Melee Combat: Difference between revisions

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===Stances===
===Stances===
Balanced Stance
Aggressive Stance
Defensive Stance


===Resolution===
===Resolution===
Dexterity + (Melee/Fight)


===The Edge===
===The Edge===


+2 to highest total.


==Damage and Armor==
==Damage and Armor==


===Damage and Damage Type===
===Damage and Damage Type===
Basic
High Velocity
Energy


===Armor Soak===
===Armor Soak===
Subtract applicable armor soak from damage.


==Wounds and Healing==
==Wounds and Healing==





Revision as of 01:42, 8 October 2012

Melee Combat follows all of the same rules as the basic task resolution system with the additional rules listed below.

Basic Melee Combat

Stances

Balanced Stance Aggressive Stance Defensive Stance

Resolution

Dexterity + (Melee/Fight)

The Edge

+2 to highest total.

Damage and Armor

Damage and Damage Type

Basic High Velocity Energy


Armor Soak

Subtract applicable armor soak from damage.

Wounds and Healing

Multiple Combatants

Combined Melee and Range Combat