Blessings and Curses
Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.
Blessing Effects
Blessings can have several possible effects.
- Synergy -- The blessing provides a synergy bonus if it applies to a roll. Career blessings - and some other blessings - can be taken multiple times. If you have a blessing multiple times, it counts when comparing synergy bonuses, but can only affect your roll by +2. If I have taken the Courtier blessing four times, I have Courtier III. You also have the Courtier blessing as well as a synergy bonus from having an Etiquette of 8. I count as having three applicable synergy bonuses to your two, and so I get a +2 to my roll, while you get a +0. In an uncontested roll, however, I still only receive a +2 for my Courtier blessing - its "levels" count only in contested situations.
- Training -- The blessing provides Training in a particular combat style or situation. If one character in a melee combat has one or more applicable Training blessings and the other character has no applicable Training blessings, the character with Training always has the Edge.
Appearance
While appearance blessings have different names, they count as a single blessing with levels as discussed above.
- Handsome
- The character is good-looking. (Synergy, Appearance I)
- Cute
- The character is pretty. (Synergy, Appearance I)
- Beautiful
- The character is extremely attractive. (Synergy, Apperance II)
- Angelic
- The character has unearthly beauty. This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Synergy, Appearance III)
Expertise
Weapons
- Knife Trained
- Knives, dirks, daggers and the like. (Training)
- Fencing Trained
- Fencing and dueling weapons. (Training)
- Backsword Trained
- Single-edged swords, usually curved, like scimitars, sabers and katanas. (Training)
- Broadsword Trained
- Heavy slashing and stabbing swords used in war. (Training)
- Heavy Weapon Trained
- Axes, maces, and other unbalances weapons. (Training)
- Polearm Trained
- Spears, halberds, and other long-hafted weapons. (Training)
Animal
- Equestrian
- Riding horses. (Synergy)
- Camel Jockey
- Riding camels. (Synergy)
- Spitter Jockey
- Riding Pherizia - "Spitters." (Synergy)
- Charioteer
- Driving chariots. (Synergy)
- Teamster
- Driving wagons, carts, and sleds. (Synergy)
Careers
Military Careers
- Cavalryman
- Service in a cavalry unit. (Synergy)
- Armsman
- Service in a house infantry unit. (Synergy)
- Grenadier
- Service in a heavy rifleman unit. (Synergy)
- Ranger
- Service in an elite scout or commando unit. (Synergy)
- Tanker
- Service in a mechanized unit. (Synergy)
- Army Officer
- Command of a ground unit. (Synergy)
- Sea Officer
- Command of a surface ship or sea unit. (Synergy)
- Void Officer
- Command of a starship or space unit. (Synergy)
- Able Seaman
- Service aboard a military sea vessel. (Synergy)
- Marine
- Service in a sea boarding/landing unit. (Synergy)
- Able Starman
- Service aboard a military starship. (Synergy)
- Marauder
- Service in a space boarding/landing unit. (Synergy)
- Combat Pilot
- Service as a aerospace or void pilot. (Synergy)
- General Staff
- Service as an officer in a strategic headquarters. (Synergy)