Skills
Characters have access to a variety of skills.
Natural Skills
Charm
Charm is the ability to come off as friendly and appealing.
Fight
Fight is the skill of unarmed combat.
Impress
Impress is the ability to convey oneself with gravity and import.
Melee
Melee is the skill of armed close-quarter combat.
Observe
Observe is the ability to notice elements of the environment.
Shoot
Shoot is the skill of firing ranged weapons.
Sneak
Sneak is the ability to move and hide with stealth.
Vigor
Vigor is the skill for purely physical endeavors, like running, and playing sports.
Learned Skills
Academia
Academia is general historical and academic knowledge, as well as the skill of being able to research topics in a library or other repository of information. Characters skilled in academia can do math, recall historic facts, be conversant with the basics of literature and the Omega Gospels and all the other parts of a general education.
Arts
The arts skill represents facility in the visual arts; the character can paint, draw, or sculpt. The skill does not take specialties, but if a character is working in a new medium she may take familiarity penalties.
Writing
While arts does not have specialties per se, the Writing skill is an arts-related skill used for writing poetry or prose in a pleasing manner. While bureaucracy or academia or commerce may give the character the ability to write in some professional fashion, the writing skill is what determines the aesthetic quality of a character's work.
Magic Lantern
Like the writing skill, Magic Lantern is an arts-related skill that allows a character to take moving video - Magic Lantern shows. It is mostly practiced by the Masque guild.
Beastcraft
Control of beast-powered vehicles: chariots, wagons, carriages, etc.
Bureaucracy
Commerce
The knowledge and practice of selling and trading goods.
Command
Command is the skill of tactics and leadership of a single unit, anywhere from a few soldiers to a company or whole starship. It is the professional skill of non-commissioned officers and company officers. For larger questions of strategy, use the Warfare skill.
Courtier
A person who attends a royal court as a companion or adviser. A courtier's skills include but are not limited to forms of diplomacy.
Craft (Specialty)
Doctrine (Speciality)
Drive
This skill allows a character the ability to operate vehicles other than spaceships. See 'Pilot' for flying spacecrafts.
Espionage
A skill reserved the Mastermind behind a spy related plot. For physical involvement in spying see "Sneak".
Focus
Focus is dedicated training in meditation and self-discipline. Possessed usually by mystics and contemplatives, it allows a character to focus his or her mind and ward off pain or mental distraction.
Gaming
Gunnery
Inquiry
Knavery is the skill of lying and deceiving others; it can be used to disguise one's self as something one is not, for fast-talking, impersonation, and con artistry, and for convincingly appearing as someone one is not. (The Perform skill can also be used in some acting situations, though it is more focused on the theatrical.)
Lockpicking
Lore (Specialty)
- Professional
- Jumproad Lore, Seafaring Lore, Law, Herb Lore, Poisons, Banking Lore
- People & Places
- Obun Lore, Ukar Lore, Vau Lore, Kurgan Lore, Vuldrok Lore, Oro'ym Lore, Hironem Lore
- Scholar
- Second Republic Lore, Occult Lore, Military Lore
Performer
Physick
Pilot
Remedy
Ride
Sabotage
Sailor
Science (Specialty)
Engineering, Biology, Chemistry, Terraforming, Archaeology, Occult Science
Sleight of Hand
Spacer
Steward
Streetwise
Survival
Tech Redemption
Think Machine
Throwing
Torture
Warfare
Warfare is the professional skill of field and general officers; characters use it to plot strategy for a campaign, manage logistics, or command an army or fleet of ships in the field.
People & Places (Specialty)
- Empire
- Known Worlds, Kurgan, Vuldrok
- Alien
- Obun, Ur-Ukar, Vau, Gannock, Vorox, Oro'ym, Hironem, Ascorbite, Etyri
- Noble House
- Hawkwood, al-Malik, Li Halan, Hazat, Decados, Justinian, De Moley, Xanthippe, Thana, Torenson, Masseri, Van Gelder, Keddah, Juandaastas, Trusnikron
- Church
- Church, Amalthean, Brother Battle, Avesti, Eskatonic
- Guild
- Muster, Charioteers, Reeves, Scravers, Engineers
- Planet
- Yathrib, Aylon, Istakhr, Criticorum, Shaprut, Byzantium Secundus, Nowhere, Stigmata, Tethys, Severus, Cadiz, Cadavus, Malignatius, Pandemonium, Iver, Icon, Kish, Midian, Rampart, Leagueheim, Madoc, Bannockburn, Delphi, Gwynneth, Leminkainen, Ravenna, Vera Cruz, Aragon, Sutek, Hira, Holy Terra, Pentateuch, Pyre, De Moley, Artemis, Hargard, Apshai, Manitou, Vril-Ya, Grail