Blessings and Curses
Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.
Blessing Effects
All blessings give a synergy bonus if the blessing applies to a roll. Career blessings - and some other blessings - can be taken multiple times. If you have a blessing multiple times, it counts when comparing synergy bonuses, but can only affect your roll by +2. If I have taken the Courtier blessing three times, I have Courtier III. You also have the Courtier blessing as well as a synergy bonus from having an Etiquette of 8. I count as having three applicable synergy bonuses to your two, and so I get a +2 to my roll, while you get a +0. In an uncontested roll, however, I still only receive a +2 for my Courtier blessing - its "levels" count only in contested situations.
Some blessings give characters particular Expertise. Expertise provides additional bonuses in the following situations:
- Combat Expertise -- Characters with applicable Combat Expertise blessings in combat are particularly adept in a specific combat style or situation. If one character in a melee combat has one or more applicable Expertise blessings and the other character has no applicable Combat Expertise blessings, the character with Combat Expertise always has the Edge.
- Skill Expertise -- In some situations, skill use is capped by an underlying skill, such as when Melee cannot exceed Beastcraft in mounted combat. If you have one related Skill Expertise blessing, treat the cap as 2 points higher; if you have two or more related Skill Expertise blessings, treat the cap as 4 points higher.
- Technical Expertise --
- Scholarly Expertise -- Characters with Scholarly Expertise are particularly well-trained in an area of knowledge. While many uses of Lore and Science skills require access to a library or a lab, a character with Scholarly Expertise can instead call upon his or her knowledge even when away from his materials.
Blessing List
Physical
Size
- Tall
- The character is very tall, six-and-a-half feet or more. (Synergy, Move +2m)
- Tiny
- The character is very petite in build. They may have an easier time in small spaces. (Synergy)
Appearance
While appearance blessings have different names, they count as a single blessing with levels as discussed above.
- Handsome
- The character is good-looking in a striking fashion. (Synergy, Attractive I)
- Cute
- The character is attractive in a pretty or endearing fashion. (Synergy, Attractive I)
- Comely
- The character is pleasingly attractive in a winsome way. (Synergy, Attractive I)
- Pretty
- The character is attractive in a graceful or delicate way. (Synergy, Attractive I)
- Beautiful
- The character is extremely attractive. (Synergy, Attractive II)
- Angelic
- The character has unearthly beauty. This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Synergy, Attractive III)
Expertise
Weapons
- Knife Trained
- Knives, dirks, daggers and the like. (Training)
- Fencing Trained
- Fencing and dueling weapons. (Training)
- Backsword Trained
- Single-edged swords, usually curved, like scimitars, sabers and katanas. (Training)
- Broadsword Trained
- Heavy slashing and stabbing swords used in war. (Training)
- Heavy Weapon Trained
- Axes, maces, and other unbalances weapons. (Training)
- Polearm Trained
- Spears, halberds, and other long-hafted weapons. (Training)
Animal
- Equestrian
- Riding horses. (Synergy, Familiarity)
- Camel Jockey
- Riding camels. (Synergy, Familiarity)
- Spitter Jockey
- Riding Pherizia - "Spitters." (Synergy, Familiarity)
- Charioteer
- Driving chariots. (Synergy)
- Teamster
- Driving wagons, carts, and sleds. (Synergy)
Careers
Military Careers
- Armsman
- Service as a military tenant man-at-arms. (Synergy)
- Cavalryman
- Service in a cavalry unit. (Synergy, Familiarity)
- Grenadier
- Service in a heavy rifleman unit. (Synergy)
- Ranger
- Service in an elite scout or commando unit. (Synergy)
- Tanker
- Service in a mechanized unit. (Synergy)
- Army Command
- Command of a ground unit. (Synergy)
- Sea Command
- Command of a surface ship or sea unit. (Synergy)
- Void Command
- Command of a starship or space unit. (Synergy)
- Able Seaman
- Service aboard a military sea vessel. (Synergy, Familiarity)
- Marine
- Service in a sea boarding/landing unit. (Synergy, Familiarity)
- Able Starman
- Service aboard a military starship. (Synergy, Familiarity)
- Marauder
- Service in a space boarding/landing unit. (Synergy, Familiarity)
- Combat Pilot
- Service as a aerospace or void pilot. (Synergy, Familiarity)
- General Staff
- Service as an officer in a strategic headquarters. (Synergy)
Peasant Careers
- Farmer
- You farmed your lord's lands. (Synergy)
- Fisherman
- You fished, from the shore or small boats. (Synergy)
- Hunter
- You hunted game in the woods and hills. (Synergy)
- Drover
- You herded cattle, sheep, or other animals. (Synergy)
- Smith
- You ran a village smithy. (Synergy)
- Craftsman (Type)
- You produced some good or service. (Synergy)
- Bailiff
- You served as a local official for a lord or other body. (Synergy)
Court Careers
- Courtier
- You were a fixture at the court of a greater noble. (Synergy)
- Court Official
- You held some court office, like a chancellor or seneschal. (Synergy)
- Lady-in-Waiting
- You were a noble companion to a greater lady. (Synergy)
- Equerry
- You were a squire, page, or aide to a high noble. (Synergy)
- Duelist
- You made your reputation as a duelist, either over affairs of honor or as a champion for others. (Synergy, Training)
- Artist at Court
- You were an artist, noble or not, who was a fixture at court as a poet, painter, sculptor or the like. (Synergy)
- Chamberlain
- You managed the affairs of a great household, either as a noble or freeman. (Synergy)
- Debutante
- You were a young lady at court seeking suitors and recognition. (Synergy)
Estate Careers
See also Court and Military Careers, above.
- Lord/Lady of the Manor
- You ruled a fief. (Synergy)
- Country Noble
- You lived on a rural or town estate distant from court. (Synergy)
- Squire
- You were a squire to a knight in peace and war. (Synergy)
- Household Knight
- You served in the household of a lord as an armed retainer. (Synergy)
- Steward
- You managed the affairs of a fief. (Synergy)
Guild and Freelancer Careers
- Mercenary
- You served as a mercenary soldier in a Muster or free mercenary unit. (Synergy)
- Slaver
- You captured, traded and sold sentient beings. (Synergy)
- Bounty Hunter
- You hunted down fugitives as a member of the Muster's Ashtati or as a freelancer. (Synergy)
- Bodyguard
- You hired out as personal protection to important people. (Synergy)
- Advocate
- You argued in the courts of law of the Known Worlds. (Synergy)
- Magistrate
- You served as a local judge for a lord, guild or city. (Synergy)
- Banker
- You lent money for the League or another bank. (Synergy)
- Steward
- You managed the affairs of a fief. (Synergy)
- Guildmaster
- You served in the leadership of a guild, representing its political and economic interests. (Synergy)
- Star Merchant
- You traveled the stars carrying and trading cargo. (Synergy)
Questing Careers
- Knight-Errant
- You wandered the planet or the Jumpweb as a knight, seeking adventure. (Synergy)