Blessings and Curses: Difference between revisions

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Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.
Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.


== Blessing Effects ==
== Blessing and Curse Effects ==


All blessings give a synergy bonus if the blessing applies to a roll. Career blessings - and some other blessings - can be taken multiple times. If you have a blessing multiple times, it counts when comparing synergy bonuses, but can only affect your roll by +2. If I have taken the Courtier blessing three times, I have Courtier III. You also have the Courtier blessing as well as a synergy bonus from having an Etiquette of 8. I count as having three applicable synergy bonuses to your two, and so I get a +2 to my roll, while you get a +0. In an uncontested roll, however, I still only receive a +2 for my Courtier blessing - its "levels" count only in contested situations.
All blessings and curses give synergy bonuses and dissonance penalties when applicable. Career blessings - and some other blessings - can be taken multiple times. If a character has taken the Courtier blessing twice, it would be noted on the character's sheet as Courtier II, but would count as two sources of synergy when calculating synergy for rolls.  


Some blessings give characters additional bonuses:  
Some blessings and curses have additional special rules:  


* '''Combat Expertise''' -- Characters with applicable Combat Expertise blessings in combat are particularly adept in a specific combat style or situation.  If one character in a melee combat has one or more applicable Expertise blessings and the other character has no applicable Combat Expertise blessings, the character with Combat Expertise always has the Edge.
* '''Adaptation''' -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Ride in mounted combat.  If you have one related Adaptation blessing, treat the cap as 2 points higher; if you have two or more related Adaptation blessings, treat the cap as 4 points higher.
* '''Familiarity''' -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Beastcraft in mounted combat.  If you have one related Familiarity blessing, treat the cap as 2 points higher; if you have two or more related Familiarity blessings, treat the cap as 4 points higher.
* '''Attractive''' -- Most appearance blessings denote characters who are more attractive than average, indicated in parentheses as levels of the Attractive blessing. Appearance blessings with more than one level of Attractive count as having multiple Attractive blessings for the purpose of contested rolls, but they count as only one source of synergy in unopposed rolls. Thus, a character who is Beautiful (Attractive II) counts as having two sources of synergy from Beautiful in a contested roll but not in an uncontested roll.
* '''Unattractive''' - Curses with 'Unattractive II' or 'Unattractive III' count as multiple curses of the same type.


== Blessing List ==
== Blessing List ==


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=== Physical ===
==== Size ====
;Tall
:The character is very tall, six-and-a-half feet or more. (Synergy, Move +2m)
;Tiny
:The character is very petite in build. They may have an easier time in small spaces.  (Synergy)
==== Appearance ====
While appearance blessings have different names, they count as a single blessing with levels as discussed above.
;Handsome
:The character is good-looking in a striking fashion. (Synergy, Attractive I)
;Cute
:The character is attractive in a pretty or endearing fashion. (Synergy, Attractive I)
;Comely
:The character is pleasingly attractive in a winsome way. (Synergy, Attractive I)
;Pretty
:The character is attractive in a graceful or delicate way. (Synergy, Attractive I)
;Beautiful
:The character is extremely attractive. (Synergy, Attractive II)
;Angelic
:The character has unearthly beauty.  This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Synergy, Attractive III)
=== Expertise ===
==== Weapons ====
;Knife Trained
:Knives, dirks, daggers and the like. (Training)
;Fencing Trained
:Fencing and dueling weapons. (Training)
;Backsword Trained
:Single-edged swords, usually curved, like scimitars, sabers and katanas. (Training)
;Broadsword Trained
:Heavy slashing and stabbing swords used in war. (Training)
;Heavy Weapon Trained
:Axes, maces, and other unbalances weapons. (Training)
;Polearm Trained
:Spears, halberds, and other long-hafted weapons. (Training)
==== Animal ====
;Equestrian
:Riding horses. (Synergy, Familiarity)
;Camel Jockey
:Riding camels. (Synergy, Familiarity)
;Spitter Jockey
:Riding Pherizia - "Spitters." (Synergy, Familiarity)
;Charioteer
:Driving chariots. (Synergy)
;Teamster
:Driving wagons, carts, and sleds. (Synergy)


=== Careers ===
=== Careers ===
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==== Military Careers ====
==== Military Careers ====
;Armsman
;Armsman
:Service as a military tenant man-at-arms. (Synergy)
:Service as a military tenant man-at-arms.  
;Artilleryman
:Service on an Artillery Team
;Cavalryman
;Cavalryman
:Service in a cavalry unit. (Synergy, Familiarity)
:Service in a cavalry unit. (Adaptation)
;Grenadier
;Dervish
:Service in a heavy rifleman unit. (Synergy)
:Service in a psychic military unit.
;Legionary
:Service in a heavy rifleman unit.  
;Ranger
;Ranger
:Service in an elite scout or commando unit. (Synergy)
:Service in an elite scout or commando unit.  
;Tanker
;Tanker
:Service in a mechanized unit. (Synergy)
:Service in a mechanized unit.  
;Army Command
;Ground Command
:Command of a ground unit. (Synergy)
:Command of a ground unit.  
;Sea Command
;Sea Command
:Command of a surface ship or sea unit. (Synergy)
:Command of a surface ship or sea unit.  
;Void Command
;Void Command
:Command of a starship or space unit. (Synergy)
:Command of a starship or space unit.  
;Able Seaman
;Able Seaman
:Service aboard a military sea vessel. (Synergy, Familiarity)
:Service aboard a military sea vessel. (Adaptation)
;Marine
;Marine
:Service in a sea boarding/landing unit. (Synergy, Familiarity)
:Service in a sea boarding/landing unit. (Adaptation)
;Able Starman
;Able Starman
:Service aboard a military starship. (Synergy, Familiarity)
:Service aboard a military starship. (Adaptation)
;Marauder
;Marauder
:Service in a space boarding/landing unit. (Synergy, Familiarity)
:Service in a space boarding/landing unit. (Adaptation)
;Combat Pilot
;Combat Pilot
:Service as a aerospace or void pilot. (Synergy, Familiarity)
:Service as a aerospace or void pilot. (Adaptation)
;General Staff
;Staff Officer
:Service as an officer in a strategic headquarters. (Synergy)
:Service as a staff officer in a unit command.
;Marshal
:Service as a flag officer in a strategic headquarters.


==== Peasant Careers ====
==== Peasant Careers ====


;Farmer
;Farmer
:You farmed your lord's lands. (Synergy)
:You farmed your lord's lands.  
;Fisherman
;Fisherman
:You fished, from the shore or small boats. (Synergy)
:You fished, from the shore or small boats.  
;Hunter
;Hunter
:You hunted game in the woods and hills. (Synergy)
:You hunted game in the woods and hills.  
;Drover
;Drover
:You herded cattle, sheep, or other animals.  (Synergy)
:You herded cattle, sheep, or other animals.   
;Smith
;Smith
:You ran a village smithy. (Synergy)
:You ran a village smithy.  
;Craftsman (Type)
;Craftsman (Type)
:You produced some good or service. (Synergy)
:You produced some good or service.  
;Bailiff
;Bailiff
:You served as a local official for a lord or other body. (Synergy)
:You served as a local official for a lord or other body.
;Miner
:You worked in a mine, unlikely any diamonds shined there.


==== Court Careers ====
==== Court Careers ====


;Courtier
;Courtier
:You were a fixture at the court of a greater noble. (Synergy)
:You were a fixture at the court of a greater noble.  
;Court Official
;Court Official
:You held some court office, like a chancellor or seneschal. (Synergy)
:You held some court office, like a chancellor or seneschal.  
;Lady-in-Waiting
;Lady-in-Waiting
:You were a noble companion to a greater lady. (Synergy)
:You were a noble companion to a greater lady.  
;Equerry
;Equerry
:You were a squire, page, or aide to a high noble. (Synergy)
:You were a squire, page, or aide to a high noble.  
;Duelist
;Duelist
:You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Synergy, Training)
:You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Training)
;Artist at Court
;Artist at Court
:You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like. (Synergy)
:You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like.  
;Chamberlain
;Chamberlain
:You managed the affairs of a great household, either as a noble or freeman. (Synergy)
:You managed the affairs of a great household, either as a noble or freeman.  
;Debutante
;Debutante
:You were a young lady at court seeking suitors and recognition. (Synergy)
:You were a young lady at court seeking suitors and recognition.  


==== Estate Careers ====
==== Estate Careers ====
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;Lord/Lady of the Manor
;Lord/Lady of the Manor
:You ruled a fief.  (Synergy)
:You ruled a fief.   
;Country Noble
;Country Noble
:You lived on a rural or town estate distant from court. (Synergy)
:You lived on a rural or town estate distant from court.  
;Squire
;Squire
:You were a squire to a knight in peace and war. (Synergy)
:You were a squire to a knight in peace and war.  
;Household Knight
;Household Knight
:You served in the household of a lord as an armed retainer. (Synergy)
:You served in the household of a lord as an armed retainer.  
;Master of Arms
:You trained a Lord's Household Knights.
;Steward
;Steward
:You managed the affairs of a fief. (Synergy)
:You managed the affairs of a fief.
;Academic Pursuits
:You spent your idle time studying anything that suited your fancy.


==== Guild and Freelancer Careers ====
==== Guild and Freelancer Careers ====
 
;Academy Interrata
:You attended the Academy, the premier institute of Guild Learning.  Further tours represent graduate work, or even teaching.
;Mercenary
;Mercenary
:You served as a mercenary soldier in a Muster or free mercenary unit. (Synergy)
:You served as a mercenary soldier in a Muster or free mercenary unit.  
;Slaver
;Slaver
:You captured, traded and sold sentient beings. (Synergy)
:You captured, traded and sold sentient beings.  
;Bounty Hunter
;Bounty Hunter
:You hunted down fugitives as a member of the Muster's Ashtati or as a freelancer. (Synergy)
:You hunted down fugitives as a member of the Muster's Ashtati or as a freelancer.  
;Bodyguard  
;Bodyguard  
:You hired out as personal protection to important people. (Synergy)
:You hired out as personal protection to important people.  
;Advocate
;Advocate
:You argued in the courts of law of the Known Worlds. (Synergy)
:You argued in the courts of law of the Known Worlds.  
;Magistrate
;Magistrate
:You served as a local judge for a lord, guild or city. (Synergy)
:You served as a local judge for a lord, guild or city.  
;Banker
;Banker
:You lent money for the League or another bank. (Synergy)
:You lent money for the League or another bank.  
;Steward
;Steward
:You managed the affairs of a fief. (Synergy)
:You managed the affairs of a fief.  
;Guildmaster
;Guildmaster
:You served in the leadership of a guild, representing its political and economic interests. (Synergy)
:You served in the leadership of a guild, representing its political and economic interests.  
;Star Merchant
;Star Merchant
:You traveled the stars carrying and trading cargo. (Synergy)
:You traveled the stars carrying and trading cargo.
 
==== Church Careers ====
 
;Monk
:You were a member of a monastic order.
;Temple Priest
:You were a cleric in a large urban church or cathedral.
;Parish Priest
:You were a cleric in a rural parish.
;Preacher
:You were a wandering preacher moving from place to place.
;Mystic
:You have dedicated your clerical career to the study of strange mysteries and apocrypha.
;Sword of Lextius
:You were a member of the Swords of Lextius, knights sworn to defend the Church.
;Brother Battle
:You were a member of the elite military order of the Brother Battle.
;Missionary
:You are an emissary from the Church to the unconverted.
;Healer
:You are a healer and physick at a Church mission.
;Demon Hunter
:You track down antinomists and demons, either as a member of the Kalinthi or as a lone hunter.
;Penitent
:You are a psychic sanctioned and trained by the Church.
;Inquisitor
:You hunt out heresy and witchcraft.
;Avesti Pilgrim
:You hunt out hirisy and wichkraft.
;Scholar
:You spend your time studying theology and other pursuits of (hopefully) wholesome knowledge.


==== Questing Careers ====
==== Questing Careers ====
;Knight-Errant
;Knight-Errant
:You wandered the planet or the Jumpweb as a knight, seeking adventure. (Synergy)
:You wandered the planet or the Jumpweb as a knight, seeking adventure.
;
;Questing Knight
:You were a member of the Company of the Phoenix.
;Mantis Knight
:You were a member of the Decados' Order of the Mantis.
;Imperial Cohort
:You were the companion of a Questing Knight.
;Knightly Cohort
:You traveled with a knight-errant or other adventurer.
;Archaeologist
:You traveled the stars seeking out relics and ancient ruins.
 
==== Void Careers ====
 
;Spacer
:You were crew aboard a civilian starship. (Adaptation)
;Starship Engineer
:You served as an engineer aboard a starship. (Adaptation)
;Starship Pilot
:You were the pilot for a civilian spacecraft. (Adaptation)
 
==== Espionage Careers ====
 
;Spy
:You were a full-time field operative of an intelligence agency.
;Spymaster
:You ran an intelligence network or cell.
;Thought Police
:You were a psychic spy.
 
==== Criminal Careers ====
;Thug
:You worked as muscle for an organisation or wielded violence for your own benefit.
;Pickpocket
:You relieved people of their valuables through sleuth and stealth.
;Prostitute
:You sold your body for a living.
;Madam/Pimp
:You sold others bodies for a living.
;Burglar
:You stole objects from people's homes or places of business for a living.
;Brigand
:You plundered and raided for a living.
;Sea Pirate
:You plundered and raided from aboard a ship, for a living. (Adaptation)
;Void Pirate
:You plundered the spaceways and undefended worlds. (Adaptation)
;Drug Dealer
:You dealt in narcotic goods either legal or illegal.
;Fence
:You dealt in stolen or other misappropriated goods.
;Kingpin
:You ran a criminal organisation.
 
==== Occult Careers ====
;Fayvana
:You were a operative for the psychic coven known as the Fayvana.
;Invisible Path
:You were a operative for the psychic coven known as the Invisible Path.
;Antinomist
:You were a full-time demon worshipper.
;Sathraist Leader
:You were a priest of a Sathra cult.
;Gjartin Shaman
:You were a Gjartin cleric.
;Manjaist
:You were a Manja ancestral worshiper.


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=== Physical ===
==== Size ====
;Tall
:The character is very tall, six-and-a-half feet or more. (Move +2m)
;Tiny
:The character is very petite in build. They may have an easier time in small spaces. 
==== Appearance ====
While appearance blessings have different names, they count as a single blessing with levels as discussed above.
;Handsome
:The character is good-looking in a striking fashion. (Attractive I)
;Cute
:The character is attractive in an endearing fashion. (Attractive I)
;Comely
:The character is pleasingly attractive in a winsome way. (Attractive I)
;Pretty
:The character is attractive in a graceful or delicate way. (Attractive I)
;Beautiful
:The character is extremely attractive. (Attractive II)
;Angelic
:The character has unearthly beauty.  This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Attractive III)


=== Behavior ===
=== Behavior ===
;Astute
:The character has a knack for remembering small details about others.
;Bold
;Bold
:The character acts when others hesitate.  
:The character acts when others hesitate.  
;Canny
:The character has a talent for secret plans and networks
;Curious
;Curious
:The character is good at ferreting out secrets.  
:The character is good at ferreting out secrets.  
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;Natural Leader
;Natural Leader
:The character has natural aptitude for command.
:The character has natural aptitude for command.
;Persistant
;Intimidating
:The character has the sort of presence that cows others.
;Persistent
:The character is able to remain calm when faced with obstacles to a goal.
:The character is able to remain calm when faced with obstacles to a goal.
;Pious
;Pious
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;Eloquent
;Eloquent
:The character just has a way with words.
:The character just has a way with words.
;Expert Rider
:The character is especially skilled at riding familiar mounts.
;Grease Monkey
;Grease Monkey
:The character has a knack for fixing things.
:The character has a knack for fixing things.
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;Thrifty
;Thrifty
:The character is good at cutting costs.
:The character is good at cutting costs.
;Xeno Equestrian
:The character is skilled at riding mounts of unusual species.
;Zealous
;Zealous
:The character has great endurance when dedicated to a task.
:The character has great endurance when dedicated to a task.
=== Expertise ===
==== Animal ====
;Equestrian
:Riding horses. (Adaptation)
;Camel Jockey
:Riding camels. (Adaptation)
;Spitter Jockey
:Riding Pherizia - "Spitters." (Adaptation)
;Charioteer
:Driving chariots.
;Teamster
:Driving wagons, carts, and sleds.
====Technical====
;Cybernetics
:You are expertly trained in cybernetics.
;Golems
:You are one of the few specialists in golems in existence.
;Xenotechnology
:You are an expert in alien and lost technologies.
;Genecrafting
:You are skilled in genetic and terratogenic manipulation.
====Occult Science====
;Geomancy
:You are initiated into the secrets of geomancy, the mystical science of planets.
;Alchemy
:You have studied the art of alchemy, the science of the transmutation of things.
;Astrology
:The occult science of the heavens and their correspondences.
;Somatology
:The science of the body and its humors.


==Reputation==
==Reputation==
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:The character often doesn't pick up on social clues.
:The character often doesn't pick up on social clues.
;Condescending
;Condescending
:The character often acts like others are inferior.
:The character often acts like others are inferior.
;Coward
:The character gets scared by dangerous situations, and will often try to leave them as quickly as possible.
;Delusional
;Delusional
:The character fervently believes things that aren't true.
:The character fervently believes things that aren't true.
;Disrespectful
;Disrespectful
:The character is often rude to authority figures.
:The character is often rude to authority figures.
;Follower
:The character has a hard time leading, and often looks to others for direction.
;Greedy
;Greedy
:The character has trouble saying no to offers involving money.
:The character has trouble saying no to offers involving money.
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:The character is likely to believe whatever they're told.
:The character is likely to believe whatever they're told.
;Haughty
;Haughty
:The character alienates commoners with their imperious behavior.
:The character alienates commoners with their imperious behavior.
;Illiterate
:The character, like most of the Known Worlds, can't read.
;Impetuous
;Impetuous
:The character acts first, thinks things through later.
:The character acts first, thinks things through later.
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;Vengeful
;Vengeful
:The character reacts poorly when his honor is impinged and is unlikely to forget a slight.
:The character reacts poorly when his honor is impinged and is unlikely to forget a slight.
;Bad Heart
:The character  has a hard time explaining things as she assumes many things are already understood.
;Bad Liver
:The character is susceptible to toxins.
;Bad Lungs
:The character has a hard time sustaining athletic tasks.
;Horrible Scar
:The character has an ugly burn or scar that affects his appearance when visible.
;Incurable Disease
:Please Write.
;Pain Sensitive
;Pain Sensitive
:When the character takes damage, it's hard to concentrate on anything else.
:When the character takes damage, it's hard to concentrate on anything else.
;Beast Foe
;Beast Foe
:Animals react poorly to the character.
:Animals react poorly to the character.
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;Mechanically Disinclined
;Mechanically Disinclined
:The character just doesn't understand mechanical tasks.
:The character just doesn't understand mechanical tasks.
;Socially Awkward
:The character is bad at seducing people or making small talk.
;Poor Liar
;Poor Liar
:The character is unconvincing when telling lies.
:The character is unconvincing when telling lies.
;Quasimodo
:The character is really bad at seduction.
;Cad
;Cad
:The character can come off as a little sleazy.
:The character can come off as a little sleazy.
;Bitter
:A member of an oppressed group, the character is tense around the oppressors.
;Rebellious
:The character is visibly uncomfortable when taking orders.


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;Liar
;Liar
:The character is a known liar.  Anything he says will be viewed with suspicion.
:The character is a known liar.  Anything he says will be viewed with suspicion.
;Traitor
:The character is thought to be a traitor.
;Tyrant
;Tyrant
:The character is known for their oppressive behavior towards peasants.
:The character is known for their oppressive behavior towards peasants.
;Known Criminal
;Known Criminal
:The character is a known criminal and will be viewed with suspicion.
:The character is a known criminal and will be viewed with suspicion.
;Combat Lust
;Combat Lust
:The character shows too much enthusiasm during combat, which can be disturbing to those that witness it.
:The character shows too much enthusiasm during combat, which can be disturbing to those that witness it.
;Bitter
:A member of an oppressed race, the character is tense around humans.
;Rebellious
:The character is visibly uncomfortable when taking orders.
;Social Disease
;Social Disease
:When it is revealed that the character has this disease, their attempts at seduction are often met with rejection.
:When it is revealed that the character has this disease, their attempts at seduction are often met with rejection.
;Cowardly
:While the character might not be a coward, they are widely known to be one.
 
===Physical===
===Physical===
==== Size ====
;Large
:The character is very large and will need custom clothing. This curse is very often combined with the Tall blessing, particularly for men.
;Short
:The character is very short, 5'3" or below. Men may need custom clothing or armor. (Move -1m)
;Dwarf
:The character is extremely short, 4'8" or below, and will need custom clothing. (Move -2m)
==== Appearance ====
;Horrible Scar
:The character has an ugly burn or scar that affects his appearance when visible.
;Plain
:The character lacks distinctive features. (Unattractive I)
;Homely
:There is nothing attractive about the character. (Unattractive I)
;Lazy Eye
:The character has a lazy eye which rather spoils their appearance. (Unattractive I)
;Harelip
:The character has a harelip. (Unattractive I)
;Battered
:The character may have once been ordinary or even attractive, but life has ground that away with a rough stone. (Unattractive I)
;Ugly
:The character is just plain unattractive. (Unattractive II)
;Quasimodo
:The character is hideously unattractive. (Unattractive III)
;Cybered
:The character has obvious cybernetics.  Depending on others' views, they may react negatively.
==== Injuries ====
;Limp
;Limp
:The character  has a limp that affects their rate of movement.
:The character  has a limp that affects their rate of movement.
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;Missing Leg
;Missing Leg
:The character is missing a leg.  Moving is extremely difficult.
:The character is missing a leg.  Moving is extremely difficult.
==== Disabilities ====
;Shaky Hands
;Shaky Hands
:The character's shaky hands make actions which require fine manipulation difficult.
:The character's shaky hands make actions which require fine manipulation difficult.
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;Bad Vision
;Bad Vision
:The character can't see very well.
:The character can't see very well.
;Bad Heart
:The character has a hard time sustaining physical activities.
;Bad Liver
:The character is susceptible to toxins.
;Bad Lungs
:The character has a hard time sustaining athletic tasks.
;Sterile
;Sterile
:The character is unable to have children.
:The character is unable to have children.
;Dwarf
;Frail
:Please Write.
:The character is particularly delicate.
;Short
 
:Please Write.
==== Age ====
 
;Young
:The character is younger than most and may be inexperienced or just out-muscled.
;Aging
:The character is getting into late middle-age, and her reactions and muscles are slowing.
;Old
:The character is not just middle-aged; she is old, and her body feels it.


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Latest revision as of 18:10, 7 December 2012

Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.

Blessing and Curse Effects

All blessings and curses give synergy bonuses and dissonance penalties when applicable. Career blessings - and some other blessings - can be taken multiple times. If a character has taken the Courtier blessing twice, it would be noted on the character's sheet as Courtier II, but would count as two sources of synergy when calculating synergy for rolls.

Some blessings and curses have additional special rules:

  • Adaptation -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Ride in mounted combat. If you have one related Adaptation blessing, treat the cap as 2 points higher; if you have two or more related Adaptation blessings, treat the cap as 4 points higher.
  • Attractive -- Most appearance blessings denote characters who are more attractive than average, indicated in parentheses as levels of the Attractive blessing. Appearance blessings with more than one level of Attractive count as having multiple Attractive blessings for the purpose of contested rolls, but they count as only one source of synergy in unopposed rolls. Thus, a character who is Beautiful (Attractive II) counts as having two sources of synergy from Beautiful in a contested roll but not in an uncontested roll.
  • Unattractive - Curses with 'Unattractive II' or 'Unattractive III' count as multiple curses of the same type.

Blessing List

Careers

Military Careers

Armsman
Service as a military tenant man-at-arms.
Artilleryman
Service on an Artillery Team
Cavalryman
Service in a cavalry unit. (Adaptation)
Dervish
Service in a psychic military unit.
Legionary
Service in a heavy rifleman unit.
Ranger
Service in an elite scout or commando unit.
Tanker
Service in a mechanized unit.
Ground Command
Command of a ground unit.
Sea Command
Command of a surface ship or sea unit.
Void Command
Command of a starship or space unit.
Able Seaman
Service aboard a military sea vessel. (Adaptation)
Marine
Service in a sea boarding/landing unit. (Adaptation)
Able Starman
Service aboard a military starship. (Adaptation)
Marauder
Service in a space boarding/landing unit. (Adaptation)
Combat Pilot
Service as a aerospace or void pilot. (Adaptation)
Staff Officer
Service as a staff officer in a unit command.
Marshal
Service as a flag officer in a strategic headquarters.

Peasant Careers

Farmer
You farmed your lord's lands.
Fisherman
You fished, from the shore or small boats.
Hunter
You hunted game in the woods and hills.
Drover
You herded cattle, sheep, or other animals.
Smith
You ran a village smithy.
Craftsman (Type)
You produced some good or service.
Bailiff
You served as a local official for a lord or other body.
Miner
You worked in a mine, unlikely any diamonds shined there.

Court Careers

Courtier
You were a fixture at the court of a greater noble.
Court Official
You held some court office, like a chancellor or seneschal.
Lady-in-Waiting
You were a noble companion to a greater lady.
Equerry
You were a squire, page, or aide to a high noble.
Duelist
You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Training)
Artist at Court
You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like.
Chamberlain
You managed the affairs of a great household, either as a noble or freeman.
Debutante
You were a young lady at court seeking suitors and recognition.

Estate Careers

See also Court and Military Careers, above.

Lord/Lady of the Manor
You ruled a fief.
Country Noble
You lived on a rural or town estate distant from court.
Squire
You were a squire to a knight in peace and war.
Household Knight
You served in the household of a lord as an armed retainer.
Master of Arms
You trained a Lord's Household Knights.
Steward
You managed the affairs of a fief.
Academic Pursuits
You spent your idle time studying anything that suited your fancy.

Guild and Freelancer Careers

Academy Interrata
You attended the Academy, the premier institute of Guild Learning. Further tours represent graduate work, or even teaching.
Mercenary
You served as a mercenary soldier in a Muster or free mercenary unit.
Slaver
You captured, traded and sold sentient beings.
Bounty Hunter
You hunted down fugitives as a member of the Muster's Ashtati or as a freelancer.
Bodyguard
You hired out as personal protection to important people.
Advocate
You argued in the courts of law of the Known Worlds.
Magistrate
You served as a local judge for a lord, guild or city.
Banker
You lent money for the League or another bank.
Steward
You managed the affairs of a fief.
Guildmaster
You served in the leadership of a guild, representing its political and economic interests.
Star Merchant
You traveled the stars carrying and trading cargo.

Church Careers

Monk
You were a member of a monastic order.
Temple Priest
You were a cleric in a large urban church or cathedral.
Parish Priest
You were a cleric in a rural parish.
Preacher
You were a wandering preacher moving from place to place.
Mystic
You have dedicated your clerical career to the study of strange mysteries and apocrypha.
Sword of Lextius
You were a member of the Swords of Lextius, knights sworn to defend the Church.
Brother Battle
You were a member of the elite military order of the Brother Battle.
Missionary
You are an emissary from the Church to the unconverted.
Healer
You are a healer and physick at a Church mission.
Demon Hunter
You track down antinomists and demons, either as a member of the Kalinthi or as a lone hunter.
Penitent
You are a psychic sanctioned and trained by the Church.
Inquisitor
You hunt out heresy and witchcraft.
Avesti Pilgrim
You hunt out hirisy and wichkraft.
Scholar
You spend your time studying theology and other pursuits of (hopefully) wholesome knowledge.

Questing Careers

Knight-Errant
You wandered the planet or the Jumpweb as a knight, seeking adventure.
Questing Knight
You were a member of the Company of the Phoenix.
Mantis Knight
You were a member of the Decados' Order of the Mantis.
Imperial Cohort
You were the companion of a Questing Knight.
Knightly Cohort
You traveled with a knight-errant or other adventurer.
Archaeologist
You traveled the stars seeking out relics and ancient ruins.

Void Careers

Spacer
You were crew aboard a civilian starship. (Adaptation)
Starship Engineer
You served as an engineer aboard a starship. (Adaptation)
Starship Pilot
You were the pilot for a civilian spacecraft. (Adaptation)

Espionage Careers

Spy
You were a full-time field operative of an intelligence agency.
Spymaster
You ran an intelligence network or cell.
Thought Police
You were a psychic spy.

Criminal Careers

Thug
You worked as muscle for an organisation or wielded violence for your own benefit.
Pickpocket
You relieved people of their valuables through sleuth and stealth.
Prostitute
You sold your body for a living.
Madam/Pimp
You sold others bodies for a living.
Burglar
You stole objects from people's homes or places of business for a living.
Brigand
You plundered and raided for a living.
Sea Pirate
You plundered and raided from aboard a ship, for a living. (Adaptation)
Void Pirate
You plundered the spaceways and undefended worlds. (Adaptation)
Drug Dealer
You dealt in narcotic goods either legal or illegal.
Fence
You dealt in stolen or other misappropriated goods.
Kingpin
You ran a criminal organisation.

Occult Careers

Fayvana
You were a operative for the psychic coven known as the Fayvana.
Invisible Path
You were a operative for the psychic coven known as the Invisible Path.
Antinomist
You were a full-time demon worshipper.
Sathraist Leader
You were a priest of a Sathra cult.
Gjartin Shaman
You were a Gjartin cleric.
Manjaist
You were a Manja ancestral worshiper.

Physical

Size

Tall
The character is very tall, six-and-a-half feet or more. (Move +2m)
Tiny
The character is very petite in build. They may have an easier time in small spaces.

Appearance

While appearance blessings have different names, they count as a single blessing with levels as discussed above.

Handsome
The character is good-looking in a striking fashion. (Attractive I)
Cute
The character is attractive in an endearing fashion. (Attractive I)
Comely
The character is pleasingly attractive in a winsome way. (Attractive I)
Pretty
The character is attractive in a graceful or delicate way. (Attractive I)
Beautiful
The character is extremely attractive. (Attractive II)
Angelic
The character has unearthly beauty. This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Attractive III)

Behavior

Astute
The character has a knack for remembering small details about others.
Bold
The character acts when others hesitate.
Canny
The character has a talent for secret plans and networks
Curious
The character is good at ferreting out secrets.
Loyal
The character is hard to deter when aiding friends, family, and companions.
Crafty
The character is able to find business opportunities when others might not.
Compassionate
The character acts to help others in need.
Dedicated
When following a cause, it's difficult to derail the character.
Nerves of Steel
The character is hard to rattle in combat situations.
Gracious
The character knows how to handle guests with utmost courtesy.
Innovative
The character is good at inventing new things, or re-purposing old ones.
Just
The character feels strongly about righting wrongs.
Natural Leader
The character has natural aptitude for command.
Intimidating
The character has the sort of presence that cows others.
Persistent
The character is able to remain calm when faced with obstacles to a goal.
Pious
When amongst those of low moral character, the character seems like an inspiring example of high moral charcter.
Shrewd
The character is skilled at convincing others to do what she wants.
Stubborn
It's hard to get the character to change his mind.
Suspicious
The character is wary when amongst rivals.
Tenacious
The character is hard to intimidate.
Tight Lipped
Even under pressure, the character is unlikely to divulge secrets
Unyielding
When honor is at stake, the character just won't quit.
Virtuous
When amongst the faithful, the character is seen as an upstanding pillar of the community.
Sanctified
The character's faith holds strong in the face of the occult.
Ambidexterity
The character is equally skilled with either hand.
Beastmaster
Animals are more likely to keep calm and responsive to the character.
Born Salesman
The character can sell ice on Malignatius.
Business Mind
Some people are just good with money.
Casanova
The character is skilled at the art of seduction.
Codemaster
The character is good at encrypting and decrypting codes.
Compass
The character has an excellent sense of direction.
Crack driver
The character has a natural aptitude for driving all kinds of vehicles.
Eloquent
The character just has a way with words.
Grease Monkey
The character has a knack for fixing things.
Hacker
The character has an aptitude with Think Machines.
Keen Ears
The character has an excellent sense of hearing.
Keen Eyes
The character has an excellent sense of sight.
Lucky at Cards
On the big bets, the character often gets the cards needed to win a card game.
Sensitive Smell
The character has a keen sense of smell.
Sensitive Touch
The character is able to discern small details with their sense of touch.
Sonorous
The character's voice is very impressive.
Thrifty
The character is good at cutting costs.
Zealous
The character has great endurance when dedicated to a task.

Expertise

Animal

Equestrian
Riding horses. (Adaptation)
Camel Jockey
Riding camels. (Adaptation)
Spitter Jockey
Riding Pherizia - "Spitters." (Adaptation)
Charioteer
Driving chariots.
Teamster
Driving wagons, carts, and sleds.

Technical

Cybernetics
You are expertly trained in cybernetics.
Golems
You are one of the few specialists in golems in existence.
Xenotechnology
You are an expert in alien and lost technologies.
Genecrafting
You are skilled in genetic and terratogenic manipulation.

Occult Science

Geomancy
You are initiated into the secrets of geomancy, the mystical science of planets.
Alchemy
You have studied the art of alchemy, the science of the transmutation of things.
Astrology
The occult science of the heavens and their correspondences.
Somatology
The science of the body and its humors.

Reputation

Well-liked
The character has a personality that others just gravitate towards.
Charitable
The character is known as a generous and kind person.
Honest
The character is known for their candor.
Hero
The character is known for their heroic actions.
Trustworthy
The character seems like someone you can trust with a secret.


Curse List

Behavior

Argumentative
The character can be annoying in social situations by their argumentative nature.
Bluster
When the character gets started retelling his deeds, the tale often gets obviously exaggerated.
Brainwashed
The character is unlikely to entertain any ideas that conflict with the brainwashed beliefs.
Callous
The character is often uncaring when asked for aid.
Clueless
The character often doesn't pick up on social clues.
Condescending
The character often acts like others are inferior.
Coward
The character gets scared by dangerous situations, and will often try to leave them as quickly as possible.
Delusional
The character fervently believes things that aren't true.
Disrespectful
The character is often rude to authority figures.
Follower
The character has a hard time leading, and often looks to others for direction.
Greedy
The character has trouble saying no to offers involving money.
Guilty
The character reacts poorly to Church officials.
Gullible
The character is likely to believe whatever they're told.
Haughty
The character alienates commoners with their imperious behavior.
Illiterate
The character, like most of the Known Worlds, can't read.
Impetuous
The character acts first, thinks things through later.
Righteous
The character responds poorly when her judgement is questioned.
Mammon
The character will often sacrifice the tenets of faith for money.
Nosy
The character can often be intrusive with their desire to know private details of others' lives.
Phobia
The character has an irrational fear. He has trouble remaining calm around the source of that fear.
Possessive
The character often displays jealousy if others use their things, or display interest in close companions.
Prideful
The character reacts with anger when insulted.
Secretive
The character has a hard time relating to strangers.
Subtle
The character has a hard time explaining things as she assumes many things are already understood.
Surly
The character can often be rude when upset.
Uncouth
The character often acts rudely at society functions.
Unnerving
Superstitious people find the character disturbing and sometimes scary.
Vain
When flattered, the character is often open to others' ideas.
Vengeful
The character reacts poorly when his honor is impinged and is unlikely to forget a slight.
Pain Sensitive
When the character takes damage, it's hard to concentrate on anything else.
Beast Foe
Animals react poorly to the character.
Clumsy
Actions which require particular agility are especially hard for the character.
Mechanically Disinclined
The character just doesn't understand mechanical tasks.
Socially Awkward
The character is bad at seducing people or making small talk.
Poor Liar
The character is unconvincing when telling lies.
Cad
The character can come off as a little sleazy.
Bitter
A member of an oppressed group, the character is tense around the oppressors.
Rebellious
The character is visibly uncomfortable when taking orders.


Reputation

Scary
The character has a reputation that makes others afraid.
Liar
The character is a known liar. Anything he says will be viewed with suspicion.
Traitor
The character is thought to be a traitor.
Tyrant
The character is known for their oppressive behavior towards peasants.
Known Criminal
The character is a known criminal and will be viewed with suspicion.
Combat Lust
The character shows too much enthusiasm during combat, which can be disturbing to those that witness it.
Social Disease
When it is revealed that the character has this disease, their attempts at seduction are often met with rejection.
Cowardly
While the character might not be a coward, they are widely known to be one.

Physical

Size

Large
The character is very large and will need custom clothing. This curse is very often combined with the Tall blessing, particularly for men.
Short
The character is very short, 5'3" or below. Men may need custom clothing or armor. (Move -1m)
Dwarf
The character is extremely short, 4'8" or below, and will need custom clothing. (Move -2m)


Appearance

Horrible Scar
The character has an ugly burn or scar that affects his appearance when visible.
Plain
The character lacks distinctive features. (Unattractive I)
Homely
There is nothing attractive about the character. (Unattractive I)
Lazy Eye
The character has a lazy eye which rather spoils their appearance. (Unattractive I)
Harelip
The character has a harelip. (Unattractive I)
Battered
The character may have once been ordinary or even attractive, but life has ground that away with a rough stone. (Unattractive I)
Ugly
The character is just plain unattractive. (Unattractive II)
Quasimodo
The character is hideously unattractive. (Unattractive III)
Cybered
The character has obvious cybernetics. Depending on others' views, they may react negatively.

Injuries

Limp
The character has a limp that affects their rate of movement.
Missing Arm
The character is missing an arm. Tasks that usually require two hands are extremely difficult.
Missing Eye
The character is missing an eye, causing poor depth perception and peripheral vision.
Missing Leg
The character is missing a leg. Moving is extremely difficult.

Disabilities

Shaky Hands
The character's shaky hands make actions which require fine manipulation difficult.
Bad Hearing
The character can't hear very well.
Bad Vision
The character can't see very well.
Bad Heart
The character has a hard time sustaining physical activities.
Bad Liver
The character is susceptible to toxins.
Bad Lungs
The character has a hard time sustaining athletic tasks.
Sterile
The character is unable to have children.
Frail
The character is particularly delicate.

Age

Young
The character is younger than most and may be inexperienced or just out-muscled.
Aging
The character is getting into late middle-age, and her reactions and muscles are slowing.
Old
The character is not just middle-aged; she is old, and her body feels it.