Skills: Difference between revisions
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Revision as of 02:30, 2 October 2012
Characters have access to a variety of skills.
Natural Skills
Charm
Fight
Impress
Melee
Observe
Shoot
Sneak
Vigor
Learned Skills
Academia
Art (Specialty)
Beastcraft
Bureaucracy
Commerce
Courtier
Culture (Specialty)
Craft (Specialty)
Doctrine
Drive
Gaming
Gunnery
Inquiry
Lockpicking
Lore (Specialty)
- Professional
- Jumproad Lore, Seafaring Lore, Law, Herb Lore, Poisons, Banking Lore
- People & Places
- Obun Lore, Ukar Lore, Vau Lore, Kurgan Lore, Vuldrok Lore
- Scholar
- Second Republic Lore, Occult Lore, Military Lore
Physick
Pilot
Remedy
Sailor
Science (Specialty)
Engineering, Biology, Physics, Chemistry, Terraforming, Occult Science