Skills

From Star Crusade MUX
Jump to navigation Jump to search

Characters have access to a variety of skills.


Natural Skills

Charm

Charm is the ability to come off as friendly and appealing.

Fight

Fight is the skill of unarmed combat.

Impress

Impress is the ability to convey oneself with gravity and import.

Melee

Melee is the skill of armed close-quarter combat.

Observe

Observe is the ability to notice elements of the environment.

Shoot

Shoot is the skill of firing ranged weapons.

Sneak

Sneak is the ability to move and hide with stealth.

Vigor

Vigor is the skill for purely physical endeavors, like running, and playing sports.

Learned Skills

Academia

Academia is general historical and academic knowledge, as well as the skill of being able to research topics in a library or other repository of information. Characters skilled in academia can do math, recall historic facts, be conversant with the basics of literature and the Omega Gospels and all the other parts of a general education.

Arts

The arts skill represents facility in the visual arts; the character can paint, draw, or sculpt. The skill does not take specialties, but if a character is working in a new medium she may take familiarity penalties.

Writing

While arts does not have specialties per se, the Writing skill is an arts-related skill used for writing poetry or prose in a pleasing manner. While bureaucracy or academia or commerce may give the character the ability to write in some professional fashion, the writing skill is what determines the aesthetic quality of a character's work.

Magic Lantern

Like the writing skill, Magic Lantern is an arts-related skill that allows a character to take moving video - Magic Lantern shows. It is mostly practiced by the Masque guild.

Beastcraft

Bureaucracy

Commerce

Courtier

Craft (Specialty)

Doctrine (Speciality)

Drive

Espionage

Focus

Gaming

Gunnery

Inquiry

Lockpicking

Lore (Specialty)

Professional
Jumproad Lore, Seafaring Lore, Law, Herb Lore, Poisons, Banking Lore
People & Places
Obun Lore, Ukar Lore, Vau Lore, Kurgan Lore, Vuldrok Lore, Oro'ym Lore, Hironem Lore
Scholar
Second Republic Lore, Occult Lore, Military Lore

Performer

Physick

Pilot

Remedy

Ride

Sailor

Science (Specialty)

Engineering, Biology, Physics, Chemistry, Terraforming, Occult Science

Sleight of Hand

Spacer

Steward

Streetwise

Survival

Tech Redemption

Think Machine

Torture

Warfare

People & Places (Specialty)

Empire
Known Worlds, Kurgan, Vuldrok
Alien
Obun, Ur-Ukar, Vau, Gannock, Vorox, Oro'ym, Hironem, Ascorbite, Etyri
Noble House
Hawkwood, al-Malik, Li Halan, Hazat, Decados, Justinian, De Moley, Xanthippe, Thana, Torenson, Masseri, Van Gelder, Keddah, Juandaastas, Trusnikron
Church
Church, Amalthean, Brother Battle, Avesti, Eskatonic
Guild
Muster, Charioteers, Reeves, Scravers, Engineers
Planet
Yathrib, Aylon, Istakhr, Criticorum, Shaprut, Byzantium Secundus, Nowhere, Stigmata, Tethys, Severus, Cadiz, Cadavus, Malignatius, Pandemonium, Iver, Icon, Kish, Midian, Rampart, Leagueheim, Madoc, Bannockburn, Delphi, Gwynneth, Leminkainen, Ravenna, Vera Cruz, Aragon, Sutek, Hira, Holy Terra, Pentateuch, Pyre, De Moley, Artemis, Hargard, Apshai, Manitou, Vril-Ya, Grail