Blessings and Curses: Difference between revisions

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;Beastmaster
;Beastmaster
:Animals are more likely to keep calm and responsive to the character.
:Animals are more likely to keep calm and responsive to the character.
;Born Salesman
:The character can sell ice on Malignatius.
;Business Mind
:Some people are just good with money.
;Casanova
:The character is skilled at the art of seduction.
;Codemaster
:The character is good at encrypting and decrypting codes.
;Compass
:The character has an excellent sense of direction.
;Crack driver
:The character has a natural aptitude for driving all kinds of vehicles.
;Eloquent
:The character just has a way with words.
;Expert Rider
:The character is especially skilled at riding familiar mounts.
;Grease Monkey
:The character has a knack for fixing things.
;Hacker
:The character has an aptitude with Think Machines.
;Keen Ears
:The character has an excellent sense of hearing.
;Keen Eyes
:The character has an excellent sense of sight.
;Lucky at Cards
:On the big bets, the character often gets the cards needed to win a card game.
;Sensitive Smell
:The character has a keen sense of smell.
;Sensitive Touch
:The character is able to discern small details with their sense of touch.
;Sonorous
:The character's voice is very impressive.
;Thrifty
:The character is good at cutting costs.
;Xeno Equestrian
:The character is skilled at riding mounts of unusual species.
;Zealous
:The character has great endurance when dedicated to a task.
==Reputation==
;Well-liked
:The character has a personality that others just gravitate towards.
;Charitable
:The character is known as a generous and kind person.
;Honest
:The character is known for their candor.
;Hero
:The character is known for their heroic actions.
;Trustworthy
:The character seems like someone you can trust with a secret.


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Revision as of 18:26, 14 October 2012

Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.

Blessing Effects

All blessings give a synergy bonus if the blessing applies to a roll. Career blessings - and some other blessings - can be taken multiple times. If you have a blessing multiple times, it counts when comparing synergy bonuses, but can only affect your roll by +2. If I have taken the Courtier blessing three times, I have Courtier III. You also have the Courtier blessing as well as a synergy bonus from having an Etiquette of 8. I count as having three applicable synergy bonuses to your two, and so I get a +2 to my roll, while you get a +0. In an uncontested roll, however, I still only receive a +2 for my Courtier blessing - its "levels" count only in contested situations.

Some blessings give characters additional bonuses:

  • Combat Expertise -- Characters with applicable Combat Expertise blessings in combat are particularly adept in a specific combat style or situation. If one character in a melee combat has one or more applicable Expertise blessings and the other character has no applicable Combat Expertise blessings, the character with Combat Expertise always has the Edge.
  • Familiarity -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Beastcraft in mounted combat. If you have one related Familiarity blessing, treat the cap as 2 points higher; if you have two or more related Familiarity blessings, treat the cap as 4 points higher.

Blessing List

Physical

Size

Tall
The character is very tall, six-and-a-half feet or more. (Synergy, Move +2m)
Tiny
The character is very petite in build. They may have an easier time in small spaces. (Synergy)

Appearance

While appearance blessings have different names, they count as a single blessing with levels as discussed above.

Handsome
The character is good-looking in a striking fashion. (Synergy, Attractive I)
Cute
The character is attractive in a pretty or endearing fashion. (Synergy, Attractive I)
Comely
The character is pleasingly attractive in a winsome way. (Synergy, Attractive I)
Pretty
The character is attractive in a graceful or delicate way. (Synergy, Attractive I)
Beautiful
The character is extremely attractive. (Synergy, Attractive II)
Angelic
The character has unearthly beauty. This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Synergy, Attractive III)

Expertise

Weapons

Knife Trained
Knives, dirks, daggers and the like. (Training)
Fencing Trained
Fencing and dueling weapons. (Training)
Backsword Trained
Single-edged swords, usually curved, like scimitars, sabers and katanas. (Training)
Broadsword Trained
Heavy slashing and stabbing swords used in war. (Training)
Heavy Weapon Trained
Axes, maces, and other unbalances weapons. (Training)
Polearm Trained
Spears, halberds, and other long-hafted weapons. (Training)

Animal

Equestrian
Riding horses. (Synergy, Familiarity)
Camel Jockey
Riding camels. (Synergy, Familiarity)
Spitter Jockey
Riding Pherizia - "Spitters." (Synergy, Familiarity)
Charioteer
Driving chariots. (Synergy)
Teamster
Driving wagons, carts, and sleds. (Synergy)

Careers

Military Careers

Armsman
Service as a military tenant man-at-arms. (Synergy)
Cavalryman
Service in a cavalry unit. (Synergy, Familiarity)
Grenadier
Service in a heavy rifleman unit. (Synergy)
Ranger
Service in an elite scout or commando unit. (Synergy)
Tanker
Service in a mechanized unit. (Synergy)
Army Command
Command of a ground unit. (Synergy)
Sea Command
Command of a surface ship or sea unit. (Synergy)
Void Command
Command of a starship or space unit. (Synergy)
Able Seaman
Service aboard a military sea vessel. (Synergy, Familiarity)
Marine
Service in a sea boarding/landing unit. (Synergy, Familiarity)
Able Starman
Service aboard a military starship. (Synergy, Familiarity)
Marauder
Service in a space boarding/landing unit. (Synergy, Familiarity)
Combat Pilot
Service as a aerospace or void pilot. (Synergy, Familiarity)
General Staff
Service as an officer in a strategic headquarters. (Synergy)

Peasant Careers

Farmer
You farmed your lord's lands. (Synergy)
Fisherman
You fished, from the shore or small boats. (Synergy)
Hunter
You hunted game in the woods and hills. (Synergy)
Drover
You herded cattle, sheep, or other animals. (Synergy)
Smith
You ran a village smithy. (Synergy)
Craftsman (Type)
You produced some good or service. (Synergy)
Bailiff
You served as a local official for a lord or other body. (Synergy)

Court Careers

Courtier
You were a fixture at the court of a greater noble. (Synergy)
Court Official
You held some court office, like a chancellor or seneschal. (Synergy)
Lady-in-Waiting
You were a noble companion to a greater lady. (Synergy)
Equerry
You were a squire, page, or aide to a high noble. (Synergy)
Duelist
You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Synergy, Training)
Artist at Court
You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like. (Synergy)
Chamberlain
You managed the affairs of a great household, either as a noble or freeman. (Synergy)
Debutante
You were a young lady at court seeking suitors and recognition. (Synergy)

Estate Careers

See also Court and Military Careers, above.

Lord/Lady of the Manor
You ruled a fief. (Synergy)
Country Noble
You lived on a rural or town estate distant from court. (Synergy)
Squire
You were a squire to a knight in peace and war. (Synergy)
Household Knight
You served in the household of a lord as an armed retainer. (Synergy)
Steward
You managed the affairs of a fief. (Synergy)

Guild and Freelancer Careers

Mercenary
You served as a mercenary soldier in a Muster or free mercenary unit. (Synergy)
Slaver
You captured, traded and sold sentient beings. (Synergy)
Bounty Hunter
You hunted down fugitives as a member of the Muster's Ashtati or as a freelancer. (Synergy)
Bodyguard
You hired out as personal protection to important people. (Synergy)
Advocate
You argued in the courts of law of the Known Worlds. (Synergy)
Magistrate
You served as a local judge for a lord, guild or city. (Synergy)
Banker
You lent money for the League or another bank. (Synergy)
Steward
You managed the affairs of a fief. (Synergy)
Guildmaster
You served in the leadership of a guild, representing its political and economic interests. (Synergy)
Star Merchant
You traveled the stars carrying and trading cargo. (Synergy)

Questing Careers

Knight-Errant
You wandered the planet or the Jumpweb as a knight, seeking adventure. (Synergy)

Behavior

Bold
The character acts when others hesitate.
Curious
The character is good at ferreting out secrets.
Loyal
The character is hard to deter when aiding friends, family, and companions.
Crafty
The character is able to find business opportunities when others might not.
Compassionate
The character acts to help others in need.
Dedicated
When following a cause, it's difficult to derail the character.
Nerves of Steel
The character is hard to rattle in combat situations.
Gracious
The character knows how to handle guests with utmost courtesy.
Innovative
The character is good at inventing new things, or re-purposing old ones.
Just
The character feels strongly about righting wrongs.
Natural Leader
The character has natural aptitude for command.
Persistant
The character is able to remain calm when faced with obstacles to a goal.
Pious
When amongst those of low moral character, the character seems like an inspiring example of high moral charcter.
Shrewd
The character is skilled at convincing others to do what she wants.
Stubborn
It's hard to get the character to change his mind.
Suspicious
The character is wary when amongst rivals.
Tenacious
The character is hard to intimidate.
Tight Lipped
Even under pressure, the character is unlikely to divulge secrets
Unyielding
When honor is at stake, the character just won't quit.
Virtuous
When amongst the faithful, the character is seen as an upstanding pillar of the community.
Sanctified
The character's faith holds strong in the face of the occult.
Ambidexterity
The character is equally skilled with either hand.
Beastmaster
Animals are more likely to keep calm and responsive to the character.
Born Salesman
The character can sell ice on Malignatius.
Business Mind
Some people are just good with money.
Casanova
The character is skilled at the art of seduction.
Codemaster
The character is good at encrypting and decrypting codes.
Compass
The character has an excellent sense of direction.
Crack driver
The character has a natural aptitude for driving all kinds of vehicles.
Eloquent
The character just has a way with words.
Expert Rider
The character is especially skilled at riding familiar mounts.
Grease Monkey
The character has a knack for fixing things.
Hacker
The character has an aptitude with Think Machines.
Keen Ears
The character has an excellent sense of hearing.
Keen Eyes
The character has an excellent sense of sight.
Lucky at Cards
On the big bets, the character often gets the cards needed to win a card game.
Sensitive Smell
The character has a keen sense of smell.
Sensitive Touch
The character is able to discern small details with their sense of touch.
Sonorous
The character's voice is very impressive.
Thrifty
The character is good at cutting costs.
Xeno Equestrian
The character is skilled at riding mounts of unusual species.
Zealous
The character has great endurance when dedicated to a task.

Reputation

Well-liked
The character has a personality that others just gravitate towards.
Charitable
The character is known as a generous and kind person.
Honest
The character is known for their candor.
Hero
The character is known for their heroic actions.
Trustworthy
The character seems like someone you can trust with a secret.