Melee Combat: Difference between revisions

From Star Crusade MUX
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:
===Stances===
===Stances===


Balanced Stance
Balanced Stance:  No bonus.  VPs add to damage if win, VPs subtract from opponent's VPs if lose.


Aggressive Stance
Aggressive Stance:  +2 to roll.  VPs add to damage if win.  VPs do not subtract from opponent's VPs if lose.


Defensive Stance
Defensive Stance: +2 to roll.  No damage on win.  VPs subtract from opponent's VPs if lose.


===Resolution===
===Resolution===

Revision as of 01:44, 8 October 2012

Melee Combat follows all of the same rules as the basic task resolution system with the additional rules listed below.

Basic Melee Combat

Stances

Balanced Stance: No bonus. VPs add to damage if win, VPs subtract from opponent's VPs if lose.

Aggressive Stance: +2 to roll. VPs add to damage if win. VPs do not subtract from opponent's VPs if lose.

Defensive Stance: +2 to roll. No damage on win. VPs subtract from opponent's VPs if lose.

Resolution

Dexterity + (Melee/Fight)

The Edge

+2 to highest total.

Damage and Armor

Damage and Damage Type

Basic High Velocity Energy


Armor Soak

Subtract applicable armor soak from damage.

Wounds and Healing

Multiple Combatants

Combined Melee and Range Combat