Blessings and Curses

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Blessings and Curses are personality traits, physical features or even experiences that affect the growth of your character.

Blessing Effects

Blessings can have several possible effects.

  • Synergy -- The blessing provides a synergy bonus if it applies to a roll. Career blessings - and some other blessings - can be taken multiple times. If you have a blessing multiple times, it counts when comparing synergy bonuses, but can only affect your roll by +2. If I have taken the Courtier blessing four times, I have Courtier III. You also have the Courtier blessing as well as a synergy bonus from having an Etiquette of 8. I count as having three applicable synergy bonuses to your two, and so I get a +2 to my roll, while you get a +0. In an uncontested roll, however, I still only receive a +2 for my Courtier blessing - its "levels" count only in contested situations.
  • Training -- The blessing provides Training in a particular combat style or situation. If one character in a melee combat has one or more applicable Training blessings and the other character has no applicable Training blessings, the character with Training always has the Edge.

Physical

Size

Tall
The character is very tall, six-and-a-half feet or more. (Synergy, Move +2m)
Short
The character is very short, five-foot-three or less. They may have an easier time in small spaces. (Synergy, Move -2m)

Appearance

While appearance blessings have different names, they count as a single blessing with levels as discussed above.

Handsome
The character is good-looking. (Synergy, Appearance I)
Cute
The character is pretty. (Synergy, Appearance I)
Beautiful
The character is extremely attractive. (Synergy, Appearance II)
Angelic
The character has unearthly beauty. This blessing is most commonly the result of genesculpting or extensive cosmetic surgery, and may attract attention. (Synergy, Appearance III)

Expertise

Weapons

Knife Trained
Knives, dirks, daggers and the like. (Training)
Fencing Trained
Fencing and dueling weapons. (Training)
Backsword Trained
Single-edged swords, usually curved, like scimitars, sabers and katanas. (Training)
Broadsword Trained
Heavy slashing and stabbing swords used in war. (Training)
Heavy Weapon Trained
Axes, maces, and other unbalances weapons. (Training)
Polearm Trained
Spears, halberds, and other long-hafted weapons. (Training)

Animal

Equestrian
Riding horses. (Synergy)
Camel Jockey
Riding camels. (Synergy)
Spitter Jockey
Riding Pherizia - "Spitters." (Synergy)
Charioteer
Driving chariots. (Synergy)
Teamster
Driving wagons, carts, and sleds. (Synergy)

Careers

Military Careers

Cavalryman
Service in a cavalry unit. (Synergy)
Armsman
Service in a house infantry unit. (Synergy)
Grenadier
Service in a heavy rifleman unit. (Synergy)
Ranger
Service in an elite scout or commando unit. (Synergy)
Tanker
Service in a mechanized unit. (Synergy)
Army Command
Command of a ground unit. (Synergy)
Sea Command
Command of a surface ship or sea unit. (Synergy)
Void Command
Command of a starship or space unit. (Synergy)
Able Seaman
Service aboard a military sea vessel. (Synergy)
Marine
Service in a sea boarding/landing unit. (Synergy)
Able Starman
Service aboard a military starship. (Synergy)
Marauder
Service in a space boarding/landing unit. (Synergy)
Combat Pilot
Service as a aerospace or void pilot. (Synergy)
General Staff
Service as an officer in a strategic headquarters. (Synergy)

Peasant Careers

Farmer
You farmed your lord's lands. (Synergy)
Fisherman
You fished, from the shore or small boats. (Synergy)
Hunter
You hunted game in the woods and hills. (Synergy)
Drover
You herded cattle, sheep, or other animals. (Synergy)
Smith
You ran a village smithy. (Synergy)
Craftsman (Type)
You produced some good or service. (Synergy)