Skills: Difference between revisions

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=== Lore (Specialty) ===
=== Lore (Specialty) ===
;Professional
:Jumproad Lore, Seafaring Lore, Law, Herb Lore, Poisons, Banking Lore
;People & Places
:Obun Lore, Ukar Lore, Vau Lore, Kurgan Lore, Vuldrok Lore
;Scholar
:Second Republic Lore, Occult Lore, Military Lore


=== Physick ===
=== Physick ===

Revision as of 02:30, 2 October 2012

Characters have access to a variety of skills.


Natural Skills

Charm

Fight

Impress

Melee

Observe

Shoot

Sneak

Vigor

Learned Skills

Academia

Art (Specialty)

Beastcraft

Bureaucracy

Commerce

Courtier

Culture (Specialty)

Craft (Specialty)

Doctrine

Drive

Gaming

Gunnery

Inquiry

Lockpicking

Lore (Specialty)

Professional
Jumproad Lore, Seafaring Lore, Law, Herb Lore, Poisons, Banking Lore
People & Places
Obun Lore, Ukar Lore, Vau Lore, Kurgan Lore, Vuldrok Lore
Scholar
Second Republic Lore, Occult Lore, Military Lore

Physick

Pilot

Remedy

Sailor

Science (Specialty)

Engineering, Biology, Physics, Chemistry, Terraforming, Occult Science

Sleight of Hand

Spacer

Streetwise

Survival

Tech Redemption

Think Machine

Torture

Warfare