missing Leg	&lt;br /&gt;
:The character is missing a leg.  Moving is extremely difficult.	&lt;br /&gt;
&lt;br /&gt;
==== Disabilities ====&lt;br /&gt;
;Shaky Hands	&lt;br /&gt;
:The character&#039;s shaky hands make actions which require fine manipulation difficult.		&lt;br /&gt;
;Bad Hearing	&lt;br /&gt;
:The character can&#039;t hear very well.		&lt;br /&gt;
;Bad Vision	&lt;br /&gt;
:The character can&#039;t see very well.&lt;br /&gt;
;Bad Heart	&lt;br /&gt;
:The character has a hard time sustaining physical activities. 		&lt;br /&gt;
;Bad Liver	&lt;br /&gt;
:The character is susceptible to toxins.		&lt;br /&gt;
;Bad Lungs	&lt;br /&gt;
:The character has a hard time sustaining athletic tasks.		&lt;br /&gt;
;Sterile	&lt;br /&gt;
:The character is unable to have children.&lt;br /&gt;
;Frail&lt;br /&gt;
:The character is particularly delicate.&lt;br /&gt;
&lt;br /&gt;
==== Age ====&lt;br /&gt;
&lt;br /&gt;
;Young&lt;br /&gt;
:The character is younger than most and may be inexperienced or just out-muscled.&lt;br /&gt;
;Aging&lt;br /&gt;
:The character is getting into late middle-age, and her reactions and muscles are slowing.&lt;br /&gt;
;Old&lt;br /&gt;
:The character is not just middle-aged; she is old, and her body feels it.&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=609</id>
		<title>Towns and Baronies</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=609"/>
		<updated>2012-11-18T20:33:48Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Claudius&amp;#039; Tomb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the various counties have vassals, usually barons; some have more, some have less, but each vassal baron is an independent lordship in its own right, bearing only faint allegiance to its count.&lt;br /&gt;
&lt;br /&gt;
== County Olivet ==&lt;br /&gt;
&lt;br /&gt;
County Olivet is at the top of Vale of Olives; ruled by Count Walker Justinian, the town of Olivet has the distinction of having a working planetary shield.  Olivet&#039;s manors are famous for their olives and olive oil as well as a variety of citrus and nuts.&lt;br /&gt;
&lt;br /&gt;
===Barony of Jahant===&lt;br /&gt;
&lt;br /&gt;
Guelph Jahant is the Lord of Jahant; his family is distantly related to House Justinian, though it has plenty of Van Gelder in its bloodline as well.  Jahant itself is a hill town midway up the Vale of Olives, and is a particularly dependable vassal of Olivet; it is famous for the boar hunted in its hills, who feed on wild truffles.&lt;br /&gt;
&lt;br /&gt;
===Barony of Coarsegold===&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Bees ==&lt;br /&gt;
&lt;br /&gt;
=== Redburg ===&lt;br /&gt;
&lt;br /&gt;
Situated inside the Mountains of Moab, Redburg is a herding town.  During several of the wars between Bee and Vine it has been used as a military base by the Count of the Bees.&lt;br /&gt;
&lt;br /&gt;
=== Castelcandide ===&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Vines ==&lt;br /&gt;
&lt;br /&gt;
===Ravenhurst===&lt;br /&gt;
&lt;br /&gt;
===Gant-on-Moss===&lt;br /&gt;
&lt;br /&gt;
=== Barony of Fowler ===&lt;br /&gt;
&lt;br /&gt;
Situated near the mouth of the Vale of Olives, Fowler is a little up in the foothills. Grapes from Fowler are often dried into raisins, and its population swelled with an influx of people fleeing the Siege of Akko. Some of them have stayed, allowing the baron to put more fields under cultivation.&lt;br /&gt;
&lt;br /&gt;
== County of Johburg ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,941&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;844&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;97,850&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;48,925&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Amber Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Van Gelder - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Free Port of Rotdam===&lt;br /&gt;
&lt;br /&gt;
Rotdam is the next town south along the Wild Coast from Johburg, and it has not been under noble rule since Mad Baron Aziz Azizi was killed by a popular mob for allegedly performing dark rites in his palace.  Legends still tell of how he had a room whose walls were dyed red with blood, though the palace itself has long been razed and replaced by a Civic Arena, famous for gladitorial contests.   Now, Rotdam is ruled by a Council of Aldermen under a direct charter from the Court at Akko.   It retains traditional obligations to Johburg, and the Count or Countess is given the Keys to the Port of Rotdam upon her accession, but with the arrival of the League to Yathrib the burghers have been beginning to flex more muscle.  Rotdam never had very many dependent manors, relying instead on the fishing trade, and with the dissolution of the barony many of those manors have been deeded to the Brother Battle, who maintain a chapter house in Rotdam whose prior-administrator is an ex officio alderman.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;496&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,126&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,220&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,110&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Free City - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Barony of Teldam===&lt;br /&gt;
&lt;br /&gt;
Set on a bluff on the Calpe peninsula, Teldam is the southern-most town held by the Known Worlders and the subject of constant Kurgan raiding.  While it once boasted an active port, the docks were outside the city walls and now the fishermen drag their boats up to cover or into the town itself at night.  Teldam has been conquered by the Kurgans on no less than six separate occasions in the last century, but its inland mesne vassals have been able to retake it with the help of Johburg each time.  Still, it is a shadow of what it once was, as its lack of a proper harbor requires larger ships to anchor offshore and send in boats.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,612&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;198&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;38,100&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,050&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barony of Margat===&lt;br /&gt;
&lt;br /&gt;
Inland of Rotdam and southeast of Johburg is Margat, one of Johburg&#039; s inland vassals.  Originally granted to one of the Count&#039;s daughters as a dowry, the barony bears her name even centuries later.  The Counts of Johburg still maintain a country residence near Margat that rather overshadows the baron&#039;s own palace.  Margat&#039;s wheat is supposed to be particularly excellent, and several Charioteers have experimented with trying to export its famous bread in the form of unbaked dough.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;4,541&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;311&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;48,520&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;24,260&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Helborg===&lt;br /&gt;
&lt;br /&gt;
One of the mountain baronies, Helborg was the only one of Johburg&#039;s vassals to avoid heavy fighting during the Betrayal, though the town&#039;s geography makes it a natural citadel.  Though it grows citrus and wheat in terraced fields, Helborg&#039;s manors put most of their land towards pasture, and Helborg wool is somewhat famous.  During the Betrayal, Helborg served as an arsenal for Johburg and indeed all the southern campaigns, and now the Muster have rented portions of its arsenal to use as a facility for training and R&amp;amp;R far from the front.   The townsfolk have cautiously welcomed mercenary money, though there has been an increase in crime, drugs and several unpleasant incidents with guilders who have gone too far.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Barony of Crow&#039;s Landing===&lt;br /&gt;
&lt;br /&gt;
Though a vassal of Johburg, Crow&#039;s Landing is more properly in Cote-Leon than on Cape Hattusas or the Wild Coast.  It is just on the northern edge of the badlands of Pilgrim&#039;s Landing, and is most famous as the site of the Battle of Hamelin Hill during the All Saints&#039; War.  Originally a Leon barony, Crow&#039;s Landing became a vassal of Johburg as a weregild for Johburg&#039;s lifting of a blockade of Port-Leon during the brief &#039;War of the Ports&#039; prior to the Kurgan invasion.  Now, Crow&#039;s Landing is most famous as a base for tech redeemers and relic hunters who comb the ruins of the deserted starport badlands to its south.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lusura Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados - Other Represents Relichunters and badlanders. &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== County of Leon ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;11,234&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,092&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;133,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;66,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Renaud Germain DeMoley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;DeMoley &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Barony of Arvin ===&lt;br /&gt;
Northwest of Leon, Arvin is renowned for its orchards, particularly its apple cider. Terraced vineyards also produce a quite drinkable white wine.  During the Betrayal, Arvin was the site of a major Kurgan encampment used in the latter stages of the war to prosecute the final assault on Akko.  As a consequence, Arvin experienced far less direct spoilage than the rest of Leon, as Jalalkan kept the vineyards running and the manor intact.  The Baron of Arvin has since capitalized on this, absorbing a number of nearby manors.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,812&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;178&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;39,900&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,950&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Josselin ===&lt;br /&gt;
&lt;br /&gt;
One of Leon&#039;s oldest vassals, Josselin is just inland of the coast south of Joyeaux. It used to be a close town with Joyeaux itself, but since Joyeaux left Leon behind relations between the two places have been strained.   Josselin was hard-hit in the betrayal; reliant on fishing, many of its boats were destroyed and so many of the fishing families have lost their livelihood.  Worse still is an ongoing dispute with Joyeaux over Josselin&#039;s traditional right to fish in the fens immediately near the citadel.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,248&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;320&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;35,680&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;17,840&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
 &lt;br /&gt;
===Deylik of Farouk===&lt;br /&gt;
&lt;br /&gt;
The only taifa barony in the Known Worlds&#039; territory, the Sheikhdom of Farouk is north of Joyeaux along the banks of the Joyeaux, though the river is too broad to allow for easy crossing there.  Farouk al-Farouk conquered the barony in 4983, and when the tides of war retreated founded himself surrounded by crusaders.  He cut a deal with the elderly Count Renaud de Moley (grandfather of the current count) and swore fealty to Leon.  During the Betrayal, Baron Farouk remained silent, letting Jalalkan&#039;s forces pass him by, neither aiding nor hindering their forces officially.  After Joscelin&#039;s Crusade the canny Kurgan lord immediately renewed his vows, but he is now closer to both Auberry and Joyeaux than Leon, and those two counties eye the riverine barony.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;4,102&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;401&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,030&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,515&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Farouk al-Farouk&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Taifa Barony&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of the Altamont===&lt;br /&gt;
&lt;br /&gt;
The quintessential mountain barony, the manors of the Altamont grow few crops.  Instead, the chiefs of the mountain men pay the Lord of the Altamont homage, filling his armies with fierce hobilars on mountain ponies and paying a tax in goats and sheep to the barony each year.  In years past, the Baron of Altamont acquired some lowland manors, but they were lost to Arvin and now the Altamonters pride themselves on having a sort of highland independence.  The ramshead of the Altamont was particularly feared by the Kurgans during the Betrayal, as the Lord led constant raids out of the mountains against Jalalkan&#039;s supply lines, but he was ultimately caught and quartered along with his heirs shortly before the arrival of Joscelin&#039;s Crusade.  A distant Known Worlder relative has now taken over the barony and is grappling with earning the trust of the mountain chiefs his cousins cemented over many generations.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,943&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;113&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;100,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;170,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;85,280&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Mountain Fief - Others represent the Mountain Tribes&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Sovereign Baronetcy of Gant===&lt;br /&gt;
&lt;br /&gt;
A small but proud town, Gant is in fact south of Akko on the border between Johburg and Childeric of the Vines.  The lord of Gant was once a mesne tenant of the &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,002&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;87&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10,890&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;5,445&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
 &lt;br /&gt;
===Comstock===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,077&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;516&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;33,430&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,715&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hawkwood - Mountain Fief - Others represents wealty miners.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Port-Leon===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,784&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;976&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;47,600&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;23,800&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Two Counties of Auberry and Maleband ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,671&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,345&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100,160&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;50,080&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lyov Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== March of Sidon ===&lt;br /&gt;
&lt;br /&gt;
Sidon Keep is one of the few great castles owned by an independent lord instead of a Crusader State castellan; perched atop a hill in the Craglands, it (along with Arsuf, which guards its westerly valleys) is one of the only bastions keeping the Kurgans from the Lesser Fork itself.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,432&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;676&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;61,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;30,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Karl Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Arsuf ===&lt;br /&gt;
&lt;br /&gt;
North of the Lesser Fork, Arsuf is an exposed hill barony that suffered heavily during the Betrayal. It was reconquered by an al-Malik knight, Ranjat al-Arsuf, who claimed the barony for his own with a claim to one of the Fifty Fiefs.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,409&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;216&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Barony of Avenal ===&lt;br /&gt;
&lt;br /&gt;
Situated at the head of the Pass of Arrows, Avenal is a new barony, created by Auberry after the fall of Maleband.  Its territory used to be part of the lands of the Earl of Malefaux, a vassal of Maleband; now, Malefaux&#039;s only remnant is the crusader castle at the top of the pass.  Avenal Town is an important trading center for desert nomads, who bring herds over the pass to Avenal where local merchants purchase them to drive to Akko.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,789&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;436&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Chiaka Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian - Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Prior&#039;s Ford===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,013&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;83&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20,960&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;10,480&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Brother Battle Priory &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Newbridge===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,013&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;83&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20,960&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;10,480&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Martin DeMoley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;DeMoley - Includes town at Cripple Bridge&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Saba===		&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,045&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;212&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,570&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,285&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Lordship of Joyeaux and County of Oultrejoyeaux ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,237&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,611&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;3,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;72,980&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;36,490&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Juan Antonio ... Justus &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat - Other represents Crusader Camps&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Jopha ===&lt;br /&gt;
One of the Oultrejoyeaux baronies, Jopha is half-way to Malaga.  Famed for its dates, the Barony is almost constantly at war with several nearby vassals of the Malagan emir.  Recently, though, it conquered the nearby town of Ghilat and has added it to its barony.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,897&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,134&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;50,310&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;25,155&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Includes town of Ghilat.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Port Sant-Claude===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,101&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,870&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,935&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Prior Lucien LaGrange&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Coastal Fief - Brother Battle Priory&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Fenford===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,609&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;147&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;27,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,780&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===High Fen===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,011&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;233&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,440&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,220&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Kazimir ibn Mezsaros&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Claudius&#039; Tomb===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,455&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;191&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;36,460&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;18,230&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lysandra Decados-Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Haqq===	&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,040&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;68&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Still To Be Described ==&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=608</id>
		<title>Towns and Baronies</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=608"/>
		<updated>2012-11-18T20:21:01Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Barony of Avenal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the various counties have vassals, usually barons; some have more, some have less, but each vassal baron is an independent lordship in its own right, bearing only faint allegiance to its count.&lt;br /&gt;
&lt;br /&gt;
== County Olivet ==&lt;br /&gt;
&lt;br /&gt;
County Olivet is at the top of Vale of Olives; ruled by Count Walker Justinian, the town of Olivet has the distinction of having a working planetary shield.  Olivet&#039;s manors are famous for their olives and olive oil as well as a variety of citrus and nuts.&lt;br /&gt;
&lt;br /&gt;
===Barony of Jahant===&lt;br /&gt;
&lt;br /&gt;
Guelph Jahant is the Lord of Jahant; his family is distantly related to House Justinian, though it has plenty of Van Gelder in its bloodline as well.  Jahant itself is a hill town midway up the Vale of Olives, and is a particularly dependable vassal of Olivet; it is famous for the boar hunted in its hills, who feed on wild truffles.&lt;br /&gt;
&lt;br /&gt;
===Barony of Coarsegold===&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Bees ==&lt;br /&gt;
&lt;br /&gt;
=== Redburg ===&lt;br /&gt;
&lt;br /&gt;
Situated inside the Mountains of Moab, Redburg is a herding town.  During several of the wars between Bee and Vine it has been used as a military base by the Count of the Bees.&lt;br /&gt;
&lt;br /&gt;
=== Castelcandide ===&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Vines ==&lt;br /&gt;
&lt;br /&gt;
===Ravenhurst===&lt;br /&gt;
&lt;br /&gt;
===Gant-on-Moss===&lt;br /&gt;
&lt;br /&gt;
=== Barony of Fowler ===&lt;br /&gt;
&lt;br /&gt;
Situated near the mouth of the Vale of Olives, Fowler is a little up in the foothills. Grapes from Fowler are often dried into raisins, and its population swelled with an influx of people fleeing the Siege of Akko. Some of them have stayed, allowing the baron to put more fields under cultivation.&lt;br /&gt;
&lt;br /&gt;
== County of Johburg ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,941&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;844&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;97,850&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;48,925&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Amber Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Van Gelder - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Free Port of Rotdam===&lt;br /&gt;
&lt;br /&gt;
Rotdam is the next town south along the Wild Coast from Johburg, and it has not been under noble rule since Mad Baron Aziz Azizi was killed by a popular mob for allegedly performing dark rites in his palace.  Legends still tell of how he had a room whose walls were dyed red with blood, though the palace itself has long been razed and replaced by a Civic Arena, famous for gladitorial contests.   Now, Rotdam is ruled by a Council of Aldermen under a direct charter from the Court at Akko.   It retains traditional obligations to Johburg, and the Count or Countess is given the Keys to the Port of Rotdam upon her accession, but with the arrival of the League to Yathrib the burghers have been beginning to flex more muscle.  Rotdam never had very many dependent manors, relying instead on the fishing trade, and with the dissolution of the barony many of those manors have been deeded to the Brother Battle, who maintain a chapter house in Rotdam whose prior-administrator is an ex officio alderman.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;496&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,126&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,220&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,110&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Free City - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Barony of Teldam===&lt;br /&gt;
&lt;br /&gt;
Set on a bluff on the Calpe peninsula, Teldam is the southern-most town held by the Known Worlders and the subject of constant Kurgan raiding.  While it once boasted an active port, the docks were outside the city walls and now the fishermen drag their boats up to cover or into the town itself at night.  Teldam has been conquered by the Kurgans on no less than six separate occasions in the last century, but its inland mesne vassals have been able to retake it with the help of Johburg each time.  Still, it is a shadow of what it once was, as its lack of a proper harbor requires larger ships to anchor offshore and send in boats.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,612&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;198&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;38,100&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,050&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barony of Margat===&lt;br /&gt;
&lt;br /&gt;
Inland of Rotdam and southeast of Johburg is Margat, one of Johburg&#039; s inland vassals.  Originally granted to one of the Count&#039;s daughters as a dowry, the barony bears her name even centuries later.  The Counts of Johburg still maintain a country residence near Margat that rather overshadows the baron&#039;s own palace.  Margat&#039;s wheat is supposed to be particularly excellent, and several Charioteers have experimented with trying to export its famous bread in the form of unbaked dough.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;4,541&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;311&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;48,520&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;24,260&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Helborg===&lt;br /&gt;
&lt;br /&gt;
One of the mountain baronies, Helborg was the only one of Johburg&#039;s vassals to avoid heavy fighting during the Betrayal, though the town&#039;s geography makes it a natural citadel.  Though it grows citrus and wheat in terraced fields, Helborg&#039;s manors put most of their land towards pasture, and Helborg wool is somewhat famous.  During the Betrayal, Helborg served as an arsenal for Johburg and indeed all the southern campaigns, and now the Muster have rented portions of its arsenal to use as a facility for training and R&amp;amp;R far from the front.   The townsfolk have cautiously welcomed mercenary money, though there has been an increase in crime, drugs and several unpleasant incidents with guilders who have gone too far.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Barony of Crow&#039;s Landing===&lt;br /&gt;
&lt;br /&gt;
Though a vassal of Johburg, Crow&#039;s Landing is more properly in Cote-Leon than on Cape Hattusas or the Wild Coast.  It is just on the northern edge of the badlands of Pilgrim&#039;s Landing, and is most famous as the site of the Battle of Hamelin Hill during the All Saints&#039; War.  Originally a Leon barony, Crow&#039;s Landing became a vassal of Johburg as a weregild for Johburg&#039;s lifting of a blockade of Port-Leon during the brief &#039;War of the Ports&#039; prior to the Kurgan invasion.  Now, Crow&#039;s Landing is most famous as a base for tech redeemers and relic hunters who comb the ruins of the deserted starport badlands to its south.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lusura Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados - Other Represents Relichunters and badlanders. &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== County of Leon ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;11,234&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,092&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;133,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;66,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Renaud Germain DeMoley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;DeMoley &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Barony of Arvin ===&lt;br /&gt;
Northwest of Leon, Arvin is renowned for its orchards, particularly its apple cider. Terraced vineyards also produce a quite drinkable white wine.  During the Betrayal, Arvin was the site of a major Kurgan encampment used in the latter stages of the war to prosecute the final assault on Akko.  As a consequence, Arvin experienced far less direct spoilage than the rest of Leon, as Jalalkan kept the vineyards running and the manor intact.  The Baron of Arvin has since capitalized on this, absorbing a number of nearby manors.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,812&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;178&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;39,900&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,950&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Josselin ===&lt;br /&gt;
&lt;br /&gt;
One of Leon&#039;s oldest vassals, Josselin is just inland of the coast south of Joyeaux. It used to be a close town with Joyeaux itself, but since Joyeaux left Leon behind relations between the two places have been strained.   Josselin was hard-hit in the betrayal; reliant on fishing, many of its boats were destroyed and so many of the fishing families have lost their livelihood.  Worse still is an ongoing dispute with Joyeaux over Josselin&#039;s traditional right to fish in the fens immediately near the citadel.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,248&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;320&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;35,680&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;17,840&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
 &lt;br /&gt;
===Deylik of Farouk===&lt;br /&gt;
&lt;br /&gt;
The only taifa barony in the Known Worlds&#039; territory, the Sheikhdom of Farouk is north of Joyeaux along the banks of the Joyeaux, though the river is too broad to allow for easy crossing there.  Farouk al-Farouk conquered the barony in 4983, and when the tides of war retreated founded himself surrounded by crusaders.  He cut a deal with the elderly Count Renaud de Moley (grandfather of the current count) and swore fealty to Leon.  During the Betrayal, Baron Farouk remained silent, letting Jalalkan&#039;s forces pass him by, neither aiding nor hindering their forces officially.  After Joscelin&#039;s Crusade the canny Kurgan lord immediately renewed his vows, but he is now closer to both Auberry and Joyeaux than Leon, and those two counties eye the riverine barony.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;4,102&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;401&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,030&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,515&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Farouk al-Farouk&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Taifa Barony&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of the Altamont===&lt;br /&gt;
&lt;br /&gt;
The quintessential mountain barony, the manors of the Altamont grow few crops.  Instead, the chiefs of the mountain men pay the Lord of the Altamont homage, filling his armies with fierce hobilars on mountain ponies and paying a tax in goats and sheep to the barony each year.  In years past, the Baron of Altamont acquired some lowland manors, but they were lost to Arvin and now the Altamonters pride themselves on having a sort of highland independence.  The ramshead of the Altamont was particularly feared by the Kurgans during the Betrayal, as the Lord led constant raids out of the mountains against Jalalkan&#039;s supply lines, but he was ultimately caught and quartered along with his heirs shortly before the arrival of Joscelin&#039;s Crusade.  A distant Known Worlder relative has now taken over the barony and is grappling with earning the trust of the mountain chiefs his cousins cemented over many generations.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,943&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;113&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;100,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;170,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;85,280&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Mountain Fief - Others represent the Mountain Tribes&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Sovereign Baronetcy of Gant===&lt;br /&gt;
&lt;br /&gt;
A small but proud town, Gant is in fact south of Akko on the border between Johburg and Childeric of the Vines.  The lord of Gant was once a mesne tenant of the &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,002&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;87&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10,890&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;5,445&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
 &lt;br /&gt;
===Comstock===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,077&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;516&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;33,430&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,715&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hawkwood - Mountain Fief - Others represents wealty miners.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Port-Leon===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,784&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;976&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;47,600&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;23,800&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Two Counties of Auberry and Maleband ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,671&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,345&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100,160&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;50,080&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lyov Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== March of Sidon ===&lt;br /&gt;
&lt;br /&gt;
Sidon Keep is one of the few great castles owned by an independent lord instead of a Crusader State castellan; perched atop a hill in the Craglands, it (along with Arsuf, which guards its westerly valleys) is one of the only bastions keeping the Kurgans from the Lesser Fork itself.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,432&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;676&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;61,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;30,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Karl Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Arsuf ===&lt;br /&gt;
&lt;br /&gt;
North of the Lesser Fork, Arsuf is an exposed hill barony that suffered heavily during the Betrayal. It was reconquered by an al-Malik knight, Ranjat al-Arsuf, who claimed the barony for his own with a claim to one of the Fifty Fiefs.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,409&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;216&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Barony of Avenal ===&lt;br /&gt;
&lt;br /&gt;
Situated at the head of the Pass of Arrows, Avenal is a new barony, created by Auberry after the fall of Maleband.  Its territory used to be part of the lands of the Earl of Malefaux, a vassal of Maleband; now, Malefaux&#039;s only remnant is the crusader castle at the top of the pass.  Avenal Town is an important trading center for desert nomads, who bring herds over the pass to Avenal where local merchants purchase them to drive to Akko.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,789&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;436&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Chiaka Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian - Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Prior&#039;s Ford===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,013&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;83&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20,960&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;10,480&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Brother Battle Priory &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Newbridge===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,013&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;83&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20,960&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;10,480&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Martin DeMoley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;DeMoley - Includes town at Cripple Bridge&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Saba===		&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,045&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;212&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,570&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,285&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Lordship of Joyeaux and County of Oultrejoyeaux ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,237&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,611&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;3,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;72,980&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;36,490&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Juan Antonio ... Justus &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat - Other represents Crusader Camps&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Jopha ===&lt;br /&gt;
One of the Oultrejoyeaux baronies, Jopha is half-way to Malaga.  Famed for its dates, the Barony is almost constantly at war with several nearby vassals of the Malagan emir.  Recently, though, it conquered the nearby town of Ghilat and has added it to its barony.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,897&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,134&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;50,310&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;25,155&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Includes town of Ghilat.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Port Sant-Claude===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,101&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,870&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,935&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Prior Lucien LaGrange&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Coastal Fief - Brother Battle Priory&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Fenford===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,609&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;147&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;27,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,780&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===High Fen===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,011&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;233&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,440&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,220&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Kazimir ibn Mezsaros&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Claudius&#039; Tomb===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,455&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;191&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;36,460&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;18,230&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lysandra Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Haqq===	&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,040&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;68&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Still To Be Described ==&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=607</id>
		<title>Towns and Baronies</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Towns_and_Baronies&amp;diff=607"/>
		<updated>2012-11-18T20:20:02Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* March of Sidon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All the various counties have vassals, usually barons; some have more, some have less, but each vassal baron is an independent lordship in its own right, bearing only faint allegiance to its count.&lt;br /&gt;
&lt;br /&gt;
== County Olivet ==&lt;br /&gt;
&lt;br /&gt;
County Olivet is at the top of Vale of Olives; ruled by Count Walker Justinian, the town of Olivet has the distinction of having a working planetary shield.  Olivet&#039;s manors are famous for their olives and olive oil as well as a variety of citrus and nuts.&lt;br /&gt;
&lt;br /&gt;
===Barony of Jahant===&lt;br /&gt;
&lt;br /&gt;
Guelph Jahant is the Lord of Jahant; his family is distantly related to House Justinian, though it has plenty of Van Gelder in its bloodline as well.  Jahant itself is a hill town midway up the Vale of Olives, and is a particularly dependable vassal of Olivet; it is famous for the boar hunted in its hills, who feed on wild truffles.&lt;br /&gt;
&lt;br /&gt;
===Barony of Coarsegold===&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Bees ==&lt;br /&gt;
&lt;br /&gt;
=== Redburg ===&lt;br /&gt;
&lt;br /&gt;
Situated inside the Mountains of Moab, Redburg is a herding town.  During several of the wars between Bee and Vine it has been used as a military base by the Count of the Bees.&lt;br /&gt;
&lt;br /&gt;
=== Castelcandide ===&lt;br /&gt;
&lt;br /&gt;
== County of Childeric of the Vines ==&lt;br /&gt;
&lt;br /&gt;
===Ravenhurst===&lt;br /&gt;
&lt;br /&gt;
===Gant-on-Moss===&lt;br /&gt;
&lt;br /&gt;
=== Barony of Fowler ===&lt;br /&gt;
&lt;br /&gt;
Situated near the mouth of the Vale of Olives, Fowler is a little up in the foothills. Grapes from Fowler are often dried into raisins, and its population swelled with an influx of people fleeing the Siege of Akko. Some of them have stayed, allowing the baron to put more fields under cultivation.&lt;br /&gt;
&lt;br /&gt;
== County of Johburg ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,941&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;844&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;97,850&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;48,925&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Amber Van Gelder&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Van Gelder - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Free Port of Rotdam===&lt;br /&gt;
&lt;br /&gt;
Rotdam is the next town south along the Wild Coast from Johburg, and it has not been under noble rule since Mad Baron Aziz Azizi was killed by a popular mob for allegedly performing dark rites in his palace.  Legends still tell of how he had a room whose walls were dyed red with blood, though the palace itself has long been razed and replaced by a Civic Arena, famous for gladitorial contests.   Now, Rotdam is ruled by a Council of Aldermen under a direct charter from the Court at Akko.   It retains traditional obligations to Johburg, and the Count or Countess is given the Keys to the Port of Rotdam upon her accession, but with the arrival of the League to Yathrib the burghers have been beginning to flex more muscle.  Rotdam never had very many dependent manors, relying instead on the fishing trade, and with the dissolution of the barony many of those manors have been deeded to the Brother Battle, who maintain a chapter house in Rotdam whose prior-administrator is an ex officio alderman.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;496&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,126&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,220&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,110&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Free City - Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Barony of Teldam===&lt;br /&gt;
&lt;br /&gt;
Set on a bluff on the Calpe peninsula, Teldam is the southern-most town held by the Known Worlders and the subject of constant Kurgan raiding.  While it once boasted an active port, the docks were outside the city walls and now the fishermen drag their boats up to cover or into the town itself at night.  Teldam has been conquered by the Kurgans on no less than six separate occasions in the last century, but its inland mesne vassals have been able to retake it with the help of Johburg each time.  Still, it is a shadow of what it once was, as its lack of a proper harbor requires larger ships to anchor offshore and send in boats.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,612&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;198&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;38,100&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,050&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Barony of Margat===&lt;br /&gt;
&lt;br /&gt;
Inland of Rotdam and southeast of Johburg is Margat, one of Johburg&#039; s inland vassals.  Originally granted to one of the Count&#039;s daughters as a dowry, the barony bears her name even centuries later.  The Counts of Johburg still maintain a country residence near Margat that rather overshadows the baron&#039;s own palace.  Margat&#039;s wheat is supposed to be particularly excellent, and several Charioteers have experimented with trying to export its famous bread in the form of unbaked dough.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;4,541&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;311&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;48,520&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;24,260&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of Helborg===&lt;br /&gt;
&lt;br /&gt;
One of the mountain baronies, Helborg was the only one of Johburg&#039;s vassals to avoid heavy fighting during the Betrayal, though the town&#039;s geography makes it a natural citadel.  Though it grows citrus and wheat in terraced fields, Helborg&#039;s manors put most of their land towards pasture, and Helborg wool is somewhat famous.  During the Betrayal, Helborg served as an arsenal for Johburg and indeed all the southern campaigns, and now the Muster have rented portions of its arsenal to use as a facility for training and R&amp;amp;R far from the front.   The townsfolk have cautiously welcomed mercenary money, though there has been an increase in crime, drugs and several unpleasant incidents with guilders who have gone too far.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Barony of Crow&#039;s Landing===&lt;br /&gt;
&lt;br /&gt;
Though a vassal of Johburg, Crow&#039;s Landing is more properly in Cote-Leon than on Cape Hattusas or the Wild Coast.  It is just on the northern edge of the badlands of Pilgrim&#039;s Landing, and is most famous as the site of the Battle of Hamelin Hill during the All Saints&#039; War.  Originally a Leon barony, Crow&#039;s Landing became a vassal of Johburg as a weregild for Johburg&#039;s lifting of a blockade of Port-Leon during the brief &#039;War of the Ports&#039; prior to the Kurgan invasion.  Now, Crow&#039;s Landing is most famous as a base for tech redeemers and relic hunters who comb the ruins of the deserted starport badlands to its south.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,981&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;545&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lusura Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados - Other Represents Relichunters and badlanders. &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== County of Leon ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;11,234&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;2,092&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;133,260&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;66,630&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Renaud Germain DeMoley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;DeMoley &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Barony of Arvin ===&lt;br /&gt;
Northwest of Leon, Arvin is renowned for its orchards, particularly its apple cider. Terraced vineyards also produce a quite drinkable white wine.  During the Betrayal, Arvin was the site of a major Kurgan encampment used in the latter stages of the war to prosecute the final assault on Akko.  As a consequence, Arvin experienced far less direct spoilage than the rest of Leon, as Jalalkan kept the vineyards running and the manor intact.  The Baron of Arvin has since capitalized on this, absorbing a number of nearby manors.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,812&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;178&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;39,900&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;19,950&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Josselin ===&lt;br /&gt;
&lt;br /&gt;
One of Leon&#039;s oldest vassals, Josselin is just inland of the coast south of Joyeaux. It used to be a close town with Joyeaux itself, but since Joyeaux left Leon behind relations between the two places have been strained.   Josselin was hard-hit in the betrayal; reliant on fishing, many of its boats were destroyed and so many of the fishing families have lost their livelihood.  Worse still is an ongoing dispute with Joyeaux over Josselin&#039;s traditional right to fish in the fens immediately near the citadel.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,248&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;320&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;35,680&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;17,840&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
 &lt;br /&gt;
===Deylik of Farouk===&lt;br /&gt;
&lt;br /&gt;
The only taifa barony in the Known Worlds&#039; territory, the Sheikhdom of Farouk is north of Joyeaux along the banks of the Joyeaux, though the river is too broad to allow for easy crossing there.  Farouk al-Farouk conquered the barony in 4983, and when the tides of war retreated founded himself surrounded by crusaders.  He cut a deal with the elderly Count Renaud de Moley (grandfather of the current count) and swore fealty to Leon.  During the Betrayal, Baron Farouk remained silent, letting Jalalkan&#039;s forces pass him by, neither aiding nor hindering their forces officially.  After Joscelin&#039;s Crusade the canny Kurgan lord immediately renewed his vows, but he is now closer to both Auberry and Joyeaux than Leon, and those two counties eye the riverine barony.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;4,102&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;401&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;45,030&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;22,515&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Farouk al-Farouk&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Taifa Barony&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Barony of the Altamont===&lt;br /&gt;
&lt;br /&gt;
The quintessential mountain barony, the manors of the Altamont grow few crops.  Instead, the chiefs of the mountain men pay the Lord of the Altamont homage, filling his armies with fierce hobilars on mountain ponies and paying a tax in goats and sheep to the barony each year.  In years past, the Baron of Altamont acquired some lowland manors, but they were lost to Arvin and now the Altamonters pride themselves on having a sort of highland independence.  The ramshead of the Altamont was particularly feared by the Kurgans during the Betrayal, as the Lord led constant raids out of the mountains against Jalalkan&#039;s supply lines, but he was ultimately caught and quartered along with his heirs shortly before the arrival of Joscelin&#039;s Crusade.  A distant Known Worlder relative has now taken over the barony and is grappling with earning the trust of the mountain chiefs his cousins cemented over many generations.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,943&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;113&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;100,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;170,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;85,280&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Mountain Fief - Others represent the Mountain Tribes&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Sovereign Baronetcy of Gant===&lt;br /&gt;
&lt;br /&gt;
A small but proud town, Gant is in fact south of Akko on the border between Johburg and Childeric of the Vines.  The lord of Gant was once a mesne tenant of the &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;1,002&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;87&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;10,890&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;5,445&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
 &lt;br /&gt;
===Comstock===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,077&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;516&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;33,430&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,715&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Hawkwood - Mountain Fief - Others represents wealty miners.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Port-Leon===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,784&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;976&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;5,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;47,600&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;23,800&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt;|| &amp;lt;center&amp;gt;Coastal Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Two Counties of Auberry and Maleband ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;8,671&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,345&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;100,160&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;50,080&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lyov Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== March of Sidon ===&lt;br /&gt;
&lt;br /&gt;
Sidon Keep is one of the few great castles owned by an independent lord instead of a Crusader State castellan; perched atop a hill in the Craglands, it (along with Arsuf, which guards its westerly valleys) is one of the only bastions keeping the Kurgans from the Lesser Fork itself.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,432&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;676&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;61,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;30,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Karl Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Barony of Arsuf ===&lt;br /&gt;
&lt;br /&gt;
North of the Lesser Fork, Arsuf is an exposed hill barony that suffered heavily during the Betrayal. It was reconquered by an al-Malik knight, Ranjat al-Arsuf, who claimed the barony for his own with a claim to one of the Fifty Fiefs.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,409&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;216&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;26,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
=== Barony of Avenal ===&lt;br /&gt;
&lt;br /&gt;
Situated at the head of the Pass of Arrows, Avenal is a new barony, created by Auberry after the fall of Maleband.  Its territory used to be part of the lands of the Earl of Malefaux, a vassal of Maleband; now, Malefaux&#039;s only remnant is the crusader castle at the top of the pass.  Avenal Town is an important trading center for desert nomads, who bring herds over the pass to Avenal where local merchants purchase them to drive to Akko.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,789&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;436&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,250&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,125&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Chiaka Decados-Justinian&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Justinian - Mountain Fief &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Prior&#039;s Ford===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,013&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;83&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20,960&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;10,480&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;NPC&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Brother Battle Priory &amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Newbridge===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,013&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;83&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;20,960&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;10,480&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Martin DeMoley&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;DeMoley - Includes town at Cripple Bridge&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Saba===		&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,045&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;212&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,570&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,285&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Lordship of Joyeaux and County of Oultrejoyeaux ==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;5,237&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,611&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;3,000&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;72,980&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;36,490&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Juan Antonio ... Justus &amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Hazat - Other represents Crusader Camps&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
=== Jopha ===&lt;br /&gt;
One of the Oultrejoyeaux baronies, Jopha is half-way to Malaga.  Famed for its dates, the Barony is almost constantly at war with several nearby vassals of the Malagan emir.  Recently, though, it conquered the nearby town of Ghilat and has added it to its barony.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,897&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;1,134&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;50,310&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;25,155&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Includes town of Ghilat.&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
===Port Sant-Claude===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,101&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;86&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,870&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,935&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Prior Lucien LaGrange&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Coastal Fief - Brother Battle Priory&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Fenford===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;2,609&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;147&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;27,560&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;13,780&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===High Fen===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,011&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;233&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;32,440&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;16,220&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Kazimir ibn Mezsaros&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;al-Malik&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Claudius&#039; Tomb===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,455&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;191&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;36,460&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;18,230&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Lysandra Decados&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Decados&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
===Haqq===	&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;right&amp;quot; style=&amp;quot;cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;3;&amp;quot;  padding:4px; margin:0 1em;&amp;quot; &lt;br /&gt;
 |-&lt;br /&gt;
 ! Rural H.Holds!! Urban H.Holds  !! Other !! High Pop. !! Low Pop. !! Ruler !! Notes &lt;br /&gt;
 |-&lt;br /&gt;
 | &amp;lt;center&amp;gt;3,040&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;68&amp;lt;/center&amp;gt; ||&amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;31,080&amp;lt;/center&amp;gt;  || &amp;lt;center&amp;gt;15,540&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;Open&amp;lt;/center&amp;gt; || &amp;lt;center&amp;gt;--&amp;lt;/center&amp;gt; &lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
== Still To Be Described ==&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Overview&amp;diff=583</id>
		<title>Overview</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Overview&amp;diff=583"/>
		<updated>2012-11-17T21:07:47Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Inspirations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Crusade. &lt;br /&gt;
 &lt;br /&gt;
Star Crusade is a MUX set in the universe of Fading Suns, an award-winning tabletop role-playing game produced by Holistic Design. Set at the dawn of the sixth millenium, Fading Suns is a science fiction passion play, a story about humanity&#039;s grim fate - and bright hopes - among the stars. Central to the Fading Suns setting are themes like the Quest, mankind&#039;s relationship to the spiritual, the role of technology in society and the character of human nature.&lt;br /&gt;
 &lt;br /&gt;
The year is 5001 AD, one thousand years after the fall of the Second Republic, a universe-spanning society of technology and learning, and one thousand years after every star in the sky began to fade mysteriously, losing light for no apparent reason. The fading suns phenomenon ushered humanity into a New Dark Age, a time of feuding noble houses, church sects and guilds that mankind is only now hoping to emerge from. That hope comes in the form of Alexius I, the recently-crowned Emperor and victor of fifty years of war.&lt;br /&gt;
&lt;br /&gt;
The MUX is set on Yathrib, the recently-discovered planet where the Prophet of the Universal Church received his revelation of the Holy Flame.  Yathrib is a world at war, riven between the faithful few crusaders of the Known Worlds and the infidel Kurgan Caliphate - but it is also a planet of mysteries, long lost to the jumpweb.  Is its rediscovery a chance for a new beginning, or does it portend the end of days?&lt;br /&gt;
&lt;br /&gt;
This brief introduction to the Star Crusade MUX is by no means exhaustive, and for more detailed resources on Fading Suns we recommend the [http://starcrusade.fadingsuns.org/FSIntro2.pdf Quick-Start PDF] published originally by Holistic Design, as well as the RPG books themselves.&lt;br /&gt;
&lt;br /&gt;
== What is Fading Suns? ==&lt;br /&gt;
&lt;br /&gt;
Fading Suns is a space fantasy setting set at the dawn of the Sixth Millenium, about a thousand years after the fall of a great interstellar democracy (the Second Republic) that spanned the stars. Much technology has been lost, and the scattered planets - the Known Worlds - are ruled by feudal lords in a sort of New Dark Ages. There is also a very powerful Church as well as the League, merchant guilds who have a monopoly on star travel and technology. All of the planets are linked not via hyperdrive or lightspeed but by moon-sized rings, the Jumpgates, each of which link to a limited number of planets. In total, the Known Worlds plus the nearby alien or barbarian planets known to man number only 50 or so planets, though at the height of the Second Republic there were about 200 worlds.&lt;br /&gt;
&lt;br /&gt;
The setting&#039;s recent history is one of war and chaos; for fifty years, the noble houses, Church, and League have been fighting amongst themselves over who will be Emperor of the Fading Suns, and only recently has a victor - Emperor Alexius - achieved a fragile peace. Now, he tries to unify society while sending out noble Questing Knights to bring a measure of justice to the manifestly unjust society of the Known Worlds and to seek answers to the setting&#039;s great mysteries.&lt;br /&gt;
&lt;br /&gt;
The setting&#039;s greatest mystery of all is the Fading Suns themselves. Fading Suns is space fantasy, not science fiction, and the death of science is an important theme. A thousand years ago the stars began to inexplicably fade; science was unable to explain why the stars were fading or even predict their effects, as the expected physical changes in temperature or climate did not occur in the fashion science would predict. This failure of science was a contributing cause to the death of the Second Republic, and one conflict in the setting is the reconciling of faith and science.&lt;br /&gt;
&lt;br /&gt;
== What Makes Fading Suns Special? ==&lt;br /&gt;
&lt;br /&gt;
Many settings have lords and ladies in space; what makes Fading Suns different?&lt;br /&gt;
&lt;br /&gt;
The setting&#039;s designers described Fading Suns as &#039;a futuristic passion play&#039;, and that sentiment separates it from other settings. Historically, the passion plays were medieval morality stories told about the death and resurrection of Christ; while Fading Suns isn&#039;t about that, it is about the death of human civilization and its potential for rebirth. Fading Suns is in some ways a post-apocalyptic setting - it is set amidst fading stars in the last days of mankind, and the fundamental question it asks is whether or not humanity deserves to have a future. The setting seeks to ask heroes to chose between temporal success and doing what is right; it asks them to question the difference between what society tells them is good and what seems to be good inside, and it does not have easy answers to these questions.&lt;br /&gt;
&lt;br /&gt;
Fading Suns has a powerful church that is both the source of a great deal of misery and also one of the only moral forces in the setting. It has nobility who both exploit their people and serve as bastions against greed and dehumanization. It has guilds who celebrate freedom and democratic values but sell human beings into slavery - and it asks characters to try to do the right thing amidst all these forces, particularly when doing the right thing may cost them personally. &lt;br /&gt;
&lt;br /&gt;
Few other games place questions about right and wrong center stage in the way that Fading Suns does, nor do they make the answers to moral questions so difficult to discern - and that gives the setting a backbone others lack. Of course, the passion play story isn&#039;t the only thing great about Fading Suns: it has politics that are easy for players to become involved in, a natural framework for adventure, a wide diversity of playable characters and a vast array of places and people to tell stories about. &lt;br /&gt;
&lt;br /&gt;
== What About Star Crusade? ==&lt;br /&gt;
&lt;br /&gt;
Star Crusade is set on Yathrib, which is a desert planet lost for a thousand years. It is the site of an important religious event - the Church&#039;s founding Prophet received a great revelation there - and it is the site of a great military conflict between Known Worlds crusaders and a foreign power known as the Kurgan Caliphate. &lt;br /&gt;
&lt;br /&gt;
Fading Suns, importantly, is King Arthur + Dune in space, and Star Crusade is King Arthur + Dune + Kingdom of Heaven in space. The game has strong themes about community vs. independence, as characters are on a frontier where they can stake out claims for themselves, as well about collective and individual faith and the role of religion in society. Also, it has knights with blasters and swords who fight space Arabs while cocky Han Solo pilots fly starships overhead.&lt;br /&gt;
&lt;br /&gt;
== Inspirations ==&lt;br /&gt;
&lt;br /&gt;
In feel, Fading Suns draws deeply from classic science fiction and fantasy roots. Gene Wolf&#039;s Book of the New Sun is something the designers cited as inspiration, and the setting also has clear, deep roots in Dune. Parts of the world feel quite a bit like Warhammer 40,000, though on a smaller scale, and the setting also has classic fantasy analogues in the Arthurian cycles and even Game of Thrones, though in truth the game was published before Game of Thrones saw print.&lt;br /&gt;
&lt;br /&gt;
Fading Suns has a lot of historical inspiration as well; there are broad nods to history, with the Fall of the Second Republic standing in for the fall of Rome and the history of the setting mirroring Europe&#039;s struggle through the Dark Ages. Not all of Fading Suns&#039; inspirations are medieval, though - the Emperor Wars that just finished have an end-of-innocence like World War I, while other places channel the Thirty Years&#039; War or even Vietnam. Star Crusade, particularly, draws a great deal on the historical Crusades, though there are also strong threads of the Spanish reconquista and even the Eastern Front in World War II.&lt;br /&gt;
&lt;br /&gt;
Thematically, Fading Suns has other sources. The setting&#039;s designers are avowed Joseph Cambpell fans, and so the Hero&#039;s Journey is built into the core of the setting. Religious influences and imagery abound, not just from the Christ story but from Zoroastrianism, Buddhism, Mayan mythology and Gnosticism.&lt;br /&gt;
&lt;br /&gt;
== What Do People Do? ==&lt;br /&gt;
&lt;br /&gt;
Star Crusade, the MUX, is still young, but we have three broad groups of characters - intrigue, military, and questing characters. &lt;br /&gt;
&lt;br /&gt;
Intrigue characters play fiefholders, spies, and other political figures, and they have to deal with regular political issues sparked by staff. Example problems that generate shifting alliances and RP include appointments to important positions, whose allies inherit fiefs and the balance of power between the nobles, Church and guilds. Because there is a semi-parliamentary court of nobles and ranking priests, a great deal of RP occurs in lining up other PCs to support some proposal by horse-trading issues of importance.&lt;br /&gt;
&lt;br /&gt;
Military characters focus more on the ongoing war with the Kurgans, though they get pulled in to both political and adventuring stories. Military characters plot plans and strategy with other characters, try to make friends with intrigue characters so they can be given command over joint armies, and look at enemy-held areas as targets ripe for conquest. They may also go on smaller expeditions to try to achieve discrete military goals.&lt;br /&gt;
&lt;br /&gt;
Questing characters explore this newly rediscovered world, trying to find clues to its mystic history and see what they can learn about the source of the Fading Suns. Staff runs regular questing TPs - one or two a week - and so adventuring characters have a lot to do, with RP in between TPs to investigate information they have found or share it with those in the know. In addition to adventure and derring-do, questing characters get to &#039;put together the puzzle&#039;, as there are several broad setting mysteries that staff give small pieces to in each TP. &lt;br /&gt;
&lt;br /&gt;
Of course, in between all these things are ordinary social RP as well as TPs that draw everyone into the game, like attacks on the city (the Known Worlders are at war) or other events. Moreover, there are smaller stories that don&#039;t fit neatly into any category - stories about psi and the occult, for instance, or about the conflict between spy agencies - that affect characters of all persuasions as they get pulled into the loop.&lt;br /&gt;
&lt;br /&gt;
Play generally takes place in Akko, the capital city of the Known Worlder territory, though TPs take place elsewhere. Eventually, some fiefs will make it on the grid, but for right now play is centered in the city.&lt;br /&gt;
&lt;br /&gt;
== Character Types ==&lt;br /&gt;
&lt;br /&gt;
While there are a great diversity of potential characters, some general models come up again and again.&lt;br /&gt;
&lt;br /&gt;
===Intrigue===&lt;br /&gt;
;Barons and Baronesses&lt;br /&gt;
:Lords and ladies with fiefs make up the backbone of the intrigue characters, though they also often end up military or even questing characters. As peers, they have votes in the Crusader Council and often have ambitions to become greater lords.  There are almost always baronies available for political characters.&lt;br /&gt;
;Bishops and Political Priests&lt;br /&gt;
:Just as there are lords temporal there are lords spiritual, and the princes of the Church have as much if not more power than their noble peers.  These characters also play the political game, but must struggle even more reconciling faith, morality and obedience to the Church&lt;br /&gt;
;Merchant Princes&lt;br /&gt;
:High guilders - great merchants, criminal kingpins, and the like - have different political goals, seeking to have their guild or business profit. They often become power brokers, offering resources to needy priests and lords in exchange for some cut of the action.&lt;br /&gt;
&lt;br /&gt;
===Military===&lt;br /&gt;
;Crusader captains&lt;br /&gt;
:Yathrib is a world at war, and thousands of crusaders pour into the planet.  Many of them come in crusader companies, a few dozen knights plus associated soldiers led by an offworld lord. These crusader captains are seeking land, glory, and the liberation of the holy city and the mass of crusaders gives them political and military muscle. These characters have the potential to conquer a fief for themselves at the head of the charge.&lt;br /&gt;
;Brother Battle&lt;br /&gt;
:The warrior-monks of the Brother Battle are unparalleled Church soldiers with powered armor and intensive training. They fight for faith, but are largely independent of the Church hierarchy and represent a potent independent force. Similar to the Brother Battle are the Swords of Lextius, Church knights sworn more directly to the Church hierarchy.&lt;br /&gt;
;Mercenaries&lt;br /&gt;
:The premier mercenaries are the Muster Guild, but soldiers for hire in general profit on Yathrib. Pilots, infantry - individuals and commanders - all are needed and other PCs are constantly seeking to hire mercenaries to forward their plans.&lt;br /&gt;
&lt;br /&gt;
===Questing===&lt;br /&gt;
;Knights-Errant&lt;br /&gt;
:Adventuring knights, whether they are lone crusaders, members of the Emperor&#039;s Questing Knights, or just glory-seeking young nobles fill Yathrib. These are characters who will dash after a rumor of some interesting place or person in trouble, and they also often get involved in military raids and small-scale actions as junior officers or individual cavaliers.&lt;br /&gt;
;Mystics&lt;br /&gt;
:Inquisitive priests seeking answers to occult mysteries make excellent questing characters. Many are members of the Eskatonic Order, a sort of hermetic order of wandering monks, while others are Amalthean healers, demon hunters, or itinerant priests.  Sometimes, they have theurgy, packing occult magics to aid their companions.&lt;br /&gt;
;Explorers, Archaeologists and Treasure-Seekers&lt;br /&gt;
:The guilds have many free spirits seeking profit and promise over the next hill. Charioteer transport pilots, Scraver archaeologists and Engineer technologists seek lost ruins and artifacts to sell, adapt, or just learn about. Others may serve as bodyguards to nobles or the Church or may just use the profits from boring businesses to finance a sense of adventure as a member of some exploring fraternity.&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=580</id>
		<title>Blessings and Curses</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=580"/>
		<updated>2012-11-17T06:30:21Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Occult Careers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:System]][[Category:Traits]]&lt;br /&gt;
Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
== Blessing and Curse Effects ==&lt;br /&gt;
&lt;br /&gt;
All blessings and curses give synergy bonuses and dissonance penalties when applicable. Career blessings - and some other blessings - can be taken multiple times. If a character has taken the Courtier blessing twice, it would be noted on the character&#039;s sheet as Courtier II, but would count as two sources of synergy when calculating synergy for rolls. &lt;br /&gt;
&lt;br /&gt;
Some blessings and curses have additional special rules: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adaptation&#039;&#039;&#039; -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Ride in mounted combat.  If you have one related Adaptation blessing, treat the cap as 2 points higher; if you have two or more related Adaptation blessings, treat the cap as 4 points higher.&lt;br /&gt;
* &#039;&#039;&#039;Attractive&#039;&#039;&#039; -- Most appearance blessings denote characters who are more attractive than average, indicated in parentheses as levels of the Attractive blessing. Appearance blessings with more than one level of Attractive count as having multiple Attractive blessings for the purpose of contested rolls, but they count as only one source of synergy in unopposed rolls. Thus, a character who is Beautiful (Attractive II) counts as having two sources of synergy from Beautiful in a contested roll but not in an uncontested roll.&lt;br /&gt;
* &#039;&#039;&#039;Unattractive&#039;&#039;&#039; - Curses with &#039;Unattractive II&#039; or &#039;Unattractive III&#039; count as multiple curses of the same type.&lt;br /&gt;
&lt;br /&gt;
== Blessing List ==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
=== Careers ===&lt;br /&gt;
&lt;br /&gt;
==== Military Careers ====&lt;br /&gt;
;Armsman&lt;br /&gt;
:Service as a military tenant man-at-arms. &lt;br /&gt;
;Cavalryman&lt;br /&gt;
:Service in a cavalry unit. (Adaptation)&lt;br /&gt;
;Dervish&lt;br /&gt;
:Service in a psychic military unit.&lt;br /&gt;
;Legionary&lt;br /&gt;
:Service in a heavy rifleman unit. &lt;br /&gt;
;Ranger&lt;br /&gt;
:Service in an elite scout or commando unit. &lt;br /&gt;
;Tanker&lt;br /&gt;
:Service in a mechanized unit. &lt;br /&gt;
;Army Command&lt;br /&gt;
:Command of a ground unit. &lt;br /&gt;
;Sea Command&lt;br /&gt;
:Command of a surface ship or sea unit. &lt;br /&gt;
;Void Command&lt;br /&gt;
:Command of a starship or space unit. &lt;br /&gt;
;Able Seaman&lt;br /&gt;
:Service aboard a military sea vessel. (Adaptation)&lt;br /&gt;
;Marine&lt;br /&gt;
:Service in a sea boarding/landing unit. (Adaptation)&lt;br /&gt;
;Able Starman&lt;br /&gt;
:Service aboard a military starship. (Adaptation)&lt;br /&gt;
;Marauder&lt;br /&gt;
:Service in a space boarding/landing unit. (Adaptation)&lt;br /&gt;
;Combat Pilot&lt;br /&gt;
:Service as a aerospace or void pilot. (Adaptation)&lt;br /&gt;
;Staff Officer&lt;br /&gt;
:Service as a staff officer in a unit command.&lt;br /&gt;
;General Staff&lt;br /&gt;
:Service as a flag officer in a strategic headquarters.&lt;br /&gt;
&lt;br /&gt;
==== Peasant Careers ====&lt;br /&gt;
&lt;br /&gt;
;Farmer&lt;br /&gt;
:You farmed your lord&#039;s lands. &lt;br /&gt;
;Fisherman&lt;br /&gt;
:You fished, from the shore or small boats. &lt;br /&gt;
;Hunter&lt;br /&gt;
:You hunted game in the woods and hills. &lt;br /&gt;
;Drover&lt;br /&gt;
:You herded cattle, sheep, or other animals.  &lt;br /&gt;
;Smith&lt;br /&gt;
:You ran a village smithy. &lt;br /&gt;
;Craftsman (Type)&lt;br /&gt;
:You produced some good or service. &lt;br /&gt;
;Bailiff&lt;br /&gt;
:You served as a local official for a lord or other body. &lt;br /&gt;
&lt;br /&gt;
==== Court Careers ====&lt;br /&gt;
&lt;br /&gt;
;Courtier&lt;br /&gt;
:You were a fixture at the court of a greater noble. &lt;br /&gt;
;Court Official&lt;br /&gt;
:You held some court office, like a chancellor or seneschal. &lt;br /&gt;
;Lady-in-Waiting&lt;br /&gt;
:You were a noble companion to a greater lady. &lt;br /&gt;
;Equerry&lt;br /&gt;
:You were a squire, page, or aide to a high noble. &lt;br /&gt;
;Duelist&lt;br /&gt;
:You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Training)&lt;br /&gt;
;Artist at Court&lt;br /&gt;
:You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like. &lt;br /&gt;
;Chamberlain&lt;br /&gt;
:You managed the affairs of a great household, either as a noble or freeman. &lt;br /&gt;
;Debutante&lt;br /&gt;
:You were a young lady at court seeking suitors and recognition. &lt;br /&gt;
&lt;br /&gt;
==== Estate Careers ====&lt;br /&gt;
See also Court and Military Careers, above.&lt;br /&gt;
&lt;br /&gt;
;Lord/Lady of the Manor&lt;br /&gt;
:You ruled a fief.  &lt;br /&gt;
;Country Noble&lt;br /&gt;
:You lived on a rural or town estate distant from court. &lt;br /&gt;
;Squire&lt;br /&gt;
:You were a squire to a knight in peace and war. &lt;br /&gt;
;Household Knight&lt;br /&gt;
:You served in the household of a lord as an armed retainer. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief.&lt;br /&gt;
;Academic Pursuits&lt;br /&gt;
:You spent your idle time studying anything that suited your fancy.&lt;br /&gt;
&lt;br /&gt;
==== Guild and Freelancer Careers ====&lt;br /&gt;
;Academy Interrata&lt;br /&gt;
:You attended the Academy, the premier institute of Guild Learning.  Further tours represent graduate work, or even teaching.&lt;br /&gt;
;Mercenary&lt;br /&gt;
:You served as a mercenary soldier in a Muster or free mercenary unit. &lt;br /&gt;
;Slaver&lt;br /&gt;
:You captured, traded and sold sentient beings. &lt;br /&gt;
;Bounty Hunter&lt;br /&gt;
:You hunted down fugitives as a member of the Muster&#039;s Ashtati or as a freelancer. &lt;br /&gt;
;Bodyguard &lt;br /&gt;
:You hired out as personal protection to important people. &lt;br /&gt;
;Advocate&lt;br /&gt;
:You argued in the courts of law of the Known Worlds. &lt;br /&gt;
;Magistrate&lt;br /&gt;
:You served as a local judge for a lord, guild or city. &lt;br /&gt;
;Banker&lt;br /&gt;
:You lent money for the League or another bank. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief. &lt;br /&gt;
;Guildmaster&lt;br /&gt;
:You served in the leadership of a guild, representing its political and economic interests. &lt;br /&gt;
;Star Merchant&lt;br /&gt;
:You traveled the stars carrying and trading cargo.&lt;br /&gt;
&lt;br /&gt;
==== Church Careers ====&lt;br /&gt;
&lt;br /&gt;
;Monk&lt;br /&gt;
:You were a member of a monastic order.&lt;br /&gt;
;Temple Priest&lt;br /&gt;
:You were a cleric in a large urban church or cathedral.&lt;br /&gt;
;Parish Priest&lt;br /&gt;
:You were a cleric in a rural parish.&lt;br /&gt;
;Preacher&lt;br /&gt;
:You were a wandering preacher moving from place to place.&lt;br /&gt;
;Mystic&lt;br /&gt;
:You have dedicated your clerical career to the study of strange mysteries and apocrypha.&lt;br /&gt;
;Sword of Lextius&lt;br /&gt;
:You were a member of the Swords of Lextius, knights sworn to defend the Church.&lt;br /&gt;
;Brother Battle&lt;br /&gt;
:You were a member of the elite military order of the Brother Battle.&lt;br /&gt;
;Missionary&lt;br /&gt;
:You are an emissary from the Church to the unconverted.&lt;br /&gt;
;Healer&lt;br /&gt;
:You are a healer and physick at a Church mission.&lt;br /&gt;
;Demon Hunter&lt;br /&gt;
:You track down antinomists and demons, either as a member of the Kalinthi or as a lone hunter.&lt;br /&gt;
;Penitent&lt;br /&gt;
:You are a psychic sanctioned and trained by the Church.&lt;br /&gt;
;Inquisitor&lt;br /&gt;
:You hunt out heresy and witchcraft.&lt;br /&gt;
;Avesti Pilgrim&lt;br /&gt;
:You hunt out hirisy and wichkraft.&lt;br /&gt;
;Scholar&lt;br /&gt;
:You spend your time studying theology and other pursuits of (hopefully) wholesome knowledge.&lt;br /&gt;
&lt;br /&gt;
==== Questing Careers ====&lt;br /&gt;
;Knight-Errant&lt;br /&gt;
:You wandered the planet or the Jumpweb as a knight, seeking adventure. &lt;br /&gt;
;Questing Knight&lt;br /&gt;
:You were a member of the Company of the Phoenix.&lt;br /&gt;
;Mantis Knight&lt;br /&gt;
:You were a member of the Decados&#039; Order of the Mantis.&lt;br /&gt;
;Imperial Cohort&lt;br /&gt;
:You were the companion of a Questing Knight.&lt;br /&gt;
;Knightly Cohort&lt;br /&gt;
:You traveled with a knight-errant or other adventurer.&lt;br /&gt;
;Archaeologist&lt;br /&gt;
:You traveled the stars seeking out relics and ancient ruins.&lt;br /&gt;
&lt;br /&gt;
==== Void Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spacer&lt;br /&gt;
:You were crew aboard a civilian starship. (Adaptation)&lt;br /&gt;
;Starship Engineer&lt;br /&gt;
:You served as an engineer aboard a starship. (Adaptation)&lt;br /&gt;
;Starship Pilot&lt;br /&gt;
:You were the pilot for a civilian spacecraft. (Adaptation)&lt;br /&gt;
&lt;br /&gt;
==== Espionage Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spy&lt;br /&gt;
:You were a full-time field operative of an intelligence agency.&lt;br /&gt;
;Spymaster&lt;br /&gt;
:You ran an intelligence network or cell.&lt;br /&gt;
;Thought Police&lt;br /&gt;
:You were a psychic spy.&lt;br /&gt;
&lt;br /&gt;
==== Criminal Careers ====&lt;br /&gt;
;Thug&lt;br /&gt;
:You worked as muscle for an organisation or wielded violence for your own benefit.&lt;br /&gt;
;Pickpocket&lt;br /&gt;
:You relieved people of their valuables through sleuth and stealth.&lt;br /&gt;
;Prostitute&lt;br /&gt;
:You sold your body for a living.&lt;br /&gt;
;Madam/Pimp&lt;br /&gt;
:You sold others bodies for a living.&lt;br /&gt;
;Burglar&lt;br /&gt;
:You stole objects from people&#039;s homes or places of business for a living.&lt;br /&gt;
;Brigand&lt;br /&gt;
:You plundered and raided for a living.&lt;br /&gt;
;Sea Pirate&lt;br /&gt;
:You plundered and raided from aboard a ship, for a living. (Adaptation)&lt;br /&gt;
;Void Pirate&lt;br /&gt;
:You plundered the spaceways and undefended worlds. (Adaptation)&lt;br /&gt;
;Drug Dealer&lt;br /&gt;
:You dealt in narcotic goods either legal or illegal.&lt;br /&gt;
;Fence&lt;br /&gt;
:You dealt in stolen or other misappropriated goods.&lt;br /&gt;
;Kingpin&lt;br /&gt;
:You ran a criminal organisation.&lt;br /&gt;
&lt;br /&gt;
==== Occult Careers ====&lt;br /&gt;
;Fayvana&lt;br /&gt;
:You were a operative for the psychic coven known as the Fayvana.&lt;br /&gt;
;Invisible Path&lt;br /&gt;
:You were a operative for the psychic coven known as the Invisible Path.&lt;br /&gt;
;Antinomist&lt;br /&gt;
:You were a full-time demon worshipper.&lt;br /&gt;
;Sathraist Leader&lt;br /&gt;
:You were a priest of a Sathra cult.&lt;br /&gt;
;Gjartin Shaman&lt;br /&gt;
:You were a Gjartin cleric.&lt;br /&gt;
;Manjaist&lt;br /&gt;
:You were a Manja ancestral worshiper.&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Tall&lt;br /&gt;
:The character is very tall, six-and-a-half feet or more. (Move +2m)&lt;br /&gt;
;Tiny&lt;br /&gt;
:The character is very petite in build. They may have an easier time in small spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
While appearance blessings have different names, they count as a single blessing with levels as discussed above.&lt;br /&gt;
&lt;br /&gt;
;Handsome&lt;br /&gt;
:The character is good-looking in a striking fashion. (Attractive I)&lt;br /&gt;
;Cute&lt;br /&gt;
:The character is attractive in an endearing fashion. (Attractive I)&lt;br /&gt;
;Comely&lt;br /&gt;
:The character is pleasingly attractive in a winsome way. (Attractive I)&lt;br /&gt;
;Pretty&lt;br /&gt;
:The character is attractive in a graceful or delicate way. (Attractive I)&lt;br /&gt;
;Beautiful&lt;br /&gt;
:The character is extremely attractive. (Attractive II)&lt;br /&gt;
;Angelic&lt;br /&gt;
:The character has unearthly beauty.  This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Attractive III)&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
;Bold&lt;br /&gt;
:The character acts when others hesitate. &lt;br /&gt;
;Curious&lt;br /&gt;
:The character is good at ferreting out secrets. &lt;br /&gt;
;Loyal&lt;br /&gt;
:The character is hard to deter when aiding friends, family, and companions.&lt;br /&gt;
;Crafty&lt;br /&gt;
:The character is able to find business opportunities when others might not.&lt;br /&gt;
;Compassionate&lt;br /&gt;
:The character acts to help others in need.&lt;br /&gt;
;Dedicated&lt;br /&gt;
:When following a cause, it&#039;s difficult to derail the character.&lt;br /&gt;
;Nerves of Steel&lt;br /&gt;
:The character is hard to rattle in combat situations.&lt;br /&gt;
;Gracious&lt;br /&gt;
:The character knows how to handle guests with utmost courtesy.&lt;br /&gt;
;Innovative&lt;br /&gt;
:The character is good at inventing new things, or re-purposing old ones.&lt;br /&gt;
;Just&lt;br /&gt;
:The character feels strongly about righting wrongs.&lt;br /&gt;
;Natural Leader&lt;br /&gt;
:The character has natural aptitude for command.&lt;br /&gt;
;Intimidating&lt;br /&gt;
:The character has the sort of presence that cows others.&lt;br /&gt;
;Persistent&lt;br /&gt;
:The character is able to remain calm when faced with obstacles to a goal.&lt;br /&gt;
;Pious&lt;br /&gt;
:When amongst those of low moral character, the character seems like an inspiring example of high moral charcter.&lt;br /&gt;
;Shrewd&lt;br /&gt;
:The character is skilled at convincing others to do what she wants.&lt;br /&gt;
;Stubborn&lt;br /&gt;
:It&#039;s hard to get the character to change his mind.&lt;br /&gt;
;Suspicious&lt;br /&gt;
:The character is wary when amongst rivals.&lt;br /&gt;
;Tenacious&lt;br /&gt;
:The character is hard to intimidate.&lt;br /&gt;
;Tight Lipped&lt;br /&gt;
:Even under pressure, the character is unlikely to divulge secrets&lt;br /&gt;
;Unyielding&lt;br /&gt;
:When honor is at stake, the character just won&#039;t quit.&lt;br /&gt;
;Virtuous&lt;br /&gt;
:When amongst the faithful, the character is seen as an upstanding pillar of the community.&lt;br /&gt;
;Sanctified&lt;br /&gt;
:The character&#039;s faith holds strong in the face of the occult.&lt;br /&gt;
;Ambidexterity&lt;br /&gt;
:The character is equally skilled with either hand.&lt;br /&gt;
;Beastmaster&lt;br /&gt;
:Animals are more likely to keep calm and responsive to the character.&lt;br /&gt;
;Born Salesman&lt;br /&gt;
:The character can sell ice on Malignatius.		&lt;br /&gt;
;Business Mind&lt;br /&gt;
:Some people are just good with money.		&lt;br /&gt;
;Casanova&lt;br /&gt;
:The character is skilled at the art of seduction.		&lt;br /&gt;
;Codemaster&lt;br /&gt;
:The character is good at encrypting and decrypting codes.		&lt;br /&gt;
;Compass&lt;br /&gt;
:The character has an excellent sense of direction.		&lt;br /&gt;
;Crack driver&lt;br /&gt;
:The character has a natural aptitude for driving all kinds of vehicles.		&lt;br /&gt;
;Eloquent&lt;br /&gt;
:The character just has a way with words.		&lt;br /&gt;
;Grease Monkey&lt;br /&gt;
:The character has a knack for fixing things.		&lt;br /&gt;
;Hacker&lt;br /&gt;
:The character has an aptitude with Think Machines.		&lt;br /&gt;
;Keen Ears&lt;br /&gt;
:The character has an excellent sense of hearing.		&lt;br /&gt;
;Keen Eyes&lt;br /&gt;
:The character has an excellent sense of sight.		&lt;br /&gt;
;Lucky at Cards&lt;br /&gt;
:On the big bets, the character often gets the cards needed to win a card game.		&lt;br /&gt;
;Sensitive Smell&lt;br /&gt;
:The character has a keen sense of smell.		&lt;br /&gt;
;Sensitive Touch&lt;br /&gt;
:The character is able to discern small details with their sense of touch.		&lt;br /&gt;
;Sonorous&lt;br /&gt;
:The character&#039;s voice is very impressive.		&lt;br /&gt;
;Thrifty&lt;br /&gt;
:The character is good at cutting costs.&lt;br /&gt;
;Zealous&lt;br /&gt;
:The character has great endurance when dedicated to a task.&lt;br /&gt;
&lt;br /&gt;
=== Expertise ===&lt;br /&gt;
&lt;br /&gt;
==== Animal ====&lt;br /&gt;
;Equestrian&lt;br /&gt;
:Riding horses. (Adaptation)&lt;br /&gt;
;Camel Jockey&lt;br /&gt;
:Riding camels. (Adaptation)&lt;br /&gt;
;Spitter Jockey&lt;br /&gt;
:Riding Pherizia - &amp;quot;Spitters.&amp;quot; (Adaptation)&lt;br /&gt;
;Charioteer&lt;br /&gt;
:Driving chariots. &lt;br /&gt;
;Teamster&lt;br /&gt;
:Driving wagons, carts, and sleds.&lt;br /&gt;
&lt;br /&gt;
==Reputation==&lt;br /&gt;
;Well-liked&lt;br /&gt;
:The character has a personality that others just gravitate towards.		&lt;br /&gt;
;Charitable&lt;br /&gt;
:The character is known as a generous and kind person.		&lt;br /&gt;
;Honest&lt;br /&gt;
:The character is known for their candor.		&lt;br /&gt;
;Hero&lt;br /&gt;
:The character is known for their heroic actions.		&lt;br /&gt;
;Trustworthy&lt;br /&gt;
:The character seems like someone you can trust with a secret. 				&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
==Curse List==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
;Argumentative	&lt;br /&gt;
:The character can be annoying in social situations by their argumentative nature.		&lt;br /&gt;
;Bluster	&lt;br /&gt;
:When the character gets started retelling his deeds, the tale often gets obviously exaggerated.		&lt;br /&gt;
;Brainwashed	&lt;br /&gt;
:The character is unlikely to entertain any ideas that conflict with the brainwashed beliefs.		&lt;br /&gt;
;Callous	&lt;br /&gt;
:The character is often uncaring when asked for aid.		&lt;br /&gt;
;Clueless	&lt;br /&gt;
:The character often doesn&#039;t pick up on social clues.		&lt;br /&gt;
;Condescending	&lt;br /&gt;
:The character often acts like others are inferior.&lt;br /&gt;
;Coward&lt;br /&gt;
:The character gets scared by dangerous situations, and will often try to leave them as quickly as possible.		&lt;br /&gt;
;Delusional	&lt;br /&gt;
:The character fervently believes things that aren&#039;t true.		&lt;br /&gt;
;Disrespectful	&lt;br /&gt;
:The character is often rude to authority figures.&lt;br /&gt;
;Follower&lt;br /&gt;
:The character has a hard time leading, and often looks to others for direction. 		&lt;br /&gt;
;Greedy	&lt;br /&gt;
:The character has trouble saying no to offers involving money.		&lt;br /&gt;
;Guilty	&lt;br /&gt;
:The character reacts poorly to Church officials.		&lt;br /&gt;
;Gullible	&lt;br /&gt;
:The character is likely to believe whatever they&#039;re told.		&lt;br /&gt;
;Haughty	&lt;br /&gt;
:The character alienates commoners with their imperious behavior.		&lt;br /&gt;
;Impetuous	&lt;br /&gt;
:The character acts first, thinks things through later.		&lt;br /&gt;
;Righteous	&lt;br /&gt;
:The character responds poorly when her judgement is questioned.		&lt;br /&gt;
;Mammon	&lt;br /&gt;
:The character will often sacrifice the tenets of faith for money.		&lt;br /&gt;
;Nosy	&lt;br /&gt;
:The character can often be intrusive with their desire to know private details of others&#039; lives.		&lt;br /&gt;
;Phobia	&lt;br /&gt;
:The character has an irrational fear.  He has trouble remaining calm around the source of that fear.		&lt;br /&gt;
;Possessive	&lt;br /&gt;
:The character often displays jealousy if others use their things, or display interest in close companions.		&lt;br /&gt;
;Prideful	&lt;br /&gt;
:The character reacts with anger when insulted.		&lt;br /&gt;
;Secretive	&lt;br /&gt;
:The character has a hard time relating to strangers.		&lt;br /&gt;
;Subtle	&lt;br /&gt;
:The character  has a hard time explaining things as she assumes many things are already understood.		&lt;br /&gt;
;Surly	&lt;br /&gt;
:The character can often be rude when upset.		&lt;br /&gt;
;Uncouth	&lt;br /&gt;
:The character often acts rudely at society functions.		&lt;br /&gt;
;Unnerving	&lt;br /&gt;
:Superstitious people find the character disturbing and sometimes scary.		&lt;br /&gt;
;Vain	&lt;br /&gt;
:When flattered, the character is often open to others&#039; ideas.		&lt;br /&gt;
;Vengeful	&lt;br /&gt;
:The character reacts poorly when his honor is impinged and is unlikely to forget a slight.		&lt;br /&gt;
;Pain Sensitive	&lt;br /&gt;
:When the character takes damage, it&#039;s hard to concentrate on anything else.		&lt;br /&gt;
;Beast Foe	&lt;br /&gt;
:Animals react poorly to the character.		&lt;br /&gt;
;Clumsy	&lt;br /&gt;
:Actions which require particular agility are especially hard for the character.		&lt;br /&gt;
;Mechanically Disinclined	&lt;br /&gt;
:The character just doesn&#039;t understand mechanical tasks.		&lt;br /&gt;
;Socially Awkward&lt;br /&gt;
:The character is bad at seducing people or making small talk.&lt;br /&gt;
;Poor Liar	&lt;br /&gt;
:The character is unconvincing when telling lies.		&lt;br /&gt;
;Cad	&lt;br /&gt;
:The character can come off as a little sleazy.	&lt;br /&gt;
;Bitter	&lt;br /&gt;
:A member of an oppressed group, the character is tense around the oppressors.		&lt;br /&gt;
;Rebellious	&lt;br /&gt;
:The character is visibly uncomfortable when taking orders.		&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
;Scary	&lt;br /&gt;
:The character has a reputation that makes others afraid.		&lt;br /&gt;
;Liar	&lt;br /&gt;
:The character is a known liar.  Anything he says will be viewed with suspicion.		&lt;br /&gt;
;Tyrant	&lt;br /&gt;
:The character is known for their oppressive behavior towards peasants.			&lt;br /&gt;
;Known Criminal	&lt;br /&gt;
:The character is a known criminal and will be viewed with suspicion.		&lt;br /&gt;
;Combat Lust	&lt;br /&gt;
:The character shows too much enthusiasm during combat, which can be disturbing to those that witness it.		&lt;br /&gt;
;Social Disease	&lt;br /&gt;
:When it is revealed that the character has this disease, their attempts at seduction are often met with rejection.		&lt;br /&gt;
		&lt;br /&gt;
===Physical===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Large&lt;br /&gt;
:The character is very large and will need custom clothing. This curse is very often combined with the Tall blessing, particularly for men.&lt;br /&gt;
;Short	&lt;br /&gt;
:The character is very short, 5&#039;3&amp;quot; or below. Men may need custom clothing or armor. (Move -1m)&lt;br /&gt;
;Dwarf	&lt;br /&gt;
:The character is extremely short, 4&#039;8&amp;quot; or below, and will need custom clothing. (Move -2m)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
&lt;br /&gt;
;Horrible Scar	&lt;br /&gt;
:The character has an ugly burn or scar that affects his appearance when visible.&lt;br /&gt;
;Plain&lt;br /&gt;
:The character lacks distinctive features. (Unattractive I)&lt;br /&gt;
;Homely&lt;br /&gt;
:There is nothing attractive about the character. (Unattractive I)&lt;br /&gt;
;Lazy Eye&lt;br /&gt;
:The character has a lazy eye which rather spoils their appearance. (Unattractive I) &lt;br /&gt;
;Harelip&lt;br /&gt;
:The character has a harelip. (Unattractive I)&lt;br /&gt;
;Battered&lt;br /&gt;
:The character may have once been ordinary or even attractive, but life has ground that away with a rough stone. (Unattractive I)&lt;br /&gt;
;Ugly	&lt;br /&gt;
:The character is just plain unattractive. (Unattractive II)&lt;br /&gt;
;Quasimodo	&lt;br /&gt;
:The character is hideously unattractive. (Unattractive III)&lt;br /&gt;
;Cybered&lt;br /&gt;
:The character has obvious cybernetics.  Depending on others&#039; views, they may react negatively.&lt;br /&gt;
&lt;br /&gt;
==== Injuries ====&lt;br /&gt;
&lt;br /&gt;
;Limp	&lt;br /&gt;
:The character  has a limp that affects their rate of movement.		&lt;br /&gt;
;Missing Arm	&lt;br /&gt;
:The character is missing an arm. Tasks that usually require two hands are extremely difficult.		&lt;br /&gt;
;Missing Eye	&lt;br /&gt;
:The character is missing an eye, causing poor depth perception and peripheral vision.		&lt;br /&gt;
;Missing Leg	&lt;br /&gt;
:The character is missing a leg.  Moving is extremely difficult.	&lt;br /&gt;
&lt;br /&gt;
==== Disabilities ====&lt;br /&gt;
;Shaky Hands	&lt;br /&gt;
:The character&#039;s shaky hands make actions which require fine manipulation difficult.		&lt;br /&gt;
;Bad Hearing	&lt;br /&gt;
:The character can&#039;t hear very well.		&lt;br /&gt;
;Bad Vision	&lt;br /&gt;
:The character can&#039;t see very well.&lt;br /&gt;
;Bad Heart	&lt;br /&gt;
:The character has a hard time sustaining physical activities. 		&lt;br /&gt;
;Bad Liver	&lt;br /&gt;
:The character is susceptible to toxins.		&lt;br /&gt;
;Bad Lungs	&lt;br /&gt;
:The character has a hard time sustaining athletic tasks.		&lt;br /&gt;
;Sterile	&lt;br /&gt;
:The character is unable to have children.&lt;br /&gt;
;Frail&lt;br /&gt;
:The character is particularly delicate.&lt;br /&gt;
&lt;br /&gt;
==== Age ====&lt;br /&gt;
&lt;br /&gt;
;Young&lt;br /&gt;
:The character is younger than most and may be inexperienced or just out-muscled.&lt;br /&gt;
;Aging&lt;br /&gt;
:The character is getting into late middle-age, and her reactions and muscles are slowing.&lt;br /&gt;
;Old&lt;br /&gt;
:The character is not just middle-aged; she is old, and her body feels it.&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=579</id>
		<title>Blessings and Curses</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=579"/>
		<updated>2012-11-17T06:29:21Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Disabilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:System]][[Category:Traits]]&lt;br /&gt;
Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
== Blessing and Curse Effects ==&lt;br /&gt;
&lt;br /&gt;
All blessings and curses give synergy bonuses and dissonance penalties when applicable. Career blessings - and some other blessings - can be taken multiple times. If a character has taken the Courtier blessing twice, it would be noted on the character&#039;s sheet as Courtier II, but would count as two sources of synergy when calculating synergy for rolls. &lt;br /&gt;
&lt;br /&gt;
Some blessings and curses have additional special rules: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adaptation&#039;&#039;&#039; -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Ride in mounted combat.  If you have one related Adaptation blessing, treat the cap as 2 points higher; if you have two or more related Adaptation blessings, treat the cap as 4 points higher.&lt;br /&gt;
* &#039;&#039;&#039;Attractive&#039;&#039;&#039; -- Most appearance blessings denote characters who are more attractive than average, indicated in parentheses as levels of the Attractive blessing. Appearance blessings with more than one level of Attractive count as having multiple Attractive blessings for the purpose of contested rolls, but they count as only one source of synergy in unopposed rolls. Thus, a character who is Beautiful (Attractive II) counts as having two sources of synergy from Beautiful in a contested roll but not in an uncontested roll.&lt;br /&gt;
* &#039;&#039;&#039;Unattractive&#039;&#039;&#039; - Curses with &#039;Unattractive II&#039; or &#039;Unattractive III&#039; count as multiple curses of the same type.&lt;br /&gt;
&lt;br /&gt;
== Blessing List ==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
=== Careers ===&lt;br /&gt;
&lt;br /&gt;
==== Military Careers ====&lt;br /&gt;
;Armsman&lt;br /&gt;
:Service as a military tenant man-at-arms. &lt;br /&gt;
;Cavalryman&lt;br /&gt;
:Service in a cavalry unit. (Adaptation)&lt;br /&gt;
;Dervish&lt;br /&gt;
:Service in a psychic military unit.&lt;br /&gt;
;Legionary&lt;br /&gt;
:Service in a heavy rifleman unit. &lt;br /&gt;
;Ranger&lt;br /&gt;
:Service in an elite scout or commando unit. &lt;br /&gt;
;Tanker&lt;br /&gt;
:Service in a mechanized unit. &lt;br /&gt;
;Army Command&lt;br /&gt;
:Command of a ground unit. &lt;br /&gt;
;Sea Command&lt;br /&gt;
:Command of a surface ship or sea unit. &lt;br /&gt;
;Void Command&lt;br /&gt;
:Command of a starship or space unit. &lt;br /&gt;
;Able Seaman&lt;br /&gt;
:Service aboard a military sea vessel. (Adaptation)&lt;br /&gt;
;Marine&lt;br /&gt;
:Service in a sea boarding/landing unit. (Adaptation)&lt;br /&gt;
;Able Starman&lt;br /&gt;
:Service aboard a military starship. (Adaptation)&lt;br /&gt;
;Marauder&lt;br /&gt;
:Service in a space boarding/landing unit. (Adaptation)&lt;br /&gt;
;Combat Pilot&lt;br /&gt;
:Service as a aerospace or void pilot. (Adaptation)&lt;br /&gt;
;Staff Officer&lt;br /&gt;
:Service as a staff officer in a unit command.&lt;br /&gt;
;General Staff&lt;br /&gt;
:Service as a flag officer in a strategic headquarters.&lt;br /&gt;
&lt;br /&gt;
==== Peasant Careers ====&lt;br /&gt;
&lt;br /&gt;
;Farmer&lt;br /&gt;
:You farmed your lord&#039;s lands. &lt;br /&gt;
;Fisherman&lt;br /&gt;
:You fished, from the shore or small boats. &lt;br /&gt;
;Hunter&lt;br /&gt;
:You hunted game in the woods and hills. &lt;br /&gt;
;Drover&lt;br /&gt;
:You herded cattle, sheep, or other animals.  &lt;br /&gt;
;Smith&lt;br /&gt;
:You ran a village smithy. &lt;br /&gt;
;Craftsman (Type)&lt;br /&gt;
:You produced some good or service. &lt;br /&gt;
;Bailiff&lt;br /&gt;
:You served as a local official for a lord or other body. &lt;br /&gt;
&lt;br /&gt;
==== Court Careers ====&lt;br /&gt;
&lt;br /&gt;
;Courtier&lt;br /&gt;
:You were a fixture at the court of a greater noble. &lt;br /&gt;
;Court Official&lt;br /&gt;
:You held some court office, like a chancellor or seneschal. &lt;br /&gt;
;Lady-in-Waiting&lt;br /&gt;
:You were a noble companion to a greater lady. &lt;br /&gt;
;Equerry&lt;br /&gt;
:You were a squire, page, or aide to a high noble. &lt;br /&gt;
;Duelist&lt;br /&gt;
:You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Training)&lt;br /&gt;
;Artist at Court&lt;br /&gt;
:You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like. &lt;br /&gt;
;Chamberlain&lt;br /&gt;
:You managed the affairs of a great household, either as a noble or freeman. &lt;br /&gt;
;Debutante&lt;br /&gt;
:You were a young lady at court seeking suitors and recognition. &lt;br /&gt;
&lt;br /&gt;
==== Estate Careers ====&lt;br /&gt;
See also Court and Military Careers, above.&lt;br /&gt;
&lt;br /&gt;
;Lord/Lady of the Manor&lt;br /&gt;
:You ruled a fief.  &lt;br /&gt;
;Country Noble&lt;br /&gt;
:You lived on a rural or town estate distant from court. &lt;br /&gt;
;Squire&lt;br /&gt;
:You were a squire to a knight in peace and war. &lt;br /&gt;
;Household Knight&lt;br /&gt;
:You served in the household of a lord as an armed retainer. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief.&lt;br /&gt;
;Academic Pursuits&lt;br /&gt;
:You spent your idle time studying anything that suited your fancy.&lt;br /&gt;
&lt;br /&gt;
==== Guild and Freelancer Careers ====&lt;br /&gt;
;Academy Interrata&lt;br /&gt;
:You attended the Academy, the premier institute of Guild Learning.  Further tours represent graduate work, or even teaching.&lt;br /&gt;
;Mercenary&lt;br /&gt;
:You served as a mercenary soldier in a Muster or free mercenary unit. &lt;br /&gt;
;Slaver&lt;br /&gt;
:You captured, traded and sold sentient beings. &lt;br /&gt;
;Bounty Hunter&lt;br /&gt;
:You hunted down fugitives as a member of the Muster&#039;s Ashtati or as a freelancer. &lt;br /&gt;
;Bodyguard &lt;br /&gt;
:You hired out as personal protection to important people. &lt;br /&gt;
;Advocate&lt;br /&gt;
:You argued in the courts of law of the Known Worlds. &lt;br /&gt;
;Magistrate&lt;br /&gt;
:You served as a local judge for a lord, guild or city. &lt;br /&gt;
;Banker&lt;br /&gt;
:You lent money for the League or another bank. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief. &lt;br /&gt;
;Guildmaster&lt;br /&gt;
:You served in the leadership of a guild, representing its political and economic interests. &lt;br /&gt;
;Star Merchant&lt;br /&gt;
:You traveled the stars carrying and trading cargo.&lt;br /&gt;
&lt;br /&gt;
==== Church Careers ====&lt;br /&gt;
&lt;br /&gt;
;Monk&lt;br /&gt;
:You were a member of a monastic order.&lt;br /&gt;
;Temple Priest&lt;br /&gt;
:You were a cleric in a large urban church or cathedral.&lt;br /&gt;
;Parish Priest&lt;br /&gt;
:You were a cleric in a rural parish.&lt;br /&gt;
;Preacher&lt;br /&gt;
:You were a wandering preacher moving from place to place.&lt;br /&gt;
;Mystic&lt;br /&gt;
:You have dedicated your clerical career to the study of strange mysteries and apocrypha.&lt;br /&gt;
;Sword of Lextius&lt;br /&gt;
:You were a member of the Swords of Lextius, knights sworn to defend the Church.&lt;br /&gt;
;Brother Battle&lt;br /&gt;
:You were a member of the elite military order of the Brother Battle.&lt;br /&gt;
;Missionary&lt;br /&gt;
:You are an emissary from the Church to the unconverted.&lt;br /&gt;
;Healer&lt;br /&gt;
:You are a healer and physick at a Church mission.&lt;br /&gt;
;Demon Hunter&lt;br /&gt;
:You track down antinomists and demons, either as a member of the Kalinthi or as a lone hunter.&lt;br /&gt;
;Penitent&lt;br /&gt;
:You are a psychic sanctioned and trained by the Church.&lt;br /&gt;
;Inquisitor&lt;br /&gt;
:You hunt out heresy and witchcraft.&lt;br /&gt;
;Avesti Pilgrim&lt;br /&gt;
:You hunt out hirisy and wichkraft.&lt;br /&gt;
;Scholar&lt;br /&gt;
:You spend your time studying theology and other pursuits of (hopefully) wholesome knowledge.&lt;br /&gt;
&lt;br /&gt;
==== Questing Careers ====&lt;br /&gt;
;Knight-Errant&lt;br /&gt;
:You wandered the planet or the Jumpweb as a knight, seeking adventure. &lt;br /&gt;
;Questing Knight&lt;br /&gt;
:You were a member of the Company of the Phoenix.&lt;br /&gt;
;Mantis Knight&lt;br /&gt;
:You were a member of the Decados&#039; Order of the Mantis.&lt;br /&gt;
;Imperial Cohort&lt;br /&gt;
:You were the companion of a Questing Knight.&lt;br /&gt;
;Knightly Cohort&lt;br /&gt;
:You traveled with a knight-errant or other adventurer.&lt;br /&gt;
;Archaeologist&lt;br /&gt;
:You traveled the stars seeking out relics and ancient ruins.&lt;br /&gt;
&lt;br /&gt;
==== Void Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spacer&lt;br /&gt;
:You were crew aboard a civilian starship. (Adaptation)&lt;br /&gt;
;Starship Engineer&lt;br /&gt;
:You served as an engineer aboard a starship. (Adaptation)&lt;br /&gt;
;Starship Pilot&lt;br /&gt;
:You were the pilot for a civilian spacecraft. (Adaptation)&lt;br /&gt;
&lt;br /&gt;
==== Espionage Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spy&lt;br /&gt;
:You were a full-time field operative of an intelligence agency.&lt;br /&gt;
;Spymaster&lt;br /&gt;
:You ran an intelligence network or cell.&lt;br /&gt;
;Thought Police&lt;br /&gt;
:You were a psychic spy.&lt;br /&gt;
&lt;br /&gt;
==== Criminal Careers ====&lt;br /&gt;
;Thug&lt;br /&gt;
:You worked as muscle for an organisation or wielded violence for your own benefit.&lt;br /&gt;
;Pickpocket&lt;br /&gt;
:You relieved people of their valuables through sleuth and stealth.&lt;br /&gt;
;Prostitute&lt;br /&gt;
:You sold your body for a living.&lt;br /&gt;
;Madam/Pimp&lt;br /&gt;
:You sold others bodies for a living.&lt;br /&gt;
;Burglar&lt;br /&gt;
:You stole objects from people&#039;s homes or places of business for a living.&lt;br /&gt;
;Brigand&lt;br /&gt;
:You plundered and raided for a living.&lt;br /&gt;
;Sea Pirate&lt;br /&gt;
:You plundered and raided from aboard a ship, for a living. (Adaptation)&lt;br /&gt;
;Void Pirate&lt;br /&gt;
:You plundered the spaceways and undefended worlds. (Adaptation)&lt;br /&gt;
;Drug Dealer&lt;br /&gt;
:You dealt in narcotic goods either legal or illegal.&lt;br /&gt;
;Fence&lt;br /&gt;
:You dealt in stolen or other misappropriated goods.&lt;br /&gt;
;Kingpin&lt;br /&gt;
:You ran a criminal organisation.&lt;br /&gt;
&lt;br /&gt;
==== Occult Careers ====&lt;br /&gt;
;Fayvana&lt;br /&gt;
:You were a operative for the psychic coven known as the Fayvana.&lt;br /&gt;
;Invisible Path&lt;br /&gt;
:You were a operative for the psychic coven known as the Invisible Path.&lt;br /&gt;
;Antinomist&lt;br /&gt;
:You were a full-time demon worshipper.&lt;br /&gt;
;Sathraist Leader&lt;br /&gt;
:You were a priest of a Sathra cult.&lt;br /&gt;
;Gjartin Shaman&lt;br /&gt;
:You were a Gjartin cleric.&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Tall&lt;br /&gt;
:The character is very tall, six-and-a-half feet or more. (Move +2m)&lt;br /&gt;
;Tiny&lt;br /&gt;
:The character is very petite in build. They may have an easier time in small spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
While appearance blessings have different names, they count as a single blessing with levels as discussed above.&lt;br /&gt;
&lt;br /&gt;
;Handsome&lt;br /&gt;
:The character is good-looking in a striking fashion. (Attractive I)&lt;br /&gt;
;Cute&lt;br /&gt;
:The character is attractive in an endearing fashion. (Attractive I)&lt;br /&gt;
;Comely&lt;br /&gt;
:The character is pleasingly attractive in a winsome way. (Attractive I)&lt;br /&gt;
;Pretty&lt;br /&gt;
:The character is attractive in a graceful or delicate way. (Attractive I)&lt;br /&gt;
;Beautiful&lt;br /&gt;
:The character is extremely attractive. (Attractive II)&lt;br /&gt;
;Angelic&lt;br /&gt;
:The character has unearthly beauty.  This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Attractive III)&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
;Bold&lt;br /&gt;
:The character acts when others hesitate. &lt;br /&gt;
;Curious&lt;br /&gt;
:The character is good at ferreting out secrets. &lt;br /&gt;
;Loyal&lt;br /&gt;
:The character is hard to deter when aiding friends, family, and companions.&lt;br /&gt;
;Crafty&lt;br /&gt;
:The character is able to find business opportunities when others might not.&lt;br /&gt;
;Compassionate&lt;br /&gt;
:The character acts to help others in need.&lt;br /&gt;
;Dedicated&lt;br /&gt;
:When following a cause, it&#039;s difficult to derail the character.&lt;br /&gt;
;Nerves of Steel&lt;br /&gt;
:The character is hard to rattle in combat situations.&lt;br /&gt;
;Gracious&lt;br /&gt;
:The character knows how to handle guests with utmost courtesy.&lt;br /&gt;
;Innovative&lt;br /&gt;
:The character is good at inventing new things, or re-purposing old ones.&lt;br /&gt;
;Just&lt;br /&gt;
:The character feels strongly about righting wrongs.&lt;br /&gt;
;Natural Leader&lt;br /&gt;
:The character has natural aptitude for command.&lt;br /&gt;
;Intimidating&lt;br /&gt;
:The character has the sort of presence that cows others.&lt;br /&gt;
;Persistent&lt;br /&gt;
:The character is able to remain calm when faced with obstacles to a goal.&lt;br /&gt;
;Pious&lt;br /&gt;
:When amongst those of low moral character, the character seems like an inspiring example of high moral charcter.&lt;br /&gt;
;Shrewd&lt;br /&gt;
:The character is skilled at convincing others to do what she wants.&lt;br /&gt;
;Stubborn&lt;br /&gt;
:It&#039;s hard to get the character to change his mind.&lt;br /&gt;
;Suspicious&lt;br /&gt;
:The character is wary when amongst rivals.&lt;br /&gt;
;Tenacious&lt;br /&gt;
:The character is hard to intimidate.&lt;br /&gt;
;Tight Lipped&lt;br /&gt;
:Even under pressure, the character is unlikely to divulge secrets&lt;br /&gt;
;Unyielding&lt;br /&gt;
:When honor is at stake, the character just won&#039;t quit.&lt;br /&gt;
;Virtuous&lt;br /&gt;
:When amongst the faithful, the character is seen as an upstanding pillar of the community.&lt;br /&gt;
;Sanctified&lt;br /&gt;
:The character&#039;s faith holds strong in the face of the occult.&lt;br /&gt;
;Ambidexterity&lt;br /&gt;
:The character is equally skilled with either hand.&lt;br /&gt;
;Beastmaster&lt;br /&gt;
:Animals are more likely to keep calm and responsive to the character.&lt;br /&gt;
;Born Salesman&lt;br /&gt;
:The character can sell ice on Malignatius.		&lt;br /&gt;
;Business Mind&lt;br /&gt;
:Some people are just good with money.		&lt;br /&gt;
;Casanova&lt;br /&gt;
:The character is skilled at the art of seduction.		&lt;br /&gt;
;Codemaster&lt;br /&gt;
:The character is good at encrypting and decrypting codes.		&lt;br /&gt;
;Compass&lt;br /&gt;
:The character has an excellent sense of direction.		&lt;br /&gt;
;Crack driver&lt;br /&gt;
:The character has a natural aptitude for driving all kinds of vehicles.		&lt;br /&gt;
;Eloquent&lt;br /&gt;
:The character just has a way with words.		&lt;br /&gt;
;Grease Monkey&lt;br /&gt;
:The character has a knack for fixing things.		&lt;br /&gt;
;Hacker&lt;br /&gt;
:The character has an aptitude with Think Machines.		&lt;br /&gt;
;Keen Ears&lt;br /&gt;
:The character has an excellent sense of hearing.		&lt;br /&gt;
;Keen Eyes&lt;br /&gt;
:The character has an excellent sense of sight.		&lt;br /&gt;
;Lucky at Cards&lt;br /&gt;
:On the big bets, the character often gets the cards needed to win a card game.		&lt;br /&gt;
;Sensitive Smell&lt;br /&gt;
:The character has a keen sense of smell.		&lt;br /&gt;
;Sensitive Touch&lt;br /&gt;
:The character is able to discern small details with their sense of touch.		&lt;br /&gt;
;Sonorous&lt;br /&gt;
:The character&#039;s voice is very impressive.		&lt;br /&gt;
;Thrifty&lt;br /&gt;
:The character is good at cutting costs.&lt;br /&gt;
;Zealous&lt;br /&gt;
:The character has great endurance when dedicated to a task.&lt;br /&gt;
&lt;br /&gt;
=== Expertise ===&lt;br /&gt;
&lt;br /&gt;
==== Animal ====&lt;br /&gt;
;Equestrian&lt;br /&gt;
:Riding horses. (Adaptation)&lt;br /&gt;
;Camel Jockey&lt;br /&gt;
:Riding camels. (Adaptation)&lt;br /&gt;
;Spitter Jockey&lt;br /&gt;
:Riding Pherizia - &amp;quot;Spitters.&amp;quot; (Adaptation)&lt;br /&gt;
;Charioteer&lt;br /&gt;
:Driving chariots. &lt;br /&gt;
;Teamster&lt;br /&gt;
:Driving wagons, carts, and sleds.&lt;br /&gt;
&lt;br /&gt;
==Reputation==&lt;br /&gt;
;Well-liked&lt;br /&gt;
:The character has a personality that others just gravitate towards.		&lt;br /&gt;
;Charitable&lt;br /&gt;
:The character is known as a generous and kind person.		&lt;br /&gt;
;Honest&lt;br /&gt;
:The character is known for their candor.		&lt;br /&gt;
;Hero&lt;br /&gt;
:The character is known for their heroic actions.		&lt;br /&gt;
;Trustworthy&lt;br /&gt;
:The character seems like someone you can trust with a secret. 				&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
==Curse List==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
;Argumentative	&lt;br /&gt;
:The character can be annoying in social situations by their argumentative nature.		&lt;br /&gt;
;Bluster	&lt;br /&gt;
:When the character gets started retelling his deeds, the tale often gets obviously exaggerated.		&lt;br /&gt;
;Brainwashed	&lt;br /&gt;
:The character is unlikely to entertain any ideas that conflict with the brainwashed beliefs.		&lt;br /&gt;
;Callous	&lt;br /&gt;
:The character is often uncaring when asked for aid.		&lt;br /&gt;
;Clueless	&lt;br /&gt;
:The character often doesn&#039;t pick up on social clues.		&lt;br /&gt;
;Condescending	&lt;br /&gt;
:The character often acts like others are inferior.&lt;br /&gt;
;Coward&lt;br /&gt;
:The character gets scared by dangerous situations, and will often try to leave them as quickly as possible.		&lt;br /&gt;
;Delusional	&lt;br /&gt;
:The character fervently believes things that aren&#039;t true.		&lt;br /&gt;
;Disrespectful	&lt;br /&gt;
:The character is often rude to authority figures.&lt;br /&gt;
;Follower&lt;br /&gt;
:The character has a hard time leading, and often looks to others for direction. 		&lt;br /&gt;
;Greedy	&lt;br /&gt;
:The character has trouble saying no to offers involving money.		&lt;br /&gt;
;Guilty	&lt;br /&gt;
:The character reacts poorly to Church officials.		&lt;br /&gt;
;Gullible	&lt;br /&gt;
:The character is likely to believe whatever they&#039;re told.		&lt;br /&gt;
;Haughty	&lt;br /&gt;
:The character alienates commoners with their imperious behavior.		&lt;br /&gt;
;Impetuous	&lt;br /&gt;
:The character acts first, thinks things through later.		&lt;br /&gt;
;Righteous	&lt;br /&gt;
:The character responds poorly when her judgement is questioned.		&lt;br /&gt;
;Mammon	&lt;br /&gt;
:The character will often sacrifice the tenets of faith for money.		&lt;br /&gt;
;Nosy	&lt;br /&gt;
:The character can often be intrusive with their desire to know private details of others&#039; lives.		&lt;br /&gt;
;Phobia	&lt;br /&gt;
:The character has an irrational fear.  He has trouble remaining calm around the source of that fear.		&lt;br /&gt;
;Possessive	&lt;br /&gt;
:The character often displays jealousy if others use their things, or display interest in close companions.		&lt;br /&gt;
;Prideful	&lt;br /&gt;
:The character reacts with anger when insulted.		&lt;br /&gt;
;Secretive	&lt;br /&gt;
:The character has a hard time relating to strangers.		&lt;br /&gt;
;Subtle	&lt;br /&gt;
:The character  has a hard time explaining things as she assumes many things are already understood.		&lt;br /&gt;
;Surly	&lt;br /&gt;
:The character can often be rude when upset.		&lt;br /&gt;
;Uncouth	&lt;br /&gt;
:The character often acts rudely at society functions.		&lt;br /&gt;
;Unnerving	&lt;br /&gt;
:Superstitious people find the character disturbing and sometimes scary.		&lt;br /&gt;
;Vain	&lt;br /&gt;
:When flattered, the character is often open to others&#039; ideas.		&lt;br /&gt;
;Vengeful	&lt;br /&gt;
:The character reacts poorly when his honor is impinged and is unlikely to forget a slight.		&lt;br /&gt;
;Pain Sensitive	&lt;br /&gt;
:When the character takes damage, it&#039;s hard to concentrate on anything else.		&lt;br /&gt;
;Beast Foe	&lt;br /&gt;
:Animals react poorly to the character.		&lt;br /&gt;
;Clumsy	&lt;br /&gt;
:Actions which require particular agility are especially hard for the character.		&lt;br /&gt;
;Mechanically Disinclined	&lt;br /&gt;
:The character just doesn&#039;t understand mechanical tasks.		&lt;br /&gt;
;Socially Awkward&lt;br /&gt;
:The character is bad at seducing people or making small talk.&lt;br /&gt;
;Poor Liar	&lt;br /&gt;
:The character is unconvincing when telling lies.		&lt;br /&gt;
;Cad	&lt;br /&gt;
:The character can come off as a little sleazy.	&lt;br /&gt;
;Bitter	&lt;br /&gt;
:A member of an oppressed group, the character is tense around the oppressors.		&lt;br /&gt;
;Rebellious	&lt;br /&gt;
:The character is visibly uncomfortable when taking orders.		&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
;Scary	&lt;br /&gt;
:The character has a reputation that makes others afraid.		&lt;br /&gt;
;Liar	&lt;br /&gt;
:The character is a known liar.  Anything he says will be viewed with suspicion.		&lt;br /&gt;
;Tyrant	&lt;br /&gt;
:The character is known for their oppressive behavior towards peasants.			&lt;br /&gt;
;Known Criminal	&lt;br /&gt;
:The character is a known criminal and will be viewed with suspicion.		&lt;br /&gt;
;Combat Lust	&lt;br /&gt;
:The character shows too much enthusiasm during combat, which can be disturbing to those that witness it.		&lt;br /&gt;
;Social Disease	&lt;br /&gt;
:When it is revealed that the character has this disease, their attempts at seduction are often met with rejection.		&lt;br /&gt;
		&lt;br /&gt;
===Physical===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Large&lt;br /&gt;
:The character is very large and will need custom clothing. This curse is very often combined with the Tall blessing, particularly for men.&lt;br /&gt;
;Short	&lt;br /&gt;
:The character is very short, 5&#039;3&amp;quot; or below. Men may need custom clothing or armor. (Move -1m)&lt;br /&gt;
;Dwarf	&lt;br /&gt;
:The character is extremely short, 4&#039;8&amp;quot; or below, and will need custom clothing. (Move -2m)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
&lt;br /&gt;
;Horrible Scar	&lt;br /&gt;
:The character has an ugly burn or scar that affects his appearance when visible.&lt;br /&gt;
;Plain&lt;br /&gt;
:The character lacks distinctive features. (Unattractive I)&lt;br /&gt;
;Homely&lt;br /&gt;
:There is nothing attractive about the character. (Unattractive I)&lt;br /&gt;
;Lazy Eye&lt;br /&gt;
:The character has a lazy eye which rather spoils their appearance. (Unattractive I) &lt;br /&gt;
;Harelip&lt;br /&gt;
:The character has a harelip. (Unattractive I)&lt;br /&gt;
;Battered&lt;br /&gt;
:The character may have once been ordinary or even attractive, but life has ground that away with a rough stone. (Unattractive I)&lt;br /&gt;
;Ugly	&lt;br /&gt;
:The character is just plain unattractive. (Unattractive II)&lt;br /&gt;
;Quasimodo	&lt;br /&gt;
:The character is hideously unattractive. (Unattractive III)&lt;br /&gt;
;Cybered&lt;br /&gt;
:The character has obvious cybernetics.  Depending on others&#039; views, they may react negatively.&lt;br /&gt;
&lt;br /&gt;
==== Injuries ====&lt;br /&gt;
&lt;br /&gt;
;Limp	&lt;br /&gt;
:The character  has a limp that affects their rate of movement.		&lt;br /&gt;
;Missing Arm	&lt;br /&gt;
:The character is missing an arm. Tasks that usually require two hands are extremely difficult.		&lt;br /&gt;
;Missing Eye	&lt;br /&gt;
:The character is missing an eye, causing poor depth perception and peripheral vision.		&lt;br /&gt;
;Missing Leg	&lt;br /&gt;
:The character is missing a leg.  Moving is extremely difficult.	&lt;br /&gt;
&lt;br /&gt;
==== Disabilities ====&lt;br /&gt;
;Shaky Hands	&lt;br /&gt;
:The character&#039;s shaky hands make actions which require fine manipulation difficult.		&lt;br /&gt;
;Bad Hearing	&lt;br /&gt;
:The character can&#039;t hear very well.		&lt;br /&gt;
;Bad Vision	&lt;br /&gt;
:The character can&#039;t see very well.&lt;br /&gt;
;Bad Heart	&lt;br /&gt;
:The character has a hard time sustaining physical activities. 		&lt;br /&gt;
;Bad Liver	&lt;br /&gt;
:The character is susceptible to toxins.		&lt;br /&gt;
;Bad Lungs	&lt;br /&gt;
:The character has a hard time sustaining athletic tasks.		&lt;br /&gt;
;Sterile	&lt;br /&gt;
:The character is unable to have children.&lt;br /&gt;
;Frail&lt;br /&gt;
:The character is particularly delicate.&lt;br /&gt;
&lt;br /&gt;
==== Age ====&lt;br /&gt;
&lt;br /&gt;
;Young&lt;br /&gt;
:The character is younger than most and may be inexperienced or just out-muscled.&lt;br /&gt;
;Aging&lt;br /&gt;
:The character is getting into late middle-age, and her reactions and muscles are slowing.&lt;br /&gt;
;Old&lt;br /&gt;
:The character is not just middle-aged; she is old, and her body feels it.&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=578</id>
		<title>Blessings and Curses</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=578"/>
		<updated>2012-11-17T05:49:24Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Church Careers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:System]][[Category:Traits]]&lt;br /&gt;
Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
== Blessing and Curse Effects ==&lt;br /&gt;
&lt;br /&gt;
All blessings and curses give synergy bonuses and dissonance penalties when applicable. Career blessings - and some other blessings - can be taken multiple times. If a character has taken the Courtier blessing twice, it would be noted on the character&#039;s sheet as Courtier II, but would count as two sources of synergy when calculating synergy for rolls. &lt;br /&gt;
&lt;br /&gt;
Some blessings and curses have additional special rules: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adaptation&#039;&#039;&#039; -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Ride in mounted combat.  If you have one related Adaptation blessing, treat the cap as 2 points higher; if you have two or more related Adaptation blessings, treat the cap as 4 points higher.&lt;br /&gt;
* &#039;&#039;&#039;Attractive&#039;&#039;&#039; -- Most appearance blessings denote characters who are more attractive than average, indicated in parentheses as levels of the Attractive blessing. Appearance blessings with more than one level of Attractive count as having multiple Attractive blessings for the purpose of contested rolls, but they count as only one source of synergy in unopposed rolls. Thus, a character who is Beautiful (Attractive II) counts as having two sources of synergy from Beautiful in a contested roll but not in an uncontested roll.&lt;br /&gt;
* &#039;&#039;&#039;Unattractive&#039;&#039;&#039; - Curses with &#039;Unattractive II&#039; or &#039;Unattractive III&#039; count as multiple curses of the same type.&lt;br /&gt;
&lt;br /&gt;
== Blessing List ==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
=== Careers ===&lt;br /&gt;
&lt;br /&gt;
==== Military Careers ====&lt;br /&gt;
;Armsman&lt;br /&gt;
:Service as a military tenant man-at-arms. &lt;br /&gt;
;Cavalryman&lt;br /&gt;
:Service in a cavalry unit. (Adaptation)&lt;br /&gt;
;Dervish&lt;br /&gt;
:Service in a psychic military unit.&lt;br /&gt;
;Legionary&lt;br /&gt;
:Service in a heavy rifleman unit. &lt;br /&gt;
;Ranger&lt;br /&gt;
:Service in an elite scout or commando unit. &lt;br /&gt;
;Tanker&lt;br /&gt;
:Service in a mechanized unit. &lt;br /&gt;
;Army Command&lt;br /&gt;
:Command of a ground unit. &lt;br /&gt;
;Sea Command&lt;br /&gt;
:Command of a surface ship or sea unit. &lt;br /&gt;
;Void Command&lt;br /&gt;
:Command of a starship or space unit. &lt;br /&gt;
;Able Seaman&lt;br /&gt;
:Service aboard a military sea vessel. (Adaptation)&lt;br /&gt;
;Marine&lt;br /&gt;
:Service in a sea boarding/landing unit. (Adaptation)&lt;br /&gt;
;Able Starman&lt;br /&gt;
:Service aboard a military starship. (Adaptation)&lt;br /&gt;
;Marauder&lt;br /&gt;
:Service in a space boarding/landing unit. (Adaptation)&lt;br /&gt;
;Combat Pilot&lt;br /&gt;
:Service as a aerospace or void pilot. (Adaptation)&lt;br /&gt;
;Staff Officer&lt;br /&gt;
:Service as a staff officer in a unit command.&lt;br /&gt;
;General Staff&lt;br /&gt;
:Service as a flag officer in a strategic headquarters.&lt;br /&gt;
&lt;br /&gt;
==== Peasant Careers ====&lt;br /&gt;
&lt;br /&gt;
;Farmer&lt;br /&gt;
:You farmed your lord&#039;s lands. &lt;br /&gt;
;Fisherman&lt;br /&gt;
:You fished, from the shore or small boats. &lt;br /&gt;
;Hunter&lt;br /&gt;
:You hunted game in the woods and hills. &lt;br /&gt;
;Drover&lt;br /&gt;
:You herded cattle, sheep, or other animals.  &lt;br /&gt;
;Smith&lt;br /&gt;
:You ran a village smithy. &lt;br /&gt;
;Craftsman (Type)&lt;br /&gt;
:You produced some good or service. &lt;br /&gt;
;Bailiff&lt;br /&gt;
:You served as a local official for a lord or other body. &lt;br /&gt;
&lt;br /&gt;
==== Court Careers ====&lt;br /&gt;
&lt;br /&gt;
;Courtier&lt;br /&gt;
:You were a fixture at the court of a greater noble. &lt;br /&gt;
;Court Official&lt;br /&gt;
:You held some court office, like a chancellor or seneschal. &lt;br /&gt;
;Lady-in-Waiting&lt;br /&gt;
:You were a noble companion to a greater lady. &lt;br /&gt;
;Equerry&lt;br /&gt;
:You were a squire, page, or aide to a high noble. &lt;br /&gt;
;Duelist&lt;br /&gt;
:You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Training)&lt;br /&gt;
;Artist at Court&lt;br /&gt;
:You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like. &lt;br /&gt;
;Chamberlain&lt;br /&gt;
:You managed the affairs of a great household, either as a noble or freeman. &lt;br /&gt;
;Debutante&lt;br /&gt;
:You were a young lady at court seeking suitors and recognition. &lt;br /&gt;
&lt;br /&gt;
==== Estate Careers ====&lt;br /&gt;
See also Court and Military Careers, above.&lt;br /&gt;
&lt;br /&gt;
;Lord/Lady of the Manor&lt;br /&gt;
:You ruled a fief.  &lt;br /&gt;
;Country Noble&lt;br /&gt;
:You lived on a rural or town estate distant from court. &lt;br /&gt;
;Squire&lt;br /&gt;
:You were a squire to a knight in peace and war. &lt;br /&gt;
;Household Knight&lt;br /&gt;
:You served in the household of a lord as an armed retainer. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief.&lt;br /&gt;
;Academic Pursuits&lt;br /&gt;
:You spent your idle time studying anything that suited your fancy.&lt;br /&gt;
&lt;br /&gt;
==== Guild and Freelancer Careers ====&lt;br /&gt;
;Academy Interrata&lt;br /&gt;
:You attended the Academy, the premier institute of Guild Learning.  Further tours represent graduate work, or even teaching.&lt;br /&gt;
;Mercenary&lt;br /&gt;
:You served as a mercenary soldier in a Muster or free mercenary unit. &lt;br /&gt;
;Slaver&lt;br /&gt;
:You captured, traded and sold sentient beings. &lt;br /&gt;
;Bounty Hunter&lt;br /&gt;
:You hunted down fugitives as a member of the Muster&#039;s Ashtati or as a freelancer. &lt;br /&gt;
;Bodyguard &lt;br /&gt;
:You hired out as personal protection to important people. &lt;br /&gt;
;Advocate&lt;br /&gt;
:You argued in the courts of law of the Known Worlds. &lt;br /&gt;
;Magistrate&lt;br /&gt;
:You served as a local judge for a lord, guild or city. &lt;br /&gt;
;Banker&lt;br /&gt;
:You lent money for the League or another bank. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief. &lt;br /&gt;
;Guildmaster&lt;br /&gt;
:You served in the leadership of a guild, representing its political and economic interests. &lt;br /&gt;
;Star Merchant&lt;br /&gt;
:You traveled the stars carrying and trading cargo.&lt;br /&gt;
&lt;br /&gt;
==== Church Careers ====&lt;br /&gt;
&lt;br /&gt;
;Monk&lt;br /&gt;
:You were a member of a monastic order.&lt;br /&gt;
;Temple Priest&lt;br /&gt;
:You were a cleric in a large urban church or cathedral.&lt;br /&gt;
;Parish Priest&lt;br /&gt;
:You were a cleric in a rural parish.&lt;br /&gt;
;Preacher&lt;br /&gt;
:You were a wandering preacher moving from place to place.&lt;br /&gt;
;Mystic&lt;br /&gt;
:You have dedicated your clerical career to the study of strange mysteries and apocrypha.&lt;br /&gt;
;Sword of Lextius&lt;br /&gt;
:You were a member of the Swords of Lextius, knights sworn to defend the Church.&lt;br /&gt;
;Brother Battle&lt;br /&gt;
:You were a member of the elite military order of the Brother Battle.&lt;br /&gt;
;Missionary&lt;br /&gt;
:You are an emissary from the Church to the unconverted.&lt;br /&gt;
;Healer&lt;br /&gt;
:You are a healer and physick at a Church mission.&lt;br /&gt;
;Demon Hunter&lt;br /&gt;
:You track down antinomists and demons, either as a member of the Kalinthi or as a lone hunter.&lt;br /&gt;
;Penitent&lt;br /&gt;
:You are a psychic sanctioned and trained by the Church.&lt;br /&gt;
;Inquisitor&lt;br /&gt;
:You hunt out heresy and witchcraft.&lt;br /&gt;
;Avesti Pilgrim&lt;br /&gt;
:You hunt out hirisy and wichkraft.&lt;br /&gt;
;Scholar&lt;br /&gt;
:You spend your time studying theology and other pursuits of (hopefully) wholesome knowledge.&lt;br /&gt;
&lt;br /&gt;
==== Questing Careers ====&lt;br /&gt;
;Knight-Errant&lt;br /&gt;
:You wandered the planet or the Jumpweb as a knight, seeking adventure. &lt;br /&gt;
;Questing Knight&lt;br /&gt;
:You were a member of the Company of the Phoenix.&lt;br /&gt;
;Mantis Knight&lt;br /&gt;
:You were a member of the Decados&#039; Order of the Mantis.&lt;br /&gt;
;Imperial Cohort&lt;br /&gt;
:You were the companion of a Questing Knight.&lt;br /&gt;
;Knightly Cohort&lt;br /&gt;
:You traveled with a knight-errant or other adventurer.&lt;br /&gt;
;Archaeologist&lt;br /&gt;
:You traveled the stars seeking out relics and ancient ruins.&lt;br /&gt;
&lt;br /&gt;
==== Void Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spacer&lt;br /&gt;
:You were crew aboard a civilian starship. (Adaptation)&lt;br /&gt;
;Starship Engineer&lt;br /&gt;
:You served as an engineer aboard a starship. (Adaptation)&lt;br /&gt;
;Starship Pilot&lt;br /&gt;
:You were the pilot for a civilian spacecraft. (Adaptation)&lt;br /&gt;
&lt;br /&gt;
==== Espionage Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spy&lt;br /&gt;
:You were a full-time field operative of an intelligence agency.&lt;br /&gt;
;Spymaster&lt;br /&gt;
:You ran an intelligence network or cell.&lt;br /&gt;
;Thought Police&lt;br /&gt;
:You were a psychic spy.&lt;br /&gt;
&lt;br /&gt;
==== Criminal Careers ====&lt;br /&gt;
;Thug&lt;br /&gt;
:You worked as muscle for an organisation or wielded violence for your own benefit.&lt;br /&gt;
;Pickpocket&lt;br /&gt;
:You relieved people of their valuables through sleuth and stealth.&lt;br /&gt;
;Prostitute&lt;br /&gt;
:You sold your body for a living.&lt;br /&gt;
;Madam/Pimp&lt;br /&gt;
:You sold others bodies for a living.&lt;br /&gt;
;Burglar&lt;br /&gt;
:You stole objects from people&#039;s homes or places of business for a living.&lt;br /&gt;
;Brigand&lt;br /&gt;
:You plundered and raided for a living.&lt;br /&gt;
;Sea Pirate&lt;br /&gt;
:You plundered and raided from aboard a ship, for a living. (Adaptation)&lt;br /&gt;
;Void Pirate&lt;br /&gt;
:You plundered the spaceways and undefended worlds. (Adaptation)&lt;br /&gt;
;Drug Dealer&lt;br /&gt;
:You dealt in narcotic goods either legal or illegal.&lt;br /&gt;
;Fence&lt;br /&gt;
:You dealt in stolen or other misappropriated goods.&lt;br /&gt;
;Kingpin&lt;br /&gt;
:You ran a criminal organisation.&lt;br /&gt;
&lt;br /&gt;
==== Occult Careers ====&lt;br /&gt;
;Fayvana&lt;br /&gt;
:You were a operative for the psychic coven known as the Fayvana.&lt;br /&gt;
;Invisible Path&lt;br /&gt;
:You were a operative for the psychic coven known as the Invisible Path.&lt;br /&gt;
;Antinomist&lt;br /&gt;
:You were a full-time demon worshipper.&lt;br /&gt;
;Sathraist Leader&lt;br /&gt;
:You were a priest of a Sathra cult.&lt;br /&gt;
;Gjartin Shaman&lt;br /&gt;
:You were a Gjartin cleric.&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Tall&lt;br /&gt;
:The character is very tall, six-and-a-half feet or more. (Move +2m)&lt;br /&gt;
;Tiny&lt;br /&gt;
:The character is very petite in build. They may have an easier time in small spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
While appearance blessings have different names, they count as a single blessing with levels as discussed above.&lt;br /&gt;
&lt;br /&gt;
;Handsome&lt;br /&gt;
:The character is good-looking in a striking fashion. (Attractive I)&lt;br /&gt;
;Cute&lt;br /&gt;
:The character is attractive in an endearing fashion. (Attractive I)&lt;br /&gt;
;Comely&lt;br /&gt;
:The character is pleasingly attractive in a winsome way. (Attractive I)&lt;br /&gt;
;Pretty&lt;br /&gt;
:The character is attractive in a graceful or delicate way. (Attractive I)&lt;br /&gt;
;Beautiful&lt;br /&gt;
:The character is extremely attractive. (Attractive II)&lt;br /&gt;
;Angelic&lt;br /&gt;
:The character has unearthly beauty.  This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Attractive III)&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
;Bold&lt;br /&gt;
:The character acts when others hesitate. &lt;br /&gt;
;Curious&lt;br /&gt;
:The character is good at ferreting out secrets. &lt;br /&gt;
;Loyal&lt;br /&gt;
:The character is hard to deter when aiding friends, family, and companions.&lt;br /&gt;
;Crafty&lt;br /&gt;
:The character is able to find business opportunities when others might not.&lt;br /&gt;
;Compassionate&lt;br /&gt;
:The character acts to help others in need.&lt;br /&gt;
;Dedicated&lt;br /&gt;
:When following a cause, it&#039;s difficult to derail the character.&lt;br /&gt;
;Nerves of Steel&lt;br /&gt;
:The character is hard to rattle in combat situations.&lt;br /&gt;
;Gracious&lt;br /&gt;
:The character knows how to handle guests with utmost courtesy.&lt;br /&gt;
;Innovative&lt;br /&gt;
:The character is good at inventing new things, or re-purposing old ones.&lt;br /&gt;
;Just&lt;br /&gt;
:The character feels strongly about righting wrongs.&lt;br /&gt;
;Natural Leader&lt;br /&gt;
:The character has natural aptitude for command.&lt;br /&gt;
;Intimidating&lt;br /&gt;
:The character has the sort of presence that cows others.&lt;br /&gt;
;Persistent&lt;br /&gt;
:The character is able to remain calm when faced with obstacles to a goal.&lt;br /&gt;
;Pious&lt;br /&gt;
:When amongst those of low moral character, the character seems like an inspiring example of high moral charcter.&lt;br /&gt;
;Shrewd&lt;br /&gt;
:The character is skilled at convincing others to do what she wants.&lt;br /&gt;
;Stubborn&lt;br /&gt;
:It&#039;s hard to get the character to change his mind.&lt;br /&gt;
;Suspicious&lt;br /&gt;
:The character is wary when amongst rivals.&lt;br /&gt;
;Tenacious&lt;br /&gt;
:The character is hard to intimidate.&lt;br /&gt;
;Tight Lipped&lt;br /&gt;
:Even under pressure, the character is unlikely to divulge secrets&lt;br /&gt;
;Unyielding&lt;br /&gt;
:When honor is at stake, the character just won&#039;t quit.&lt;br /&gt;
;Virtuous&lt;br /&gt;
:When amongst the faithful, the character is seen as an upstanding pillar of the community.&lt;br /&gt;
;Sanctified&lt;br /&gt;
:The character&#039;s faith holds strong in the face of the occult.&lt;br /&gt;
;Ambidexterity&lt;br /&gt;
:The character is equally skilled with either hand.&lt;br /&gt;
;Beastmaster&lt;br /&gt;
:Animals are more likely to keep calm and responsive to the character.&lt;br /&gt;
;Born Salesman&lt;br /&gt;
:The character can sell ice on Malignatius.		&lt;br /&gt;
;Business Mind&lt;br /&gt;
:Some people are just good with money.		&lt;br /&gt;
;Casanova&lt;br /&gt;
:The character is skilled at the art of seduction.		&lt;br /&gt;
;Codemaster&lt;br /&gt;
:The character is good at encrypting and decrypting codes.		&lt;br /&gt;
;Compass&lt;br /&gt;
:The character has an excellent sense of direction.		&lt;br /&gt;
;Crack driver&lt;br /&gt;
:The character has a natural aptitude for driving all kinds of vehicles.		&lt;br /&gt;
;Eloquent&lt;br /&gt;
:The character just has a way with words.		&lt;br /&gt;
;Grease Monkey&lt;br /&gt;
:The character has a knack for fixing things.		&lt;br /&gt;
;Hacker&lt;br /&gt;
:The character has an aptitude with Think Machines.		&lt;br /&gt;
;Keen Ears&lt;br /&gt;
:The character has an excellent sense of hearing.		&lt;br /&gt;
;Keen Eyes&lt;br /&gt;
:The character has an excellent sense of sight.		&lt;br /&gt;
;Lucky at Cards&lt;br /&gt;
:On the big bets, the character often gets the cards needed to win a card game.		&lt;br /&gt;
;Sensitive Smell&lt;br /&gt;
:The character has a keen sense of smell.		&lt;br /&gt;
;Sensitive Touch&lt;br /&gt;
:The character is able to discern small details with their sense of touch.		&lt;br /&gt;
;Sonorous&lt;br /&gt;
:The character&#039;s voice is very impressive.		&lt;br /&gt;
;Thrifty&lt;br /&gt;
:The character is good at cutting costs.&lt;br /&gt;
;Zealous&lt;br /&gt;
:The character has great endurance when dedicated to a task.&lt;br /&gt;
&lt;br /&gt;
=== Expertise ===&lt;br /&gt;
&lt;br /&gt;
==== Animal ====&lt;br /&gt;
;Equestrian&lt;br /&gt;
:Riding horses. (Adaptation)&lt;br /&gt;
;Camel Jockey&lt;br /&gt;
:Riding camels. (Adaptation)&lt;br /&gt;
;Spitter Jockey&lt;br /&gt;
:Riding Pherizia - &amp;quot;Spitters.&amp;quot; (Adaptation)&lt;br /&gt;
;Charioteer&lt;br /&gt;
:Driving chariots. &lt;br /&gt;
;Teamster&lt;br /&gt;
:Driving wagons, carts, and sleds.&lt;br /&gt;
&lt;br /&gt;
==Reputation==&lt;br /&gt;
;Well-liked&lt;br /&gt;
:The character has a personality that others just gravitate towards.		&lt;br /&gt;
;Charitable&lt;br /&gt;
:The character is known as a generous and kind person.		&lt;br /&gt;
;Honest&lt;br /&gt;
:The character is known for their candor.		&lt;br /&gt;
;Hero&lt;br /&gt;
:The character is known for their heroic actions.		&lt;br /&gt;
;Trustworthy&lt;br /&gt;
:The character seems like someone you can trust with a secret. 				&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
==Curse List==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
;Argumentative	&lt;br /&gt;
:The character can be annoying in social situations by their argumentative nature.		&lt;br /&gt;
;Bluster	&lt;br /&gt;
:When the character gets started retelling his deeds, the tale often gets obviously exaggerated.		&lt;br /&gt;
;Brainwashed	&lt;br /&gt;
:The character is unlikely to entertain any ideas that conflict with the brainwashed beliefs.		&lt;br /&gt;
;Callous	&lt;br /&gt;
:The character is often uncaring when asked for aid.		&lt;br /&gt;
;Clueless	&lt;br /&gt;
:The character often doesn&#039;t pick up on social clues.		&lt;br /&gt;
;Condescending	&lt;br /&gt;
:The character often acts like others are inferior.&lt;br /&gt;
;Coward&lt;br /&gt;
:The character gets scared by dangerous situations, and will often try to leave them as quickly as possible.		&lt;br /&gt;
;Delusional	&lt;br /&gt;
:The character fervently believes things that aren&#039;t true.		&lt;br /&gt;
;Disrespectful	&lt;br /&gt;
:The character is often rude to authority figures.&lt;br /&gt;
;Follower&lt;br /&gt;
:The character has a hard time leading, and often looks to others for direction. 		&lt;br /&gt;
;Greedy	&lt;br /&gt;
:The character has trouble saying no to offers involving money.		&lt;br /&gt;
;Guilty	&lt;br /&gt;
:The character reacts poorly to Church officials.		&lt;br /&gt;
;Gullible	&lt;br /&gt;
:The character is likely to believe whatever they&#039;re told.		&lt;br /&gt;
;Haughty	&lt;br /&gt;
:The character alienates commoners with their imperious behavior.		&lt;br /&gt;
;Impetuous	&lt;br /&gt;
:The character acts first, thinks things through later.		&lt;br /&gt;
;Righteous	&lt;br /&gt;
:The character responds poorly when her judgement is questioned.		&lt;br /&gt;
;Mammon	&lt;br /&gt;
:The character will often sacrifice the tenets of faith for money.		&lt;br /&gt;
;Nosy	&lt;br /&gt;
:The character can often be intrusive with their desire to know private details of others&#039; lives.		&lt;br /&gt;
;Phobia	&lt;br /&gt;
:The character has an irrational fear.  He has trouble remaining calm around the source of that fear.		&lt;br /&gt;
;Possessive	&lt;br /&gt;
:The character often displays jealousy if others use their things, or display interest in close companions.		&lt;br /&gt;
;Prideful	&lt;br /&gt;
:The character reacts with anger when insulted.		&lt;br /&gt;
;Secretive	&lt;br /&gt;
:The character has a hard time relating to strangers.		&lt;br /&gt;
;Subtle	&lt;br /&gt;
:The character  has a hard time explaining things as she assumes many things are already understood.		&lt;br /&gt;
;Surly	&lt;br /&gt;
:The character can often be rude when upset.		&lt;br /&gt;
;Uncouth	&lt;br /&gt;
:The character often acts rudely at society functions.		&lt;br /&gt;
;Unnerving	&lt;br /&gt;
:Superstitious people find the character disturbing and sometimes scary.		&lt;br /&gt;
;Vain	&lt;br /&gt;
:When flattered, the character is often open to others&#039; ideas.		&lt;br /&gt;
;Vengeful	&lt;br /&gt;
:The character reacts poorly when his honor is impinged and is unlikely to forget a slight.		&lt;br /&gt;
;Pain Sensitive	&lt;br /&gt;
:When the character takes damage, it&#039;s hard to concentrate on anything else.		&lt;br /&gt;
;Beast Foe	&lt;br /&gt;
:Animals react poorly to the character.		&lt;br /&gt;
;Clumsy	&lt;br /&gt;
:Actions which require particular agility are especially hard for the character.		&lt;br /&gt;
;Mechanically Disinclined	&lt;br /&gt;
:The character just doesn&#039;t understand mechanical tasks.		&lt;br /&gt;
;Socially Awkward&lt;br /&gt;
:The character is bad at seducing people or making small talk.&lt;br /&gt;
;Poor Liar	&lt;br /&gt;
:The character is unconvincing when telling lies.		&lt;br /&gt;
;Cad	&lt;br /&gt;
:The character can come off as a little sleazy.	&lt;br /&gt;
;Bitter	&lt;br /&gt;
:A member of an oppressed group, the character is tense around the oppressors.		&lt;br /&gt;
;Rebellious	&lt;br /&gt;
:The character is visibly uncomfortable when taking orders.		&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
;Scary	&lt;br /&gt;
:The character has a reputation that makes others afraid.		&lt;br /&gt;
;Liar	&lt;br /&gt;
:The character is a known liar.  Anything he says will be viewed with suspicion.		&lt;br /&gt;
;Tyrant	&lt;br /&gt;
:The character is known for their oppressive behavior towards peasants.			&lt;br /&gt;
;Known Criminal	&lt;br /&gt;
:The character is a known criminal and will be viewed with suspicion.		&lt;br /&gt;
;Combat Lust	&lt;br /&gt;
:The character shows too much enthusiasm during combat, which can be disturbing to those that witness it.		&lt;br /&gt;
;Social Disease	&lt;br /&gt;
:When it is revealed that the character has this disease, their attempts at seduction are often met with rejection.		&lt;br /&gt;
		&lt;br /&gt;
===Physical===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Large&lt;br /&gt;
:The character is very large and will need custom clothing. This curse is very often combined with the Tall blessing, particularly for men.&lt;br /&gt;
;Short	&lt;br /&gt;
:The character is very short, 5&#039;3&amp;quot; or below. Men may need custom clothing or armor. (Move -1m)&lt;br /&gt;
;Dwarf	&lt;br /&gt;
:The character is extremely short, 4&#039;8&amp;quot; or below, and will need custom clothing. (Move -2m)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
&lt;br /&gt;
;Horrible Scar	&lt;br /&gt;
:The character has an ugly burn or scar that affects his appearance when visible.&lt;br /&gt;
;Plain&lt;br /&gt;
:The character lacks distinctive features. (Unattractive I)&lt;br /&gt;
;Homely&lt;br /&gt;
:There is nothing attractive about the character. (Unattractive I)&lt;br /&gt;
;Lazy Eye&lt;br /&gt;
:The character has a lazy eye which rather spoils their appearance. (Unattractive I) &lt;br /&gt;
;Harelip&lt;br /&gt;
:The character has a harelip. (Unattractive I)&lt;br /&gt;
;Battered&lt;br /&gt;
:The character may have once been ordinary or even attractive, but life has ground that away with a rough stone. (Unattractive I)&lt;br /&gt;
;Ugly	&lt;br /&gt;
:The character is just plain unattractive. (Unattractive II)&lt;br /&gt;
;Quasimodo	&lt;br /&gt;
:The character is hideously unattractive. (Unattractive III)&lt;br /&gt;
;Cybered&lt;br /&gt;
:The character has obvious cybernetics.  Depending on others&#039; views, they may react negatively.&lt;br /&gt;
&lt;br /&gt;
==== Injuries ====&lt;br /&gt;
&lt;br /&gt;
;Limp	&lt;br /&gt;
:The character  has a limp that affects their rate of movement.		&lt;br /&gt;
;Missing Arm	&lt;br /&gt;
:The character is missing an arm. Tasks that usually require two hands are extremely difficult.		&lt;br /&gt;
;Missing Eye	&lt;br /&gt;
:The character is missing an eye, causing poor depth perception and peripheral vision.		&lt;br /&gt;
;Missing Leg	&lt;br /&gt;
:The character is missing a leg.  Moving is extremely difficult.	&lt;br /&gt;
&lt;br /&gt;
==== Disabilities ====&lt;br /&gt;
;Shaky Hands	&lt;br /&gt;
:The character&#039;s shaky hands make actions which require fine manipulation difficult.		&lt;br /&gt;
;Bad Hearing	&lt;br /&gt;
:The character can&#039;t hear very well.		&lt;br /&gt;
;Bad Vision	&lt;br /&gt;
:The character can&#039;t see very well.&lt;br /&gt;
;Bad Heart	&lt;br /&gt;
:The character has a hard time sustaining physical activities. 		&lt;br /&gt;
;Bad Liver	&lt;br /&gt;
:The character is susceptible to toxins.		&lt;br /&gt;
;Bad Lungs	&lt;br /&gt;
:The character has a hard time sustaining athletic tasks.		&lt;br /&gt;
;Sterile	&lt;br /&gt;
:The character is unable to have children.&lt;br /&gt;
&lt;br /&gt;
==== Age ====&lt;br /&gt;
&lt;br /&gt;
;Young&lt;br /&gt;
:The character is younger than most and may be inexperienced or just out-muscled.&lt;br /&gt;
;Aging&lt;br /&gt;
:The character is getting into late middle-age, and her reactions and muscles are slowing.&lt;br /&gt;
;Old&lt;br /&gt;
:The character is not just middle-aged; she is old, and her body feels it.&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=577</id>
		<title>Blessings and Curses</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=577"/>
		<updated>2012-11-17T05:48:19Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Estate Careers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:System]][[Category:Traits]]&lt;br /&gt;
Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
== Blessing and Curse Effects ==&lt;br /&gt;
&lt;br /&gt;
All blessings and curses give synergy bonuses and dissonance penalties when applicable. Career blessings - and some other blessings - can be taken multiple times. If a character has taken the Courtier blessing twice, it would be noted on the character&#039;s sheet as Courtier II, but would count as two sources of synergy when calculating synergy for rolls. &lt;br /&gt;
&lt;br /&gt;
Some blessings and curses have additional special rules: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adaptation&#039;&#039;&#039; -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Ride in mounted combat.  If you have one related Adaptation blessing, treat the cap as 2 points higher; if you have two or more related Adaptation blessings, treat the cap as 4 points higher.&lt;br /&gt;
* &#039;&#039;&#039;Attractive&#039;&#039;&#039; -- Most appearance blessings denote characters who are more attractive than average, indicated in parentheses as levels of the Attractive blessing. Appearance blessings with more than one level of Attractive count as having multiple Attractive blessings for the purpose of contested rolls, but they count as only one source of synergy in unopposed rolls. Thus, a character who is Beautiful (Attractive II) counts as having two sources of synergy from Beautiful in a contested roll but not in an uncontested roll.&lt;br /&gt;
* &#039;&#039;&#039;Unattractive&#039;&#039;&#039; - Curses with &#039;Unattractive II&#039; or &#039;Unattractive III&#039; count as multiple curses of the same type.&lt;br /&gt;
&lt;br /&gt;
== Blessing List ==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
=== Careers ===&lt;br /&gt;
&lt;br /&gt;
==== Military Careers ====&lt;br /&gt;
;Armsman&lt;br /&gt;
:Service as a military tenant man-at-arms. &lt;br /&gt;
;Cavalryman&lt;br /&gt;
:Service in a cavalry unit. (Adaptation)&lt;br /&gt;
;Dervish&lt;br /&gt;
:Service in a psychic military unit.&lt;br /&gt;
;Legionary&lt;br /&gt;
:Service in a heavy rifleman unit. &lt;br /&gt;
;Ranger&lt;br /&gt;
:Service in an elite scout or commando unit. &lt;br /&gt;
;Tanker&lt;br /&gt;
:Service in a mechanized unit. &lt;br /&gt;
;Army Command&lt;br /&gt;
:Command of a ground unit. &lt;br /&gt;
;Sea Command&lt;br /&gt;
:Command of a surface ship or sea unit. &lt;br /&gt;
;Void Command&lt;br /&gt;
:Command of a starship or space unit. &lt;br /&gt;
;Able Seaman&lt;br /&gt;
:Service aboard a military sea vessel. (Adaptation)&lt;br /&gt;
;Marine&lt;br /&gt;
:Service in a sea boarding/landing unit. (Adaptation)&lt;br /&gt;
;Able Starman&lt;br /&gt;
:Service aboard a military starship. (Adaptation)&lt;br /&gt;
;Marauder&lt;br /&gt;
:Service in a space boarding/landing unit. (Adaptation)&lt;br /&gt;
;Combat Pilot&lt;br /&gt;
:Service as a aerospace or void pilot. (Adaptation)&lt;br /&gt;
;Staff Officer&lt;br /&gt;
:Service as a staff officer in a unit command.&lt;br /&gt;
;General Staff&lt;br /&gt;
:Service as a flag officer in a strategic headquarters.&lt;br /&gt;
&lt;br /&gt;
==== Peasant Careers ====&lt;br /&gt;
&lt;br /&gt;
;Farmer&lt;br /&gt;
:You farmed your lord&#039;s lands. &lt;br /&gt;
;Fisherman&lt;br /&gt;
:You fished, from the shore or small boats. &lt;br /&gt;
;Hunter&lt;br /&gt;
:You hunted game in the woods and hills. &lt;br /&gt;
;Drover&lt;br /&gt;
:You herded cattle, sheep, or other animals.  &lt;br /&gt;
;Smith&lt;br /&gt;
:You ran a village smithy. &lt;br /&gt;
;Craftsman (Type)&lt;br /&gt;
:You produced some good or service. &lt;br /&gt;
;Bailiff&lt;br /&gt;
:You served as a local official for a lord or other body. &lt;br /&gt;
&lt;br /&gt;
==== Court Careers ====&lt;br /&gt;
&lt;br /&gt;
;Courtier&lt;br /&gt;
:You were a fixture at the court of a greater noble. &lt;br /&gt;
;Court Official&lt;br /&gt;
:You held some court office, like a chancellor or seneschal. &lt;br /&gt;
;Lady-in-Waiting&lt;br /&gt;
:You were a noble companion to a greater lady. &lt;br /&gt;
;Equerry&lt;br /&gt;
:You were a squire, page, or aide to a high noble. &lt;br /&gt;
;Duelist&lt;br /&gt;
:You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Training)&lt;br /&gt;
;Artist at Court&lt;br /&gt;
:You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like. &lt;br /&gt;
;Chamberlain&lt;br /&gt;
:You managed the affairs of a great household, either as a noble or freeman. &lt;br /&gt;
;Debutante&lt;br /&gt;
:You were a young lady at court seeking suitors and recognition. &lt;br /&gt;
&lt;br /&gt;
==== Estate Careers ====&lt;br /&gt;
See also Court and Military Careers, above.&lt;br /&gt;
&lt;br /&gt;
;Lord/Lady of the Manor&lt;br /&gt;
:You ruled a fief.  &lt;br /&gt;
;Country Noble&lt;br /&gt;
:You lived on a rural or town estate distant from court. &lt;br /&gt;
;Squire&lt;br /&gt;
:You were a squire to a knight in peace and war. &lt;br /&gt;
;Household Knight&lt;br /&gt;
:You served in the household of a lord as an armed retainer. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief.&lt;br /&gt;
;Academic Pursuits&lt;br /&gt;
:You spent your idle time studying anything that suited your fancy.&lt;br /&gt;
&lt;br /&gt;
==== Guild and Freelancer Careers ====&lt;br /&gt;
;Academy Interrata&lt;br /&gt;
:You attended the Academy, the premier institute of Guild Learning.  Further tours represent graduate work, or even teaching.&lt;br /&gt;
;Mercenary&lt;br /&gt;
:You served as a mercenary soldier in a Muster or free mercenary unit. &lt;br /&gt;
;Slaver&lt;br /&gt;
:You captured, traded and sold sentient beings. &lt;br /&gt;
;Bounty Hunter&lt;br /&gt;
:You hunted down fugitives as a member of the Muster&#039;s Ashtati or as a freelancer. &lt;br /&gt;
;Bodyguard &lt;br /&gt;
:You hired out as personal protection to important people. &lt;br /&gt;
;Advocate&lt;br /&gt;
:You argued in the courts of law of the Known Worlds. &lt;br /&gt;
;Magistrate&lt;br /&gt;
:You served as a local judge for a lord, guild or city. &lt;br /&gt;
;Banker&lt;br /&gt;
:You lent money for the League or another bank. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief. &lt;br /&gt;
;Guildmaster&lt;br /&gt;
:You served in the leadership of a guild, representing its political and economic interests. &lt;br /&gt;
;Star Merchant&lt;br /&gt;
:You traveled the stars carrying and trading cargo.&lt;br /&gt;
&lt;br /&gt;
==== Church Careers ====&lt;br /&gt;
&lt;br /&gt;
;Monk&lt;br /&gt;
:You were a member of a monastic order.&lt;br /&gt;
;Temple Priest&lt;br /&gt;
:You were a cleric in a large urban church or cathedral.&lt;br /&gt;
;Parish Priest&lt;br /&gt;
:You were a cleric in a rural parish.&lt;br /&gt;
;Preacher&lt;br /&gt;
:You were a wandering preacher moving from place to place.&lt;br /&gt;
;Mystic&lt;br /&gt;
:You have dedicated your clerical career to the study of strange mysteries and apocrypha.&lt;br /&gt;
;Sword of Lextius&lt;br /&gt;
:You were a member of the Swords of Lextius, knights sworn to defend the Church.&lt;br /&gt;
;Brother Battle&lt;br /&gt;
:You were a member of the elite military order of the Brother Battle.&lt;br /&gt;
;Missionary&lt;br /&gt;
:You are an emissary from the Church to the unconverted.&lt;br /&gt;
;Healer&lt;br /&gt;
:You are a healer and physick at a Church mission.&lt;br /&gt;
;Demon Hunter&lt;br /&gt;
:You track down antinomists and demons, either as a member of the Kalinthi or as a lone hunter.&lt;br /&gt;
;Penitent&lt;br /&gt;
:You are a psychic sanctioned and trained by the Church.&lt;br /&gt;
;Inquisitor&lt;br /&gt;
:You hunt out heresy and witchcraft.&lt;br /&gt;
;Avesti Pilgrim&lt;br /&gt;
:You hunt out hirisy and wichkraft.&lt;br /&gt;
&lt;br /&gt;
==== Questing Careers ====&lt;br /&gt;
;Knight-Errant&lt;br /&gt;
:You wandered the planet or the Jumpweb as a knight, seeking adventure. &lt;br /&gt;
;Questing Knight&lt;br /&gt;
:You were a member of the Company of the Phoenix.&lt;br /&gt;
;Mantis Knight&lt;br /&gt;
:You were a member of the Decados&#039; Order of the Mantis.&lt;br /&gt;
;Imperial Cohort&lt;br /&gt;
:You were the companion of a Questing Knight.&lt;br /&gt;
;Knightly Cohort&lt;br /&gt;
:You traveled with a knight-errant or other adventurer.&lt;br /&gt;
;Archaeologist&lt;br /&gt;
:You traveled the stars seeking out relics and ancient ruins.&lt;br /&gt;
&lt;br /&gt;
==== Void Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spacer&lt;br /&gt;
:You were crew aboard a civilian starship. (Adaptation)&lt;br /&gt;
;Starship Engineer&lt;br /&gt;
:You served as an engineer aboard a starship. (Adaptation)&lt;br /&gt;
;Starship Pilot&lt;br /&gt;
:You were the pilot for a civilian spacecraft. (Adaptation)&lt;br /&gt;
&lt;br /&gt;
==== Espionage Careers ====&lt;br /&gt;
&lt;br /&gt;
;Spy&lt;br /&gt;
:You were a full-time field operative of an intelligence agency.&lt;br /&gt;
;Spymaster&lt;br /&gt;
:You ran an intelligence network or cell.&lt;br /&gt;
;Thought Police&lt;br /&gt;
:You were a psychic spy.&lt;br /&gt;
&lt;br /&gt;
==== Criminal Careers ====&lt;br /&gt;
;Thug&lt;br /&gt;
:You worked as muscle for an organisation or wielded violence for your own benefit.&lt;br /&gt;
;Pickpocket&lt;br /&gt;
:You relieved people of their valuables through sleuth and stealth.&lt;br /&gt;
;Prostitute&lt;br /&gt;
:You sold your body for a living.&lt;br /&gt;
;Madam/Pimp&lt;br /&gt;
:You sold others bodies for a living.&lt;br /&gt;
;Burglar&lt;br /&gt;
:You stole objects from people&#039;s homes or places of business for a living.&lt;br /&gt;
;Brigand&lt;br /&gt;
:You plundered and raided for a living.&lt;br /&gt;
;Sea Pirate&lt;br /&gt;
:You plundered and raided from aboard a ship, for a living. (Adaptation)&lt;br /&gt;
;Void Pirate&lt;br /&gt;
:You plundered the spaceways and undefended worlds. (Adaptation)&lt;br /&gt;
;Drug Dealer&lt;br /&gt;
:You dealt in narcotic goods either legal or illegal.&lt;br /&gt;
;Fence&lt;br /&gt;
:You dealt in stolen or other misappropriated goods.&lt;br /&gt;
;Kingpin&lt;br /&gt;
:You ran a criminal organisation.&lt;br /&gt;
&lt;br /&gt;
==== Occult Careers ====&lt;br /&gt;
;Fayvana&lt;br /&gt;
:You were a operative for the psychic coven known as the Fayvana.&lt;br /&gt;
;Invisible Path&lt;br /&gt;
:You were a operative for the psychic coven known as the Invisible Path.&lt;br /&gt;
;Antinomist&lt;br /&gt;
:You were a full-time demon worshipper.&lt;br /&gt;
;Sathraist Leader&lt;br /&gt;
:You were a priest of a Sathra cult.&lt;br /&gt;
;Gjartin Shaman&lt;br /&gt;
:You were a Gjartin cleric.&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Tall&lt;br /&gt;
:The character is very tall, six-and-a-half feet or more. (Move +2m)&lt;br /&gt;
;Tiny&lt;br /&gt;
:The character is very petite in build. They may have an easier time in small spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
While appearance blessings have different names, they count as a single blessing with levels as discussed above.&lt;br /&gt;
&lt;br /&gt;
;Handsome&lt;br /&gt;
:The character is good-looking in a striking fashion. (Attractive I)&lt;br /&gt;
;Cute&lt;br /&gt;
:The character is attractive in an endearing fashion. (Attractive I)&lt;br /&gt;
;Comely&lt;br /&gt;
:The character is pleasingly attractive in a winsome way. (Attractive I)&lt;br /&gt;
;Pretty&lt;br /&gt;
:The character is attractive in a graceful or delicate way. (Attractive I)&lt;br /&gt;
;Beautiful&lt;br /&gt;
:The character is extremely attractive. (Attractive II)&lt;br /&gt;
;Angelic&lt;br /&gt;
:The character has unearthly beauty.  This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Attractive III)&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
;Bold&lt;br /&gt;
:The character acts when others hesitate. &lt;br /&gt;
;Curious&lt;br /&gt;
:The character is good at ferreting out secrets. &lt;br /&gt;
;Loyal&lt;br /&gt;
:The character is hard to deter when aiding friends, family, and companions.&lt;br /&gt;
;Crafty&lt;br /&gt;
:The character is able to find business opportunities when others might not.&lt;br /&gt;
;Compassionate&lt;br /&gt;
:The character acts to help others in need.&lt;br /&gt;
;Dedicated&lt;br /&gt;
:When following a cause, it&#039;s difficult to derail the character.&lt;br /&gt;
;Nerves of Steel&lt;br /&gt;
:The character is hard to rattle in combat situations.&lt;br /&gt;
;Gracious&lt;br /&gt;
:The character knows how to handle guests with utmost courtesy.&lt;br /&gt;
;Innovative&lt;br /&gt;
:The character is good at inventing new things, or re-purposing old ones.&lt;br /&gt;
;Just&lt;br /&gt;
:The character feels strongly about righting wrongs.&lt;br /&gt;
;Natural Leader&lt;br /&gt;
:The character has natural aptitude for command.&lt;br /&gt;
;Intimidating&lt;br /&gt;
:The character has the sort of presence that cows others.&lt;br /&gt;
;Persistent&lt;br /&gt;
:The character is able to remain calm when faced with obstacles to a goal.&lt;br /&gt;
;Pious&lt;br /&gt;
:When amongst those of low moral character, the character seems like an inspiring example of high moral charcter.&lt;br /&gt;
;Shrewd&lt;br /&gt;
:The character is skilled at convincing others to do what she wants.&lt;br /&gt;
;Stubborn&lt;br /&gt;
:It&#039;s hard to get the character to change his mind.&lt;br /&gt;
;Suspicious&lt;br /&gt;
:The character is wary when amongst rivals.&lt;br /&gt;
;Tenacious&lt;br /&gt;
:The character is hard to intimidate.&lt;br /&gt;
;Tight Lipped&lt;br /&gt;
:Even under pressure, the character is unlikely to divulge secrets&lt;br /&gt;
;Unyielding&lt;br /&gt;
:When honor is at stake, the character just won&#039;t quit.&lt;br /&gt;
;Virtuous&lt;br /&gt;
:When amongst the faithful, the character is seen as an upstanding pillar of the community.&lt;br /&gt;
;Sanctified&lt;br /&gt;
:The character&#039;s faith holds strong in the face of the occult.&lt;br /&gt;
;Ambidexterity&lt;br /&gt;
:The character is equally skilled with either hand.&lt;br /&gt;
;Beastmaster&lt;br /&gt;
:Animals are more likely to keep calm and responsive to the character.&lt;br /&gt;
;Born Salesman&lt;br /&gt;
:The character can sell ice on Malignatius.		&lt;br /&gt;
;Business Mind&lt;br /&gt;
:Some people are just good with money.		&lt;br /&gt;
;Casanova&lt;br /&gt;
:The character is skilled at the art of seduction.		&lt;br /&gt;
;Codemaster&lt;br /&gt;
:The character is good at encrypting and decrypting codes.		&lt;br /&gt;
;Compass&lt;br /&gt;
:The character has an excellent sense of direction.		&lt;br /&gt;
;Crack driver&lt;br /&gt;
:The character has a natural aptitude for driving all kinds of vehicles.		&lt;br /&gt;
;Eloquent&lt;br /&gt;
:The character just has a way with words.		&lt;br /&gt;
;Grease Monkey&lt;br /&gt;
:The character has a knack for fixing things.		&lt;br /&gt;
;Hacker&lt;br /&gt;
:The character has an aptitude with Think Machines.		&lt;br /&gt;
;Keen Ears&lt;br /&gt;
:The character has an excellent sense of hearing.		&lt;br /&gt;
;Keen Eyes&lt;br /&gt;
:The character has an excellent sense of sight.		&lt;br /&gt;
;Lucky at Cards&lt;br /&gt;
:On the big bets, the character often gets the cards needed to win a card game.		&lt;br /&gt;
;Sensitive Smell&lt;br /&gt;
:The character has a keen sense of smell.		&lt;br /&gt;
;Sensitive Touch&lt;br /&gt;
:The character is able to discern small details with their sense of touch.		&lt;br /&gt;
;Sonorous&lt;br /&gt;
:The character&#039;s voice is very impressive.		&lt;br /&gt;
;Thrifty&lt;br /&gt;
:The character is good at cutting costs.&lt;br /&gt;
;Zealous&lt;br /&gt;
:The character has great endurance when dedicated to a task.&lt;br /&gt;
&lt;br /&gt;
=== Expertise ===&lt;br /&gt;
&lt;br /&gt;
==== Animal ====&lt;br /&gt;
;Equestrian&lt;br /&gt;
:Riding horses. (Adaptation)&lt;br /&gt;
;Camel Jockey&lt;br /&gt;
:Riding camels. (Adaptation)&lt;br /&gt;
;Spitter Jockey&lt;br /&gt;
:Riding Pherizia - &amp;quot;Spitters.&amp;quot; (Adaptation)&lt;br /&gt;
;Charioteer&lt;br /&gt;
:Driving chariots. &lt;br /&gt;
;Teamster&lt;br /&gt;
:Driving wagons, carts, and sleds.&lt;br /&gt;
&lt;br /&gt;
==Reputation==&lt;br /&gt;
;Well-liked&lt;br /&gt;
:The character has a personality that others just gravitate towards.		&lt;br /&gt;
;Charitable&lt;br /&gt;
:The character is known as a generous and kind person.		&lt;br /&gt;
;Honest&lt;br /&gt;
:The character is known for their candor.		&lt;br /&gt;
;Hero&lt;br /&gt;
:The character is known for their heroic actions.		&lt;br /&gt;
;Trustworthy&lt;br /&gt;
:The character seems like someone you can trust with a secret. 				&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
==Curse List==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
;Argumentative	&lt;br /&gt;
:The character can be annoying in social situations by their argumentative nature.		&lt;br /&gt;
;Bluster	&lt;br /&gt;
:When the character gets started retelling his deeds, the tale often gets obviously exaggerated.		&lt;br /&gt;
;Brainwashed	&lt;br /&gt;
:The character is unlikely to entertain any ideas that conflict with the brainwashed beliefs.		&lt;br /&gt;
;Callous	&lt;br /&gt;
:The character is often uncaring when asked for aid.		&lt;br /&gt;
;Clueless	&lt;br /&gt;
:The character often doesn&#039;t pick up on social clues.		&lt;br /&gt;
;Condescending	&lt;br /&gt;
:The character often acts like others are inferior.&lt;br /&gt;
;Coward&lt;br /&gt;
:The character gets scared by dangerous situations, and will often try to leave them as quickly as possible.		&lt;br /&gt;
;Delusional	&lt;br /&gt;
:The character fervently believes things that aren&#039;t true.		&lt;br /&gt;
;Disrespectful	&lt;br /&gt;
:The character is often rude to authority figures.&lt;br /&gt;
;Follower&lt;br /&gt;
:The character has a hard time leading, and often looks to others for direction. 		&lt;br /&gt;
;Greedy	&lt;br /&gt;
:The character has trouble saying no to offers involving money.		&lt;br /&gt;
;Guilty	&lt;br /&gt;
:The character reacts poorly to Church officials.		&lt;br /&gt;
;Gullible	&lt;br /&gt;
:The character is likely to believe whatever they&#039;re told.		&lt;br /&gt;
;Haughty	&lt;br /&gt;
:The character alienates commoners with their imperious behavior.		&lt;br /&gt;
;Impetuous	&lt;br /&gt;
:The character acts first, thinks things through later.		&lt;br /&gt;
;Righteous	&lt;br /&gt;
:The character responds poorly when her judgement is questioned.		&lt;br /&gt;
;Mammon	&lt;br /&gt;
:The character will often sacrifice the tenets of faith for money.		&lt;br /&gt;
;Nosy	&lt;br /&gt;
:The character can often be intrusive with their desire to know private details of others&#039; lives.		&lt;br /&gt;
;Phobia	&lt;br /&gt;
:The character has an irrational fear.  He has trouble remaining calm around the source of that fear.		&lt;br /&gt;
;Possessive	&lt;br /&gt;
:The character often displays jealousy if others use their things, or display interest in close companions.		&lt;br /&gt;
;Prideful	&lt;br /&gt;
:The character reacts with anger when insulted.		&lt;br /&gt;
;Secretive	&lt;br /&gt;
:The character has a hard time relating to strangers.		&lt;br /&gt;
;Subtle	&lt;br /&gt;
:The character  has a hard time explaining things as she assumes many things are already understood.		&lt;br /&gt;
;Surly	&lt;br /&gt;
:The character can often be rude when upset.		&lt;br /&gt;
;Uncouth	&lt;br /&gt;
:The character often acts rudely at society functions.		&lt;br /&gt;
;Unnerving	&lt;br /&gt;
:Superstitious people find the character disturbing and sometimes scary.		&lt;br /&gt;
;Vain	&lt;br /&gt;
:When flattered, the character is often open to others&#039; ideas.		&lt;br /&gt;
;Vengeful	&lt;br /&gt;
:The character reacts poorly when his honor is impinged and is unlikely to forget a slight.		&lt;br /&gt;
;Pain Sensitive	&lt;br /&gt;
:When the character takes damage, it&#039;s hard to concentrate on anything else.		&lt;br /&gt;
;Beast Foe	&lt;br /&gt;
:Animals react poorly to the character.		&lt;br /&gt;
;Clumsy	&lt;br /&gt;
:Actions which require particular agility are especially hard for the character.		&lt;br /&gt;
;Mechanically Disinclined	&lt;br /&gt;
:The character just doesn&#039;t understand mechanical tasks.		&lt;br /&gt;
;Socially Awkward&lt;br /&gt;
:The character is bad at seducing people or making small talk.&lt;br /&gt;
;Poor Liar	&lt;br /&gt;
:The character is unconvincing when telling lies.		&lt;br /&gt;
;Cad	&lt;br /&gt;
:The character can come off as a little sleazy.	&lt;br /&gt;
;Bitter	&lt;br /&gt;
:A member of an oppressed group, the character is tense around the oppressors.		&lt;br /&gt;
;Rebellious	&lt;br /&gt;
:The character is visibly uncomfortable when taking orders.		&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
;Scary	&lt;br /&gt;
:The character has a reputation that makes others afraid.		&lt;br /&gt;
;Liar	&lt;br /&gt;
:The character is a known liar.  Anything he says will be viewed with suspicion.		&lt;br /&gt;
;Tyrant	&lt;br /&gt;
:The character is known for their oppressive behavior towards peasants.			&lt;br /&gt;
;Known Criminal	&lt;br /&gt;
:The character is a known criminal and will be viewed with suspicion.		&lt;br /&gt;
;Combat Lust	&lt;br /&gt;
:The character shows too much enthusiasm during combat, which can be disturbing to those that witness it.		&lt;br /&gt;
;Social Disease	&lt;br /&gt;
:When it is revealed that the character has this disease, their attempts at seduction are often met with rejection.		&lt;br /&gt;
		&lt;br /&gt;
===Physical===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Large&lt;br /&gt;
:The character is very large and will need custom clothing. This curse is very often combined with the Tall blessing, particularly for men.&lt;br /&gt;
;Short	&lt;br /&gt;
:The character is very short, 5&#039;3&amp;quot; or below. Men may need custom clothing or armor. (Move -1m)&lt;br /&gt;
;Dwarf	&lt;br /&gt;
:The character is extremely short, 4&#039;8&amp;quot; or below, and will need custom clothing. (Move -2m)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
&lt;br /&gt;
;Horrible Scar	&lt;br /&gt;
:The character has an ugly burn or scar that affects his appearance when visible.&lt;br /&gt;
;Plain&lt;br /&gt;
:The character lacks distinctive features. (Unattractive I)&lt;br /&gt;
;Homely&lt;br /&gt;
:There is nothing attractive about the character. (Unattractive I)&lt;br /&gt;
;Lazy Eye&lt;br /&gt;
:The character has a lazy eye which rather spoils their appearance. (Unattractive I) &lt;br /&gt;
;Harelip&lt;br /&gt;
:The character has a harelip. (Unattractive I)&lt;br /&gt;
;Battered&lt;br /&gt;
:The character may have once been ordinary or even attractive, but life has ground that away with a rough stone. (Unattractive I)&lt;br /&gt;
;Ugly	&lt;br /&gt;
:The character is just plain unattractive. (Unattractive II)&lt;br /&gt;
;Quasimodo	&lt;br /&gt;
:The character is hideously unattractive. (Unattractive III)&lt;br /&gt;
;Cybered&lt;br /&gt;
:The character has obvious cybernetics.  Depending on others&#039; views, they may react negatively.&lt;br /&gt;
&lt;br /&gt;
==== Injuries ====&lt;br /&gt;
&lt;br /&gt;
;Limp	&lt;br /&gt;
:The character  has a limp that affects their rate of movement.		&lt;br /&gt;
;Missing Arm	&lt;br /&gt;
:The character is missing an arm. Tasks that usually require two hands are extremely difficult.		&lt;br /&gt;
;Missing Eye	&lt;br /&gt;
:The character is missing an eye, causing poor depth perception and peripheral vision.		&lt;br /&gt;
;Missing Leg	&lt;br /&gt;
:The character is missing a leg.  Moving is extremely difficult.	&lt;br /&gt;
&lt;br /&gt;
==== Disabilities ====&lt;br /&gt;
;Shaky Hands	&lt;br /&gt;
:The character&#039;s shaky hands make actions which require fine manipulation difficult.		&lt;br /&gt;
;Bad Hearing	&lt;br /&gt;
:The character can&#039;t hear very well.		&lt;br /&gt;
;Bad Vision	&lt;br /&gt;
:The character can&#039;t see very well.&lt;br /&gt;
;Bad Heart	&lt;br /&gt;
:The character has a hard time sustaining physical activities. 		&lt;br /&gt;
;Bad Liver	&lt;br /&gt;
:The character is susceptible to toxins.		&lt;br /&gt;
;Bad Lungs	&lt;br /&gt;
:The character has a hard time sustaining athletic tasks.		&lt;br /&gt;
;Sterile	&lt;br /&gt;
:The character is unable to have children.&lt;br /&gt;
&lt;br /&gt;
==== Age ====&lt;br /&gt;
&lt;br /&gt;
;Young&lt;br /&gt;
:The character is younger than most and may be inexperienced or just out-muscled.&lt;br /&gt;
;Aging&lt;br /&gt;
:The character is getting into late middle-age, and her reactions and muscles are slowing.&lt;br /&gt;
;Old&lt;br /&gt;
:The character is not just middle-aged; she is old, and her body feels it.&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
	<entry>
		<id>https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=448</id>
		<title>Blessings and Curses</title>
		<link rel="alternate" type="text/html" href="https://starcrusade.fadingsuns.org/index.php?title=Blessings_and_Curses&amp;diff=448"/>
		<updated>2012-10-22T17:20:04Z</updated>

		<summary type="html">&lt;p&gt;Chiaka: /* Guild and Freelancer Careers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:System]][[Category:Traits]]&lt;br /&gt;
Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.&lt;br /&gt;
&lt;br /&gt;
== Blessing and Curse Effects ==&lt;br /&gt;
&lt;br /&gt;
All blessings and curses give synergy bonuses and dissonance penalties when applicable. Career blessings - and some other blessings - can be taken multiple times. If a character has taken the Courtier blessing twice, it would be noted on the character&#039;s sheet as Courtier II, but would count as two sources of synergy when calculating synergy for rolls. &lt;br /&gt;
&lt;br /&gt;
Some blessings and curses have additional special rules: &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Adaptation&#039;&#039;&#039; -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Ride in mounted combat.  If you have one related Adaptation blessing, treat the cap as 2 points higher; if you have two or more related Adaptation blessings, treat the cap as 4 points higher.&lt;br /&gt;
* &#039;&#039;&#039;Attractive&#039;&#039;&#039; -- Most appearance blessings denote characters who are more attractive than average, indicated in parentheses as levels of the Attractive blessing. Appearance blessings with more than one level of Attractive count as having multiple Attractive blessings for the purpose of contested rolls, but they count as only one source of synergy in unopposed rolls. Thus, a character who is Beautiful (Attractive II) counts as having two sources of synergy from Beautiful in a contested roll but not in an uncontested roll.&lt;br /&gt;
* &#039;&#039;&#039;Unattractive&#039;&#039;&#039; - Curses with &#039;Unattractive II&#039; or &#039;Unattractive III&#039; count as multiple curses of the same type.&lt;br /&gt;
&lt;br /&gt;
== Blessing List ==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
=== Careers ===&lt;br /&gt;
&lt;br /&gt;
==== Military Careers ====&lt;br /&gt;
;Armsman&lt;br /&gt;
:Service as a military tenant man-at-arms. &lt;br /&gt;
;Cavalryman&lt;br /&gt;
:Service in a cavalry unit. (Adaptation)&lt;br /&gt;
;Grenadier&lt;br /&gt;
:Service in a heavy rifleman unit. &lt;br /&gt;
;Ranger&lt;br /&gt;
:Service in an elite scout or commando unit. &lt;br /&gt;
;Tanker&lt;br /&gt;
:Service in a mechanized unit. &lt;br /&gt;
;Army Command&lt;br /&gt;
:Command of a ground unit. &lt;br /&gt;
;Sea Command&lt;br /&gt;
:Command of a surface ship or sea unit. &lt;br /&gt;
;Void Command&lt;br /&gt;
:Command of a starship or space unit. &lt;br /&gt;
;Able Seaman&lt;br /&gt;
:Service aboard a military sea vessel. (Adaptation)&lt;br /&gt;
;Marine&lt;br /&gt;
:Service in a sea boarding/landing unit. (Adaptation)&lt;br /&gt;
;Able Starman&lt;br /&gt;
:Service aboard a military starship. (Adaptation)&lt;br /&gt;
;Marauder&lt;br /&gt;
:Service in a space boarding/landing unit. (Adaptation)&lt;br /&gt;
;Combat Pilot&lt;br /&gt;
:Service as a aerospace or void pilot. (Adaptation)&lt;br /&gt;
;General Staff&lt;br /&gt;
:Service as an officer in a strategic headquarters. &lt;br /&gt;
&lt;br /&gt;
==== Peasant Careers ====&lt;br /&gt;
&lt;br /&gt;
;Farmer&lt;br /&gt;
:You farmed your lord&#039;s lands. &lt;br /&gt;
;Fisherman&lt;br /&gt;
:You fished, from the shore or small boats. &lt;br /&gt;
;Hunter&lt;br /&gt;
:You hunted game in the woods and hills. &lt;br /&gt;
;Drover&lt;br /&gt;
:You herded cattle, sheep, or other animals.  &lt;br /&gt;
;Smith&lt;br /&gt;
:You ran a village smithy. &lt;br /&gt;
;Craftsman (Type)&lt;br /&gt;
:You produced some good or service. &lt;br /&gt;
;Bailiff&lt;br /&gt;
:You served as a local official for a lord or other body. &lt;br /&gt;
&lt;br /&gt;
==== Court Careers ====&lt;br /&gt;
&lt;br /&gt;
;Courtier&lt;br /&gt;
:You were a fixture at the court of a greater noble. &lt;br /&gt;
;Court Official&lt;br /&gt;
:You held some court office, like a chancellor or seneschal. &lt;br /&gt;
;Lady-in-Waiting&lt;br /&gt;
:You were a noble companion to a greater lady. &lt;br /&gt;
;Equerry&lt;br /&gt;
:You were a squire, page, or aide to a high noble. &lt;br /&gt;
;Duelist&lt;br /&gt;
:You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Training)&lt;br /&gt;
;Artist at Court&lt;br /&gt;
:You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like. &lt;br /&gt;
;Chamberlain&lt;br /&gt;
:You managed the affairs of a great household, either as a noble or freeman. &lt;br /&gt;
;Debutante&lt;br /&gt;
:You were a young lady at court seeking suitors and recognition. &lt;br /&gt;
&lt;br /&gt;
==== Estate Careers ====&lt;br /&gt;
See also Court and Military Careers, above.&lt;br /&gt;
&lt;br /&gt;
;Lord/Lady of the Manor&lt;br /&gt;
:You ruled a fief.  &lt;br /&gt;
;Country Noble&lt;br /&gt;
:You lived on a rural or town estate distant from court. &lt;br /&gt;
;Squire&lt;br /&gt;
:You were a squire to a knight in peace and war. &lt;br /&gt;
;Household Knight&lt;br /&gt;
:You served in the household of a lord as an armed retainer. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief. &lt;br /&gt;
&lt;br /&gt;
==== Guild and Freelancer Careers ====&lt;br /&gt;
;Academy Interrata&lt;br /&gt;
:You attended the Academy, the premier institute of Guild Learning.  Further tours represent graduate work, or even teaching.&lt;br /&gt;
;Mercenary&lt;br /&gt;
:You served as a mercenary soldier in a Muster or free mercenary unit. &lt;br /&gt;
;Slaver&lt;br /&gt;
:You captured, traded and sold sentient beings. &lt;br /&gt;
;Bounty Hunter&lt;br /&gt;
:You hunted down fugitives as a member of the Muster&#039;s Ashtati or as a freelancer. &lt;br /&gt;
;Bodyguard &lt;br /&gt;
:You hired out as personal protection to important people. &lt;br /&gt;
;Advocate&lt;br /&gt;
:You argued in the courts of law of the Known Worlds. &lt;br /&gt;
;Magistrate&lt;br /&gt;
:You served as a local judge for a lord, guild or city. &lt;br /&gt;
;Banker&lt;br /&gt;
:You lent money for the League or another bank. &lt;br /&gt;
;Steward&lt;br /&gt;
:You managed the affairs of a fief. &lt;br /&gt;
;Guildmaster&lt;br /&gt;
:You served in the leadership of a guild, representing its political and economic interests. &lt;br /&gt;
;Star Merchant&lt;br /&gt;
:You traveled the stars carrying and trading cargo.&lt;br /&gt;
&lt;br /&gt;
==== Church Careers ====&lt;br /&gt;
&lt;br /&gt;
;Monk&lt;br /&gt;
:You were a member of a monastic order.&lt;br /&gt;
;Temple Priest&lt;br /&gt;
:You were a cleric in a large urban church or cathedral.&lt;br /&gt;
;Parish Priest&lt;br /&gt;
:You were a cleric in a rural parish.&lt;br /&gt;
;Preacher&lt;br /&gt;
:You were a wandering preacher moving from place to place.&lt;br /&gt;
;Mystic&lt;br /&gt;
:You have dedicated your clerical career to the study of strange mysteries and apocrypha.&lt;br /&gt;
;Sword of Lextius&lt;br /&gt;
:You were a member of the Swords of Lextius, knights sworn to defend the Church.&lt;br /&gt;
;Brother Battle&lt;br /&gt;
:You were a member of the elite military order of the Brother Battle.&lt;br /&gt;
;Missionary&lt;br /&gt;
:You are an emissary from the Church to the unconverted.&lt;br /&gt;
;Healer&lt;br /&gt;
:You are a healer and physick at a Church mission.&lt;br /&gt;
;Demon Hunter&lt;br /&gt;
:You track down antinomists and demons, either as a member of the Kalinthi or as a lone hunter.&lt;br /&gt;
;Inquisitor&lt;br /&gt;
:You hunt out heresy and witchcraft.&lt;br /&gt;
;Avesti Pilgrim&lt;br /&gt;
:You hunt out hirisy and wichkraft.&lt;br /&gt;
&lt;br /&gt;
==== Questing Careers ====&lt;br /&gt;
;Knight-Errant&lt;br /&gt;
:You wandered the planet or the Jumpweb as a knight, seeking adventure. &lt;br /&gt;
;Questing Knight&lt;br /&gt;
:You were a member of the Company of the Phoenix.&lt;br /&gt;
;Mantis Knight&lt;br /&gt;
:You were a member of the Decados&#039; Order of the Mantis.&lt;br /&gt;
;Imperial Cohort&lt;br /&gt;
:You were the companion of a Questing Knight.&lt;br /&gt;
;Knightly Cohort&lt;br /&gt;
:You traveled with a knight-errant or other adventurer.&lt;br /&gt;
;Archaeologist&lt;br /&gt;
:You traveled the stars seeking out relics and ancient ruins.&lt;br /&gt;
&lt;br /&gt;
==== Void Careers ====&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
=== Physical ===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Tall&lt;br /&gt;
:The character is very tall, six-and-a-half feet or more. (Move +2m)&lt;br /&gt;
;Tiny&lt;br /&gt;
:The character is very petite in build. They may have an easier time in small spaces.  &lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
While appearance blessings have different names, they count as a single blessing with levels as discussed above.&lt;br /&gt;
&lt;br /&gt;
;Handsome&lt;br /&gt;
:The character is good-looking in a striking fashion. (Attractive I)&lt;br /&gt;
;Cute&lt;br /&gt;
:The character is attractive in an endearing fashion. (Attractive I)&lt;br /&gt;
;Comely&lt;br /&gt;
:The character is pleasingly attractive in a winsome way. (Attractive I)&lt;br /&gt;
;Pretty&lt;br /&gt;
:The character is attractive in a graceful or delicate way. (Attractive I)&lt;br /&gt;
;Beautiful&lt;br /&gt;
:The character is extremely attractive. (Attractive II)&lt;br /&gt;
;Angelic&lt;br /&gt;
:The character has unearthly beauty.  This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Attractive III)&lt;br /&gt;
&lt;br /&gt;
=== Behavior ===&lt;br /&gt;
;Bold&lt;br /&gt;
:The character acts when others hesitate. &lt;br /&gt;
;Curious&lt;br /&gt;
:The character is good at ferreting out secrets. &lt;br /&gt;
;Loyal&lt;br /&gt;
:The character is hard to deter when aiding friends, family, and companions.&lt;br /&gt;
;Crafty&lt;br /&gt;
:The character is able to find business opportunities when others might not.&lt;br /&gt;
;Compassionate&lt;br /&gt;
:The character acts to help others in need.&lt;br /&gt;
;Dedicated&lt;br /&gt;
:When following a cause, it&#039;s difficult to derail the character.&lt;br /&gt;
;Nerves of Steel&lt;br /&gt;
:The character is hard to rattle in combat situations.&lt;br /&gt;
;Gracious&lt;br /&gt;
:The character knows how to handle guests with utmost courtesy.&lt;br /&gt;
;Innovative&lt;br /&gt;
:The character is good at inventing new things, or re-purposing old ones.&lt;br /&gt;
;Just&lt;br /&gt;
:The character feels strongly about righting wrongs.&lt;br /&gt;
;Natural Leader&lt;br /&gt;
:The character has natural aptitude for command.&lt;br /&gt;
;Persistent&lt;br /&gt;
:The character is able to remain calm when faced with obstacles to a goal.&lt;br /&gt;
;Pious&lt;br /&gt;
:When amongst those of low moral character, the character seems like an inspiring example of high moral charcter.&lt;br /&gt;
;Shrewd&lt;br /&gt;
:The character is skilled at convincing others to do what she wants.&lt;br /&gt;
;Stubborn&lt;br /&gt;
:It&#039;s hard to get the character to change his mind.&lt;br /&gt;
;Suspicious&lt;br /&gt;
:The character is wary when amongst rivals.&lt;br /&gt;
;Tenacious&lt;br /&gt;
:The character is hard to intimidate.&lt;br /&gt;
;Tight Lipped&lt;br /&gt;
:Even under pressure, the character is unlikely to divulge secrets&lt;br /&gt;
;Unyielding&lt;br /&gt;
:When honor is at stake, the character just won&#039;t quit.&lt;br /&gt;
;Virtuous&lt;br /&gt;
:When amongst the faithful, the character is seen as an upstanding pillar of the community.&lt;br /&gt;
;Sanctified&lt;br /&gt;
:The character&#039;s faith holds strong in the face of the occult.&lt;br /&gt;
;Ambidexterity&lt;br /&gt;
:The character is equally skilled with either hand.&lt;br /&gt;
;Beastmaster&lt;br /&gt;
:Animals are more likely to keep calm and responsive to the character.&lt;br /&gt;
;Born Salesman&lt;br /&gt;
:The character can sell ice on Malignatius.		&lt;br /&gt;
;Business Mind&lt;br /&gt;
:Some people are just good with money.		&lt;br /&gt;
;Casanova&lt;br /&gt;
:The character is skilled at the art of seduction.		&lt;br /&gt;
;Codemaster&lt;br /&gt;
:The character is good at encrypting and decrypting codes.		&lt;br /&gt;
;Compass&lt;br /&gt;
:The character has an excellent sense of direction.		&lt;br /&gt;
;Crack driver&lt;br /&gt;
:The character has a natural aptitude for driving all kinds of vehicles.		&lt;br /&gt;
;Eloquent&lt;br /&gt;
:The character just has a way with words.		&lt;br /&gt;
;Grease Monkey&lt;br /&gt;
:The character has a knack for fixing things.		&lt;br /&gt;
;Hacker&lt;br /&gt;
:The character has an aptitude with Think Machines.		&lt;br /&gt;
;Keen Ears&lt;br /&gt;
:The character has an excellent sense of hearing.		&lt;br /&gt;
;Keen Eyes&lt;br /&gt;
:The character has an excellent sense of sight.		&lt;br /&gt;
;Lucky at Cards&lt;br /&gt;
:On the big bets, the character often gets the cards needed to win a card game.		&lt;br /&gt;
;Sensitive Smell&lt;br /&gt;
:The character has a keen sense of smell.		&lt;br /&gt;
;Sensitive Touch&lt;br /&gt;
:The character is able to discern small details with their sense of touch.		&lt;br /&gt;
;Sonorous&lt;br /&gt;
:The character&#039;s voice is very impressive.		&lt;br /&gt;
;Thrifty&lt;br /&gt;
:The character is good at cutting costs.&lt;br /&gt;
;Zealous&lt;br /&gt;
:The character has great endurance when dedicated to a task.&lt;br /&gt;
&lt;br /&gt;
=== Expertise ===&lt;br /&gt;
&lt;br /&gt;
==== Animal ====&lt;br /&gt;
;Equestrian&lt;br /&gt;
:Riding horses. (Adaptation)&lt;br /&gt;
;Camel Jockey&lt;br /&gt;
:Riding camels. (Adaptation)&lt;br /&gt;
;Spitter Jockey&lt;br /&gt;
:Riding Pherizia - &amp;quot;Spitters.&amp;quot; (Adaptation)&lt;br /&gt;
;Charioteer&lt;br /&gt;
:Driving chariots. &lt;br /&gt;
;Teamster&lt;br /&gt;
:Driving wagons, carts, and sleds.&lt;br /&gt;
&lt;br /&gt;
==Reputation==&lt;br /&gt;
;Well-liked&lt;br /&gt;
:The character has a personality that others just gravitate towards.		&lt;br /&gt;
;Charitable&lt;br /&gt;
:The character is known as a generous and kind person.		&lt;br /&gt;
;Honest&lt;br /&gt;
:The character is known for their candor.		&lt;br /&gt;
;Hero&lt;br /&gt;
:The character is known for their heroic actions.		&lt;br /&gt;
;Trustworthy&lt;br /&gt;
:The character seems like someone you can trust with a secret. 				&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;br /&gt;
&lt;br /&gt;
==Curse List==&lt;br /&gt;
&lt;br /&gt;
{{multicol}}&lt;br /&gt;
&lt;br /&gt;
===Behavior===&lt;br /&gt;
;Argumentative	&lt;br /&gt;
:The character can be annoying in social situations by their argumentative nature.		&lt;br /&gt;
;Bluster	&lt;br /&gt;
:When the character gets started retelling his deeds, the tale often gets obviously exaggerated.		&lt;br /&gt;
;Brainwashed	&lt;br /&gt;
:The character is unlikely to entertain any ideas that conflict with the brainwashed beliefs.		&lt;br /&gt;
;Callous	&lt;br /&gt;
:The character is often uncaring when asked for aid.		&lt;br /&gt;
;Clueless	&lt;br /&gt;
:The character often doesn&#039;t pick up on social clues.		&lt;br /&gt;
;Condescending	&lt;br /&gt;
:The character often acts like others are inferior.		&lt;br /&gt;
;Delusional	&lt;br /&gt;
:The character fervently believes things that aren&#039;t true.		&lt;br /&gt;
;Disrespectful	&lt;br /&gt;
:The character is often rude to authority figures.		&lt;br /&gt;
;Greedy	&lt;br /&gt;
:The character has trouble saying no to offers involving money.		&lt;br /&gt;
;Guilty	&lt;br /&gt;
:The character reacts poorly to Church officials.		&lt;br /&gt;
;Gullible	&lt;br /&gt;
:The character is likely to believe whatever they&#039;re told.		&lt;br /&gt;
;Haughty	&lt;br /&gt;
:The character alienates commoners with their imperious behavior.		&lt;br /&gt;
;Impetuous	&lt;br /&gt;
:The character acts first, thinks things through later.		&lt;br /&gt;
;Righteous	&lt;br /&gt;
:The character responds poorly when her judgement is questioned.		&lt;br /&gt;
;Mammon	&lt;br /&gt;
:The character will often sacrifice the tenets of faith for money.		&lt;br /&gt;
;Nosy	&lt;br /&gt;
:The character can often be intrusive with their desire to know private details of others&#039; lives.		&lt;br /&gt;
;Phobia	&lt;br /&gt;
:The character has an irrational fear.  He has trouble remaining calm around the source of that fear.		&lt;br /&gt;
;Possessive	&lt;br /&gt;
:The character often displays jealousy if others use their things, or display interest in close companions.		&lt;br /&gt;
;Prideful	&lt;br /&gt;
:The character reacts with anger when insulted.		&lt;br /&gt;
;Secretive	&lt;br /&gt;
:The character has a hard time relating to strangers.		&lt;br /&gt;
;Subtle	&lt;br /&gt;
:The character  has a hard time explaining things as she assumes many things are already understood.		&lt;br /&gt;
;Surly	&lt;br /&gt;
:The character can often be rude when upset.		&lt;br /&gt;
;Uncouth	&lt;br /&gt;
:The character often acts rudely at society functions.		&lt;br /&gt;
;Unnerving	&lt;br /&gt;
:Superstitious people find the character disturbing and sometimes scary.		&lt;br /&gt;
;Vain	&lt;br /&gt;
:When flattered, the character is often open to others&#039; ideas.		&lt;br /&gt;
;Vengeful	&lt;br /&gt;
:The character reacts poorly when his honor is impinged and is unlikely to forget a slight.		&lt;br /&gt;
;Pain Sensitive	&lt;br /&gt;
:When the character takes damage, it&#039;s hard to concentrate on anything else.		&lt;br /&gt;
;Beast Foe	&lt;br /&gt;
:Animals react poorly to the character.		&lt;br /&gt;
;Clumsy	&lt;br /&gt;
:Actions which require particular agility are especially hard for the character.		&lt;br /&gt;
;Mechanically Disinclined	&lt;br /&gt;
:The character just doesn&#039;t understand mechanical tasks.		&lt;br /&gt;
;Socially Awkward&lt;br /&gt;
:The character is bad at seducing people or making small talk.&lt;br /&gt;
;Poor Liar	&lt;br /&gt;
:The character is unconvincing when telling lies.		&lt;br /&gt;
;Cad	&lt;br /&gt;
:The character can come off as a little sleazy.	&lt;br /&gt;
;Bitter	&lt;br /&gt;
:A member of an oppressed race, the character is tense around humans.		&lt;br /&gt;
;Rebellious	&lt;br /&gt;
:The character is visibly uncomfortable when taking orders.		&lt;br /&gt;
	&lt;br /&gt;
&lt;br /&gt;
{{multicol-break}}&lt;br /&gt;
&lt;br /&gt;
===Reputation===&lt;br /&gt;
;Scary	&lt;br /&gt;
:The character has a reputation that makes others afraid.		&lt;br /&gt;
;Liar	&lt;br /&gt;
:The character is a known liar.  Anything he says will be viewed with suspicion.		&lt;br /&gt;
;Tyrant	&lt;br /&gt;
:The character is known for their oppressive behavior towards peasants.			&lt;br /&gt;
;Known Criminal	&lt;br /&gt;
:The character is a known criminal and will be viewed with suspicion.		&lt;br /&gt;
;Combat Lust	&lt;br /&gt;
:The character shows too much enthusiasm during combat, which can be disturbing to those that witness it.		&lt;br /&gt;
;Social Disease	&lt;br /&gt;
:When it is revealed that the character has this disease, their attempts at seduction are often met with rejection.		&lt;br /&gt;
		&lt;br /&gt;
===Physical===&lt;br /&gt;
&lt;br /&gt;
==== Size ====&lt;br /&gt;
&lt;br /&gt;
;Large&lt;br /&gt;
:The character is very large and will need custom clothing. This curse is very often combined with the Tall blessing, particularly for men.&lt;br /&gt;
;Short	&lt;br /&gt;
:The character is very short, 5&#039;3&amp;quot; or below. Men may need custom clothing or armor. (Move -1m)&lt;br /&gt;
;Dwarf	&lt;br /&gt;
:The character is extremely short, 4&#039;8&amp;quot; or below, and will need custom clothing. (Move -2m)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Appearance ====&lt;br /&gt;
&lt;br /&gt;
;Horrible Scar	&lt;br /&gt;
:The character has an ugly burn or scar that affects his appearance when visible.&lt;br /&gt;
;Plain&lt;br /&gt;
:The character lacks distinctive features. (Unattractive I)&lt;br /&gt;
;Homely&lt;br /&gt;
:There is nothing attractive about the character. (Unattractive I)&lt;br /&gt;
;Lazy Eye&lt;br /&gt;
:The character has a lazy eye which rather spoils their appearance. (Unattractive I) &lt;br /&gt;
;Harelip&lt;br /&gt;
:The character has a harelip. (Unattractive I)&lt;br /&gt;
;Battered&lt;br /&gt;
:The character may have once been ordinary or even attractive, but life has ground that away with a rough stone. (Unattractive I)&lt;br /&gt;
;Ugly	&lt;br /&gt;
:The character is just plain unattractive. (Unattractive II)&lt;br /&gt;
;Quasimodo	&lt;br /&gt;
:The character is hideously unattractive. (Unattractive III)&lt;br /&gt;
&lt;br /&gt;
==== Injuries ====&lt;br /&gt;
&lt;br /&gt;
;Limp	&lt;br /&gt;
:The character  has a limp that affects their rate of movement.		&lt;br /&gt;
;Missing Arm	&lt;br /&gt;
:The character is missing an arm. Tasks that usually require two hands are extremely difficult.		&lt;br /&gt;
;Missing Eye	&lt;br /&gt;
:The character is missing an eye, causing poor depth perception and peripheral vision.		&lt;br /&gt;
;Missing Leg	&lt;br /&gt;
:The character is missing a leg.  Moving is extremely difficult.	&lt;br /&gt;
&lt;br /&gt;
==== Disabilities ====&lt;br /&gt;
;Shaky Hands	&lt;br /&gt;
:The character&#039;s shaky hands make actions which require fine manipulation difficult.		&lt;br /&gt;
;Bad Hearing	&lt;br /&gt;
:The character can&#039;t hear very well.		&lt;br /&gt;
;Bad Vision	&lt;br /&gt;
:The character can&#039;t see very well.&lt;br /&gt;
;Bad Heart	&lt;br /&gt;
:The character has a hard time sustaining physical activities. 		&lt;br /&gt;
;Bad Liver	&lt;br /&gt;
:The character is susceptible to toxins.		&lt;br /&gt;
;Bad Lungs	&lt;br /&gt;
:The character has a hard time sustaining athletic tasks.		&lt;br /&gt;
;Sterile	&lt;br /&gt;
:The character is unable to have children.&lt;br /&gt;
&lt;br /&gt;
{{multicol-end}}&lt;/div&gt;</summary>
		<author><name>Chiaka</name></author>
	</entry>
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