Melee Combat: Difference between revisions
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===Stances=== | ===Stances=== | ||
Balanced Stance | |||
Aggressive Stance | |||
Defensive Stance | |||
===Resolution=== | ===Resolution=== | ||
Dexterity + (Melee/Fight) | |||
===The Edge=== | ===The Edge=== | ||
+2 to highest total. | |||
==Damage and Armor== | ==Damage and Armor== | ||
===Damage and Damage Type=== | ===Damage and Damage Type=== | ||
Basic | |||
High Velocity | |||
Energy | |||
===Armor Soak=== | ===Armor Soak=== | ||
Subtract applicable armor soak from damage. | |||
==Wounds and Healing== | ==Wounds and Healing== | ||
Revision as of 01:42, 8 October 2012
Melee Combat follows all of the same rules as the basic task resolution system with the additional rules listed below.
Basic Melee Combat
Stances
Balanced Stance Aggressive Stance Defensive Stance
Resolution
Dexterity + (Melee/Fight)
The Edge
+2 to highest total.
Damage and Armor
Damage and Damage Type
Basic High Velocity Energy
Armor Soak
Subtract applicable armor soak from damage.