Blessings and Curses
Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.
Blessing Effects
Blessings can have several possible effects.
- Synergy -- The blessing provides a synergy bonus if it applies to a roll. Career blessings - and some other blessings - can be taken multiple times. If you have a blessing multiple times, it counts when comparing synergy bonuses, but can only affect your roll by +2. If I have taken the Courtier blessing four times, I have Courtier III. You also have the Courtier blessing as well as a synergy bonus from having an Etiquette of 8. I count as having three applicable synergy bonuses to your two, and so I get a +2 to my roll, while you get a +0. In an uncontested roll, however, I still only receive a +2 for my Courtier blessing - its "levels" count only in contested situations.
- Training -- The blessing provides Training in a particular combat style or situation. If one character in a melee combat has one or more applicable Training blessings and the other character has no applicable Training blessings, the character with Training always has the Edge.
Physical
Size
- Tall
- The character is very tall, six-and-a-half feet or more. (Synergy, Move +2m)
- Short
- The character is very short, five-foot-three or less. They may have an easier time in small spaces. (Synergy, Move -2m)
Appearance
While appearance blessings have different names, they count as a single blessing with levels as discussed above.
- Handsome
- The character is good-looking. (Synergy, Appearance I)
- Cute
- The character is pretty. (Synergy, Appearance I)
- Beautiful
- The character is extremely attractive. (Synergy, Appearance II)
- Angelic
- The character has unearthly beauty. This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Synergy, Appearance III)
Expertise
Weapons
- Knife Trained
- Knives, dirks, daggers and the like. (Training)
- Fencing Trained
- Fencing and dueling weapons. (Training)
- Backsword Trained
- Single-edged swords, usually curved, like scimitars, sabers and katanas. (Training)
- Broadsword Trained
- Heavy slashing and stabbing swords used in war. (Training)
- Heavy Weapon Trained
- Axes, maces, and other unbalances weapons. (Training)
- Polearm Trained
- Spears, halberds, and other long-hafted weapons. (Training)
Animal
- Equestrian
- Riding horses. (Synergy)
- Camel Jockey
- Riding camels. (Synergy)
- Spitter Jockey
- Riding Pherizia - "Spitters." (Synergy)
- Charioteer
- Driving chariots. (Synergy)
- Teamster
- Driving wagons, carts, and sleds. (Synergy)
Careers
Military Careers
- Cavalryman
- Service in a cavalry unit. (Synergy)
- Armsman
- Service in a house infantry unit. (Synergy)
- Grenadier
- Service in a heavy rifleman unit. (Synergy)
- Ranger
- Service in an elite scout or commando unit. (Synergy)
- Tanker
- Service in a mechanized unit. (Synergy)
- Army Command
- Command of a ground unit. (Synergy)
- Sea Command
- Command of a surface ship or sea unit. (Synergy)
- Void Command
- Command of a starship or space unit. (Synergy)
- Able Seaman
- Service aboard a military sea vessel. (Synergy)
- Marine
- Service in a sea boarding/landing unit. (Synergy)
- Able Starman
- Service aboard a military starship. (Synergy)
- Marauder
- Service in a space boarding/landing unit. (Synergy)
- Combat Pilot
- Service as a aerospace or void pilot. (Synergy)
- General Staff
- Service as an officer in a strategic headquarters. (Synergy)
Peasant Careers
- Farmer
- You farmed your lord's lands. (Synergy)
- Fisherman
- You fished, from the shore or small boats. (Synergy)
- Hunter
- You hunted game in the woods and hills. (Synergy)
- Drover
- You herded cattle, sheep, or other animals. (Synergy)
- Smith
- You ran a village smithy. (Synergy)
- Craftsman (Type)
- You produced some good or service. (Synergy)