Melee Combat: Difference between revisions
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===Stances=== | ===Stances=== | ||
Balanced Stance | Balanced Stance: No bonus. VPs add to damage if win, VPs subtract from opponent's VPs if lose. | ||
Aggressive Stance | Aggressive Stance: +2 to roll. VPs add to damage if win. VPs do not subtract from opponent's VPs if lose. | ||
Defensive Stance | Defensive Stance: +2 to roll. No damage on win. VPs subtract from opponent's VPs if lose. | ||
===Resolution=== | ===Resolution=== | ||
Revision as of 01:44, 8 October 2012
Melee Combat follows all of the same rules as the basic task resolution system with the additional rules listed below.
Basic Melee Combat
Stances
Balanced Stance: No bonus. VPs add to damage if win, VPs subtract from opponent's VPs if lose.
Aggressive Stance: +2 to roll. VPs add to damage if win. VPs do not subtract from opponent's VPs if lose.
Defensive Stance: +2 to roll. No damage on win. VPs subtract from opponent's VPs if lose.
Resolution
Dexterity + (Melee/Fight)
The Edge
+2 to highest total.
Damage and Armor
Damage and Damage Type
Basic High Velocity Energy
Armor Soak
Subtract applicable armor soak from damage.