Melee Combat: Difference between revisions
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Melee Combat follows all of the same rules as the basic task resolution system with the additional rules listed below. | Melee Combat follows all of the same rules as the basic task resolution system with the additional rules listed below. | ||
=Basic Melee Combat= | |||
==Stances== | |||
Balanced Stance: No bonus. VPs add to damage if win, VPs subtract from opponent's VPs if lose. | Balanced Stance: No bonus. VPs add to damage if win, VPs subtract from opponent's VPs if lose. | ||
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Defensive Stance: +2 to roll. No damage on win. VPs subtract from opponent's VPs if lose. | Defensive Stance: +2 to roll. No damage on win. VPs subtract from opponent's VPs if lose. | ||
==Resolution== | |||
Dexterity + (Melee/Fight) | Dexterity + (Melee/Fight) | ||
==The Edge== | |||
+1 to | The Edge represents the side that has the initiative in a battle. The side that rolls the highest number of VPs in a round receives the Edge for the next round. The side with the Edge receives a +1 bonus to combat rolls. | ||
==Damage and Armor== | ==Damage and Armor== | ||
Revision as of 05:06, 14 October 2012
Melee Combat follows all of the same rules as the basic task resolution system with the additional rules listed below.
Basic Melee Combat
Stances
Balanced Stance: No bonus. VPs add to damage if win, VPs subtract from opponent's VPs if lose.
Aggressive Stance: +2 to roll. VPs add to damage if win. VPs do not subtract from opponent's VPs if lose.
Defensive Stance: +2 to roll. No damage on win. VPs subtract from opponent's VPs if lose.
Resolution
Dexterity + (Melee/Fight)
The Edge
The Edge represents the side that has the initiative in a battle. The side that rolls the highest number of VPs in a round receives the Edge for the next round. The side with the Edge receives a +1 bonus to combat rolls.
Damage and Armor
Damage and Damage Type
Basic
High Velocity
Energy
Armor Soak
Subtract applicable armor soak from damage.