Melee Combat: Difference between revisions

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Basic
Basic


High Velocity
Piercing


Energy
Energy


===Armor Soak===
===Armor Soak===

Revision as of 03:15, 17 October 2012

Melee Combat follows all of the same rules as the basic task resolution system with the additional rules listed below.

Basic Melee Combat

Stances

Balanced Stance: No bonus. VPs add to damage if win, VPs subtract from opponent's VPs if lose.

Aggressive Stance: +2 to roll. VPs add to damage if win. VPs do not subtract from opponent's VPs if lose.

Defensive Stance: +2 to roll. No damage on win. VPs subtract from opponent's VPs if lose.

Resolution

Dexterity + (Melee/Fight)

The Edge

The Edge represents the side that has the initiative in a battle. The side that rolls the highest number of VPs in a round receives the Edge for the next round. The side with the Edge receives a +1 bonus to combat rolls.

Damage and Armor

Damage and Damage Type

Basic

Piercing

Energy

Armor Soak

Subtract applicable armor soak from damage.

Wounds and Healing

Multiple Combatants

Combined Melee and Range Combat