Sands Of Faith: Difference between revisions
| Line 332: | Line 332: | ||
! class="nounderlinelink" style="background-color: #000000; font-size: 1.1em; text-align: left; padding: 0px; colspan="4;" | <span style="padding-left: 7px"><font color="white">'''Episode 4 - The Demons of the Wastes (QK ADVENTURES) '''</font></span> | ! class="nounderlinelink" style="background-color: #000000; font-size: 1.1em; text-align: left; padding: 0px; colspan="4;" | <span style="padding-left: 7px"><font color="white">'''Episode 4 - The Demons of the Wastes (QK ADVENTURES) '''</font></span> | ||
|} | |} | ||
'''FADE IN:''' | |||
HIGHTOWN SETTLEMENT - RUINED WASTELAND - BADLANDS NORTH OF AKKO | |||
'''VOICE OVER:''' ''"The badlands is an area outside of Akko absolutely unsuited to farming. Miles and miles and miles of concrete and ferocrete, abandoned starships a thousand years stripped of parts and ancient malls and suburbs all ravaged by time, weather and neglect. | |||
It is a wasteland, ruled by the strong preying on the weak, where the unsuited and unlucky die lingering deaths of exposure or the lucky swift deaths of the blade. Those who have the bad fortune of being neither lucky or unlucky often find themselves stolen into a life of slavery. Hightown exists as a lone outpost of what passes for civilization."'' | |||
JERUSALEM STEELE rides with SOFIA, SUNDIATA and TRISJE. They meet MIKE at Hightown settlement. MIKE, the Marshal of the North Road, explains the enemy thought to be kidnapping the children is a bandit gang people think are demons, who have been preying on shipments all up and down the road. | |||
The bandits hit fast, run fast and use bullets far more freely than anyone has a right to. Suspiciously free of attacks is Renaud of Leon, though it is supposed this is because Leon has heavy troop movements up and down the road and to attack them would draw immediate reprisal. | |||
'''SCREEN WIPE''' | |||
'''FADE IN:''' | |||
HILLTOP IN BADLANDS APPROACHING LIKELY BANDIT CAMP. | |||
The group proceeds north along the main road, with JERUSALEM spotting the likely bandit base a hollowed out and half-buried starship. All group members engage in some scouting and finds the way up. Evidence is discovered of a highly mobile, well funded force with vehicles. | |||
'''COMMERCIAL BREAK CLIFFHANGER:''' SOFIA slips on her way up the ancient ship and starts to dumble down the steep side. Zoom in on SOFIA's butt in fanservice. | |||
Using his grappling gear, JERUSALEM swoops in to save her with a daring mid-air catch. They all climb to the top safely. | |||
'''SCREEN WIPE''' | |||
'''FADE IN:''' | |||
INTERIOR OF COMMAND DECK - BANDIT PILGRIM SHIP | |||
Once on top, they are able to see the place is abandoned. SUNDIATA, TRISJE and JERUSALEM go inside while SOFIA remains outside on guard, covering their backs. The trio enters the command deck, using flashlights to look around the darkened hulk. Many traps are observed - the ship heavily mined and booby trapped. | |||
''' | '''COMMERCIAL BREAK CLIFFHANGER:''' JERUSALEM points out many traps, but steps on a pressure plate. Audible click is heard, zoom in on JERUSALEM's features. | ||
SUNDIATA and TRISJE arrange debris on the pressure plate so JERUSALEM can get free. | |||
They | They find several clues in the wreckage before they leave. SUNDIATA discovers a clue - a scrap of paper with the name of a ship perhaps. TRISJE finds meal wrappers of a design only found in the pearl cities. | ||
'''DENOUEMENT''' | |||
Everyone escapes. Travel montage back to Akko with backslapping, camaraderie and fun. | |||
'''VOICE OVER:''' ''While the children were not found, the Imperial Questing Knight have a good lead to follow and they are aggressively pursuing all those who might prey upon the empires weakest. | |||
Kids, remember that Imperial Questing Knight 'Trisje Van Gelder' Holo-foil Trading Cards are available for a limited time through this special offer. Be sure to get your parents permission!'' | |||
'''FADE OUT''' | |||
Revision as of 10:09, 8 April 2013
The Sands of Faith
|