Physical
Size
- Tall
- The character is very tall, six-and-a-half feet or more. (Synergy, Move +2m)
- Tiny
- The character is very petite in build. They may have an easier time in small spaces. (Synergy)
Appearance
While appearance blessings have different names, they count as a single blessing with levels as discussed above.
- Handsome
- The character is good-looking in a striking fashion. (Synergy, Attractive I)
- Cute
- The character is attractive in a pretty or endearing fashion. (Synergy, Attractive I)
- Comely
- The character is pleasingly attractive in a winsome way. (Synergy, Attractive I)
- Pretty
- The character is attractive in a graceful or delicate way. (Synergy, Attractive I)
- Beautiful
- The character is extremely attractive. (Synergy, Attractive II)
- Angelic
- The character has unearthly beauty. This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Synergy, Attractive III)
Expertise
Weapons
- Knife Trained
- Knives, dirks, daggers and the like. (Training)
- Fencing Trained
- Fencing and dueling weapons. (Training)
- Backsword Trained
- Single-edged swords, usually curved, like scimitars, sabers and katanas. (Training)
- Broadsword Trained
- Heavy slashing and stabbing swords used in war. (Training)
- Heavy Weapon Trained
- Axes, maces, and other unbalances weapons. (Training)
- Polearm Trained
- Spears, halberds, and other long-hafted weapons. (Training)
Animal
- Equestrian
- Riding horses. (Synergy, Familiarity)
- Camel Jockey
- Riding camels. (Synergy, Familiarity)
- Spitter Jockey
- Riding Pherizia - "Spitters." (Synergy, Familiarity)
- Charioteer
- Driving chariots. (Synergy)
- Teamster
- Driving wagons, carts, and sleds. (Synergy)
Careers
Military Careers
- Armsman
- Service as a military tenant man-at-arms. (Synergy)
- Cavalryman
- Service in a cavalry unit. (Synergy, Familiarity)
- Grenadier
- Service in a heavy rifleman unit. (Synergy)
- Ranger
- Service in an elite scout or commando unit. (Synergy)
- Tanker
- Service in a mechanized unit. (Synergy)
- Army Command
- Command of a ground unit. (Synergy)
- Sea Command
- Command of a surface ship or sea unit. (Synergy)
- Void Command
- Command of a starship or space unit. (Synergy)
- Able Seaman
- Service aboard a military sea vessel. (Synergy, Familiarity)
- Marine
- Service in a sea boarding/landing unit. (Synergy, Familiarity)
- Able Starman
- Service aboard a military starship. (Synergy, Familiarity)
- Marauder
- Service in a space boarding/landing unit. (Synergy, Familiarity)
- Combat Pilot
- Service as a aerospace or void pilot. (Synergy, Familiarity)
- General Staff
- Service as an officer in a strategic headquarters. (Synergy)
Peasant Careers
- Farmer
- You farmed your lord's lands. (Synergy)
- Fisherman
- You fished, from the shore or small boats. (Synergy)
- Hunter
- You hunted game in the woods and hills. (Synergy)
- Drover
- You herded cattle, sheep, or other animals. (Synergy)
- Smith
- You ran a village smithy. (Synergy)
- Craftsman (Type)
- You produced some good or service. (Synergy)
- Bailiff
- You served as a local official for a lord or other body. (Synergy)
Court Careers
- Courtier
- You were a fixture at the court of a greater noble. (Synergy)
- Court Official
- You held some court office, like a chancellor or seneschal. (Synergy)
- Lady-in-Waiting
- You were a noble companion to a greater lady. (Synergy)
- Equerry
- You were a squire, page, or aide to a high noble. (Synergy)
- Duelist
- You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Synergy, Training)
- Artist at Court
- You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like. (Synergy)
- Chamberlain
- You managed the affairs of a great household, either as a noble or freeman. (Synergy)
- Debutante
- You were a young lady at court seeking suitors and recognition. (Synergy)
Estate Careers
See also Court and Military Careers, above.
- Lord/Lady of the Manor
- You ruled a fief. (Synergy)
- Country Noble
- You lived on a rural or town estate distant from court. (Synergy)
- Squire
- You were a squire to a knight in peace and war. (Synergy)
- Household Knight
- You served in the household of a lord as an armed retainer. (Synergy)
- Steward
- You managed the affairs of a fief. (Synergy)
Guild and Freelancer Careers
- Mercenary
- You served as a mercenary soldier in a Muster or free mercenary unit. (Synergy)
- Slaver
- You captured, traded and sold sentient beings. (Synergy)
- Bounty Hunter
- You hunted down fugitives as a member of the Muster's Ashtati or as a freelancer. (Synergy)
- Bodyguard
- You hired out as personal protection to important people. (Synergy)
- Advocate
- You argued in the courts of law of the Known Worlds. (Synergy)
- Magistrate
- You served as a local judge for a lord, guild or city. (Synergy)
- Banker
- You lent money for the League or another bank. (Synergy)
- Steward
- You managed the affairs of a fief. (Synergy)
- Guildmaster
- You served in the leadership of a guild, representing its political and economic interests. (Synergy)
- Star Merchant
- You traveled the stars carrying and trading cargo. (Synergy)
Questing Careers
- Knight-Errant
- You wandered the planet or the Jumpweb as a knight, seeking adventure. (Synergy)
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Behavior
- Bold
- The character acts when others hesitate.
- Curious
- The character is good at ferreting out secrets.
- Loyal
- The character is hard to deter when aiding friends, family, and companions.
- Crafty
- The character is able to find business opportunities when others might not.
- Compassionate
- The character acts to help others in need.
- Dedicated
- When following a cause, it's difficult to derail the character.
- Nerves of Steel
- The character is hard to rattle in combat situations.
- Gracious
- The character knows how to handle guests with utmost courtesy.
- Innovative
- The character is good at inventing new things, or re-purposing old ones.
- Just
- The character feels strongly about righting wrongs.
- Natural Leader
- The character has natural aptitude for command.
- Persistant
- The character is able to remain calm when faced with obstacles to a goal.
- Pious
- When amongst those of low moral character, the character seems like an inspiring example of high moral charcter.
- Shrewd
- The character is skilled at convincing others to do what she wants.
- Stubborn
- It's hard to get the character to change his mind.
- Suspicious
- The character is wary when amongst rivals.
- Tenacious
- The character is hard to intimidate.
- Tight Lipped
- Even under pressure, the character is unlikely to divulge secrets
- Unyielding
- When honor is at stake, the character just won't quit.
- Virtuous
- When amongst the faithful, the character is seen as an upstanding pillar of the community.
- Sanctified
- The character's faith holds strong in the face of the occult.
- Ambidexterity
- The character is equally skilled with either hand.
- Beastmaster
- Animals are more likely to keep calm and responsive to the character.
- Born Salesman
- The character can sell ice on Malignatius.
- Business Mind
- Some people are just good with money.
- Casanova
- The character is skilled at the art of seduction.
- Codemaster
- The character is good at encrypting and decrypting codes.
- Compass
- The character has an excellent sense of direction.
- Crack driver
- The character has a natural aptitude for driving all kinds of vehicles.
- Eloquent
- The character just has a way with words.
- Expert Rider
- The character is especially skilled at riding familiar mounts.
- Grease Monkey
- The character has a knack for fixing things.
- Hacker
- The character has an aptitude with Think Machines.
- Keen Ears
- The character has an excellent sense of hearing.
- Keen Eyes
- The character has an excellent sense of sight.
- Lucky at Cards
- On the big bets, the character often gets the cards needed to win a card game.
- Sensitive Smell
- The character has a keen sense of smell.
- Sensitive Touch
- The character is able to discern small details with their sense of touch.
- Sonorous
- The character's voice is very impressive.
- Thrifty
- The character is good at cutting costs.
- Xeno Equestrian
- The character is skilled at riding mounts of unusual species.
- Zealous
- The character has great endurance when dedicated to a task.
Reputation
- Well-liked
- The character has a personality that others just gravitate towards.
- Charitable
- The character is known as a generous and kind person.
- Honest
- The character is known for their candor.
- Hero
- The character is known for their heroic actions.
- Trustworthy
- The character seems like someone you can trust with a secret.
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